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Post by iw5000 on Jan 9, 2015 13:12:01 GMT -5
Comments on Warlock chests: 1) I had the same doubts regarding the "Heart of Praxic Fire". Lots of veteran Destiny players swear behind it though, I think to unleash its power the Warlock should completely change their mentality to use Supers offensively and aggressively, instead of relying Fireborn for a second life. Imagine this: a) Max intellect build with Bad Juju; b) Use "Radiant Skin" instead of Fireborn so you are much harder to kill in Radiance mode; c) Use "Radiant Will" to increase the duration of your Super; You'll have Super all the time and every time you do, you can either obliterate a large crowd of minions with grenade+melee combo, or bombard a boss with twice as many solar grenades as you usually have so he has no place to run away to. You will also be dropping tons of orbs for your teammates, get everybody else to use Super faster. Here's my issue with the Bad JuJu. I have one at 331. You get extra cooldown buffs with each gun kill. So say rather than reducing your cooldown by 3 seconds with each kill as normally happens, it goes to say 6 seconds (guessing the buff there). That helps a ton (just like in my above grenade tossing). But the problem is this. Unlike solar grenades (which you toss, ignore, & go back to shooting), you have to keep using the Bad JuJu as equipped IF you want the buff. And if shooting difficult enemies (knights, wizards, bosses), and if you ain't killing 'em, you ain't getting your super cooldown buff. So pretty much, you are just back to this - Is the BadJuJu a good weapon to kill with? And it's kind of not against tougher stuff. it's mediocre there. It is good against trash/easy stuff, and yeah, in which case you can chain up stuff... but at that point, it doesn't matter what you kill that stuff with. Anything works. And even above, the effects are minimal. Especially against the enemies the above loadout is best at (junk stuff). Reduce incoming damage? The nerf here (10%) is minimal. It's not like the low level thrall or other junk is going to kill you anyways. You are never in threat of dying. And Radiant Will? What's a super last? 7 sec? A 20% buff here is only making it last another 2 sec tops. Maybe time for an extra grenade toss? I guess for me it's this. Against junk opponents anything works. Straw and spitball too, even the Adeolon Ally. It's all just goofing around at that point. For hard stuff, where you are pushed, it comes down more to what gun works best. And the Bad JuJu, as a pure gun, a pulse rifle, it just doesn't seem to be the best choice.
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Post by iw5000 on Jan 9, 2015 13:13:30 GMT -5
I haven't been through CsE but I actually love using solars on Knights. I shoot them until they hide behind shield then just toss the grenade right at the shield. They usually just sit there for the full duration taking damage. If it doesn't kill them it at least negates shield healing and keeps their shields down until they drop shield and I can pop 'em. Good point. I do that too. They put up a shield, ...boom, instant grenade toss. You know they aren't moving for at least two seconds when that shield appears. In times of stress (other crap around), not like you can flank them, so you are just waiting. Toss a solar right behind it/side of it, ....they won't move and absorb at least 2 sec, usually 3 of damage. 350 damage points.
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hebbnh
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Post by hebbnh on Jan 9, 2015 13:14:47 GMT -5
I actually don't care for the solar grenades (or vortex grenades for voidwalkers) all that much in PvE. They have their uses, but I really like the big damage (much more than 165) you get from sticking an enemy with a fusion grenade. I'll admit that they aren't very good when they don't stick, but sticking is really easy, it's like they have auto aim or something. Stick a thrall and there's a good chance you blow up all the others in the pack. Throw a solar grenade, and watch them all take a little damage, stand there until it goes away, then resume their attack. Solars are great for keeping thrall off you in the first part of Crota's End, bad at killing Swordbearers and Knights efficiently later on. It all comes down to personal preference, and Starfire matches mine pretty well. I think with the solars, the key is what you said. Why I like them in tight spots. If the enemy(s) doesn't die, they "Stand there until it goes away". That's precisely what I want the enemies to do in hard areas. Just don't move for two seconds. That helps me, so I can reload, regroup and then take them out in the next sequence. Solar will constantly chase just about any tough opponent back or off a spot. I got my info on the grenade stuff a while back. This place. www.destinygamewiki.com/wiki/Fusion_GrenadeIt says the area of affect is small. So flak damage is minimal? And the above site says the total damage is 165d if it sticks. If I toss a solar, it does 100d instantly, then will deal another 100d at the 1 sec mark. Most all enemies, even knights, will stay still for a second. If you can sneak in the third sec, you are up to 300d. I don't know where they came up with those numbers, but go throw a fusion grenade on an enemy and tell me if it only does 165 damage. That's ridiculous. Solar numbers are probably wrong too. Again, each is good in their own way, I just prefer fusions for taking down tougher enemies. Mobs aren't a problem either way most of the time.
