|
Post by ilikev8 on Dec 21, 2009 23:44:14 GMT -5
It seems that everybody uses Stopping Power, if not then Cold Blooded for there Red Slot Perks, but is Lightweight a good substitute in any way? Does the extra speed help in combat like make you harder to hit? Does the Pro's quicker ADS make up for loss of your gun's power? Marathon/Lightweight makes you fast, but Cold Blooded makes it so that you don't have to worry about UAV which is on half of the time.
|
|
Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
|
Post by Lexapro on Dec 22, 2009 0:09:46 GMT -5
UAV is not on that often if you can stop the other team from getting consistent killstreaks, and having Counter-UAV negates that without using a 2nd slot perk.
Lightweight is very well suited to objective based modes so you can travel faster between objectives. it's especially useful in CTF, and even more so if the match reaches sudden death. Lightweight has it's uses and a perfectly viable option for a red slot perk, but you have to know how to build a class around it. CQB classes benefit the most from lightweight, so shotguns, machine pistols, and SMGs are a good bet (they also let you keep you maximum run speed up). Marathon and Lightweight go together very well obviously, and Steady Aim/Commando are great complimentary slot 3 perks. Sitrep is also another good choice because it lessens your chances of accidentally running right into an explosive.
|
|
|
Post by corwinwarner on Dec 22, 2009 4:05:19 GMT -5
I have been using a "run n' gun" class recently, especially in fast paced games (TDM in Terminal for instance, or HQ pro in Skidrow).
This class makes an extensive use of Lightweight PRO. It's really powerful to be able to ADS almost immediately when sprinting. I love it.
However, basic Lighweight does not add a real asset from what i've seen...
|
|
|
Post by toad on Dec 22, 2009 4:17:57 GMT -5
I think it's been said already, but I would suggest making a class specificly formulated around Lightweight's uses. If you're an assult type player, it won't benifit you at all. The use of Marathon with it is prudent. Adding Commando is good too, as you can knife from longer range, giving the enemy very little time to react. Pro is great, as you can jump from anywhere and take no damage.
Marathon Pro allows you to climb faster, so all these Perks together make for a really fast moving player, so think about how you are going to play the game.
I personally don't think much of Lightweight Pro. If you run into someone who is not running, they can still shoot you quicker if you were sprinting and they were not. It would be good if you could shoot from the hip quicker too...
|
|
gus
True Bro
Posts: 10,097
|
Post by gus on Dec 22, 2009 4:33:14 GMT -5
I think the pro for lightweight pro should have been quicker crouch/prone/stand speeds.
|
|
|
Post by jlayman920 on Dec 22, 2009 6:18:57 GMT -5
I always use it when I am running an LMG setup.
|
|
|
Post by stage on Dec 22, 2009 6:37:51 GMT -5
Does the Pro version only bring quicker ADS after a sprint, or can you fire earlier too?
|
|
|
Post by toad on Dec 22, 2009 6:52:46 GMT -5
Does the Pro version only bring quicker ADS after a sprint, or can you fire earlier too? I believe it doesn't work like the SOH Perk. So the animation of bringing up the sights is still normal, but there is less delay. If you sprint and then hold aim, you will notice there's quite an annoying delay before you begin to bring up the sights. Lightweight Pro reduces this delay.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Dec 22, 2009 7:00:21 GMT -5
you put up your weapon faster, so that means you can do both faster. den corrected it. and it is not really true what you say toad, when I run into somebody with my p90, they often dont even know what is going on when I pul both my triggers right to his head... the ADS is really fast after a sprint (I have a feeling pro also does halve your ADS time after sprinting, just like SOH does with not sprinting) anyhow, my p90 at short range only needs 4 shots, wich will be out pretty quick. On the other hand, the TAR is also a verry nice gun to lightweight with IMO. although you have the same speed if you stopping power a P90, and I dont really now yet what is better... we should have a look at the "delay" after sprinting for different weapon classes....
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 22, 2009 7:02:31 GMT -5
I believe when going from sprint to ADS there are two delays. There is the delay when you stop sprinting to bringing up the weapon (which could be related to the weapon's draw time, i'm not sure), which is the time it takes you to go from sprinting without a weapon to hipfire. You then still have the regular ADS time as well.
