It's not a chart but here's some stats
Mar 18, 2014 20:53:12 GMT -5
dgcool, bravo2zero, and 1 more like this
Post by Usagi on Mar 18, 2014 20:53:12 GMT -5
I got all these stats from this zip file that Den linked. These are directly from the game files so they are 100% accurate. I got tired of having to open the file all the time to check something so I'm just gonna type it up in a (hopefully) easy-to-read format. I will slowly update it when I have time. I'll start with weapons, their attachments, and their Amped versions, and then if I can figure them out I'll add perks and stuff. I'm not gonna put sway, recoil, or spread decay stats because those are way beyond my realm of expertise. I'll leave that to probaddie if he feels like doing it.
UPDATE: As of 3/21/2014 the Smart Pistol was nerfed a bit.
Weapons
Primaries
Secondaries
UPDATE: As of 3/21/2014 the Smart Pistol was nerfed a bit.
Weapons
Primaries
R-101C Carbine
R-97 Compact SMG
EVA-8 Shotgun
Hemlok BF-R
G2A4 Rifle
C.A.R. SMG
Spitfire LMG
Longbow-DMR Sniper
Kraber-AP Sniper
Smart Pistol MK5
Damage vs. Infantry: 50-40
> Headshot Damage: 1.4x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 25-25
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 100
Range: 32.4m-43.8m
Rate of fire: 810 RPM
Hipfire Spread:
Standing: 5.5
Walking: 8.0
Crouching: 4.5
In Air: 11.0
ADS Spread:
While Standing: 0.35
While Crouching: 0.35
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 30 rounds
Starting Ammo Capacity: 300 rounds
Reload Time: 2.2s
Empty Reload Time: 2.92s
ADS In Time: 0.3s
ADS Out Time: 0.28s
ADS FOV: 50°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 40 rounds
> Starting Ammo Capacity increased to 400 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 49-34
Amped Variant
> Has an HCOG reflex sight
> Damage increased to 70-50
> Headshot Damage: 1.4x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 25-25
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 100
Range: 32.4m-43.8m
Rate of fire: 810 RPM
Hipfire Spread:
Standing: 5.5
Walking: 8.0
Crouching: 4.5
In Air: 11.0
ADS Spread:
While Standing: 0.35
While Crouching: 0.35
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 30 rounds
Starting Ammo Capacity: 300 rounds
Reload Time: 2.2s
Empty Reload Time: 2.92s
ADS In Time: 0.3s
ADS Out Time: 0.28s
ADS FOV: 50°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 40 rounds
> Starting Ammo Capacity increased to 400 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 49-34
Amped Variant
> Has an HCOG reflex sight
> Damage increased to 70-50
R-97 Compact SMG
Damage vs. Infantry: 40-30
> Headshot Damage: 1.4x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 20-10
> Critical Hit Multiplier: 2.5x
Rodeo Damage: 80
Range: 16.4m-21.9m
Rate of fire: 960 RPM
Hipfire Spread:
Standing: 3.5
Walking: 4.5
Sprinting: 5.5(Only posible with the Run N Gun Kit equipped)
Crouching: 3.5
In Air: 9.0
ADS Spread:
While Standing: 0.25
While Crouching: 0.25
While In the Air: 0.5
Movement Speed: 105%
Magazine Size: 40 rounds
Starting Ammo Capacity: 600 rounds
Reload Time: 1.8s
Empty Reload Time: 2.35s
ADS In Time: 0.2s
ADS Out Time: 0.1s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Extended Magazines:
> Magazine Size increased to 50 rounds
> Starting Ammo Capacity increased to 750 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 39-25
Scatterfire:
> Rate of fire increased to 1260
> Recoil increased by 25%
> Standing Hipfire reduced to 3.0
> Crouching Hipfire reduced to 2.5
> Standing ADS increased to 0.35
Amped Variant
> Damage increased to 50-40
> Headshot Damage: 1.4x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 20-10
> Critical Hit Multiplier: 2.5x
Rodeo Damage: 80
Range: 16.4m-21.9m
Rate of fire: 960 RPM
Hipfire Spread:
Standing: 3.5
Walking: 4.5
Sprinting: 5.5(Only posible with the Run N Gun Kit equipped)
Crouching: 3.5
In Air: 9.0
ADS Spread:
While Standing: 0.25
While Crouching: 0.25
While In the Air: 0.5
Movement Speed: 105%
Magazine Size: 40 rounds
Starting Ammo Capacity: 600 rounds
Reload Time: 1.8s
Empty Reload Time: 2.35s
