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Post by Deleted on Mar 11, 2014 0:31:14 GMT -5
So now that the full game is out in the wild what's everyone's first impressions?
I've played for a few hours on PC and so far it's been pretty enjoyable. Campaign Multiplayer is a little meh but there are some neat intros/cinematics that occur throughout matches. I've been pretty impressed with the maps, seems like there's a nice diverse pool with a lot of ways to maneuver. Only thing that's immediately jumped out at me in terms of negatives is the lack of game modes. It seems like there are two variants of TDM along with DOM, CTF and LTS. Maybe I'm just nitpicking but that seems a little sparse for a multiplayer only game. Aside from that though I've been relatively impressed.
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Post by volgon on Mar 11, 2014 1:25:04 GMT -5
Haven't played yet, but from a PC player's perspective, limiting number of play modes is always preferable to having one mode for each idea the devs can think of. Consolidating the smaller player base on PC is much more important to me than boasting about having 15 different game modes that are essentially dead ala every CoD on PC since BO1.
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wittyscorpion
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Post by wittyscorpion on Mar 11, 2014 2:25:52 GMT -5
I played the beta but won't be able to play the full game until Thursday. Based on what I have seen (both in game experience and reading) so far, looks like Respawn is going with a minimalist approach on weapons, game modes, etc. so they can focus their resources on getting the core experience right. IMHO this is the right approach for a new IP, especially for a newly formed company with relatively limited resources. They want to make sure that the player community like the core formula, once they achieve that they have plenty of time to add belts and whistles.
Due to the 3 new aspects they bring to the MP FPS genre: rich vertical movements, giant robots, and AIs, they have a lot more freedom in map/level design than CoD. I won't be surprised if this turns out to be one of the biggest strengths of this game.
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Post by Deleted on Mar 11, 2014 5:26:54 GMT -5
Haven't played yet, but from a PC player's perspective, limiting number of play modes is always preferable to having one mode for each idea the devs can think of. Consolidating the smaller player base on PC is much more important to me than boasting about having 15 different game modes that are essentially dead ala every CoD on PC since BO1. No I completely agree, it's one of the annoying frustrations when games push matchmaking as the only way to play. Especially a year from now when I'm sure the player count will be significantly lower than it is right now. Not that Titanfall needs a huge list of different game modes but I suppose I was just hoping for a couple more "new" game modes (like LTS) in addition to the ones people expected.
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Post by SheWolf on Mar 11, 2014 11:12:15 GMT -5
i dunno, i expected more. technology is pretty weak, but i personally don't much care for that. but game play is generic and there is little to nothing to motivate one for long term play once the novelty of titans wears off after four or five hours. still a solid fast paced shooter.
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Dissentia
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Post by Dissentia on Mar 11, 2014 12:17:53 GMT -5
It's incredible, and will take a long time to fully digest, but imo will be one of the biggest and most influential shooters ever, on par with Halo, Call of Duty, Quake, Unreal, etc.
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tiesieman
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Post by tiesieman on Mar 11, 2014 13:14:31 GMT -5
Yeah from what I've seen on twitch the game is basically the beta with 2 times the loadout options
It's solid but it's soooo barebones... And it's not really revolutionary. It's just solid. Not sure if I'm interested.
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Post by SheWolf on Mar 11, 2014 13:16:35 GMT -5
it's certainly fun, if you can pick it up at an independent distributor for 30 bucks, go for it. it's just not 60-quid-fun or as revolutionary as the insane hype would have led one to believe.
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Post by alivegas99 on Mar 11, 2014 16:42:46 GMT -5
After a few hours I'm definitely going to have fun with the game... however IMO the game would have been better if: - Titans were earned (as kill streaks?), not automatically given - It was 12v12 not 6v6 - I sometimes go without finding a pilot for over a minute on these huge levels - There was 2x more weapon variation (pump shotgun ahem) - Invisibility wasn't so darn invisible
^ I can't help looking back at what I just wrote and feeling like I am trying to make Titanfall into a game of ground-war on Call of Duty.
