wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Jan 6, 2014 16:23:51 GMT -5
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Jan 21, 2014 14:09:10 GMT -5
Titanfall has a closed alpha test last weekend, and more loadout info emerged (as well as leaked game play videos, check YouTube to find them): www.oxm.co.uk/69735/new-titanfall-xbox-one-details-pilot-and-titan-load-outs-explained/Pilot: One primary weapon One anti-titan weapon One sidearm One "Tactical Ability" slot: this is basically an ability that lasts for a limited time, after which needs a cool down period to recharge before can be used again. e.g.: timed cloak. One "Ordnance" slot: for grenades Two "Kit" slots: e.g.: "Power Cell" to recharge tactical ability faster, "Minion Detector" to detect AI controlled grunts and spectres; Titan: One weapon One Tactical Ability? One Ordnance? Two Kit slots: e.g.: "Auto Eject" the pilot before explosion, "Survivor" to degenerate slower when doomed, and "Nuclear Ejection" (like Martydom in CoD) Titans also have a "core" ability.
|
|
|
Post by lackingdamage on Jan 28, 2014 10:49:42 GMT -5
God I wish I had a gaming PC now. Looking forward to how the titans work and this game
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Jan 28, 2014 14:04:23 GMT -5
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 15, 2014 18:48:38 GMT -5
Can we take a few seconds out of our day to appreciate how there's a belt-fed grenade launcher in the game?
I also like the looks of the weapon models in this game. The geometry behind every weapon has seems to balance this idea of refinement and ruggedness in each gun like in MW2; it seems very likely that the art team of the old IW is in RE.
|
|