ADS In Time: 0.2s
ADS Out Time: 0.1s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Extended Magazines:
> Magazine Size increased to 50 rounds
> Starting Ammo Capacity increased to 750 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 39-25
Scatterfire:
> Rate of fire increased to 1260
> Recoil increased by 25%
> Standing Hipfire reduced to 3.0
> Crouching Hipfire reduced to 2.5
> Standing ADS increased to 0.35
Amped Variant
> Damage increased to 50-40
EVA-8 Shotgun
Pellets: 8
Damage vs. Infantry: 35.625-3.5
Damage vs. Titans: 16.25-1.25
Rodeo Damage: 68.75
Range: 5.14m-16.2m
Firecap: 103.2 RPM
Hipfire Spread: 7.5
ADS Spread: 7.5
Movement Speed: 100%
Magazine Size: 6 rounds
Starting Ammo Capacity: 60 rounds
Reload Time: 2.75s
Empty Reload Time: 3.00s
ADS In Time: 0.2s
ADS Out Time: 0.2s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
Extended Magazines:
> Magazine Size increased to 9 rounds
> Starting Ammo Capacity increased to 90 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 26.25-3.5
> Damage dropoff starts at 4.76m
> Recoil reduced by 30%
Leadwall:
> Spread increased to 10
> Range reduced to 4.28m-13.5m (~17% reduction)
Amped Variant
> Firemode is now full-auto
> Rate of Fire increased to 210 RPM
Damage vs. Infantry: 35.625-3.5
Damage vs. Titans: 16.25-1.25
Rodeo Damage: 68.75
Range: 5.14m-16.2m
Firecap: 103.2 RPM
Hipfire Spread: 7.5
ADS Spread: 7.5
Movement Speed: 100%
Magazine Size: 6 rounds
Starting Ammo Capacity: 60 rounds
Reload Time: 2.75s
Empty Reload Time: 3.00s
ADS In Time: 0.2s
ADS Out Time: 0.2s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
Extended Magazines:
> Magazine Size increased to 9 rounds
> Starting Ammo Capacity increased to 90 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 26.25-3.5
> Damage dropoff starts at 4.76m
> Recoil reduced by 30%
Leadwall:
> Spread increased to 10
> Range reduced to 4.28m-13.5m (~17% reduction)
Amped Variant
> Firemode is now full-auto
> Rate of Fire increased to 210 RPM
Hemlok BF-R
Damage vs. Infantry: 60-45
> Headshot Damage: 1.7x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 30-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 170
Range: 32.4m-43.8m
Rate of Fire in Burst: 930 RPM
Burst Delay: 0.25s
Hipfire Spread:
Standing: 5.5
Walking: 8.0
Crouching: 4.5
In Air: 11.0
ADS Spread:
While Standing: 0.35
While Crouching: 0.35
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 24 rounds
Starting Ammo Capacity: 480 rounds
Reload Time: 2.52s
Empty Reload Time: 3.00s
ADS In Time: 0.3s
ADS Out Time: 0.2s
ADS FOV: 50°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
> ADSin time decreased to 0.2s
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 30 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 49-34
Starburst:
> The Hemlok becomes a 5-Round-Burst
> Magazine size increased to 25 rounds
> Rate of Fire in burst increased to 1200 RPM
> Burst Delay decreased to 0.24s
Amped Variant
> Has an AOG scope attached
> Damage increased to 70-50
> Headshot Damage: 1.7x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 30-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 170
Range: 32.4m-43.8m
Rate of Fire in Burst: 930 RPM
Burst Delay: 0.25s
Hipfire Spread:
Standing: 5.5
Walking: 8.0
Crouching: 4.5
In Air: 11.0
ADS Spread:
While Standing: 0.35
While Crouching: 0.35
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 24 rounds
Starting Ammo Capacity: 480 rounds
Reload Time: 2.52s
Empty Reload Time: 3.00s
ADS In Time: 0.3s
ADS Out Time: 0.2s
ADS FOV: 50°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
> ADSin time decreased to 0.2s
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 30 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 49-34
Starburst:
> The Hemlok becomes a 5-Round-Burst
> Magazine size increased to 25 rounds
> Rate of Fire in burst increased to 1200 RPM
> Burst Delay decreased to 0.24s
Amped Variant
> Has an AOG scope attached
> Damage increased to 70-50
G2A4 Rifle
Damage vs. Infantry: 99-66
> Headshot Damage: 2.4x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 25-25