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Lexapro
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Post by Lexapro on Mar 11, 2014 19:53:18 GMT -5
Yeah, my kneejerk response is just to tell you to go play CoD. But I'll instead address your points:
-Everyone gets a Titan, no matter how bad your are or how bad you happen to be playing. This allows everyone to learn how to use Titans, which is basically half the game. It also keeps people playing for longer so you get less rage-quitting (which is epidemic on the 360 Ghosts right now) and longer player interest in the game. Killstreaks reward tactical loitering far more than they reward active, objective play. This system rewards SPM: players who are good at slaying, minion farming, and playing the objective and punishes those who sit in corners waiting for people to run by. -6v6 makes each life longer, again making the game more accessible and less frustrating to new/bad players. I do agree that the maps can feel sparse at times and that killing grunts isn't the most fun or rewarding experience, but if I had to choose between that and the clusterf*ck spawntrapping mess that is Ghosts, I'd pick TF by a mile. -I think some extra weapon variation would be nice but the current selection is varied, are all pretty effective and are relatively balanced. I think a pump shotgun would be pretty cool but otherwise I think they covered most of the major weapon archetypes. There's also an entire customization set for Titans and anti-titan weapons, so you kind of are getting 2x weapon variation. -Invisibility is pretty darn invisible, but stim is pretty darn fast and tanky and the other tactical ability is literally a better version of Oracle that you can use on command. So everything is pretty balanced because everything is so broken, the balancing factor is knowing when and how to use your abilities.
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Post by Ishbane on Mar 12, 2014 13:56:28 GMT -5
6vs6 will also increase the game's lifespan across all playmodes, as does the "lack" of the latter. I miss GRO. Can't wait for it to be available on Steam.
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Post by sixone on Mar 12, 2014 14:31:27 GMT -5
Even though I've been focused more on leveling than playing I like the game so far. As I've been playing Ghosts less and less, I just don't see myself playing CoD again unless a group of buddies want to hop on and play CoD 4/5 for gun on gun gameplay. Not that TF is super, it just fits the role of entertainment for me better than CoD does.
Same as with CoD, unlocking things is a grind for me, I don't like to prestige, so until I reach max level I'm normally just using multiple weapons to unlock stuff/gain XP, not really focusing much on learning the game.
Here's some initial impressions:
I like the small weapon pool. Variety is overrated imo, it's seems like I can count on one hand how many times I've been killed by a ARX vs. a Honey Badger or a CBJ vs. a MTAR in Ghosts. Along with this is the mods. For example the 2 SMGS share the mods of extended mags and suppressor, but have a different 3rd mod in Scatterfire (rapid fire) and conterweight(?) (steady aim while moving and in air). Some may find this restrictive, I like having to make a choice vs. just being able to make any gun just like another.
This isn't really specific to TF, but the full-auto AR is a weapon that you can't go wrong with unless you want to lay in the grass 100 miles away with a thermal sniper. I've yet to see any major disadvantage to using the Carbine other than in CQB vs the EVA-8 shotgun. It's a consistent 4-5HK and 5-6HK w/ suppressor. It owns mid-range against the burst and semi as they need 2 burst and 3 shots respectively (non-headshot) to kill. The Amped version is a monster with 3-4HK. Anyway, my favorite gun is the EVA-8 cuz I like to rush, I get owned though since it's not CoD and I don't know the maps yet, but I like the weapon. My favorite (non-AMped) Ar is the Hemlok w/ Starburst. I can get the occasion 1 burst kill so its worth it. My favorite Amped weapon is the G2 semi as it's like the MW3 MK14 as its a 2HK.
With that being said, while straight forward the method of unlocking attachments/mods is annoying and takes away from the game. The majority of weapon unlocks are given by killing minions. So if you're focused on that it takes you away from the flow of the game, not playing the objective, etc. It can also be a PITA to find Spectres. I had one match where I needed 3 Spectre kills for my final unlock. I killed 30 minions, all of them Grunts! I couldn't find a Spectre all match.
