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Post by snakex on Dec 23, 2009 18:56:03 GMT -5
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gus
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Post by gus on Dec 23, 2009 19:28:55 GMT -5
Looks good. Not a big deal, just saying you forgot the blue dot next to the sniper's silencer icon.
Any word on if any other attachment has any effect on any gun's damage? Like the AK47 in cod4?
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sleep
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Post by sleep on Dec 23, 2009 19:37:56 GMT -5
lmao at the acr having greater range than the m4. nice work IW!!!
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Post by snakex on Dec 23, 2009 20:00:37 GMT -5
Looks good. Not a big deal, just saying you forgot the blue dot next to the sniper's silencer icon. Any word on if any other attachment has any effect on any gun's damage? Like the AK47 in cod4? don´t know, i will test it. Update: i can show only shotgun range, not the damage. it´s hard to test it, but i don´t surrender
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Post by snakex on Dec 23, 2009 20:14:42 GMT -5
Update: shotguns with Silencer range added
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acidsnow
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Post by acidsnow on Dec 23, 2009 21:02:07 GMT -5
I'm glad to see that you reorganized the weapons by similar firing pics, this is much better than before - thanks snake. With the latest patch, did the range of a stock 1887 get nerfed? Because in my tests (done a few weeks ago) a stock 1887 had an obvious range advantage over a stock SPAS-12. ...I'd re-do the tests myself, but I'm ill at the moment
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Post by snakex on Dec 23, 2009 21:31:44 GMT -5
i don´t test the shotguns before the patch came out, so i don´t know. all i can say it what it have lesser range with akimbo.
I found a way to find out shotgun dmg for xbox^^ SPAS-12 is complete, i will update then
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Post by smokemaxx on Dec 23, 2009 21:40:02 GMT -5
Thanks man! I appreciate it. Quick questions/tips: 1) Can we get RPMs/TTKs when available? I know TTKs are hard to calculate esp with variables like SP/Headshots/etc. but anything would be great. 2) If you can't get true shotgun damages, can you get killing ranges? 3) Can you test the range of the pre-patched Akimbo 1887s? You can do this with Blinged 1887s with Akimbo + FMJ. Apparently the range is NOT reduced on them. 4) IIRC, your single 1887 info conflicts with a previous evaluation of the range of shotguns (esp. 1887 vs. SPAS). I thought the single 1887 had larger range than the SPAS? I'm not doubting you, just wondering if you're sure your info is correct.
Anyway, thanks man. 'preciate all you've done.
EDIT: Esp for point #2: If you can find the killing range for the masterkey, that'd be great. I'm trying to figure out if it's worthing getting.
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acidsnow
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Post by acidsnow on Dec 23, 2009 21:42:26 GMT -5
i don´t test the shotguns before the patch came out, so i don´t know. all i can say it what it have lesser range with akimbo. I found a way to find out shotgun dmg for xbox^^ SPAS-12 is complete, i will update then I just tested the range of the 1887 vs the SPAS-12, and it seems that the patch has indeed reduced the range of the 1887! Your listed range for each of them is indeed correct.
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Post by snakex on Dec 23, 2009 21:43:00 GMT -5
smokemaxx i will answere all your question tomorrow.
Update: Spas-12 dmg
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Post by snakex on Dec 23, 2009 21:56:58 GMT -5
Thanks man! I appreciate it. Quick questions/tips: 1) Can we get RPMs/TTKs when available? I know TTKs are hard to calculate esp with variables like SP/Headshots/etc. but anything would be great. 2) If you can't get true shotgun damages, can you get killing ranges? 3) Can you test the range of the pre-patched Akimbo 1887s? You can do this with Blinged 1887s with Akimbo + FMJ. Apparently the range is NOT reduced on them. 4) IIRC, your single 1887 info conflicts with a previous evaluation of the range of shotguns (esp. 1887 vs. SPAS). I thought the single 1887 had larger range than the SPAS? I'm not doubting you, just wondering if you're sure your info is correct. Anyway, thanks man. 'preciate all you've done. EDIT: Esp for point #2: If you can find the killing range for the masterkey, that'd be great. I'm trying to figure out if it's worthing getting. 1. No 2. no and i can actually get dmg info, see spas-12 (because, i get a OHK from the largest range of Spas-12, without SP) 3. UP: unpatched Akimbo S: Single WP: with patch Akimbo 4. it´s correct
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acidsnow
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Post by acidsnow on Dec 23, 2009 22:49:42 GMT -5
Yo snake, in your next revision of the chart can you move the FAL to the top with the other "unique" ARs, having it below the M16/Tar/Scar/AK looks kinda odd (the big black gap). Also it looks like you misspelled "Model 1887" with an extra 'L'
...And can we get the LMG/Sniper moved to the bottom of the chart (since their respective charts are rather uninformative and most people will only need to look at them once - compared to the other more intriguing dispersal of range/damage for the other weapons). I find it difficult to compare the MachinePistoles/Handguns to the AR/SMG's because I have to skip so far down the page past the LMG/Sniper charts (which are aren't worth revisiting due to their flat-line damage charts).
Keep up the good work!
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playn
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Post by playn on Dec 23, 2009 22:56:53 GMT -5
great work on the chart!
ive picked up some spelling mistakes, these are the correct spelling Machine Pistols Shotguns Model 1887
btw how did you get shotgun damage?