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 220
Range: 24.8m-41.9m
Firecap: 420 RPM
Hipfire Spread:
Standing: 5.5
Walking: 8.0
Crouching: 4.5
In Air: 11.0
ADS Spread:
While Standing: 0.10
While Crouching: 0.05
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 14 rounds
Starting Ammo Capacity: 140 rounds
Reload Time: 2.2s
Empty Reload Time: 2.64s
ADS In Time: 0.28s
ADS Out Time: 0.28s
ADS FOV: 50°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 18 rounds
> Starting Ammo Capacity increased to 180 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 66-41
Match Trigger
> Magazine size reduced to 8 rounds
> Firecap increased to 720
Amped Variant
> Has an HCOG reflex sight
> Damage increased to 130-75
> Headshot Damage: 2.4x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 25-25
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 220
Range: 24.8m-41.9m
Firecap: 420 RPM
Hipfire Spread:
Standing: 5.5
Walking: 8.0
Crouching: 4.5
In Air: 11.0
ADS Spread:
While Standing: 0.10
While Crouching: 0.05
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 14 rounds
Starting Ammo Capacity: 140 rounds
Reload Time: 2.2s
Empty Reload Time: 2.64s
ADS In Time: 0.28s
ADS Out Time: 0.28s
ADS FOV: 50°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 18 rounds
> Starting Ammo Capacity increased to 180 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 66-41
Match Trigger
> Magazine size reduced to 8 rounds
> Firecap increased to 720
Amped Variant
> Has an HCOG reflex sight
> Damage increased to 130-75
C.A.R. SMG
Damage vs. Infantry: 66-35
> Headshot Damage: 1.4x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 20-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 90
Range: 15.2m-23.8m
Rate of fire: 846 RPM
Hipfire Spread:
Standing: 3.5
Walking: 4.5
Sprinting: 5.5(Only posible with the Run N Gun Kit equipped)
Crouching: 3.5
In Air: 9.0
ADS Spread:
While Standing: 0.25
While Crouching: 0.25
While In the Air: 0.5
Movement Speed: 105%
Magazine Size: 30 rounds
Starting Ammo Capacity: 450 rounds
Reload Time: 1.9s
Empty Reload Time: 2.53s
ADS In Time: 0.2s
ADS Out Time: 0.1s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Extended Magazines:
> Magazine Size increased to 40 rounds
> Starting Ammo Capacity increased to 600 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 49-29
Counterweight
> Hipfire spread is 3.5
> Spread while ADS in the air is decreased to 0.25
Amped Variant
> Damage increased to 70-40
> Headshot Damage: 1.4x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 20-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 90
Range: 15.2m-23.8m
Rate of fire: 846 RPM
Hipfire Spread:
Standing: 3.5
Walking: 4.5
Sprinting: 5.5(Only posible with the Run N Gun Kit equipped)
Crouching: 3.5
In Air: 9.0
ADS Spread:
While Standing: 0.25
While Crouching: 0.25
While In the Air: 0.5
Movement Speed: 105%
Magazine Size: 30 rounds
Starting Ammo Capacity: 450 rounds
Reload Time: 1.9s
Empty Reload Time: 2.53s
ADS In Time: 0.2s
ADS Out Time: 0.1s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
HCOG:
> ADS FOV increased to 45°
Extended Magazines:
> Magazine Size increased to 40 rounds
> Starting Ammo Capacity increased to 600 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 49-29
Counterweight
> Hipfire spread is 3.5
> Spread while ADS in the air is decreased to 0.25
Amped Variant
> Damage increased to 70-40
Spitfire LMG
Damage vs. Infantry: 70-45
> Headshot Damage: 1.5x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 50-35
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 200
Range: 19.1m-38.1m
Rate of fire: 540 RPM
Hipfire Spread:
Standing: 5.0
Walking: 7.5
Crouching: 4.0
In Air: 12.0
ADS Spread:
While Standing: 0.25
While Crouching: 0.2
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 80 rounds
Starting Ammo Capacity: 800 rounds
Reload Time: 2.8s
Empty Reload Time: 3.33s
ADS In Time: 0.7s
ADS Out Time: 0.8s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.4s
Drop Time: 0.35s
Attachments:
HCOG:
> ADS FOV increased to 45°
