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Post by Megaqwerty on Jan 8, 2015 11:33:30 GMT -5
AAA developer. World class. Largest entertainment franchise in human history.
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Post by vcarnage on Jan 8, 2015 12:47:17 GMT -5
After seeing that the Ameli "Heavy" us 35-35-35, I switched to it from the "Subverter". I have since had many occasions where i will get 3 hit markers and they will not die. Possibly the "Heavy" is not 35-35-35? Never had that issue with "Subverter".
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Post by bmac39 on Jan 8, 2015 12:55:50 GMT -5
Take it into the firing range and see if there's any time you get > 3 HK's.
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oTradeMark
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Post by oTradeMark on Jan 8, 2015 12:59:20 GMT -5
Is there a comparison for the units used to represent range?
Like 200 units in game is the size of X object in game.
I remember some representation of range back in COD4 using the big metal containers that appeared on maps like Shipment and I was just seeing if there is something similar in this game.
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Post by ChloeB42 (Alexcalibur42) on Jan 8, 2015 13:45:53 GMT -5
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Post by vcarnage on Jan 8, 2015 13:46:11 GMT -5
Take it into the firing range and see if there's any time you get > 3 HK's. Good Point. I will test that as soon as possible. Thank You
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fpsdredd
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Post by fpsdredd on Jan 8, 2015 16:18:48 GMT -5
After seeing that the Ameli "Heavy" us 35-35-35, I switched to it from the "Subverter". I have since had many occasions where i will get 3 hit markers and they will not die. Possibly the "Heavy" is not 35-35-35? Never had that issue with "Subverter". damage goes down if you are shooting through objects
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Will
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Post by Will on Jan 8, 2015 18:05:40 GMT -5
Is there a comparison for the units used to represent range? Like 200 units in game is the size of X object in game. I remember some representation of range back in COD4 using the big metal containers that appeared on maps like Shipment and I was just seeing if there is something similar in this game. Units are inches. Everything in game is meant to be scaled to real life.
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asasa
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Post by asasa on Jan 8, 2015 18:12:36 GMT -5
Yeah, well, what's something in game that has an easy to deal with size? Visualizing inches in the game isnt really easy - most people cant do it in real life.
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Post by brcm on Jan 8, 2015 18:43:00 GMT -5
I could be mistaken, but I think that very far right firing range stall (#8) has an adjustable target with range indicator on it.
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Post by bmac39 on Jan 8, 2015 20:05:46 GMT -5
Yeah, it's in meters though
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Post by kylet357 on Jan 8, 2015 20:30:44 GMT -5
100 units = 2.5 meters. Not that hard to convert.
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Post by kylet357 on Jan 8, 2015 21:42:04 GMT -5
Wow kylet I wish I was as smart as you. Einstien personally busted his nut on my brain
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Will
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Post by Will on Jan 8, 2015 21:47:35 GMT -5
Blame Canada.
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oTradeMark
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Post by oTradeMark on Jan 9, 2015 2:54:26 GMT -5
Is there a comparison for the units used to represent range? Like 200 units in game is the size of X object in game. I remember some representation of range back in COD4 using the big metal containers that appeared on maps like Shipment and I was just seeing if there is something similar in this game. Units are inches. Everything in game is meant to be scaled to real life. Hm, so does anyone know the inches of an easily identified object within game? Like the length of a container on ascend or the square B Domination building on Detroit?
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Will
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Post by Will on Jan 9, 2015 3:29:08 GMT -5
Marvel do you have any data on the explosion of the NA-45? Also what "damage" does to snipers when it doesn't change the multipliers? Units are inches. Everything in game is meant to be scaled to real life. Hm, so does anyone know the inches of an easily identified object within game? Like the length of a container on ascend or the square B Domination building on Detroit? Just eyeballing it I would guess that Detroit thing is about 15 feet wide?
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oTradeMark
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Post by oTradeMark on Jan 9, 2015 5:40:25 GMT -5
Thanks, does anyone know how to determine the time to kill of a weapon? I know TTK is going to change based upon frame rate but if I wanted to calculate the theoretical TTK of a weapon on console locked at 60 fps what formula would I use to determine it?
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Will
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Post by Will on Jan 9, 2015 6:03:22 GMT -5
Thanks, does anyone know how to determine the time to kill of a weapon? I know TTK is going to change based upon frame rate but if I wanted to calculate the theoretical TTK of a weapon on console locked at 60 fps what formula would I use to determine it? (Bullets to kill - 1) * firetime ^ that is the simple way, but doesn't account for frame rounding. Take your frame-rounded RPM (from here: denkirson.proboards.com/thread/6642/fire-rates-frame ) Then do (bullets to kill - 1) / RPM(rounded) - this gives you your TTK in minutes. Multiply by 60 to get it in seconds.
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Post by Megaqwerty on Jan 9, 2015 10:23:38 GMT -5
Also what "damage" does to snipers when it doesn't change the multipliers? Penetration.
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fpsdredd
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Post by fpsdredd on Jan 9, 2015 12:28:01 GMT -5
The mors silver bullet still is bad vor wallbanging... Bullet penetration is very weak in this game all around. So few objects can be penetrated.
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Post by Megaqwerty on Jan 9, 2015 12:51:32 GMT -5
All the buildings are made of bio-concrete manufactured from those banana plants from Favela.
True story.
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Will
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Post by Will on Jan 9, 2015 13:57:30 GMT -5
Also what "damage" does to snipers when it doesn't change the multipliers? Penetration. I'd like to believe that it has an effect on the explosive part of the NA-45...
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asasa
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Post by asasa on Jan 9, 2015 16:42:53 GMT -5
The mors silver bullet still is bad vor wallbanging... Bullet penetration is very weak in this game all around. So few objects can be penetrated. One of the few good decisions they made
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Will
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Post by Will on Jan 9, 2015 16:48:19 GMT -5
But stuff blew up in the live action trailer!!!
destruction DLC confirmed !!1111 #frostbite3
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Post by ChloeB42 (Alexcalibur42) on Jan 10, 2015 10:18:57 GMT -5
Bullet penetration is very weak in this game all around. So few objects can be penetrated. One of the few good decisions they made lolno. I'm not one to pull "realism" into a CoD argument, but when you start introducing 20mm shoulder cannons and literal rail guns the idea of 'less penetration' raises a few eyebrows. Also it makes the shitty MK14 shittier
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asasa
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Post by asasa on Jan 10, 2015 14:22:50 GMT -5
One of the few good decisions they made lolno. I'm not one to pull "realism" into a CoD argument, but when you start introducing 20mm shoulder cannons and literal rail guns the idea of 'less penetration' raises a few eyebrows. Also it makes the shitty MK14 shittier So, it's about being realistic? Next! And as someone who used semi autos religiously, I don't think penetration was ever a strong point for them.
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fpsdredd
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Post by fpsdredd on Jan 10, 2015 14:45:12 GMT -5
penetration should be higher no question
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Post by Megaqwerty on Jan 10, 2015 15:37:51 GMT -5
So, it's about being realistic? No. It's about the game being internally consistent with itself. Many objects are easily penetrated while many other similar objects simply cannot be penetrated. This is confusing inside of not only the game's narrative but also its mechanics and how those mechanics are presented to the player. You can and will memorize which objects are impenetrable, but that's unreasonable. The game should not break one of its fundamental mechanics arbitrarily because some intern forgot to check a box.
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n1gh7
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Post by n1gh7 on Jan 10, 2015 16:42:08 GMT -5
Yeah, penetration is one of the best parts of the COD series.
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Post by n1gh7 on Jan 10, 2015 16:53:40 GMT -5
Deep impact = life.
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