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mannon
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Post by mannon on Jan 9, 2015 13:16:24 GMT -5
I have found they will take damage even if you stick the grenade right on the shield. It might block the initial burst, but the AoE definitely still hits them.
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hebbnh
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Post by hebbnh on Jan 9, 2015 13:22:53 GMT -5
I see now what those numbers are, IW. They're PvP damage numbers. I still haven't found any PvE data.
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wings
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Post by wings on Jan 9, 2015 13:25:24 GMT -5
Wondering if it is worth upgrading my Helm of Saint-14 for an extra 18 Intellect (4s cooldown).
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wittyscorpion
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Post by wittyscorpion on Jan 9, 2015 13:28:10 GMT -5
iw5000, re "Bad Juju": 1) First of all, Bad Juju is a "quality of life" weapon. It is one of the best weapons to use when you try to get through daily bounties. No need to reload and more supers, that's so liberating 2) In tougher fights (i.e.: enemy strengths >= 30), Bad Juju should only be used against a) tier 1 enemies without shields, and b) tier 2 shielded enemies after you strip out their shield (Fusion Rifle is usually the best choice). You still don't need to reload, and you are reducing your super cooldown with each kill. 3) When using Bad Juju, you should max the intellect and use your Super as often and effectively as possible. You like to play as Sunsinger, so tune your characters to take advantage of Radiance to the max potential. Sunsinger has great grenades and melee, you are pretty much just killing things with your "bare hands" when you are in Radiance mode. 4) For Warlocks: Bad Juju + Obsidian Mind for spamming Nova Bomb, or Bad Juju + Heart of Praxic Fire for "Radiance God Mode", are probably the most effective way to take advantage of the weapon.
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Post by iw5000 on Jan 9, 2015 13:36:32 GMT -5
Heb.
I'm not knocking any choice. Just explaining what I use, and why.
It might not be ridiculous. EDIT...as you posted, it's the PvP numbers I used) We have no clue how they tested things. There is no way of actually knowing how they tested things out. It could a high level versus a lv 2 dreg?
Edit...this might help
I just went and checked my old notes. This might help a bit more. Looking at my notes from the VoG where I did in-game testing. Lv 29 Warlock attacking the Minotaur. The minotaurs here are level 26. My notes show an initial 400d from the solar hit, then 150d popping up every 0.75 seconds, for around 4 sec. So that's around 1,200d for a clean hit, if it doesn't move away. My notes show a fusion doing 2,500d. So yeah, fusion is stronger there, now that I look at it from my other notes (forgot I even had this)
Maybe best to say it this way? If a tough enemy is around, WITH helpers, a solar might be better as it can keep sh1t off of you, plus damage more than one enemy.
If you have one tough enemy coming at you, need a quick kill (so as to address other incoming things), the fusion is definitely the better choice for doing more damage with a 1 v 1 setting.