> ADSin time and ADSout time reduced to 0.2s
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 96 rounds
> Starting Ammo Capacity increased to 960 rounds
Slammer:
> Rodeo Damage increased to 300
Amped Variant
> Rate of Fire increased to 780
> Headshot Damage: 1.5x
> Maximum Headshot Range: 85.7m
Damage vs. Titans: 50-35
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 200
Range: 19.1m-38.1m
Rate of fire: 540 RPM
Hipfire Spread:
Standing: 5.0
Walking: 7.5
Crouching: 4.0
In Air: 12.0
ADS Spread:
While Standing: 0.25
While Crouching: 0.2
While In the Air: 0.5
Movement Speed: 100%
Magazine Size: 80 rounds
Starting Ammo Capacity: 800 rounds
Reload Time: 2.8s
Empty Reload Time: 3.33s
ADS In Time: 0.7s
ADS Out Time: 0.8s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.4s
Drop Time: 0.35s
Attachments:
HCOG:
> ADS FOV increased to 45°
> ADSin time and ADSout time reduced to 0.2s
Holosight:
> ADS FOV increased to 40°
AOG:
> ADS FOV increased to 30°
Extended Magazines:
> Magazine Size increased to 96 rounds
> Starting Ammo Capacity increased to 960 rounds
Slammer:
> Rodeo Damage increased to 300
Amped Variant
> Rate of Fire increased to 780
Longbow-DMR Sniper
Damage vs. Infantry: 120
> Headshot Damage: 2.0x
Damage vs. Titans: 120
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 400
Range: 38.1m-66.7m
Firecap: 210 RPM
Hipfire Spread:
Standing: 8.0
Walking: 10.0
Crouching: 6.0
In Air: 10.0
ADS Spread:
While Standing: 0.05
While Crouching: 0.00
While In the Air: 0.15
Movement Speed: 100%
Magazine Size: 8 rounds
Starting Ammo Capacity: 120 rounds
Reload Time: 2.66s
Empty Reload Time: 3.66s
ADS In Time: 0.35s
ADS Out Time: 0.2s
ADS FOV: 13°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
4.5x Zoom Scope:
> ADS FOV decreased to 17.68°
AOG:
> ADS FOV decreased to 30°
Extended Magazines:
> Magazine Size increased to 12 rounds
> Starting Ammo Capacity increased to 150 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 90
Stabilizer
> Sway decreased by 50%
Amped Variant
> Has a 6x Sonar Scope that regularly emits Active Radar pulses that allow you to see enemies through walls
> Headshot Damage: 2.0x
Damage vs. Titans: 120
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 400
Range: 38.1m-66.7m
Firecap: 210 RPM
Hipfire Spread:
Standing: 8.0
Walking: 10.0
Crouching: 6.0
In Air: 10.0
ADS Spread:
While Standing: 0.05
While Crouching: 0.00
While In the Air: 0.15
Movement Speed: 100%
Magazine Size: 8 rounds
Starting Ammo Capacity: 120 rounds
Reload Time: 2.66s
Empty Reload Time: 3.66s
ADS In Time: 0.35s
ADS Out Time: 0.2s
ADS FOV: 13°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
4.5x Zoom Scope:
> ADS FOV decreased to 17.68°
AOG:
> ADS FOV decreased to 30°
Extended Magazines:
> Magazine Size increased to 12 rounds
> Starting Ammo Capacity increased to 150 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 90
Stabilizer
> Sway decreased by 50%
Amped Variant
> Has a 6x Sonar Scope that regularly emits Active Radar pulses that allow you to see enemies through walls
Kraber-AP Sniper
Damage vs. Infantry: 500
> Headshot Damage: 1.4x
Damage vs. Titans: 100
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 600
Range: 38.1m-66.7m
Rate of Fire: 111 RPM
Projectile Speed: 190.5m/s
Hipfire Spread:
Standing: 10.0
Walking: 12.0
Crouching: 8.0
In Air: 12.0
ADS Spread:
While Standing: 0.10
While Crouching: 0.00
While In the Air: 0.15
Movement Speed: 100%
Magazine Size: 5 rounds
Starting Ammo Capacity: 60 rounds
Reload Time: 2.5s
Empty Reload Time: 3.61s
ADS In Time: 0.45s
ADS Out Time: 0.2s
ADS FOV: 13°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
4.5x Zoom Scope:
> ADS FOV decreased to 17.68°
AOG:
> ADS FOV decreased to 30°
Extended Magazines:
> Magazine Size increased to 6 rounds
> Starting Ammo Capacity decreased to 30 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 190
Stabilizer
> Sway decreased by 50%
Amped Variant
> The bullet will cause an explosion with a 1.429m radius that causes 150 damage within a 0.476m radius from the point of impact, and then linearly decrease to zero after that.