I can't comment on the titans much since I run "auto-titan" so I can focus on ranking my pilot guns. The auto-titan is a mixed bag, sometimes they service me and get some kills but mostly they die quickly if you're not piloting them. So I just run Ogre and hope it can be a distraction while I hunt.
I'll come back with some more after I rank up and get some "real" games in.
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Will
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Post by Will on Mar 12, 2014 14:31:44 GMT -5
I'd love to see a bomb-planting game mode (a la S&D / Rush). Those are always my favorite in every multiplayer game I play - a definitive objective for me to go for.
I was hoping for more from the "multiplayer campaign" - at least have the results of the matches affect where the story goes. They had potential to do something unique and creative here, but rather it just kind of fizzled.
Other than that, this is without a doubt my go-to game. The pilot movement is just too addicting - I don't think I could ever go back to Cod/Battlefield.
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n1gh7
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Post by n1gh7 on Mar 12, 2014 16:28:58 GMT -5
With that being said, while straight forward the method of unlocking attachments/mods is annoying and takes away from the game. The majority of weapon unlocks are given by killing minions. So if you're focused on that it takes you away from the flow of the game, not playing the objective, etc. It can also be a PITA to find Spectres. I had one match where I needed 3 Spectre kills for my final unlock. I killed 30 minions, all of them Grunts! I couldn't find a Spectre all match. I can't comment on the titans much since I run "auto-titan" so I can focus on ranking my pilot guns. The auto-titan is a mixed bag, sometimes they service me and get some kills but mostly they die quickly if you're not piloting them. So I just run Ogre and hope it can be a distraction while I hunt. What I do is play attrition with the weapon I want to level, minion detector, enhanced parkour, and Active Radar Pulse. It took me no more than a few games to unlock all the attachments for a weapon this way. Just constantly run towards the minions (which are always up on your mini-map with detector) and kill them using only your primary. Use your ability to find them if they are being sneaky and hiding. And the minions are usually around pilots which allow you to get pilot kills. And when you get a titan just set him to follow mode. (I usually have titan with vortex, rocket salvo, Tactical Reactor, and Big Punch on an ogre chassis when I know I'm not going to be getting in the titan, as the AI seems to handle this loadout the best.) Ignore enemy titans, just run past or around them and farm those minions. You will easily win games this way (as the objective is killing) and rank up your weapons at the same time. You'll even get burn cards for the weapon you're trying to level as you do this, increasing your effectiveness as you work. Only use burn cards that will contribute to this strategy such as amped *weapon you're trying to level*, the one that decreases build time when you kill grunts, or allays on stim. (This strategy works best with the automatic guns, but it works with the others too.) Using auto-titan vs piloting it depends on the game mode and map. Attrition is usually auto, because as a pilot you can get far more attrition points per minute running around with a smart pistol than trying to kill titans. In hardpoint it depends on if you are trying to have a titan defend a point, and if a titan can defend that point effectively in auto mode. CTF is similar. I usually stay in my titan in last titan standing, and haven't seen anyone be particularly effective in letting an auto titan do work in that mode. For pr0 PC players to get m0ar performance enter this into your game properties/command line arguments: -windowed -noborder +cl_showfps 1 +net_graph 1 +m_rawinput 1In other news, I have almost 14hrs played already.
