Post by Deleted on Sept 13, 2013 13:49:19 GMT -5
Source:
Levelcap also throws in his 2 cents on what he would change with the field upgrades in their current state, so if you're interested in that make sure you watch the video.
There might be a few changes to the field upgrades later on down the line, but I'm willing to bet that not a lot of this will change in the final build.
Considering how the same perks can be found on different tiers it's likely that the amount of XP between levels remains the same when earning field upgrades.
TL:DW version:
AVAILABLE TO ALL KITS
OFFENSIVE
LEVEL 1: ARMOR (Take 10% less damage to the torso)
LEVEL 2: COVER (Take 50% less suppression)
LEVEL 3: FLAK (Take 15% less explosive damage)
LEVEL 4: QUICK REGEN (20% less time before regenerating health outside of combat)
DEFENSIVE
LEVEL 1: SPRINT (+10% Sprint speed)
LEVEL 2: AMMO (Carry +50% more ammo)
LEVEL 3: GRENADES (+1 grenades)
LEVEL 4: REDUCED FALL (Fall farther without taking damage)
SHADOW
LEVEL 1: QUICK UNSPOT (Being spotted wears off 2 seconds quicker)
LEVEL 2: SPRINT (+10% Sprint speed)
LEVEL 3: REDUCED FALL (Fall farther without taking damage)
LEVEL 4: STEALTH (Undetected by motion sensors when not sprinting)
MEDIC
COMBAT MEDIC
LEVEL 1: MEDKIT UPGRADE (Can deploy 2 med packs/bags at once)
LEVEL 2: SPRINT (+10% Sprint speed)
LEVEL 3: DEFIB UPGRADE (+100% charge up speed on defibs)
LEVEL 4: MEDICAL UNIT (Occupied vehicles will slowly heal nearby soldiers)
GRENADIER
LEVEL 1: GRENADES (+1 grenades)
LEVEL 2: SPRINT (+10% Sprint speed)
LEVEL 3: 40MM GRENADES (Carry 3 more 40MM grenades)
LEVEL 4: FLAK (Take 15% less explosive damage)
ENGINEER
ANTI-TANK
LEVEL 1: MINES (Hold 6 AT/M2 Slam mines)
LEVEL 2: ROCKETS (Hold 7 Rockets)
LEVEL 3: MORE DEPLOYED EXPLOSIVES (Can deploy 6 explosives at once)
LEVEL 4: FLAK (Take 15% less explosive damage)
MECHANIC
LEVEL 1: FAST REPAIR (Repair tool works 35% faster)
LEVEL 2: FLAK (Take 15% less explosive damage)
LEVEL 3: COVER (Take 50% less suppression)
LEVEL 4: REPAIR UNIT (Occupied vehicles will slowly repair nearby vehicles)
SUPPORT
INDIRECT FIRE
LEVEL 1: AMMOBAG UPGRADE (Can deploy 2 ammo bags/boxes at once)
LEVEL 2: AMMO (Carry +50% more ammo)
LEVEL 3: INDIRECT FIRE (Carry more Mortars/XM25 ammo)
LEVEL 4: RESUPPLY UNIT (Occupied vehicles will slowly resupply nearby soldiers)
PERIMETER DEFENSE
LEVEL 1: AMMO (Carry +50% more ammo)
LEVEL 2: SUPPRESSION (Outgoing suppression 50% more effective)
LEVEL 3: CLAYMORES (Hold 3 claymores)
LEVEL 4: MP-APS UPGRADE (Trophy system reacts faster)
RECON
SPEC OPS
LEVEL 1: STEALTH (Undetected by motion sensors when not sprinting)
LEVEL 2: C4 EXPLOSIVES (Hold onto 6 C4)
LEVEL 3: MOTION SENSORS (Hold 5 motion sensors, MAV/T-UGS range increased by 40%)
LEVEL 4: QUICK UNSPOT (Being spotted wears off 2 seconds quicker)
SNIPER
LEVEL 1: HOLD BREATH (+100% scope steady time)
LEVEL 2: COVER (Take 50% less suppression)
LEVEL 3: QUICK UNSPOT (Being spotted wears off 2 seconds quicker)
LEVEL 4: ADVANCED SPOT (Spotting things will last 45% longer)
These field upgrades cannot be customized or shuffled; it's a take-it-or-leave-it scenario.
