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Post by hulk2k10 on Dec 22, 2014 15:19:53 GMT -5
Hmm... then I guess we'll leave it to Marvel4 to unravel those mysteries.
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Post by TheHawkNY on Dec 22, 2014 16:58:53 GMT -5
Does the Accelerated variant of the Ameli lower the firetime to 0.08, meaning that the ROF will effectively increase on console?
When you put Rapid Fire on the Accelerated Ameli, does it drop the firetime to 0.064, again raising the effective ROF on console to 900 RPM?
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Post by TheHawkNY on Dec 22, 2014 17:10:00 GMT -5
According to Marvel4, Accelerated only decreases the firetime to 0.085, dashing hopes and dreams.
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Post by TheHawkNY on Dec 22, 2014 18:51:26 GMT -5
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Dec 22, 2014 19:08:13 GMT -5
Hmm... so Subverter vs. Heavy you trade the ability to kill in two shots with one headshot within 512u for 50 rounds in your clipazine. I think I prefer the Heavy, sustained fire is very important for LMGs.
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Post by TheHawkNY on Dec 22, 2014 19:25:13 GMT -5
Hmm... so Subverter vs. Heavy you trade the ability to kill in two shots with one headshot within 512u for 50 rounds in your clipazine. I think I prefer the Heavy, sustained fire is very important for LMGs. That's a gross oversimplification of things. For example, the extra damage of the Subverter may make a difference in bullets to kill should you try to get a penetration kill, or if the enemy has already been damaged. Also, the Heavy has increased hipspread. So yeah, if you've got both, go with the Heavy, unless you're trying to get those hipfire kills to unlock Stock.
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Post by mrbone2u on Dec 23, 2014 12:17:53 GMT -5
Any idea on the stats of elite launchers? I have 2 of them but they dont give any stats im wondering what makes them different.
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Post by Megaqwerty on Dec 23, 2014 13:18:44 GMT -5
Zip. Nada. Nothing.
They're camos. Salvage them for shards Sell them for XP.
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Post by cashmoves on Dec 23, 2014 14:31:29 GMT -5
Zip. Nada. Nothing. They're camos. Salvage them for shards Sell them for XP. really? as a guy who loves to shoot shit down for exp, they couldnt even improve the raise/reload times?? wtfman
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 23, 2014 15:06:46 GMT -5
Same goes for variants of the crossbow, grenade launcher, riot shield
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Dec 25, 2014 17:45:37 GMT -5
Does anyone know the Damage of the ARX-160 Steel Bite and Hole puncher, are they 3-5, 3-4 or 3-3 hk?
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Post by kylet357 on Dec 25, 2014 19:31:10 GMT -5
Does anyone know the Damage of the ARX-160 Steel Bite and Hole puncher, are they 3-5, 3-4 or 3-3 hk? Should be 3-4, I think. You'd have to test it yourself.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 25, 2014 22:50:02 GMT -5
The base variant is 20 minimum damage, so it's almost definitely not 3-3
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 2, 2015 10:39:57 GMT -5
IMR: 35-28-24, 200-1024, Head: 1 -Impact: 35-28-25, 200-870.4 -Feedback: 200-87.04 -Pillager: 200-87.04-Heart Breaker: 35-28-19 -Boar Strike: 35-28-25, 230-1177.6 -Feedback: 200-87.04 -Pillager: 200-87.04200-87.04My Foxtroting sides EDIT: Note, these ranges ARE NOT A TYPO BY MARVEL4! The ranges are actually like that but I don't know how it works since I don't have those variants
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Post by mrrogersx on Jan 2, 2015 20:05:48 GMT -5
IMR: 35-28-24, 200-1024, Head: 1 -Impact: 35-28-25, 200-870.4 -Feedback: 200-87.04 -Pillager: 200-87.04-Heart Breaker: 35-28-19 -Boar Strike: 35-28-25, 230-1177.6 -Feedback: 200-87.04 -Pillager: 200-87.04200-87.04My Foxtroting sides EDIT: Note, these ranges ARE NOT A TYPO BY MARVEL4! The ranges are actually like that but I don't know how it works since I don't have those variants Something is seriously broken with this gun. I got so many one shot hit markers at point blank range in HC when ranking it up and I wasn't shooting through anything. I have a lot of variants including Boar Strike and all same results... Wish I had the Bleeder for HC;(
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Jan 2, 2015 20:11:47 GMT -5
So the typo is by SHG? Someone should bring this to their attention XD
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Jan 3, 2015 5:07:30 GMT -5
I like that my Phone thinks that all the ranges Phone nummers are
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jan 3, 2015 14:34:02 GMT -5
Yeah how does it work
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Post by ChloeB42 (Alexcalibur42) on Jan 3, 2015 14:39:13 GMT -5
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jan 3, 2015 14:42:57 GMT -5
So it looks like the +damage mors variants suck ass :\. Does the suppressor reduce multipliers?
Edit: also the ak12 hair trigger > base bal
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Jan 3, 2015 15:15:34 GMT -5
So it looks like the +damage mors variants suck ass :\. Does the suppressor reduce multipliers? Edit: also the ak12 hair trigger > base bal no suppressor on mors
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Post by ChloeB42 (Alexcalibur42) on Jan 3, 2015 18:08:11 GMT -5
So it looks like the +damage mors variants suck ass :\. Does the suppressor reduce multipliers? Edit: also the ak12 hair trigger > base bal Only the Lynx has a suppressor, and yes it does. No OHK anywhere.
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Post by hulk2k10 on Jan 6, 2015 10:35:36 GMT -5
The MK14 Eclipse has +1 damage, but that's not reflected in Marvel4's stats on the first page. Is that because data extraction is still in progress or there's actually no damage buff to that variant?
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Post by dunsparceflinch on Jan 6, 2015 10:56:14 GMT -5
+1 damage on the mk14 just turns it from medium penetration to high penetration.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Jan 6, 2015 21:42:50 GMT -5
"IMR-Feedback: 200-87.04"
wat
nevermind, I didnt notice the one above it was 870.4. I was legitimately confused; I thought that one said 87.04 too and figure it meant 1087.04
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Post by ChloeB42 (Alexcalibur42) on Jan 6, 2015 22:24:14 GMT -5
No it's actually 87.04.
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Jan 7, 2015 10:36:46 GMT -5
Info on the lynx variants?
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Post by hulk2k10 on Jan 8, 2015 9:19:54 GMT -5
Do all the KF5 variants have the same "first 5 round" bonus damage and range as the base version?
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Jan 8, 2015 11:06:56 GMT -5
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Will
True Bro
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Posts: 1,309
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Post by Will on Jan 8, 2015 11:12:31 GMT -5
It's obviously a typo made by SHG - they clearly meant to put 870.4. But that is how is appears in the game right now, with the typo. You can check it out yourself in-game: It drops straight from a 3 shot kill to a 5 shot kill at about 7 feet, the 4 shot kill range is skipped.
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