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Post by Deleted on Mar 12, 2014 16:42:28 GMT -5
After a few hours I'm definitely going to have fun with the game... however IMO the game would have been better if: - Titans were earned (as kill streaks?), not automatically given - It was 12v12 not 6v6 - I sometimes go without finding a pilot for over a minute on these huge levels - There was 2x more weapon variation (pump shotgun ahem) - Invisibility wasn't so darn invisible ^ I can't help looking back at what I just wrote and feeling like I am trying to make Titanfall into a game of ground-war on Call of Duty. -My biggest problems with killstreaks is partially because of the amount of excessive momentum they provide in a game (or lack thereof). The classic concept of killstreaks exponentially favoured relatively better players in a given match. It was no longer about which team had the best combat effectiveness, but which person had the greatest combat effectiveness. Not a bad thing until matches turns into a game who has more stuff in the air and not who capped more flags. The other part revolves around the incentives it offered. When capping a flag is less important to securing air dominance the VIP players are bound to be less active; they're encouraged to be campy in a game where players cry in a game about tactical loitering all the time to extend their killstreaks. Why try to double your match bonus when you can get so much more XP from sitting back and picking off players with air support? It adds insult to injury knowing that the weaker players are just 'feeders' to the stronger players' killstreaks. Titanfall rejects idea by adding a timer systems that cut down as players do more stuff. It's no longer about favouring players with relatively higher K/D ratios, but players who have higher SPMs; players that are active. That's what we should be encouraging. Better players have an advantage by getting their Titan first, but the weaker players can still get a chance to get their own Titan. At some point the fun factor for everyone overrides the need for a high skill gap. There is nothing wrong with a game catering to casual and seasoned players alike. -You sure it's not a case of not knowing where to look? There's always objective-based gametypes and grunt to fill the empty spaces. Doubling map saturation in a game designed for 6v6 might cause more harm than fun. -The EVA feels like a pump shotgun/auto shotgun hybrid- at least me to, anyways. 103 RPM is pretty well-rounded; if a weapon DLC ever comes out it's likely that RE's measuring the EVA's performance to see what kind of weapon they should design next to add to the weapon pool. That is, assuming weapon DLC is a thing. -Even so much as making cloaked people 10% more visible would drastically dent its viability. I'm not saying this won't be problematic, but if it's a problem just blindly nerfing one aspect of it can muddy and depth the game offers. Sculpting the dynamic of a loadout option is just as important as its effectiveness.
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Post by Pegasus Actual on Mar 13, 2014 1:14:53 GMT -5
I love the game. I'm level 46 on PC, and maybe 30 on Xbox One. For some reason my connection to the servers has been pretty poor. Hopefully that's just a temporary thing. Seems like I should be able to do better than a choppy 80-150ms ping from San Diego to wherever US West server is.
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n1gh7
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Post by n1gh7 on Mar 13, 2014 1:27:20 GMT -5
I love the game. I'm level 46 on PC, and maybe 30 on Xbox One. For some reason my connection to the servers has been pretty poor. Hopefully that's just a temporary thing. Seems like I should be able to do better than a choppy 80-150ms ping from San Diego to wherever US West server is. Try opening some ports? Or maybe it's your ISP? I'm getting ~30ms and I'm just a couple hours north of you. Edit: Is your ISP Verizon?
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Post by Pegasus Actual on Mar 13, 2014 2:33:25 GMT -5
My ISP is Time Warner... I think they have just been shitting the bed a bit recently, it's hard to say though. I can get to a BF4 server that's ~15ms ping so it might not even really be their fault. I was getting decent numbers in the beta, so I am hoping it's a temporary situation. I doubt that port forwarding has anything to do with it. I'm connecting to them, not the other way around, this isn't COD style hosting. Maybe that's useful for party stuff? Regardless UPnP seems to be doing the trick for whatever ports are needed.
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n1gh7
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Post by n1gh7 on Mar 13, 2014 3:22:19 GMT -5
Yeah people are reporting lot of big differences between beta and full game performance. Another thing I read is that Source engine displays in game ping weirdly/differently. Averages or something. But I don't fully understand that.
Tangentially, using the whole Azure server thing as a core component of the game is really interesting. Respawn is taking a lot of risk, but the way they are pushing is great IMO. Their design philosophy for this totally re-hauls the concept of a game. I don't know of other games that used the hosting platform to control the AI and the opportunity they got to use Azure will probably change the game completely (if it hasn't been done somewhere else that I'm not aware of already). If this game was PC only through I could totally see the AI processing being distributed to be run by each player and having the game work with a normal server browser. But honestly console is where the money is, especially with releasing the game so close to the next-gen console release itself, so it makes sense to try to make this game work on those consoles with the services that MS is offering. I guess they determined sometime way in pre-dev that the consoles just weren't going to have enough raw processing power to run all that AI.