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wittyscorpion
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Post by wittyscorpion on Jan 9, 2015 13:42:31 GMT -5
Heb. I'm not knocking any choice. Just explaining what I use, and why. It might not be ridiculous. EDIT...as you posted, it's the PvP numbers I used) We have no clue how they tested things. There is no way of actually knowing how they tested things out. It could a high level versus a lv 2 dreg? Edit...this might helpI just went and checked my old notes. This might help a bit more. Looking at my notes from the VoG where I did in-game testing. Lv 29 Warlock attacking the Minotaur. The minotaurs here are level 26. My notes show an initial 400d from the solar hit, then 150d popping up every 0.75 seconds, for around 4 sec. So that's around 1,200d for a clean hit, if it doesn't move away. My notes show a fusion doing 2,500d. So yeah, fusion is stronger there, now that I look at it from my other notes (forgot I even had this) Suggestion: because a Sunsinger can get two Fusion Grenades with or without "Starfire Protocol", The focus of our testing should not be on how good the fusion grenade is, but how much better the "Touch of flame" can make it to be, especially on major bosses (e.g.: all the final strike bosses) If a lot, then Starfire Protocol is worth considering. Otherwise it is just a piece that looks good on paper but not that great in practice.
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Post by iw5000 on Jan 9, 2015 13:44:21 GMT -5
iw5000, re "Bad Juju": 1) First of all, Bad Juju is a "quality of life" weapon. It is one of the best weapons to use when you try to get through daily bounties. No need to reload and more supers, that's so liberating Well, yeah. I guess that's what I said? Where I mentioned...." I guess for me it's this. Against junk opponents anything works. Straw and spitball too, even the Adeolon Ally. It's all just goofing around at that point" You are just putting a nicer, more positive spin on it. Again, I guess we agree? I mentioned it's not a good gun to use against tough stuff. That might be nice, except for the small issue that I have never seen an Obsidian Mind offered anywhere.
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wittyscorpion
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Post by wittyscorpion on Jan 9, 2015 13:48:35 GMT -5
The main point I want to make is that don't dismiss Bad Juju too quickly for "tough" fights. Make Super the center of your loadout focus and it could be viable.
And I am not saying Bad Juju is superior than other choices, because apparently it is not (2 pages earlier I made a hard sell on Thorn, as IMHO it is THE BEST primary exotic).
Again it comes back to my "variety" arguments: when considering the merit of using "X", the thinking should not be limited to whether "X" is the most effective choice. Fun and variety should be considered as well, so as long as there is a viable option to use "X" effectively, it can be considered.
Variety in loadouts, from weapons/armors/classes/subclasses, is the most effective cure against repetitiveness (for bros who feel that way about Destiny).
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Post by iw5000 on Jan 9, 2015 13:54:16 GMT -5
Suggestion: because a Sunsinger can get two Fusion Grenades with or without "Starfire Protocol", The focus of our testing should not be on how good the fusion grenade is, but how much better the "Touch of flame" can make it to be, especially on major bosses (e.g.: all the final strike bosses) If a lot, then Starfire Protocol is worth considering. Otherwise it is just a piece that looks good on paper but not that great in practice. Good point there Witty. I really think the whole Fusion vs Solar is one of those "six of one, half a dozen of the other" issues. In any harder battle (and that's all that really matters here), the whole crux of the conversation comes down to this.... "Killing x enemies in y time" In Raids, time is always working against you. Fusion? Solar? Works out in the end. Fusion gets stronger damage per stick, but doesn't back off enemies or get as much other flak damage...either way, a person will adapt their gun shooting to account for either grenade's advantages and weaknesses. As far as 'Touch of Flame"? I have no clue. "All grenades ignite and do damage over time". I am guessing a 10% buff? Maybe three seconds? So using my Minotaur example above, that's an extra 250d with a fusion (2,500 x 10% = 250), for another 2 sec? So 750d extra? With solar, it's an extra 40d on the initial hit, then an extra 120d on the next 3 sec? That would appear to benefit the fusion grenades more. 750 >160. .... ...except for the small issue that the Solar could be affecting 2 to 3 other enemies too. In which case, you have to multiply all of it's factors by two or three. It's 'potential damage' could be as high as around 500d
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Post by iw5000 on Jan 9, 2015 14:03:23 GMT -5
The main point I want to make is that don't dismiss Bad Juju too quickly for "tough" fights. Make Super the center of your loadout focus and it could be viable. And I am not saying Bad Juju is superior than other choices, because apparently it is not (2 pages earlier I made a hard sell on Thorn, as IMHO it is THE BEST primary exotic). Again it comes back to my "variety" arguments: when considering the merit of using "X", the thinking should not be limited to whether "X" is the most effective choice. Fun and variety should be considered as well, so as long as there is a viable option to use "X" effectively, it can be considered. Variety in loadouts, from weapons/armors/classes/subclasses, is the most effective cure against repetitiveness (for bros who feel that way about Destiny). Well, yeah, 'fun' shouldn't be dismissed. For me, personally, I don't care about gun variety. I can use the same gun every time, 24/7 and it won't make a difference for the most part for me.