Lightweight Pro will shorten the sprint delay and Slight of Hand Pro will shorten ADS time. The two should actually work quite well together, although SoH:Pro will be more useful on slower ADSing weapons thus the quicker ones may find a better synergy with Marathon(Pro).
Steady aim could also provide some synergy with Lightweight Pro allowing you to skip ADS time and fire from the hip with greater accuracy.
SoH:Pro, Lightweight Pro, and Steady Aim together would allow you to come out of a sprint quickly, and start hipfiring with improved accuracy during your already short ADS time. With a high recoil weapon it may not be advisable to fire before you ADS since it could be more difficult to correct your aim, but it's a tradeoff and squeezing off a few rounds first can be useful.
On the other hand SoH:Pro and Steady Aim don't actually help each other so you could simply use one in place of the other if you have another perk 1 or perk 3 that you prefer to use with Lightweight Pro. They both do different things, but the net result is either will work with Lightweight Pro to improve you TTK out of a sprint if used properly.
Happy hunting.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 22, 2009 7:09:17 GMT -5
When run and gunning the netcode favors the runner essentially imposing a greater delay on the guy that you just ran up to since you can shoot him immediately but he didn't see you run up at the same time you did. Given that delay any time edge in CQC can be decisive, thus improving your TTK even a little is a much greater factor than in long and medium range combat.
Knife classes especially exploit the effect, as well as the terminators guys, though they have even greater range and a faster attack than a knifer. (Knife isn't actually 0TTK, but it is very very fast.)
If both of you had zero latency then Lightweight Pro probably wouldn't be quite as useful since they could still ADS faster than you can, but given the lad disadvantage they are at you can probably kill them before they have a chance to even shoot a lot of the time unless they are the Host but even against the Host your firing and movement data could be hitting at the same time.
|
|
|
Post by toad on Dec 22, 2009 8:23:06 GMT -5
I'll take a close look this evening, but I'm fairly sure Lightweight Pro doesn't help the ADS time like SOH does, it just allows you to aim your weapon sooner after sprinting. I think the animation time is exactly the same as it would be if you were not running and not using Lightweight Pro. Moreover, it just reduces the delay you have before you can physically start to aim your weapon after sprinting.
|
|
|
Post by chyros on Dec 22, 2009 10:40:41 GMT -5
I've found Lightweight Pro to be very useful on SMG classes with shotgun secondaries that I use to get shotgun kills with. The speed is quite useful but the reduced fire delay after sprinting is critical. It's also useful on Riot Shield classes, more than any other red perk, and the same goes for knifing classes. It's kind of a niche perk though, but certainly not useless.
|
|
|
Post by cptmacmillan on Dec 22, 2009 12:15:24 GMT -5
It comes as an utter surprise to me that I'm the only who _knows_ what it does.
There is a delay before you can fire your weapons after sprinting. LW pro shortens this delay. This is extremely obvious if you've ever actually used the damn perk before.
|
|
|
Post by novanleon on Dec 22, 2009 14:37:48 GMT -5
I don't find Lightweight that useful. I've used Lightweight extensively and I'm the only person I've seen that has sprinted the entire 250 miles with Lightweight required to earn the Lightweight Pro emblem and Pathfinder title. That's over 20 hours of nothing but sprinting.
Based on practical experience, even though Lightweight Pro does shorten the delay allowing you to draw your weapon more quickly after sprinting, the player who is NOT sprinting still usually has the advantage. This being the case, players should never sprint in an area where they might encounter an enemy. If you're expecting an enemy, by all means drop out of sprint and approach carefully. In my opinion, the advantage that Lightweight Pro gives you isn't significant enough to allow you to sprint TO the enemy and still hold your own in a confrontation. Where it may come in useful is during unexpected confrontations while sprinting, which it may help save you in some circumstances, depending on the ability of your opponent(s).
By all means, give it a try and see if it works for you, but this has been my experience with Lightweight Pro so far.
|
|
toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
|
Post by toysrme on Dec 22, 2009 16:10:37 GMT -5
LWP is... Its "useable", but not prefferable. Nessecity for riot shield, etc. and is better at the pure rush game modes. Sucks in the game modes where you having a large amount of kills at a high kdr is useful. (say 25+ kills at a 3:1+ kdr).
