Post by Deleted on Jun 7, 2013 23:20:43 GMT -5
Don't you hate it when you're losing a game of Squad Deathmatch because there's 20 people in a single squad, and it's only a 32-player gametype to begin with? On Battlefield 3 for the PC (only) there's no limit to how many people can join a single squad! There's only 4 squads you can join. With 32 players that means you'll need 8 players in each squad to get the ball rolling. What ends up happening is that everyone that just joined the game or is losing moves to the super big squad that looks full. It's awful.
Keeping the number of people in a squad no higher than 4 would be nice, and what would be even nicer is some kind of system that scales the number of available squads to the player count. Say there's 14 players on a map; then the system would have 4 squads available (14/4 rounded up). However, once there are 17 players on the server a 5th squad opens up (as 17/4 rounded up is greater than 4).
There's something else I consider fundamentally wrong with Squad Deathmatch. My problem is that the biggest squad wins. If Squad A has 2 players in it, and Squad B, C, and D have 4 average players in their squads, Squad A has to have double the Score Per Minute of B, C, and D to keep up with them. The very nature of the gametype dissuades Squad A from winning because the match revolves around score per minute rather than each team's Kill/Death Spread. Because it's a multi-team game, it's possible for a team to win a round of squad deathmatch while having every person on the team on a negative K/D spread. Furthermore Squad A has a disadvantage in map control, meaning B/C/D is more likely to take the advantageous positions and vehicles.
There is no easy answer to fixing this issue. My best solution would have been to inflate the maximum score by a factor of 6 along with the number of points gained per kill.
- 4-player squads earn 3 points per kill
- 3-player squads earn 4 points per kill
- 2-player squads earn 6 points per kill
- 1-player squads earn 12 points per kill
Unfortunately this only works when every player in the match is an average player. An above-average player would try to go it alone knowing that he can manage 25 kills before a 4-man squad made up of average players can secure 100. Perhaps changing those values 4/5/6/8 would work better than 3/4/6/12. This way players of every caliber are encouraged to squad up, better players have a reason to squad up, but the game still favours larger squads. It's still not fair; and it's clear I'm approaching this issue from the wrong angle.
There's probably a better solution than that; I just haven't the time to think of it yet. Seriously, any ideas, suggestions, or thoughts in general about anything in this post would be appreciated. What do you guys think?