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Post by LeGitBeeSting on Aug 1, 2013 22:35:17 GMT -5
Layered dynamic music.
Let's use Fallout 3 as an example of non-layered dynamic music. It's simply X song plays during combat, this other song plays in dungeons, this other song plays in open world ect.. Dynamic music would be if the combat music in Fallout 3 was decided on what type of enemy/terrain you where fighting(New Vegas incorporated these actually), picked up after each kill, different lead-in's to the musical hooks depending on how you took down your enemy as well as how many of them are left(Arkham City does this), as well as slowing down when doing a less exciting action like taking cover.
The only other games w/ well layered dynamic music I can think of is Metro Last Light and Arkham City.
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Post by LeGitBeeSting on Aug 2, 2013 9:24:17 GMT -5
Conker is a game about small furry animals, I see why you care about it Mao-c.
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Post by LeGitBeeSting on Aug 2, 2013 9:57:46 GMT -5
I know, just not many games I know have this and when it is there it really does add to the game significantly.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Aug 2, 2013 13:19:18 GMT -5
An excellent example is "remember me." The better you comboed enemies (in a surprisingly well thought out personalized combo system), the more awesome the music was. Beyond the fighting in that game, the actual "memory mixing" was fantastic.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Aug 4, 2013 6:01:53 GMT -5
If the gameplay turns out to be as good as the game sounds and feels, this game is gonna be the hypest shit at tournaments. Seriously, you can hear Glacius make all these weird alien lizard noises, every hit sounds awesome, the PhysX effects look fantastic, Jago's kneepads bite as his knees flex. All this detail is nucking futs. On an unrelated note, what's that metal thing on Jago's face? I still don't know after all these years.
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