And when I see all these people complaining that the game is "missing" all this stuff that is normally in a AAA FPS like Campaign and Private Matches it's disappointing. I don't know why Respawn isn't just putting it out there and explaining that those things realistically aren't going to make a lot of sense with the type of game they are trying to produce. I guess the saving grace is that there is huge public desire for at least a private match thing, and MS is seeing adding that support on their end with their servers is worth the cost of hosting them. Running all those games with all the AI coming from the Azure server has got to be costly with the amount of people that are playing. It makes sense that they wouldn't want to have people "hog up" the servers that cost money on private matches and campaign, where the AI wouldn't even be noticed as well. I wonder how they are justifying the cost of PC players using their service when we don't even pay for XBL. And I know that Respawn has basically said that they will make future releases for the PS family as well (due to Xbone not selling as well as they thought it would) so I wonder how they will handle the dedicated servers. MS can't be willing to use their service for free to host those platforms as well. Will PS start their own server competitor? Is this the start of true dedis on console? Who knows.
Anyways, random thoughts over.
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Post by sixone on Mar 13, 2014 6:25:38 GMT -5
What I do is play attrition with the weapon I want to level, minion detector, enhanced parkour, and Active Radar Pulse. It took me no more than a few games to unlock all the attachments for a weapon this way. Just constantly run towards the minions (which are always up on your mini-map with detector) and kill them using only your primary. Use your ability to find them if they are being sneaky and hiding. And the minions are usually around pilots which allow you to get pilot kills. And when you get a titan just set him to follow mode. (I usually have titan with vortex, rocket salvo, Tactical Reactor, and Big Punch on an ogre chassis when I know I'm not going to be getting in the titan, as the AI seems to handle this loadout the best.) Ignore enemy titans, just run past or around them and farm those minions. You will easily win games this way (as the objective is killing) and rank up your weapons at the same time. You'll even get burn cards for the weapon you're trying to level as you do this, increasing your effectiveness as you work. Only use burn cards that will contribute to this strategy such as amped *weapon you're trying to level*, the one that decreases build time when you kill grunts, or allays on stim. (This strategy works best with the automatic guns, but it works with the others too.) Using auto-titan vs piloting it depends on the game mode and map. Attrition is usually auto, because as a pilot you can get far more attrition points per minute running around with a smart pistol than trying to kill titans. In hardpoint it depends on if you are trying to have a titan defend a point, and if a titan can defend that point effectively in auto mode. CTF is similar. I usually stay in my titan in last titan standing, and haven't seen anyone be particularly effective in letting an auto titan do work in that mode. For pr0 PC players to get m0ar performance enter this into your game properties/command line arguments: -windowed -noborder +cl_showfps 1 +net_graph 1 +m_rawinput 1In other news, I have almost 14hrs played already. Thanks n1gh7. For leveling, my strategy is almost identical to yours. I only play Attrition and use an Ogre auto-titan and run Minion Detector & Active Radar. My main issue tho is that Grunts seem to outnumber Spectres 5 to 1 and some games I'll kill a ton of Grunts but only a couple of Spectres. Aside from the attachments/mods, you also get XP for the number of pilots, enemies, etc. killed (e.g., 10K XP @ 200 enemy kills). I didn't realized this until I looked at the Challenges. Even though I unlocked the attachments maybe I still had only 170-190 kills for the weapon. So in a few games I ranked up my R97, Smart Pistol & Carbine to get like 50K XP. In other news, I'm a level 40 now and don't plan to regenerate, so I want to get all of the big XP bonues while it still matters.
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Post by sixone on Mar 13, 2014 6:31:22 GMT -5
-The EVA feels like a pump shotgun/auto shotgun hybrid- at least me to, anyways. 120 RPM is pretty well-rounded; if a weapon DLC ever comes out it's likely that RE's measuring the EVA's performance to see what kind of weapon they should design next to add to the weapon pool. That is, assuming weapon DLC is a thing. My preference is to have a pump rather than a semi as I prefer the 1 shot kill/range potential that rewards you for accuracy. But I agree, if it's only one shotty, this is a good balance. If a DLC shotgun is released they'd likely adjust the properties of the EVA tho, increase RPM/reduce range & damage.
