One primary weapon One anti-titan weapon One sidearm One "Tactical Ability" slot: this is basically an ability that lasts for a limited time, after which needs a cool down period to recharge before can be used again. e.g.: timed cloak. One "Ordnance" slot: for grenades Two "Kit" slots: e.g.: "Power Cell" to recharge tactical ability faster, "Minion Detector" to detect AI controlled grunts and spectres;
One weapon One Tactical Ability? One Ordnance? Two Kit slots: e.g.: "Auto Eject" the pilot before explosion, "Survivor" to degenerate slower when doomed, and "Nuclear Ejection" (like Martydom in CoD)
Can we take a few seconds out of our day to appreciate how there's a belt-fed grenade launcher in the game?
I also like the looks of the weapon models in this game. The geometry behind every weapon has seems to balance this idea of refinement and ruggedness in each gun like in MW2; it seems very likely that the art team of the old IW is in RE.
Last Edit: Feb 15, 2014 19:04:59 GMT -5 by Deleted