We'll see. Still haven't made it through BL2 because Caitlin keeps losing interest in it, and the pre-sequel hasn't grabbed her. I think the "oh look, you can't play your fav chacter anymore because now they're just an NPC" thing doesn't sit well with her. Especially when the new characters aren't that interesting. I dunno about making claptrap playable either. Seems like that would get old FAST, but if you don't play with him in the party you get robbed of having claptrap in the game at all?
Considering how Borderlands 2 had: -Too much half-assed DLC -Season 2 DLC -Excessive scarcity in top-tier gear made the end game a matter of RNG and grinding -An awkward UI; at least compared to BL1 -Pointless bullet sponginess on enemies in the mid/late game and boss enemies- mostly because most common CQC weaponry offered little to no benefits in DPS. -Claptrap. No seriously, this guy is the Jar Jar Binks of BL2 -You will hate every enemy that does AoE damage -A lot of major fights were set in an area with little to no cover; especially air to ground battles -Pointless game design decisions that didn't really add depth to the game, or anything positive/interesting for that matter. (i.e. emphasis on slag in UVHM, Badass Rank, Maya can phaselock certain enemies for only ONE second, cash is worthless past level 3) -"You're the most powerful badass vault hunter in existence." "Vault hunter, you're cool" "Oh no, Vault Hunter! That guy wiped our entire city out! FALL BACK!" "Whoa, Vault Hunter, you blew up Wilhelm in 15 seconds with a gun you found in a garbage bin- you're a badass!" "I hope you notice me and realize how awesome you are senpai Vault Hunter!"
And none of these things seem to have been changed; I'm skeptical to say the least. Borderlands 2 did a lot of things right, and that list is longer than the faults I have with it. However, if I'm supposed to buy BL:tPS because it's the same game with a few more bells and whistles- forget it.
Last Edit: Oct 14, 2014 12:19:42 GMT -5 by Deleted
I will wait for the price to significantly drop as only half of the game will be released like in BL2. Also I have other reservations based from BL2, which are:
Sniping was dumb. If you played as Zer0 and wanted to go to the sniper route, you had to pigeon-hole your setup to get the most out of Critical Ascensi0n while not actually sniping. Why? You have to get a significant number of critical hits with sniper rifles to allow stacks to occur or they decay. To do this you need to force enemies to spawn in CQC. Not really sniping as FPS/TPS players will know of. To add to the stupidity of this, you should not use your action skill as it is counterproductive, and enemies killed by anything other than a sniper rifle resets Critical Ascensi0n stacks so your grenade choice needs to be careful too. You are eventually given four equipment slots so it would be wise to permit weapon diversity unlike some games that force you into one. Oh and the best sniper rifle in the game is the Pimpernel and it doesn't act like one, i.e. you do not aim for enemies' critical hit areas but learned sweet spots. And, to add further amusement, it is manufactured by Maliwan. Gearbox could have made a legendary Jakobs rifle that merged the Hawk Eye's critical hit boost (+580%) to the Muckamuck and it would have been fine but they gave people a faux shotgun with the Skullmasher.
UVHM punished Maya's skills. Why can she not phaselock Constructors? That is like making Salvador not being able to Gunzerk against them. Ruin is average because the health regeneration outperforms elemental damage so players only use it for slagging. Maya is technically a better sniper when it comes to Jakobs rifles. It should be Zer0 since he has a whole tree dedicated to this type of warfare. Maya should actually be stronger than Lilith because Maya is not dependent on Eridium.
Drop rates are shit. All it does is force people to learn to use Gibbed or someone who has to give them gear. And then they can come underlevelled and/or have bad parts. Imagine farming Gettle in The Dust for hours on end to get a White Death/Lyuda that is two levels below you and comes with a Jakobs stock, which increases recoil the more the rifle is fired. Gearbox firmly believes its players should grind forever because they asked people which legendary they wanted as a SHiFT code and the Infinity pistol and the Norfleet were extremely popular choices. You know what they got? The Baby Maker, a relatively easy farm.
What was the point in Marcus? He sells junk. Should have been able to allow people to change parts on their guns at the cost of Eridium and then he can call himself an arms dealer. Instead he owns a corner shop and he tells you how to use elemental weapons when you should have been told earlier.
"Guns and bombs don't kill people. Clever scientists who want to build a better method of destruction kill people - lots of them. Most of my Gears couldn't make anything more lethal than a blade or a bow. So you'll forgive me if I think it stinks that my Gears get your "baby-killer" crap and your educated colleagues get research grants. And that's before you start inventing other shit you can't control." - Victor Hoffman.
Post by comptonassallen on Oct 17, 2014 17:54:04 GMT -5
Haven't got to much play time in yet between work and the kids but a couple cool features so far The grinder lets you throw in junk weapons to get better ones. Can also make legendary weapons this way. Item of the day in the vending machine can also be a legendary weapon. Actually its been blue or higher every time for me. The low gravity took some getting use too but its actually kinda fun Lasers are awesome!!!!
I recently installed this game, played 16 hours as Athena, played to level 31, and stopped.
EDIT: Played more BL2... this game isn't as bad as I remembered. Especially without the UVHM. Changed a couple things.
Laser weapons are okay. Don't hate them, don't love them. They're alright if you're looking for an elemental build. Also elemental weapons don't do all that cool flashy coloured stuff they normally do in a vacuum... which is a bummer. I mean after all it's a video game- we can't bend the laws of physics for the sake of fun.
O2 kits suit this game's theme, but mechanically they offer very little. This is Borderlands- you're a sheet of paper fighting reports and books. They all grant ground slam bonuses, but you can't really afford to go out into the open and ground-slam bandits, and Bible fights in particular will wipe the floor with you if you try that. Many bonuses on the kits seem boring, highly situational, and often vapid at best. At least Relics in BL2 helped in rounding out your character.
Many of the boss fights in Borderlands 2 were alright since you could cheese and skirmish them out if you're not up to their level. You could take cover by the elevator to cheese the BNK3R, or exploit the navmesh of the giant thresher with the Lunar Supply Beacon. The Pre-Sequel often flings you into a flattened, closed-off arena with no cover, fires unavoidable projectiles with hard-to-predict cues, and makes sure you will get flattened if you're not leveled up enough. Fight For Your Life is an iffy mechanic at best, and I don't really like it when the game tries to build around it.
The grinder is an interesting feature... but only useful if you max out your level. To get a more specific item you need to find 3 weapons of: -A similar weapon type -Similar rarity (good luck finding 3 blue weapons, let alone 2 of the weapon type you're smelting into) -Appropriate level (there's your deal-breaker. If you're not at the end game you need ludicrously amazing luck to even have the ingredients you need) A potent feature, but largely useless- especially with such a hard cap on your inventory size.
Vending machines and many enemy mobs level up with you now, and there's a real chance you might actually find something useful on what would otherwise be an obsolete mob/machine. I like that. Unfortunately I hit several hard spots where I needed to go side-questing to continue the main quest, but couldn't really find a side-quest that matched my level. Before uninstalling I had to fight enemies 3-5 levels over and being unable to do anything about it. In my first playthrough I fought the final boss while 2 levels under, and entering the second playthrough was one long drag through a minefield. I had to do every side-mission available until I caught up, but I got dragged back even further with no way to catch up unless I grind on mobs, and ended up being level 31 when the only available side-quests were level 35+. It was awful, and that's especially gosh darn golly gee whizing since I've been a pretty big fan of this series so far.