mannon
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Post by mannon on Jan 24, 2010 8:34:52 GMT -5
I think air support guns should be easy. I think they have flat damage like LMG's with no range drop off. There might be info on the range and stuff on the explosives gleaned from PC.
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Post by ryusekai on Jan 24, 2010 10:20:20 GMT -5
I think the cobra does like 20 damage, that thing blows lol
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Post by bax on Jan 24, 2010 19:25:00 GMT -5
yup plus the cobra only has one turret, unlike the pavelow's two
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Post by fuloser on Jan 25, 2010 1:29:12 GMT -5
too hard for XBOX to find it out. the problem for me is with the range from stealth bomber, airstrike and harrier airstrike and DMG for helicopter/harrier etc.... but grenade launcher no problem What about the log files from the pc version? I'm sure it's not to far off, if off at all.
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iKONIG
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Post by iKONIG on Jan 25, 2010 7:33:24 GMT -5
I just found out today that you can't defuse or plant the bomb with the WA2000!
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Post by KingVaroon on Jan 25, 2010 7:36:34 GMT -5
I just found out today that you can't defuse or plant the bomb with the WA2000! Yes you can. I do it all the time.
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iKONIG
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Post by iKONIG on Jan 25, 2010 7:59:33 GMT -5
Must be with FMJ then.
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Post by aysion on Jan 25, 2010 20:50:59 GMT -5
Neither can you with a care package.
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neverlast74
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Post by neverlast74 on Jan 26, 2010 7:52:47 GMT -5
one question - the AIM Assist chart: what does that mean ? My interpretation is - after that distance the bullets are A) no longer accurate B) make no damage? or C) ....
can someone help me with this please? thanks in advance..
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Den
He's That Guy
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Post by Den on Jan 26, 2010 9:07:36 GMT -5
Aim Assist sticks aiming to moving players on console. Most weapons have the same Sighted Aim Assist Range as the point where damage has bottomed out. Beyond the Aim Assist Range, Aim Assist no longer works.
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neverlast74
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Post by neverlast74 on Jan 26, 2010 11:06:05 GMT -5
ah ok - now I got it - on PC this is more or less unknown :-) now I understand why ACR with Aim Assist is .... erm ... "moderate challenging". Thanks Den
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mannon
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wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
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Post by mannon on Jan 26, 2010 11:09:18 GMT -5
Any chance of testing RDS, Holo, ACOG, and Thermal aim assist ranges to see if they actually do make any difference and if so to add that to the chart? I'm thinking RDS and Holo would be the same at least since we've not found different yet.
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Post by scubasteve on Jan 26, 2010 13:52:21 GMT -5
Neither can you with a care package. If you let go of X just as you pick up the bomb then hold it again you can defuse the bomb with the care package grenade out. i do it all the time.
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Post by snakex on Jan 26, 2010 20:19:47 GMT -5
omg when IW patch it really for XBOX? i can´t wait xD
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Post by playinharder on Jan 27, 2010 12:42:01 GMT -5
Just discovered this forum site. Had to register just to say thank you for your work on this.
This is pretty bad as$.... You rock...
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Post by sbkjooce on Jan 27, 2010 15:40:05 GMT -5
Which line on the graph does a FAL follow when it is both Holo'd & Silenced?
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Den
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Post by Den on Jan 27, 2010 15:46:05 GMT -5
Which line on the graph does a FAL follow when it is both Holo'd & Silenced? Any combination with the Holographic sight adheres to the Holographic sight line.
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Post by fuloser on Jan 27, 2010 16:54:50 GMT -5
A line showing Danger close Kill range increase would make the explosive chart look sexy
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battleaxerx
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Post by battleaxerx on Jan 28, 2010 1:05:17 GMT -5
any chance we'll see a claymore graph? with laser angle and distance? with blast distance and damage? trigger distance?
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playn
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Post by playn on Jan 28, 2010 1:43:46 GMT -5
claymores dont have blast radius form behind them, which is pretty weird to me
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Post by avenger6789 on Jan 28, 2010 3:45:31 GMT -5
claymores dont have blast radius form behind them, which is pretty weird to me What do you mean? Claymores are directional, so they only hit objects in front of them?
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playn
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Post by playn on Jan 28, 2010 4:57:26 GMT -5
claymores dont have blast radius form behind them, which is pretty weird to me What do you mean? Claymores are directional, so they only hit objects in front of them? well the explosion only affects the direction its pointed at, not behind it
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Post by chyros on Jan 28, 2010 13:38:30 GMT -5
We still don't have an explanation for what may have caused the mismatch between theoretical and empirical test results of explosive damages, though?
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battleaxerx
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Post by battleaxerx on Jan 28, 2010 14:13:02 GMT -5
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brandon7s
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Post by brandon7s on Jan 29, 2010 0:50:39 GMT -5
I'd be curious to know the range for the claymore's trigger, in relation to the red beams. Is it exactly the length of the beams, shorter, or longer?
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Post by chyros on Jan 29, 2010 6:03:53 GMT -5
I'd be curious to know the range for the claymore's trigger, in relation to the red beams. Is it exactly the length of the beams, shorter, or longer? Longer. It's almost five metres.
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gagarin
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Post by gagarin on Jan 30, 2010 11:37:27 GMT -5
I didn't want create a new thread, so my question is.... what is the aim assist ranges ?
Can someone explain me this thing please
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Post by 2enty3 on Jan 30, 2010 13:07:45 GMT -5
Hold on, in final stand, they have 50 health right? so i threw a stun at a guy in final stand and i still got the think fast stun challenge...
but the stun only does 40dmg DI.... is it like a insta kill thing or sumthing?
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Post by aysion on Jan 30, 2010 13:38:47 GMT -5
Sure he was in final stand?
Maybe you were shooting at him, and you held down the trigger a little longer after you downed him and one of those extra bullets hit him, which would have dropped his health to >40.
On a side note, why is the stun's direct impact damage so much higher than the other special grenades and nades?
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Post by snakex on Jan 30, 2010 14:08:56 GMT -5
I didn't want create a new thread, so my question is.... what is the aim assist ranges ? Can someone explain me this thing please Aim Assist sticks aiming to moving players on console. Most weapons have the same Sighted Aim Assist Range as the point where damage has bottomed out. Beyond the Aim Assist Range, Aim Assist no longer works. see some post above
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