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mannon
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Post by mannon on Jan 9, 2015 14:19:57 GMT -5
Don't forget to pair Viking Funeral with Touch of Flame for more burnz. I don't really know how much damage it can add up to on fusion grenades. I feel like touch/viking definitely has less potential than with solar grenades, though. With solar every tick ignites so the DoT can theoretically last longer than the actual duration by getting renewed during the AoE. Plus igniting multiple targets is probably a lot easier.
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mannon
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Post by mannon on Jan 9, 2015 14:21:33 GMT -5
If only I could have Viking/Touch Solar grenades AND 2 grenades! ;3
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Post by iw5000 on Jan 9, 2015 14:45:17 GMT -5
It probably does not even qualify as a "baby" Gjallarhorn. None of the players I know who own both would claim it is with straight face. I am talking about players who love other exotic weapons like Thorn and really want to use them, but in the end opt to go with Gjallar instead because it is simply too good. On a related topic: in all seriousness, Gjallar's wolfpack probably needs a nerf because it trivializes many otherwise challenging encounters to the level of "cheesing". For example: Crota, the most powerful boss in the game, should NOT lose 1 on 1 against a single guardian, ever. I don't really follow the logic of people who say the above Witty. For 90% of what you shoot at, the Gjallorhorn and HoC both kill in one rocket. And for the other 10%? It's typically a +1 situation or equal. Like with Crota. I am pretty sure a HoC makes Crota kneel in two shots. Which is the same as the Gjallorhorn. I think this only works when it's lv 32 shooter. Yes, the Gjallorhorn is doing more damage, but the goal is to just drop him...so not a huge difference. And for some other things, like the Shriekers, it would appear to be a +1 situation. Gjallorhorn needs 1, HoC needs 2. Not a huge difference maker. It takes 1 second to fire off another rocket (as 2 are carried in the clip) But I don't get the 'straight face' comment. I am not aware of a single person, YouTube channel, or anything in between in the Destiny world that has ever said the HoC is better. It's not. No one says it is. But defining 'close' is a subjective. As I described above, it is kind of close. Needing just one extra rocket at times is close. Needing +2, +3 or more rockets ...that is by definition 'not close' Last thought. Not saying the above to prop up the HoC as the best gun. It's not. NO one is trying to convince Gjallorhorn players to use it. People like me and others are using it, because we don't have the Gjallorhorn. That's about it. And it still works though. Pretty well. Better than the other launchers. And people who have don't have the Gjallorhorn? It's not so testament to skill. Those who don't have it (or other guns like the icebreaker) have mostly been unlucky in the drops, or in most instances, haven't put in the 1,000 plus hours into this game (as well as re-rolling characters on a weekly basis like many have done)to ensure getting it. I think it's OP too. Probably the same with the IB. Which is indirectly confirmed by how Bungie won't allow any more to be sold, and appear to have built in coding to ensure people (who didn't start playing initially) have very small odds at getting both. I bought an IB early on. I have since gotten three more via loot drops. Gjallorhorn? Can't get one. No matter how many NF's, Raids, whatever, it never appears. I wouldn't expect a nerf. To many people who have relied on it will cry 'foul' to Bungie.
