markopolo
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Post by markopolo on Dec 2, 2014 11:40:11 GMT -5
Dearest Guardibro’s
Destiny has been out for a while now and despite that there have been other blockbuster franchises have entered the videogame market looking for our time and monies… I like to think that Destiny has done well at staying. Especially with the new update coming up, I’m pretty excited at what Destiny is doing. But of course, no game is ever perfect and all games can improve.
Hence the purpose of this thread.
Let us help Bungie help themselves by coming here (because we all know they do) and give them some suggestions that could be added >>not<< fixed to the game.
Allow me to clarify.
I’m not talking about “______ is broken, fix it” because for some, ____ might be “broken” but for some ____ might “fine” and for some ____ it might be “WAI(working as intended)” or “game balance” So, to avoid debates about fixes, let’s just focus on additions.
Your good bro, Markopolo has created this convenient chart for you.
Addition to the Game:
Rationale for the addition:
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markopolo
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Post by markopolo on Dec 2, 2014 11:40:30 GMT -5
Allow me to go first… off the top of my head (well, this morning) here are 3 additions to the game that could make it more enjoyable. Please give me your thoughts; I think they are not too overpowered/etc etc
Addition to the Game: Ammo Elemental damage purchasing Rationale for the addition: Guardians can take various materials found and earned to go to the Tower to a special ammo vendor, and the vendor will make them an elemental damage pack. This would be for primary weapons only. To prevent this from being overpowered, then there can be timer on them (used once every… 30 minutes?) and a limit of (…. 3?) in an inventory can be had (ie: 1 of each damage type, 3 of 1 type, etc etc)
Addition to the Game: Bounty pickups in your jumpship Rationale for the addition: Instead of visiting the tower to pick up bounties, Xander 99-40 can enter the 1990’s and sent them out via message and or the internets. This way, a guardian can be in their ship, and have a menu pop up and allow us to select bounties there. Bounty redemption though, must be done at the tower.
Addition to the Game: LFG in your jumpship Rationale for the addition: Guardians need help. Instead of being psychic or going to a website to help one another, a menu can be created in our jumpships where SOS’s can be made by fellow guardians to aid and assist one another in combatting the darkness to help them as soon as possible.
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qupie
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Post by qupie on Dec 2, 2014 11:56:28 GMT -5
Addition: sparrow racing Reasoning: sparrow racing is cool
Addition on addition: mario cart / blur like power ups you can pick up
Also, an event which lets you use multiple Exotics would be cool. I actually like the exotic weapon limitations in general, but a few weeks a year where you could use it all in harder strikes/raids could be fun!
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tooros
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Post by tooros on Dec 2, 2014 12:12:10 GMT -5
TRADING
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markopolo
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Post by markopolo on Dec 2, 2014 12:15:49 GMT -5
Addition: sparrow racing Reasoning: sparrow racing is cool Addition on addition: mario cart / blur like power ups you can pick up Or racing with one another and the winner gets 3, 2nd gets 2, bronze gets 1 Also, an event which lets you use multiple Exotics would be cool. I actually like the exotic weapon limitations in general, but a few weeks a year where you could use it all in harder strikes/raids could be fun! Ooooh... you gave me another idea
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tooros
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Post by tooros on Dec 2, 2014 12:17:46 GMT -5
There's a great, yet pretty negative, video decrying what is/was missing from Destiny. An excellent hypothesis is that racing was always supposed to be there somehow: Why else would there be sparrow upgrades if not to 'win?'
Food for thought.
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mannon
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Post by mannon on Dec 2, 2014 12:22:55 GMT -5
I'm calling it now, Destiny will never have player to player trading. It would wreck the gating and progression of items and content as it is designed now. Honestly the only place where I see this actually making the game better is in raid gear where some players are consistently screwed by the RNG. But there are less disruptive solutions to that.
Now in Destiny 2 or whatever... possibly. If Bungie goes further down the MMO rabithole. Personally I kinda hope they do not. I like how it is now where everything everybody has they had to earn themselves one way or another. With player trading we would also need a single currency of exchange unless all trades were single peer to peer barters. Glimmer would be a horrible currency for this. The economy just isn't designed for it.
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markopolo
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Post by markopolo on Dec 2, 2014 12:26:26 GMT -5
Addition to the Game: Quick switching weapons within a same class
Rationale for the addition: I have a dream. A dream where one day, I will have an exotic primary weapon. A dream where one day, I will have an exotic special weapon. A dream where one day, I will have a exotic heavy weapon. And I will have those exotic weapons at the same. And that day will be a glorious day. But I know that there is a restriction where I cannot have all 3 exotic weapons available for once. So... let's hypotheically assume that I am wasting players with my Thorn handcannon, but need to switch to my Icebreaker sniper. Instead of going to the options menu, switching weapons manually, I could rapidly hit a button (hell, let's make it r3) and I can switch primaries from my Thorn to my Devil You Know, then whip out my icebreaker to snipe.
