...we wanted to incorporate ever-changing lighting and atmospherics in Destiny. Transitioning from day to night with clouds, sunrises, and sunsets was the goal. We wanted them to be visually stunning and unique to each planet. Additionally, we layered in unique planetary sky and terrain elements to expand our universe. Above all else, the skies needed to be epic.
Sky and atmosphere really help establish the mood. The sky needs to be dynamic. It’s made of many individual components that move and change as celestial bodies travel from horizon to horizon. They feed player immersion and enable us to flesh out the worlds we create on a broader canvas.
hmm... The skies actually look much better in game than in the time lapse videos. The clouds move too fast in those and reveal themselves as being flat scrolling textures, but in game the effect is much more convincing and beautiful that's for sure.