Cool video showing off some of the synergistic potential that's going to be available. I haven't paid tremendous amounts of attention to all the different abilities that will be usable for each subclass yet, but I do know that the idea of a stealthy Bladedancer focused on invisibility and backstabs sounds like a lot of fun.
Voidwalker: Crowd Control Sundancer: Support (Offense) Striker: Tank Defender: Support (Defense) Gunslinger: DPS (Mid to Long) Bladedancer: DPS? (Close)
Of course that's just a rough guess and traditional roles won't fully translate to Destiny anyway. For example I don't mean that Striker's job is to keep aggro and stand there getting hit. All classes will have to avoid damage as much as possible, and all classes will attack and do damage to enemies. I think tanking in Destiny will be more about trying to keep enemies from going for the squishier players, but certainly still trying not to take damage.
I have to look more at Bladedancer. I don't know if DPS really fits or if the subclass will have more specialized uses such as scouting, or maybe even pulling if that's a thing... Though it's been my experience in Destiny that you can't pull because everything in the area aggros, but it might be possible to limit pulls or for a Bladdancer to sneak in and assassinate a key target right at the start of a fight or at least do major damage to them and retreat. Sounds fun. Hope they're really useful against bosses.
From what I've looked at, I'd agree. Bladedancer seems to have two fairly distinct possibilities (at least), those being stealth/invisibility hit & run type stuff (Blink, Vanish, Escape Artist, Stalker, Shadowjack) or all out close range assault (Blink, Showstopper, Fast Twitch, Quick Draw, Encore/Hungering Blade).
I'm really curious to see how Stalker is implemented. Just how invisible are you? Are you invisible only while crouching in place, or can you crouch in place, move a bit while remaining invisible, and crouch again until you're in position for a backstab (or a stealth revive)? Does firing a weapon remove the effect (stealth sniping, maybe)? And how is that going to translate to PvP?
As for the OT I for one will probably run a zoning CC build on my Warlock most of the time. It's kind of my favorite thing with Warlock which also turned out way more fun that I thought it would. It's a great class. I'm not sure if I'll opt for blink as suggested, though. I haven't had a chance to try blink. Although it does sound great for defense I'm not sure how good it actually is for vertical movement, and unless you can teleport up into the air it sounds like it has another downside.
Namely, it's missing the death from above synergy between glide and the voidwalker super and grenades. Getting some extra height no only gets you more range, but makes it much easier to aim them and gets you above your teammates. (There's nothing I hate more than having my super cockblocked by a teammate...) There's a reason so many preview videos show Warlocks gliding up into the air and using their super, and it's not just because it looks cool, (though it does). On the other hand if you can blink up into the air and hit your super before you really start falling that could be just as effective and a good deal faster and less vulnerable on the way up. I really just don't know. I haven't seen any video of blink... if there is any.
Post by wittyscorpion on Aug 20, 2014 14:27:39 GMT -5
Datto compares the 6 subclasses on PvE:
In general: all 6 subclasses look cool with room for creative configuration. Gunslinger does feel weak for PvE due to less powerful Super, Melee ability, and arguably grenades. However, it is devastating in PvP so things work out.