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wings
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Post by wings on Jan 9, 2015 14:52:50 GMT -5
Variety in loadouts, from weapons/armors/classes/subclasses, is the most effective cure against repetitiveness (for bros who feel that way about Destiny). Except that quick level cap increases, and the time invested to rank up armour and weapons, prohibit exactly this. I think the PvP element has hindered any potential diversity in loadout. A better way to get away from repetitiveness is to play another game or do something different altogether. I'll be playing Borderlands 2 again to complete UVHM with Krieg so I can use grenades *ahem* "Now blow some **** up!"
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wittyscorpion
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Post by wittyscorpion on Jan 9, 2015 16:16:41 GMT -5
It probably does not even qualify as a "baby" Gjallarhorn. None of the players I know who own both would claim it is with straight face. I am talking about players who love other exotic weapons like Thorn and really want to use them, but in the end opt to go with Gjallar instead because it is simply too good. On a related topic: in all seriousness, Gjallar's wolfpack probably needs a nerf because it trivializes many otherwise challenging encounters to the level of "cheesing". For example: Crota, the most powerful boss in the game, should NOT lose 1 on 1 against a single guardian, ever. I don't really follow the logic of people who say the above Witty. For 90% of what you shoot at, the Gjallorhorn and HoC both kill in one rocket. And for the other 10%? It's typically a +1 situation or equal. Like with Crota. I am pretty sure a HoC makes Crota kneel in two shots. Which is the same as the Gjallorhorn. I think this only works when it's lv 32 shooter. Yes, the Gjallorhorn is doing more damage, but the goal is to just drop him...so not a huge difference. And for some other things, like the Shriekers, it would appear to be a +1 situation. Gjallorhorn needs 1, HoC needs 2. Not a huge difference maker. It takes 1 second to fire off another rocket (as 2 are carried in the clip) But I don't get the 'straight face' comment. I am not aware of a single person, YouTube channel, or anything in between in the Destiny world that has ever said the HoC is better. It's not. No one says it is. But defining 'close' is a subjective. As I described above, it is kind of close. Needing just one extra rocket at times is close. Needing +2, +3 or more rockets ...that is by definition 'not close' Last thought. Not saying the above to prop up the HoC as the best gun. It's not. NO one is trying to convince Gjallorhorn players to use it. People like me and others are using it, because we don't have the Gjallorhorn. That's about it. And it still works though. Pretty well. Better than the other launchers. And people who have don't have the Gjallorhorn? It's not so testament to skill. Those who don't have it (or other guns like the icebreaker) have mostly been unlucky in the drops, or in most instances, haven't put in the 1,000 plus hours into this game (as well as re-rolling characters on a weekly basis like many have done)to ensure getting it. I think it's OP too. Probably the same with the IB. Which is indirectly confirmed by how Bungie won't allow any more to be sold, and appear to have built in coding to ensure people (who didn't start playing initially) have very small odds at getting both. I bought an IB early on. I have since gotten three more via loot drops. Gjallorhorn? Can't get one. No matter how many NF's, Raids, whatever, it never appears. I wouldn't expect a nerf. To many people who have relied on it will cry 'foul' to Bungie. There are a few things in your comments above regarding Gjallar vs. HoC that I don't think are true. However, we probably should stop the debate here because neither of us own Gjallar so any evidence we present are purely hearsay. Let me just say this: I have yet to find one player on my friend list who thinks that HoC can do what Gjallar does when "push comes to shove". Many of them are finding way to make Gjallar work into their "CsE hard mode" loadout by replacing Ice Breaker with Black Hammer and are desperately searching a 331 attack primary weapon that can deliver enough punch as Fatebringer. If HoC is a close enough replacement, they will be just running primary exotics. I don't think Bungie would nerf the weapon either. But if they don't, the weapon would never be sold by Xur, because otherwise everybody will have one and that would risk "breaking" pretty much all raids, current and future ones.
