And ill say this... i have not lagged one time while playing this beta. And there's what 64 players in the lobby? Activation should take notes.
You're lucky. I've played at least 3 matches where everyone was rubberbanding, I've been kicked from at least 3 servers because of connection problems (even when my connection was running smoothly on my end) and at least twice it couldn't find a server in quick match. This is the same problems BF3 AND BF4 had.
Letting them know only they see my illusion would be the nice thing to do. Nice. But...no.
Post by Pegasus Actual on Feb 8, 2015 0:19:39 GMT -5
Network is smooth as butter for me, I even cranked network smoothing down to 0%, all felt really good. Now that I've learned the maps a bit I'm really enjoying it. BF4 is fun, but it's too dominated by vehicles. This gives more infantry on infantry action, which is sort of what I want. Heist is much better than the 'small' modes in BF4, and shines with pretty constant 60fps, even if the 900p on PS4 looks a bit ragged here and there. Though there is a little bit of that patented Frostbite Engine Jank.
I'm not a fan of the overly elaborate unlock system, the money system, which at first I thought I hated actually does improve on one thing. You can buy battlepacks, and battlepacks will give you attachment vouchers. So you can just build up some of those before buying a new weapon and immediately be able to spend vouchers on some attachments instead of having to suffer through the attachment unlock phase. The UI is still a confusing mess, but messing with my loadout is a little less frustrating than it was in BF4. And god do I hate the battlelog integration on consoles, it just doesn't work for me. Just let me get the scoreboard when I mash the touchpad button. Seeing my massive K/D over incompetent children too stupid to turn on "Game Mode" on their laggy ass garbage-televisions makes me feel like a big man. And I want to have that feeling at the touch of a button.
I'm also enjoying the tone, the WHOOP WHOOP DATS DA SOUND OF DA POLICE blaring, flipping off a cop when you spot them at close range right before you blast 'em with a shotgun. The devs are clearly trying to have fun with it.
I still don't enjoy the spotting mechanic. Mostly because if you're on a team of wacky guys who don't use it, you get crushed even worse than you normally would in a game where you're matched up with wacky guys on your team.
Oh, and the default ARs are pretty garbage, at least on the police side. Now that I have decent weapons I'm melting people.
After 8.5 hours on this beta, I can guarantee that I'm going to get more out of this game than I will CODAW.
With the smooth networking experience, for the CoD crowd who don't like AW's movement system, maybe they will like this game better?
I doubt it. The core Battlefield mechanics are so much different from COD I imagine most players would quit due to frustration. Movement is significantly more sluggish (than base COD, aka not including all the boosting and stuff in AW). ADS/sprint out delays are long. Few weapons have fast strafe (like what you would get from the Stock attachment in COD) so you're walking like a snail with ADS up. Just the core gunfight mechanics are, in my opinion, incredibly poor. Large, random spread for shots is a shit mechanic itself (if the spread is small enough like Titanfall it's not really a big deal). Now combine that with bullet travel time (aka not hitscan) + bullet drop + your reticle bouncing all over (supposedly removed in BF4 but not in Hardline) + low minimum damage on guns makes firing at targets past medium range a huge chore.
That's just how Battlefield is designed, though. Despite these issues, I like Hardline. It's a lot better than BF4 for me, but I prefer to ground pound it as infantry. If you want to play something not COD, but similar to COD, Hardline is probably as close as you can get.
The Beta played much like the Alpha. Fun for a short time, but not something I'd play for a long time, like BF. The tone and humor is embarrassing and overall seems a satire of the series itself.It's been said before, but Hardline feels like a DLC expansion, rather than a full title. Definitely a stop-gap title like Medal of Honor, until the next BF hits.
Many of us knew it was coming eventually, but it's still a punch in the gut taking it in. Visceral Games has closed its doors. The only silver lining is that this talented studio no longer has to work for EA.
Post by Pegasus Actual on Oct 19, 2017 13:11:24 GMT -5
They did a pretty lackluster job with long term support on BFH. I called a multiplayer lead a scumbag on reddit and he hunted me down on Xbox where we spent an awkward hour playing together while arguing about attack helicopters. And now he's unemployed. So you know what that means right? It means I Foxtroting win! Shouldn't have gotten rid of attack helicopters in the DLC. Like if you didn't want them in Heist or whatever who the Foxtrot cares. But why in the Foxtrot would you think it's a good idea to drop them from Conquest in favor of some cheesy ass scout helicopter that is way less maneuverable. Has NO weaponry... can easily be brought down by small arms fire not to even mention the most ridiculous anti-air weapon ever in a Battlefield game, the BFH version of the Stinger... which can basically drop a helicopter from almost anywhere on the map. Can be spawned in any car. Not to mention is available as a battle pick up in multiple spots on the map for some reason even though the scout helicopter isn't even a threat to anyone.
If I had actually ever gotten around to playing Dead Space I might have more feels for the studio but it is what it is. Hopefully Respawn's Star Wars project is going smoother than the studio-ender Amy Hennig came up with.
They did a pretty lackluster job with long term support on BFH. I called a multiplayer lead a scumbag on reddit and he hunted me down on Xbox where we spent an awkward hour playing together while arguing about attack helicopters. And now he's unemployed.
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5