> Headshot Damage: 1.4x
Damage vs. Titans: 100
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 600
Range: 38.1m-66.7m
Rate of Fire: 111 RPM
Projectile Speed: 190.5m/s
Hipfire Spread:
Standing: 10.0
Walking: 12.0
Crouching: 8.0
In Air: 12.0
ADS Spread:
While Standing: 0.10
While Crouching: 0.00
While In the Air: 0.15
Movement Speed: 100%
Magazine Size: 5 rounds
Starting Ammo Capacity: 60 rounds
Reload Time: 2.5s
Empty Reload Time: 3.61s
ADS In Time: 0.45s
ADS Out Time: 0.2s
ADS FOV: 13°
ADS Movement Speed Multiplier: 0.5x
Raise Time: 0.3s
Drop Time: 0.25s
Attachments:
4.5x Zoom Scope:
> ADS FOV decreased to 17.68°
AOG:
> ADS FOV decreased to 30°
Extended Magazines:
> Magazine Size increased to 6 rounds
> Starting Ammo Capacity decreased to 30 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Damage reduced to 190
Stabilizer
> Sway decreased by 50%
Amped Variant
> The bullet will cause an explosion with a 1.429m radius that causes 150 damage within a 0.476m radius from the point of impact, and then linearly decrease to zero after that.
Smart Pistol MK5
Damage vs. Pilots w/ Lock: 67
Damage vs. Pilots w/o Lock: 50-? (unconfirmed whether or not it has damage dropoff)
> Headshot Damage: 1.5x
> Maximum Headshot Range: 66.7m
> Spectres will always die in 2 shots regardless of range.
> Grunts will always die in 1 shot regardless of range.
Damage vs. Titans: 40-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 200
Range: 20m-28.6m
Firecap: 480 RPM
Target Locking
The Smart Pistol has lock-on times based on distance from the target. The further away your target is, the longer it takes to get a lock. Pilots take 3 locks, Spectres take 2, and Grunts take 1.
Search Angle: 45°
Maximum Lock-On Range: 20m
Maximum Amount of Locks: 12
Targeting Time vs. Pilots: 0.37s-0.65s
Targeting Time vs. NPCs: 0.10s-0.20s
New Target Delay: 0.1s
Hipfire Spread:
NOTE: As of 3/21/2014 these spreads were increased a bit as part of a nerf. They are no longer accurate until I get the updated stats.
