Post by fred on Dec 22, 2009 2:16:49 GMT -5
Think I have a method for measuring distances & velocity in MW2. It depends on whether we have any known distances of objects in MW2. For COD4 Den has info that the large containers (like those in Shipment) are exactly 256 x 100 units/inches dimensions. If those dimensions are still true then you can figure out the velocity of the avatar, but you've got to be careful to use some standard condition. So went to Sub Base and timed my avatar running at maximum (but NOT sprinting) past 1 container (long ways) using a stopwatch. Then used the equation: distance = velocity * time in reverse to find velocity from assumed distance and measured time.
MEASUREMENTS
CALCULATED VELOCITY of AVATAR
These velocities can be use to measure distance using a stopwatch!
NOTES:
* TESTED on PS3 in split screen mode
* Took 6 times for each class; discarded high and low and averaged rest.
* Always running directly forward, not jumping either
* Tried to minimize parallax.
* Did not use lightweight or marathon
* Did not sprint at any point.
* Tried to accelerate to maximum immediately
* I used 3 classes, SMG, AR and MG. As you can see from the "Corrected Times" above using the known coefficients 1, .95 and .875 for movement speed they are pretty consistent.
* Used 1 MPH = 17.6 inches/second
FURTHER QUESTIONS:
* What are the dimensions of the maps?
* What is the velocity of the skill tube grenade, AT4 or RPG? Shoot one at a distance and stopwatch how long it takes to hit. Measure that distance divide by time and you'd get an average horizontal velocity for the projectiles.
* I have another post regarding weapon ranges. I want to use this method to cross correlate the distance of the RR ties on the track to "inches".
* I cannot check myself now; my son is visiting relatives and I let him take the PS3 with him.
MEASUREMENTS
Class | Avg Time 256 "inches" | Correction Factor | Corrected Time |
SMG | 1.595 s | 1.0 (none) | 1.595 s |
AR | 1.64 s | .95 (none) | 1.56 s |
MG | 1.82 s | .875 (none) | 1.59 s |
Overall | Average | 1.58 |
CALCULATED VELOCITY of AVATAR
Primary | Condition | Assumed Coeff | Inches per sec | MPH |
MG | Normal | .875 | 142 | 8.1 mph |
AR | Normal | .95 | 154 | 8.75 mph |
SMG | Normal | 1.0 | 162 | 9.2 mph |
SMG | Sprint | 1.5 | 243 | 13.8 mph |
SMG | Sprint/LW | 1.65 | 267.3 | 15.2 mph |
These velocities can be use to measure distance using a stopwatch!
NOTES:
* TESTED on PS3 in split screen mode
* Took 6 times for each class; discarded high and low and averaged rest.
* Always running directly forward, not jumping either
* Tried to minimize parallax.
* Did not use lightweight or marathon
* Did not sprint at any point.
* Tried to accelerate to maximum immediately
* I used 3 classes, SMG, AR and MG. As you can see from the "Corrected Times" above using the known coefficients 1, .95 and .875 for movement speed they are pretty consistent.
* Used 1 MPH = 17.6 inches/second
FURTHER QUESTIONS:
* What are the dimensions of the maps?
* What is the velocity of the skill tube grenade, AT4 or RPG? Shoot one at a distance and stopwatch how long it takes to hit. Measure that distance divide by time and you'd get an average horizontal velocity for the projectiles.
* I have another post regarding weapon ranges. I want to use this method to cross correlate the distance of the RR ties on the track to "inches".
* I cannot check myself now; my son is visiting relatives and I let him take the PS3 with him.