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Post by snakex on Dec 23, 2009 23:33:40 GMT -5
i use my trick with the range and aim with the lower bar from the crosshair on the enemy head. the most time (90%), hit only 1 bullet and shotguns haven´t any multilpiers
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Post by snakex on Dec 24, 2009 2:41:50 GMT -5
Update: dmg for all shotguns these are currently not 100% correct, update it the next week
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Post by snakex on Dec 24, 2009 4:32:25 GMT -5
k
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playn
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Post by playn on Dec 24, 2009 4:39:15 GMT -5
i like the first one more, its easier to use and see this one has two sides to it which makes it kinda hard to use/see
i think you should do what den did, make it a .swf file and group all the different types of weps together and show them
example: the main screen would be all the Assault Rifles like how that section is now on your original design (top post) and then there would be tabs at the very top with Assault Rifle - SMG - LMG - Sniper - Shotgun and when you click on one of them it shows that group
if you dont understand i can draw a picture
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playn
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Post by playn on Dec 24, 2009 4:52:01 GMT -5
got bored and did the chart
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Post by smokemaxx on Dec 24, 2009 6:37:26 GMT -5
You might want to mention something about spread and/or bullets per shotgun because it makes it seem as if the AA-12 can compete with the SPAS at range when it just can't.
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Post by Indy_Bones on Dec 24, 2009 7:00:58 GMT -5
You might want to mention something about spread and/or bullets per shotgun because it makes it seem as if the AA-12 can compete with the SPAS at range when it just can't. Are you looking at a different chart to me? At the AA's max range, it's doing 15 damage per pellet, compared to 25 from the SPAS, 10 less damage per pellet is hardly competing...
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acidsnow
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Post by acidsnow on Dec 24, 2009 7:18:44 GMT -5
Yo snake, in your next revision of the chart can you move the FAL to the top with the other "unique" ARs, having it below the M16/Tar/Scar/AK looks kinda odd (the big black gap). Also it looks like you misspelled "Model 1887" with an extra 'L' ...And can we get the LMG/Sniper moved to the bottom of the chart (since their respective charts are rather uninformative and most people will only need to look at them once - compared to the other more intriguing dispersal of range/damage for the other weapons). I find it difficult to compare the MachinePistoles/Handguns to the AR/SMG's because I have to skip so far down the page past the LMG/Sniper charts (which are aren't worth revisiting due to their flat-line damage charts). Keep up the good work! I like the 1st chart a lot more, but take the suggestions above and it'll be much more user friendly.
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Post by king631 on Dec 24, 2009 14:43:39 GMT -5
Snake, nice job on the chart. The hard work is appreciated. Do you think there is a way to incorporate the data on bullet spreads and recoil to make this the one and only chart people need to see?
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Post by snakex on Dec 24, 2009 17:26:31 GMT -5
need a capture card to do it
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Post by snakex on Dec 24, 2009 18:18:20 GMT -5
Update: change the graph of the chart a little bit is it better now?
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Post by snakex on Dec 24, 2009 21:43:23 GMT -5
found out, painkiller absorb 1 pellet, without any dmg
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Post by snakex on Dec 24, 2009 22:15:42 GMT -5
update: shotgun ranges updated and more correct only the shotgun attachment is the same, test it later
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acidsnow
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Post by acidsnow on Dec 24, 2009 22:42:16 GMT -5
Update: change the graph of the chart a little bit is it better now? I love you man The chart has really evolved a lot in the past 3 days, do you ever sleep P.S. my tests on the shotguns (done a few weeks ago found the following results: SPAS-12 8 pellets. Hip Spread mediumAA-12 8 pellets. Hip Spread largeStriker 6 pellets. Hip Spread mediumRanger 6 pellets. Hip Spread mediumM1014 8 pellets. Hip Spread mediumModel 1887 6 pellets. Hip Spread smallShotgun mounted under an Assault Rifle 6 pellets. Hip Spread mediumYou forgot to enter 6 for the number of pellets of the Masterkey, and I'm almost certain the 1887 still fires 6 pellets!
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Post by Protolisk on Dec 25, 2009 0:29:07 GMT -5
snakexI'm interested in the method you use to test the weapons. How do you do it?
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Post by Indy_Bones on Dec 25, 2009 0:43:56 GMT -5
Update: change the graph of the chart a little bit is it better now? IMHO - yes it is Thanks for the update on this, much appreciated.
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Post by snakex on Dec 25, 2009 6:08:17 GMT -5
Update: change the graph of the chart a little bit is it better now? I love you man The chart has really evolved a lot in the past 3 days, do you ever sleep P.S. my tests on the shotguns (done a few weeks ago found the following results: SPAS-12 8 pellets. Hip Spread mediumAA-12 8 pellets. Hip Spread largeStriker 6 pellets. Hip Spread mediumRanger 6 pellets. Hip Spread mediumM1014 8 pellets. Hip Spread mediumModel 1887 6 pellets. Hip Spread smallShotgun mounted under an Assault Rifle 6 pellets. Hip Spread mediumYou forgot to enter 6 for the number of pellets of the Masterkey, and I'm almost certain the 1887 still fires 6 pellets! i test the model on rust shoot on the wall or ground and still see 8pellets i shoot several times and i don´t have update the masterkey, because i test it later
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