Standing: ≥3.0
Walking: ≥4.0
Sprinting: No value listed in the files(Only posible with the Run N Gun Kit equipped)
Crouching: ≥2.0
In Air: ≥5.0
ADS Spread:
While Standing: 0.5
While Crouching: 0.25
While In the Air: 1.0
Movement Speed: 105%
Magazine Size: 12 rounds
Starting Ammo Capacity: 120 rounds
Reload Time: 1.45s
Empty Reload Time: 1.49s
ADS In Time: 0.25s
ADS Out Time: 0.2s
ADS FOV: 60°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Extended Magazines:
> Magazine Size increased to 18 rounds
> Starting Ammo Capacity increased to 180 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Targeting Time vs. Pilots increased to 0.45s-0.80s
> Targeting Time vs. NPCs increased to 0.10s-0.25s
> New Target Delay increased to 0.22s
Enhanced Targeting:
> Search Angle decreased to 36°
> Targeting Time vs. Pilots decreased to 0.34s-0.59s
> Targeting Time vs. NPCs decreased to 0.10s-0.15s
> New Target Delay decreased to 0.00s
> Damage drop off now starts at 23.8m
> Maximum Lock-On Range increased to 23.8m
Amped Variant
> Targeting Time vs. Pilots decreased to 0.32s-0.55s
> Damage increased to 100-67
> Pilots will only take 2 locks
Damage vs. Pilots w/o Lock: 50-? (unconfirmed whether or not it has damage dropoff)
> Headshot Damage: 1.5x
> Maximum Headshot Range: 66.7m
> Spectres will always die in 2 shots regardless of range.
> Grunts will always die in 1 shot regardless of range.
Damage vs. Titans: 40-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 200
Range: 20m-28.6m
Firecap: 480 RPM
Target Locking
The Smart Pistol has lock-on times based on distance from the target. The further away your target is, the longer it takes to get a lock. Pilots take 3 locks, Spectres take 2, and Grunts take 1.
Search Angle: 45°
Maximum Lock-On Range: 20m
Maximum Amount of Locks: 12
Targeting Time vs. Pilots: 0.37s-0.65s
Targeting Time vs. NPCs: 0.10s-0.20s
New Target Delay: 0.1s
Hipfire Spread:
NOTE: As of 3/21/2014 these spreads were increased a bit as part of a nerf. They are no longer accurate until I get the updated stats.
Standing: ≥3.0
Walking: ≥4.0
Sprinting: No value listed in the files(Only posible with the Run N Gun Kit equipped)
Crouching: ≥2.0
In Air: ≥5.0
ADS Spread:
While Standing: 0.5
While Crouching: 0.25
While In the Air: 1.0
Movement Speed: 105%
Magazine Size: 12 rounds
Starting Ammo Capacity: 120 rounds
Reload Time: 1.45s
Empty Reload Time: 1.49s
ADS In Time: 0.25s
ADS Out Time: 0.2s
ADS FOV: 60°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Extended Magazines:
> Magazine Size increased to 18 rounds
> Starting Ammo Capacity increased to 180 rounds
Suppressor:
> Firing will not cause you to show up on enemy radar
> Targeting Time vs. Pilots increased to 0.45s-0.80s
> Targeting Time vs. NPCs increased to 0.10s-0.25s
> New Target Delay increased to 0.22s
Enhanced Targeting:
> Search Angle decreased to 36°
> Targeting Time vs. Pilots decreased to 0.34s-0.59s
> Targeting Time vs. NPCs decreased to 0.10s-0.15s
> New Target Delay decreased to 0.00s
> Damage drop off now starts at 23.8m
> Maximum Lock-On Range increased to 23.8m
Amped Variant
> Targeting Time vs. Pilots decreased to 0.32s-0.55s
> Damage increased to 100-67
> Pilots will only take 2 locks
Secondaries
Hammond P2011
RE-45 Autopistol
B3 Wingman
Damage vs. Infantry: 60-45
> Headshot Damage: 1.5x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 30-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 190
Range: 20.0m-28.6m
Firecap: 480 RPM
Hipfire Spread:
Standing: 2.5
Walking: 3.5
Sprinting: 4.5(Only posible with the Run N Gun Kit equipped)
Crouching: 2.0
In Air: 6.5
ADS Spread:
While Standing: 0.2
While Crouching: 0.2
While In the Air: 0.2
Movement Speed: 105%
Magazine Size: 12 rounds
Starting Ammo Capacity: 180 rounds
Reload Time: 1.25s
Empty Reload Time: 1.25s
ADS In Time: 0.25s