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Post by sixone on Mar 13, 2014 6:36:04 GMT -5
I love the game. I'm level 46 on PC, and maybe 30 on Xbox One. For some reason my connection to the servers has been pretty poor. Hopefully that's just a temporary thing. Seems like I should be able to do better than a choppy 80-150ms ping from San Diego to wherever US West server is. If you don't mind playing with an average player that pads his K/D with Minions, add me for XB1 . That goes for anyone else on the XB1 as well. GT: SixOne
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n1gh7
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Post by n1gh7 on Mar 13, 2014 8:44:43 GMT -5
What I do is play attrition with the weapon I want to level, minion detector, enhanced parkour, and Active Radar Pulse. It took me no more than a few games to unlock all the attachments for a weapon this way. Just constantly run towards the minions (which are always up on your mini-map with detector) and kill them using only your primary. Use your ability to find them if they are being sneaky and hiding. And the minions are usually around pilots which allow you to get pilot kills. And when you get a titan just set him to follow mode. (I usually have titan with vortex, rocket salvo, Tactical Reactor, and Big Punch on an ogre chassis when I know I'm not going to be getting in the titan, as the AI seems to handle this loadout the best.) Ignore enemy titans, just run past or around them and farm those minions. You will easily win games this way (as the objective is killing) and rank up your weapons at the same time. You'll even get burn cards for the weapon you're trying to level as you do this, increasing your effectiveness as you work. Only use burn cards that will contribute to this strategy such as amped *weapon you're trying to level*, the one that decreases build time when you kill grunts, or allays on stim. (This strategy works best with the automatic guns, but it works with the others too.) Using auto-titan vs piloting it depends on the game mode and map. Attrition is usually auto, because as a pilot you can get far more attrition points per minute running around with a smart pistol than trying to kill titans. In hardpoint it depends on if you are trying to have a titan defend a point, and if a titan can defend that point effectively in auto mode. CTF is similar. I usually stay in my titan in last titan standing, and haven't seen anyone be particularly effective in letting an auto titan do work in that mode. For pr0 PC players to get m0ar performance enter this into your game properties/command line arguments: -windowed -noborder +cl_showfps 1 +net_graph 1 +m_rawinput 1In other news, I have almost 14hrs played already. Thanks n1gh7. For leveling, my strategy is almost identical to yours. I only play Attrition and use an Ogre auto-titan and run Minion Detector & Active Radar. My main issue tho is that Grunts seem to outnumber Spectres 5 to 1 and some games I'll kill a ton of Grunts but only a couple of Spectres. Aside from the attachments/mods, you also get XP for the number of pilots, enemies, etc. killed (e.g., 10K XP @ 200 enemy kills). I didn't realized this until I looked at the Challenges. Even though I unlocked the attachments maybe I still had only 170-190 kills for the weapon. So in a few games I ranked up my R97, Smart Pistol & Carbine to get like 50K XP. In other news, I'm a level 40 now and don't plan to regenerate, so I want to get all of the big XP bonues while it still matters. Oh Spectres are your issue. In almost all the maps, Spectres don't drop in until about half way through the match. There may be one to two walking around but that's it for the beginning part of the game. If you watch your radar you'll see a minion dot moving across the map really fast, and that's the drop pod for minions. I usually follow those and kill the minions as they are getting out of the drop pod. But usually Spectres don't drop in until half way through the match so once I see a drop pod with them coming out, I go all out on following the drop pods. Other players passing by usually don't kill them as they have a bit more health so I just turn up my farming once I notice that Spectres are in play. After they start dropping in, about 50% of the minions are Spectres. Yeah look at those challenges and see what you have left all the time. I went from 46 to 48 in an hour by focusing on specific challenges. (Of course that was during the period that got rolled back so I had to do it all over again.) I know some people want to add a ready button for the lobby so that games can start quicker, but there is so much to do between games in the lobby between burn cards, challenges, and classes.