I have a dream.
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markopolo
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Post by markopolo on Dec 2, 2014 12:27:20 GMT -5
I'm calling it now, Destiny will never have player to player trading. It would wreck the gating and progression of items and content as it is designed now. Honestly the only place where I see this actually making the game better is in raid gear where some players are consistently screwed by the RNG. But there are less disruptive solutions to that. Now in Destiny 2 or whatever... possibly. If Bungie goes further down the MMO rabithole. Personally I kinda hope they do not. I like how it is now where everything everybody has they had to earn themselves one way or another. With player trading we would also need a single currency of exchange unless all trades were single peer to peer barters. Glimmer would be a horrible currency for this. The economy just isn't designed for it. Now now now... this is a thread of additions. whether they happen or not, let's not be negative. This is a thread of "realistic" dreams There's a great, yet pretty negative, video decrying what is/was missing from Destiny. An excellent hypothesis is that racing was always supposed to be there somehow: Why else would there be sparrow upgrades if not to 'win?' Food for thought. To let me gun it even quicker from the steppes to the forgotten shore to defend that warsat?
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mannon
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Post by mannon on Dec 2, 2014 12:28:55 GMT -5
I would like to see not only Sparrow racing, but some sort of stunt competition as well, but you would probably need new areas for them. I enjoy driving around Cosmodrome, but there's not really a good route you could use for a good sized continuous track that doesn't have to go indoors.
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markopolo
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Post by markopolo on Dec 2, 2014 13:11:54 GMT -5
I would like to see not only Sparrow racing, but some sort of stunt competition as well, but you would probably need new areas for them. I enjoy driving around Cosmodrome, but there's not really a good route you could use for a good sized continuous track that doesn't have to go indoors. You mean... a loop? Maybe not the cosmodrome, but on the moon for sure
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mannon
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Post by mannon on Dec 2, 2014 13:26:23 GMT -5
Additions I'd like to see in no particular order:
Point emote actually sets waypoint or designates a target for fireteam Consumable quickslots let you activate consumables from ghost screen Undo for item disassembly Marko's patented elemental ammo packs More inventory space Spend glimmer to send items directly to postmaster and/or vault from inventory (this is so we can actually use our inventory instead of being afraid to let it fill up) Crucible tokens similar to the IB tokens PvP Duels New Locations/Planets Space combat with our ships!!! >,> Better guardian customization In game LFG More variety of things to purchase from vendors Iron Banner 3! (plz Bungie, I can has moar?) Custom Shader Crafting Instead of going to Orbit from Tower you "go to Hanger" which takes you to the Hanger with your ship ready to launch and gives you the Orbit menu, but with no load time. Guardian lounge with own chat channel, ability to view Crucible/IB matches, VoG runs, and sparrow races... and has gambling on said events Don't force reload when joining a fireteam and you're in a public area on the same planet. In game grimoir Solution to RNG raid loot (somewhat mollified by IB rewards)
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wings
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Post by wings on Dec 2, 2014 13:28:15 GMT -5
I'm calling it now, Destiny will never have player to player trading. It would wreck the gating and progression of items and content as it is designed now. Honestly the only place where I see this actually making the game better is in raid gear where some players are consistently screwed by the RNG. But there are less disruptive solutions to that. Now in Destiny 2 or whatever... possibly. If Bungie goes further down the MMO rabithole. Personally I kinda hope they do not. I like how it is now where everything everybody has they had to earn themselves one way or another. With player trading we would also need a single currency of exchange unless all trades were single peer to peer barters. Glimmer would be a horrible currency for this. The economy just isn't designed for it. Who said the currency would be restrictive? You could have a stall that shows up listings like in Forza. Bungie wouldn't do it though because they want to control the drop rates for grinding purposes. If someone gets a duplicate Corrective Measure and wants, say, 50 Strange Coins for it, I'd do the deal. At least they would get used then.
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mannon
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Post by mannon on Dec 2, 2014 13:30:23 GMT -5
You mean... a loop? Maybe not the cosmodrome, but on the moon for sure That's a good point. The moon would be a good place for races. Odd that the gravity seems the same on the Moon as anywhere else because raisins. ;3 (Srsly Destiny is epic, but I really wish Bungie knew how gravity works. The ISS just floating completely immobile above the moon also hurts my brain... even ignoring the question of how the hell it got there from LEO.)