I look forward to hearing you guys' thoughts on this, and I will be updating this thread if needed.
Levelcap also throws in his 2 cents on what he would change with the field upgrades in their current state, so if you're interested in that make sure you watch the video.
There might be a few changes to the field upgrades later on down the line, but I'm willing to bet that not a lot of this will change in the final build.
Considering how the same perks can be found on different tiers it's likely that the amount of XP between levels remains the same when earning field upgrades.
TL:DW version:
AVAILABLE TO ALL KITS
OFFENSIVE
LEVEL 1: ARMOR (Take 10% less damage to the torso)
LEVEL 2: COVER (Take 50% less suppression)
LEVEL 3: FLAK (Take 15% less explosive damage)
LEVEL 4: QUICK REGEN (20% less time before regenerating health outside of combat)
DEFENSIVE
LEVEL 1: SPRINT (+10% Sprint speed)
LEVEL 2: AMMO (Carry +50% more ammo)
LEVEL 3: GRENADES (+1 grenades)
LEVEL 4: REDUCED FALL (Fall farther without taking damage)
SHADOW
LEVEL 1: QUICK UNSPOT (Being spotted wears off 2 seconds quicker)
LEVEL 2: SPRINT (+10% Sprint speed)
LEVEL 3: REDUCED FALL (Fall farther without taking damage)
LEVEL 4: STEALTH (Undetected by motion sensors when not sprinting)
MEDIC
COMBAT MEDIC
LEVEL 1: MEDKIT UPGRADE (Can deploy 2 med packs/bags at once)
LEVEL 2: SPRINT (+10% Sprint speed)
LEVEL 3: DEFIB UPGRADE (+100% charge up speed on defibs)
LEVEL 4: MEDICAL UNIT (Occupied vehicles will slowly heal nearby soldiers)
GRENADIER
LEVEL 1: GRENADES (+1 grenades)
LEVEL 2: SPRINT (+10% Sprint speed)
LEVEL 3: 40MM GRENADES (Carry 3 more 40MM grenades)
LEVEL 4: FLAK (Take 15% less explosive damage)
ENGINEER
ANTI-TANK
LEVEL 1: MINES (Hold 6 AT/M2 Slam mines)
LEVEL 2: ROCKETS (Hold 7 Rockets)
LEVEL 3: MORE DEPLOYED EXPLOSIVES (Can deploy 6 explosives at once)
LEVEL 4: FLAK (Take 15% less explosive damage)
MECHANIC
LEVEL 1: FAST REPAIR (Repair tool works 35% faster)
LEVEL 2: FLAK (Take 15% less explosive damage)
LEVEL 3: COVER (Take 50% less suppression)
LEVEL 4: REPAIR UNIT (Occupied vehicles will slowly repair nearby vehicles)
SUPPORT
INDIRECT FIRE
LEVEL 1: AMMOBAG UPGRADE (Can deploy 2 ammo bags/boxes at once)
LEVEL 2: AMMO (Carry +50% more ammo)
LEVEL 3: INDIRECT FIRE (Carry more Mortars/XM25 ammo)
LEVEL 4: RESUPPLY UNIT (Occupied vehicles will slowly resupply nearby soldiers)
PERIMETER DEFENSE
LEVEL 1: AMMO (Carry +50% more ammo)
LEVEL 2: SUPPRESSION (Outgoing suppression 50% more effective)
LEVEL 3: CLAYMORES (Hold 3 claymores)
LEVEL 4: MP-APS UPGRADE (Trophy system reacts faster)
RECON
SPEC OPS
LEVEL 1: STEALTH (Undetected by motion sensors when not sprinting)
LEVEL 2: C4 EXPLOSIVES (Hold onto 6 C4)
LEVEL 3: MOTION SENSORS (Hold 5 motion sensors, MAV/T-UGS range increased by 40%)
LEVEL 4: QUICK UNSPOT (Being spotted wears off 2 seconds quicker)
SNIPER
LEVEL 1: HOLD BREATH (+100% scope steady time)
LEVEL 2: COVER (Take 50% less suppression)
LEVEL 3: QUICK UNSPOT (Being spotted wears off 2 seconds quicker)
LEVEL 4: ADVANCED SPOT (Spotting things will last 45% longer)
These field upgrades cannot be customized or shuffled; it's a take-it-or-leave-it scenario.
I look forward to hearing you guys' thoughts on this, and I will be updating this thread if needed.