Frankly... SP rolls just as hard now as it ever did. The one class I always TRY to push for pure fun is an SMG 1v1/ffa class with lwp, and frankly... it's absolutely pitiful. if the competition is of any skill what so ever i have to throw that class out the window!
|
|
|
Post by toad on Dec 23, 2009 4:10:33 GMT -5
I tried it out last night, and yes, it definitely gives the same "sped up" animation of the ADS as SOH. However, it doesn't let you fire any quicker. Shooting from the hip still takes the same time, if not, virtually the same time to fire. Can anyone else confirm this? Or argue against it?
|
|
|
Post by xenon on Dec 23, 2009 8:03:50 GMT -5
Just did a short test w/ and w/out SoHP and/or LWP.
YES there is a delay before you can [hip] fire while sprinting compared to standing still (tested both SMG and Sniper Rifle) YES Lightweight Pro reduce time until you can fire from a long and deadly delay to a short delay that will probably save your life. YES Slight of Hand speed up ADS. YES. Again - Hip-Fire from sprint is much faster with LWP than without (almost as standing still).
Not sure if LWP improve ADS or not (probably not). With LWP I got the feeling I could bring up the Intervention from running virtually as fast as standing still (the delay, if there is one, is really short). Also, with the P90 there is another animation to ADS from sprint (from the left) compared to stationary/walking (weapon is brought up from the right).
Without LWP and SoHP: Time until shot goes off while running and pressing both fire and ADS with an Intervention is much slower than standing still. Shot will also go off before scope is up.
With LWP but without SoHP: Time until shot goes off while running and pressing both fire and ADS with an intervention is about the same as standing still. The shot still goes off before scope is up (and at about as far into the animation as without LWP - which points at the speed of the ADS animation or - more likely - the delay until ADS animation starts is reduced with LWP).
With LWP and SoHP. Time until shot goes off while running and pressing both fire and ADS with an intervention is about the same as standing still. ADS is much faster and is now up before shot goes off. With both perks there is virtually no difference from stand still -> ADS -> take a shot to sprint -> ADS -> take a shot(!)
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 23, 2009 8:17:33 GMT -5
That makes perfect sense because ADS it-self doesn't prevent you from shooting. You can fire before, during, and after the ADS animation. In fact you can go full auto and go in and out of ADS at will without letting go of the trigger at all and you will just keep shooting at the same rate.
I believe the only exceptions are that many launchers can only be fired in ADS.
|
|
|
Post by imrlybord7 on Dec 26, 2009 22:56:15 GMT -5
Lightweight should only be used if you are using an SMG or Sniper with Marathon, or maybe an AR with Marathon. Otherwise the increase is not enough to warrant taking up the red perk slot.
|
|
|
Post by legacy on Dec 27, 2009 2:06:43 GMT -5
ive been using LW with the p90 and ump lately and I think the biggest advantage is at the start of the game. being able to get to a choke point before the enemy does usually messes them all up.
I haven't gotten the pro version yet, but i just wish you could shoot WHILE sprinting. i think that would make the perk very useful and not under classes by SP or CB
|
|
|
Post by slashdolo on Dec 27, 2009 10:56:10 GMT -5
Meh, the pro version of Lightweight NEEDS to be faster weapon swap speed and faster prone speed, along with its current benefit as well, to be of any real use.
|
|
|
Post by xenon on Dec 27, 2009 16:37:54 GMT -5
You one of them "jump + prone" guys? Look pretty silly I almost never use sprint, unless i have lightweight perk or if i am really sure not to run into an opponent (ie, first 20 yards when a new map start). smg (preferable MP5k or P90 for hardcore) w marathon + lightweight scout sniper (preferable WA2000) w slight of hand + lightweight
|
|
|
Post by revolution on Dec 28, 2009 14:06:02 GMT -5
Yeah it really doest even increase your sprint time that much either, they even nerfed it on PC version to like an increase of 5%-7% only, if it increased your sprint speed by like 15% alot of people would use it, OR just make it have a better pro verion(like fast wepons swaps and faster time to go prone or higher jumps.
|
|