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markopolo
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Post by markopolo on Dec 2, 2014 14:30:18 GMT -5
You mean... a loop? Maybe not the cosmodrome, but on the moon for sure That's a good point. The moon would be a good place for races. Odd that the gravity seems the same on the Moon as anywhere else because raisins. ;3 (Srsly Destiny is epic, but I really wish Bungie knew how gravity works. The ISS just floating completely immobile above the moon also hurts my brain... even ignoring the question of how the hell it got there from LEO.) I always suspended disbelief by believing that there was anti gravity stabilizers in my boots (that prevented me from floating away) and on my speeder. [/sage_noddings]
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wittyscorpion
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Post by wittyscorpion on Dec 2, 2014 14:53:07 GMT -5
I am happy with the new economy of cutting down farming. That was my number 1 problem. The new number 1: go back to tower to drop off / pick up weapons. Put the gosh darn golly gee whiz storage vault on the ships already! (I know logically that would be flawed, but we are in a world where Ghosts can summon a sparrow out of thin air, so I am sure magical vaults are not unreasonable ) I'll stop here until they fix the new #1 time waster (The next in line: lengthy cut scenes).
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wings
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Post by wings on Dec 2, 2014 16:01:19 GMT -5
You mean... a loop? Maybe not the cosmodrome, but on the moon for sure That's a good point. The moon would be a good place for races. Odd that the gravity seems the same on the Moon as anywhere else because raisins. ;3 (Srsly Destiny is epic, but I really wish Bungie knew how gravity works. The ISS just floating completely immobile above the moon also hurts my brain... even ignoring the question of how the hell it got there from LEO.) How about the Reef since it is the asteroid belt?
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markopolo
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Post by markopolo on Dec 3, 2014 9:44:44 GMT -5
I'll stop here until they fix the new #1 time waster (The next in line: lengthy cut scenes). Would you rather a still picture and a loading bar? I quite enjoy the warping/ST:TNG/DS9-esque warphole loading screen Granted, they could vary them up... say have the jumpship move a bit more or dodge stuff
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mannon
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Post by mannon on Dec 3, 2014 10:29:01 GMT -5
I rather enjoy the animations myself. I think the issue, though, is that "Orbit" is basically just a glorified menu screen, but it's one that has it's own load time. So you have to load to orbit, select tower, load to tower, do stuff and goto orbit, load to orbit, pick new destination, load to destination... It's tedious.
I think it would be better if we could select an activity directly from the tower and skip loading to orbit, and I'd really like the option to load directly to the tower from logging in as well. I don't really mind having to go to orbit between missions so much. But when combined with the tower it's a pain.
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Dumien
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Post by Dumien on Dec 3, 2014 11:01:29 GMT -5
Mmm unless they make it super super tight I doubt trading will be a thing. Many games with trading have "dup glitches" ...Borderlands is perhaps the best example of that.
As of now, I feel there is only one major problem with Destiny. Pretty good right? It fails to keep me playing on anything more than silly grinding. Which is fine... in my mind (and I know this is disagreeable for some) this feels like an MMO. However, this is also a shooter...and I feel like they could be taking more advantage of that element.
Horde mode. Minimal cover arena. Allowed to compete more than once a day. 1-6 players (more players = more enemies). Round based with increasingly high leveled enemies. Getting to higher rounds means more prizes (perhaps heavy ammo/materials/legendary engrams at the higher levels). This gives you something to do with your buddies.
Transmogrification + a few more armor types. So the idea is you pay a cost... Something substatial. You enter: a piece of armor (the stats) + a piece of armor (the visual) + the cost and you get a new piece of armor with the stats and the visual you input. I had alot of fun with this in an old MMO I used to play. This would go a long way for diversifying the look of each end-game Guardian with minimal developer input.
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mannon
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Post by mannon on Dec 3, 2014 11:27:21 GMT -5
I agree that Destiny feels a lot like an MMO, and I think it could benefit from a few of the advancements in MMO's. A decent LFG system would be extremely helpful. I don't think it would have to be complex.
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wings
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Post by wings on Dec 3, 2014 11:34:33 GMT -5
Mmm unless they make it super super tight I doubt trading will be a thing. Many games with trading have "dup glitches" ...Borderlands is perhaps the best example of that. That's because Borderlands is client side and Gearbox does not save both payers game saves at the time of the transaction. Destiny saves as you go along so I don't think a Borderlands style dupe process would be possible. Not sure if Borderlands 2 drop rate is solely because of trading since the first one was significantly better anyway. A Horde mode would be interesting. Valus Ta'aurc is basically a Brumack on steroids and Phogoth is like a zombie Beserker.
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mannon
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Post by mannon on Dec 3, 2014 11:54:46 GMT -5
Destiny horde mode defense would be great. I loved firefight in Reach, even got my GF to play it with me some and the only horde mode game she normally plays is Killing Floor.
