Post by wittyscorpion on Aug 21, 2014 12:59:56 GMT -5
From this Bungie Interview (which I also posted in 2 other threads): www.eurogamer.net/articles/2014-08-21-bungie-on-the-destiny-level-cap-raids-and-game-size
I'd like to talk about the level cap. We know there's a soft level cap of 20, but you can go beyond it by gaining Motes of Light and applying them to your items.
Jonty Barnes: Yeah. You get towards 30 through Light. But it also changes in the kinds of things you get. You go broader when you think about the arsenal you have, or the armour you choose to pick. You get very specialised in terms of the damage types you want, because you're going to need to care a lot more about, have I got a real good thermal weapon for going into this thing that's one of the nightfall things I'm not allowed to talk about.
You'll find you become a more complete Guardian. Rather than this race for vertical power, it becomes breadth as well.
It seems like you can get to level eight pretty quickly.
Jonty Barnes: For the beta.
But 30 is the level cap?
Jonty Barnes: Yeah.
Did you speed progression up for the beta?
Jonty Barnes: There was access to certain objects you got earlier than you would have done, because we wanted to give you exposure to them in the Iron Banner. But things have changed. That's one of the reasons for wipes. There were certain things you shouldn't be getting so early. It's a different world at launch, but not entirely unfamiliar.
The 20/30 design is an innovative way of designing the leveling aspects of the game. The road to level 20 is a linear path, but after that it is non-linear, encouraging players to get to higher levels through gear composition, which offers many different paths to go from 20 to 30. This greatly extends the game's lasting appeal.
On the other hand, due to the "soft" nature of the levels above 20, I speculate that there won't be new subclasses available. 2 for each class is most likely what we are going to get for Destiny 1. Since each subclass can have many variations and each can be "frozen" into a dedicated loadout under the class, we still have a lot of room for variations.
It also looks like the level progressing in real game might be slower than beta.
I'd like to talk about the level cap. We know there's a soft level cap of 20, but you can go beyond it by gaining Motes of Light and applying them to your items.
Jonty Barnes: Yeah. You get towards 30 through Light. But it also changes in the kinds of things you get. You go broader when you think about the arsenal you have, or the armour you choose to pick. You get very specialised in terms of the damage types you want, because you're going to need to care a lot more about, have I got a real good thermal weapon for going into this thing that's one of the nightfall things I'm not allowed to talk about.
You'll find you become a more complete Guardian. Rather than this race for vertical power, it becomes breadth as well.
It seems like you can get to level eight pretty quickly.
Jonty Barnes: For the beta.
But 30 is the level cap?
Jonty Barnes: Yeah.
Did you speed progression up for the beta?
Jonty Barnes: There was access to certain objects you got earlier than you would have done, because we wanted to give you exposure to them in the Iron Banner. But things have changed. That's one of the reasons for wipes. There were certain things you shouldn't be getting so early. It's a different world at launch, but not entirely unfamiliar.
The 20/30 design is an innovative way of designing the leveling aspects of the game. The road to level 20 is a linear path, but after that it is non-linear, encouraging players to get to higher levels through gear composition, which offers many different paths to go from 20 to 30. This greatly extends the game's lasting appeal.
On the other hand, due to the "soft" nature of the levels above 20, I speculate that there won't be new subclasses available. 2 for each class is most likely what we are going to get for Destiny 1. Since each subclass can have many variations and each can be "frozen" into a dedicated loadout under the class, we still have a lot of room for variations.
It also looks like the level progressing in real game might be slower than beta.