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Post by iw5000 on Jan 9, 2015 16:26:48 GMT -5
It's not really hearsay. It's from asking people. I have asked Heb (who has one) how many rockets it to takes to blow up the Shrieker. He says one. I am pretty sure it takes two with the HoC. That's plus 1. I have been with Aroc and have done the same, as well as other people on other targets while comparing. It's not even research. Just ask and when I get to the same target, try to kill it with the HoC. Done. I have also watched videos of people shooting down bosses with the Gjallorhorn, and then I have gone and tested the HoC against their results. Typically, it's +1. If you think something is wrong, please do tell me. Heb already got me thinking about the Fusion grenades. I would be interested. (but in this case, I can't use the Gjallorhorn)
I think the difference of opinion here is the wording.... "push comes to shove", and other wording like "Close". When push comes to shove, the superior weapon is better. There's no debate. Gjallorhorn. Same with the IB over the Black Hammer. Given a choice, who wouldn't want the superior weapon? But the word 'close'? My only point is that I think it is somewhat close. It's not like you need a half dozen extra rockets to get the job done, if you using the HoC. People keep reading all the praise, they can get the wrong impression. HoC will work just fine. You run all the mechanics right on Crota, you don't need a Gjallorhorn.
It is interesting (your theory) that they think that IF everyone has a Gjallorhorn, the raids might become broken. But it puts a bad light on Bungie, as they would appear to have no problem with allowing 5% of the players to have the weapon, and breaking it. (and if I had it, I would be first in line breaking it too lol)
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malgato
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Post by malgato on Jan 9, 2015 16:30:19 GMT -5
I'm pretty sure Gjallarhorn is going to drop for me in Nightfall tonight, so I'll do some tests.
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wittyscorpion
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Post by wittyscorpion on Jan 9, 2015 16:33:41 GMT -5
Yes, it is my opinion that Gjallar "breaks" the game, just a little , if that's not clear already I am going to say it again: the most powerful boss in the game should not lose 1 on 1 against a single guardian, ever. When that happens, the game is broken to some degree.
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Post by iw5000 on Jan 9, 2015 16:36:44 GMT -5
Yes, it is my opinion that Gjallar "breaks" the game, just a little , if that's not clear already I am going to say it again: the most powerful boss in the game should not lose 1 on 1 against a single guardian, ever. When that happens, the game is broken to some degree. Well, I agree 1000% with that Witty. I think Bungie is a bit scared of pissing off it's player base who have the most time invested. A lot of the big heavy hitting solo players, first raiders, youtubers rely on the Gjallorhorn as a crutch. Nerf it, a lot of the perceived skill disappears.
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wittyscorpion
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Post by wittyscorpion on Jan 9, 2015 16:38:14 GMT -5
Looks like we have found our main difference of opinion: IMHO one more shot is a huge deal for Rocket Launchers, especially when HoC can only hold 2 per mag, and 6 in total even with "carry more heavy ammo" armor piece on. In your opinion: that's not a big deal. Of course: if I am not so greedy with my heavy ammo and are willing to pop one any time I want, I probably will value HoC a lot more . At present day I still like my 3 per mag, 8 total, guaranteed hit Truth more than HoC.