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markopolo
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Post by markopolo on Dec 3, 2014 12:50:44 GMT -5
Horde mode. Minimal cover arena. Allowed to compete more than once a day. 1-6 players (more players = more enemies). Round based with increasingly high leveled enemies. Getting to higher rounds means more prizes (perhaps heavy ammo/materials/legendary engrams at the higher levels). This gives you something to do with your buddies. I like that a lot
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wittyscorpion
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Post by wittyscorpion on Dec 3, 2014 12:54:33 GMT -5
I am sure a fire fight like mode will be added if Destiny is indeed going to last 10+ years, maybe in Destiny 2 if there is such a thing.
Regarding going to orbit, I don't have a huge problem with that. I also don't have big problems with animations of flying to various places. The number 1 thing that I want to see improved, and it is not hard to do, is to eliminate the unnecessary trips of dropping off / picking up weapons at the Vault. That can easily take 5-10 minutes, which is a big waste of time.
If they can just make the damn vault available on the ship, then things are going to be multitudes better.
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markopolo
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Post by markopolo on Dec 3, 2014 13:02:20 GMT -5
I am sure a fire fight like mode will be added if Destiny is indeed going to last 10+ years, maybe in Destiny 2 if there is such a thing. Regarding going to orbit, I don't have a huge problem with that. I also don't have big problems with animations of flying to various places. The number 1 thing that I want to see improved, and it is not hard to do, is to eliminate the unnecessary trips of dropping off / picking up weapons at the Vault. That can easily take 5-10 minutes, which is a big waste of time. If they can just make the gosh darn golly gee whiz vault available on the ship, then things are going to be multitudes better. I'd agree with that.... have a linked vault. Keep the access to the tower, but also allow access to the vault in your Jumpship (think of it like going to the bank to take out $$$ and using a satellite ATM)
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mannon
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Post by mannon on Dec 3, 2014 13:07:59 GMT -5
I'd really like to see it as an endless mode. Maybe with a mechanic like the Warframe thing where you have sets of X waves and after each set you can cash out for a bonus reward or push your luck to try to hold out another set. Team wipe means restarting the set. And of course the further you get the more modifiers you get just like Firefight escalates. Difficulty selection just picks where you start out at so you can begin on something that's already a challenge instead of having to slog through 15 rounds of easy chumps for nothin'.
That way you have the option of setting a goal and "finishing", or you can just push as far as your team can go with an infinite horde assault that just gets harder and harder until it's well beyond impossible.
Plus each world could get it's own so we have different styles. The moon could have LOTS of Thrall rush waves. mwahahaha!
Drop rates per kill may have to be modified for Horde mode to keep it from being loot cave extraordinaire! I'd like the drop rates to increase
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mannon
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Post by mannon on Dec 3, 2014 13:21:23 GMT -5
How about a faction specific PvPvE mode? You equip a faction item and drop into matchmaking for it or go to a specific location and there you fight for your faction attempting to accomplish PvE objectives with other faction members in competition with other factions. I'm thinking battles more along the lines of TF or some sort of MOBA. You might even temporarily team up with other factions to take down a boss then turn on each other at the end to see who gets the lion share of the reward. (Participation could still give rewards even if the other faction "won" the objective, perhaps similar to IB tokens.)
You could force 2 faction matchups or allow all 3 factions to duke it out. (Vanguard abstains from this sort of thing.) Rewards pull mainly from faction specific loot and naturally reward rep and marks for your faction. Plus you could have some kind of stats showing how well each of the factions are doing and perhaps even have reward bonuses for helping out the factions that aren't doing as well.
Not sure if Crucible or IB style PvP damage works better. I think IB style would make sense but would make IB somewhat less special. Maybe IB 1.0 style as a compromise. You could actually use the PvE and/or PvP maps. In fact you could probably roll it into patrol somehow.
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mannon
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Post by mannon on Dec 3, 2014 13:30:52 GMT -5
For example special PvPvE events kick off in patrol from time to time. If you stay Vanguard you can still participate as a normal PvE event and neither affect nor are affected by the factions, it's basically just a big ol' event. If you have a faction item equipped or equip one Dinklebot warns you that the factions are competing over these and if you participate you'll become a target. Wearing faction item plus participating activates a PvP flag and other factions can then harm and kill you, except Vanguard players who still cannot.
Or you could make it more like Titanfall attrition matches or something and keep it out of patrols entire. But I think it would be fun.
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mannon
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Post by mannon on Dec 3, 2014 14:05:32 GMT -5
You could also introduce some PvP into the game with PvP faction items you have to purchase which then make you vulnerable to other people with opposing faction PvP items equipped, but also grants marks(or other rewards) and rep for kills. Some people like that whole danger everywhere kinda thing. Maybe the more people you kill the bigger your bounty gets. Would require some anti boosting controls, though.
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