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wittyscorpion
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Post by wittyscorpion on Mar 13, 2014 11:23:48 GMT -5
n1gh7 / Pegasus Actual: I only briefly played the game and I have some questions: 1) in the full game how do you see which dedicated servers you are playing on and the ping numbers? In beta I remember that I need to choose from a list, but for full game I did not go through that step. All I see is the "bars" in the lobby; BTW, Pegasus Actual: on XB1 you can check your network quality by going to settings -> network, and run the multiplayer test. 2) I thought all minions are small pink dots on the minimap, but seems to me that now spectre are regular size red dots just like pilots, is that true? How to tell the difference between spectres and pilots on the minimap? 3) Is it just me or anybody else also feels that the even with silencer the 101 AR is still pretty loud? 4) how to unlock custom Titan loadout? Level 10? Thanks!
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wittyscorpion
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Post by wittyscorpion on Mar 13, 2014 11:41:39 GMT -5
Another question regarding movement control on XB1: I have to push Left Stick forward to move, and when I also need to push down LS to do wall run, sometimes the two actions (forward vs. down) are getting into each other's way. Anybody else has this problem? Any tips on how to do it effectively? What sprint option (never vs. delayed vs. always) do you use?
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n1gh7
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Post by n1gh7 on Mar 13, 2014 12:10:41 GMT -5
n1gh7 / Pegasus Actual: I only briefly played the game and I have some questions: 1) in the full game how do you see which dedicated servers you are playing on and the ping numbers? In beta I remember that I need to choose from a list, but for full game I did not go through that step. All I see is the "bars" in the lobby; BTW, Pegasus Actual: on XB1 you can check your network quality by going to settings -> network, and run the multiplayer test. 2) I thought all minions are small pink dots on the minimap, but seems to me that now spectre are regular size red dots just like pilots, is that true? How to tell the difference between spectres and pilots on the minimap? 3) Is it just me or anybody else also feels that the even with silencer the 101 AR is still pretty loud? 4) how to unlock custom Titan loadout? Level 10? Thanks! 1) On PC you have ping numbers instead of bars in game/lobby. The choosing from the list in the main menu shows the servers with ping numbers too. It's in the lower right hand corner for me on PC. It's auto selected on load, but you can change it. 2) No I'm pretty sure both Spectres and Grunts (both considered minions) are small orange/red dots on the mini map. Pilots are the larger dots. 4) Yeah it's a bit up there.
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Post by Pegasus Actual on Mar 13, 2014 12:53:30 GMT -5
Another question regarding movement control on XB1: I have to push Left Stick forward to move, and when I also need to push down LS to do wall run, sometimes the two actions (forward vs. down) are getting into each other's way. Anybody else has this problem? Any tips on how to do it effectively? What sprint option (never vs. delayed vs. always) do you use? I'm not sure I follow completely. I don't have any problem pushing the thumbstick in from any angle, forward, backward, left, right... doesn't matter. I think it's like COD and you only have to click instead of hold anyway. I would switch to "Always" sprint, but let's face it, COD/Battlefield have programmed me to mash in that thumbstick, so whether I need to or not, I'll probably end up doing it anyway. All the movement in this game is very rapidly turning my thumbstick into thumbstick-dust though. As for silencer loudness... Yes it is loud, but I don't use the silencer to be quiet, I use it so I'm not a red dot on the radar. BTW, it just clicked for me that the game doesn't have a UAV. Ok there is a burn card that is essentially a UAV, and another that's essentially an orbital VSAT. But that is comparatively rare and only benefits one player for one life. Good call, Respawn! As for the server selection, as n1gh7 it's still there. But after starting up, you need to back out to the main menu, and only then will it show up. Seems like it auto-selects the nearest server to you based on ping at the time. So I back out at the start of every session to check where it's sending me.
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