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Post by iw5000 on Jan 9, 2015 16:45:00 GMT -5
One more shot is a huge deal for Rocket Launchers, especially when HoC can only hold 2 per mag, and 6 in total with "carry more heavy ammo" armor piece on. Looks like our main difference of opinion is here. IMHO it is "huge", in your opinion not a big deal. Is it a huge deal? Take all the things one can do in this game, including all the story modes, strikes, PVP games, NF's, dailies, bounties, public events, weeklies, all their subparts, the well over 500 plus things, then take the best of the best, the two raids, and all their subsections.... ..how often does that 3rd rocket come into play? I am having a hard time coming up with a list. The VoG? not so much. Not a single section prior to Crota on the Crota raid. Making crota kneel? I'm not even sure on that one. It takes two Gjallorhorns to make him kneel. I am not sure if the HoC can do it in two. But three can for sure. Two will do it with help (I watched this happen last night) Ask yourself. Any time there is a mess-up on the raid, how many times has anyone ever said,..."If I only would have had that one more rocket"? Hardly ever. Wiping on that stuff tends to be due to other mistakes, rarely ever due to being short one rocket. The Gjallorhorn helps get things done quicker. That is for sure. And if doing solo or small numbers, it probably is essential (as there is no margin for error) * But it's only on a very few isolated instances in this game. * how essential is it for the DeathSinger phase? I have now solo'd this section, and that's without a Gjallorhorn. I have also killed the Deathsinger just going Icebreaker. So even here, not a huge deal, and I say that as someone who is not a great Destiny player. Just my opinion. ...and the truth might be harder hitting. I want to test this out soon.
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wittyscorpion
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Post by wittyscorpion on Jan 9, 2015 16:55:51 GMT -5
Regarding when it is a huge deal from my perspective: for me it is when I need to use a rocket launcher, including:
1) Nightfall final boss, a harder hitting RLC can speed up the boring part noticeably, and significantly reduce the chance of a reset; 2) Hard raid, where I indirectly felt the power of Gjallarhorn. The level of "smoothness" of the raid experience is significantly increased when more teammates are using Gjallarhorn;
CsE normal is not a good example in my opinion. I can argue even "Corrective Measure" MG is good enough for Crota fight, if enough players (say > 2) with 31+ level are using it.
For the cases you mentioned that HoC and Gjallar are comparable, I probably can argue that I can just get by with Ice Breaker and bypass RL altogether.
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Post by iw5000 on Jan 9, 2015 17:07:46 GMT -5
Regarding when it is a huge deal from my perspective: for me it is when I need to use a rocket launcher, including: 1) Nightfall final boss, a harder hitting RLC can speed up the boring part noticeably, and significantly reduce the chance of a reset; 2) Hard raid, where I indirectly felt the power of Gjallarhorn. The level of "smoothness" of the raid experience is significantly increased when more teammates are using Gjallarhorn; CsE normal is not a good example in my opinion. I can argue even "Corrective Measure" MG is good enough for Crota fight, if enough players (say > 2) with 31+ level are using it. For the cases you mentioned that HoC and Gjallar are comparable, I probably can argue that I can just get by with Ice Breaker and bypass RL altogether. Well, yeah, you could go that route...which is why I said it's not a big deal. I don't doubt that if six people are using a Gjallornhorn, the raid will go smoother. You have more room for error, using the most OP weapon in the game. How can it not go smoother? But if six people are clicking and working well on all levels, things will go smooth regardless of what RL is used.
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malgato
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Post by malgato on Jan 9, 2015 17:17:50 GMT -5
I'm pretty sure Gjallarhorn is going to drop for me in Nightfall tonight, so I'll do some tests. If anyone wants to witness my impending good fortune, I am accepting participants for 3 Nightfall runs starting at 415 pm PT today (and maybe continuing after 10 pm PT tonight)...
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Post by iw5000 on Jan 9, 2015 17:18:27 GMT -5
If I am on Mal, I can help.
My three NF's this week
1. six coins and a legendary gun 2. nine coins 3. can't remember (that's how noteworthy it was)
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malgato
True Bro
Farm ammo, then everyone wipe.
Posts: 1,195
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Post by malgato on Jan 9, 2015 17:21:58 GMT -5
If I am on Mal, I can help. My three NF's this week 1. six coins and a legendary gun 2. nine coins 3. can't remember (that's how noteworthy it was) Okay, just don't rage when I get 3 Gjallarhorns.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jan 9, 2015 18:31:30 GMT -5
If I can get on this evening, I will help as well. It is fun to run through Nightfall with friends. Also, need to help you get Destiny chore done so you can start playing Halo 5 beta I would love to see you getting Gjallarhorns , the more in our group the better. If I can't get it, I sure want my teammates to have it.
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