ADS Out Time: 0.20s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Amped Variant
> Firemode becomes 3-round-burst
-> Rate of Fire in-burst: 720 RPM
-> Burst Delay: 0.28s
> Headshot Damage: 1.5x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 30-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 190
Range: 20.0m-28.6m
Firecap: 480 RPM
Hipfire Spread:
Standing: 2.5
Walking: 3.5
Sprinting: 4.5(Only posible with the Run N Gun Kit equipped)
Crouching: 2.0
In Air: 6.5
ADS Spread:
While Standing: 0.2
While Crouching: 0.2
While In the Air: 0.2
Movement Speed: 105%
Magazine Size: 12 rounds
Starting Ammo Capacity: 180 rounds
Reload Time: 1.25s
Empty Reload Time: 1.25s
ADS In Time: 0.25s
ADS Out Time: 0.20s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Amped Variant
> Firemode becomes 3-round-burst
-> Rate of Fire in-burst: 720 RPM
-> Burst Delay: 0.28s
RE-45 Autopistol
Damage vs. Infantry: 38-30
> Headshot Damage: 2.0x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 20-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 110
Range: 20.0m-24.8m
Rate of Fire: 780 RPM
Hipfire Spread:
Standing: 3.0
Walking: 4.0
Sprinting: 5.0(Only posible with the Run N Gun Kit equipped)
Crouching: 2.5
In Air: 7.0
ADS Spread:
While Standing: 0.2
While Crouching: 0.2
While In the Air: 0.2
Movement Speed: 105%
Magazine Size: 20 rounds
Starting Ammo Capacity: 300 rounds
Reload Time: 1.74s
Empty Reload Time: 2.12s
ADS In Time: 0.25s
ADS Out Time: 0.20s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Amped Variant
> Damage increased to 45-35
> Headshot Damage: 2.0x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 20-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 110
Range: 20.0m-24.8m
Rate of Fire: 780 RPM
Hipfire Spread:
Standing: 3.0
Walking: 4.0
Sprinting: 5.0(Only posible with the Run N Gun Kit equipped)
Crouching: 2.5
In Air: 7.0
ADS Spread:
While Standing: 0.2
While Crouching: 0.2
While In the Air: 0.2
Movement Speed: 105%
Magazine Size: 20 rounds
Starting Ammo Capacity: 300 rounds
Reload Time: 1.74s
Empty Reload Time: 2.12s
ADS In Time: 0.25s
ADS Out Time: 0.20s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Amped Variant
> Damage increased to 45-35
B3 Wingman
Damage vs. Infantry: 135-100
> Headshot Damage: 1.5x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 50-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 350
Range: 22.9m-57.2m
Firecap: 156 RPM
Hipfire Spread:
Standing: 1.0
Walking: 3.0
Sprinting: 4.0(Only posible with the Run N Gun Kit equipped)
Crouching: 0.5
In Air: 6.0
ADS Spread:
While Standing: 0.15
While Crouching: 0.10
While In the Air: 0.25
Movement Speed: 105%
Magazine Size: 6 rounds
Starting Ammo Capacity: 160 rounds
Reload Time: 2.1s
Empty Reload Time: 2.1s
ADS In Time: 0.25s
ADS Out Time: 0.20s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Amped Variant
> Firecap increased to 720
> Reload time increased by 20% (Empty Reload is unaffected)
> Recoil is significantly reduced, but becomes much more random
> Headshot Damage: 1.5x
> Maximum Headshot Range: 66.7m
Damage vs. Titans: 50-10
> Critical Hit Multiplier: 2.0x
Rodeo Damage: 350
Range: 22.9m-57.2m
Firecap: 156 RPM
Hipfire Spread:
Standing: 1.0
Walking: 3.0
Sprinting: 4.0(Only posible with the Run N Gun Kit equipped)
Crouching: 0.5
In Air: 6.0
ADS Spread:
While Standing: 0.15
While Crouching: 0.10
While In the Air: 0.25
Movement Speed: 105%
Magazine Size: 6 rounds
Starting Ammo Capacity: 160 rounds
Reload Time: 2.1s
Empty Reload Time: 2.1s
ADS In Time: 0.25s
ADS Out Time: 0.20s
ADS FOV: 55°
ADS Movement Speed Multiplier: 0.75x
Raise Time: 0.2s
Drop Time: 0.2s
Attachments:
Amped Variant
> Firecap increased to 720
> Reload time increased by 20% (Empty Reload is unaffected)
> Recoil is significantly reduced, but becomes much more random