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Post by iw5000 on Jan 22, 2015 10:01:46 GMT -5
I want to say normal vortex is 3 or 3.5 seconds, increased to 5 seconds with vortex mastery. IIRC, vortex mastery does the same thing for vortex grenades as using Sunbreakers would do for solar grenades on a Sunsinger. I actually tried testing this last night, after doing some glimmer farming. Warlock. Lv 32. VoidWalker Subclass. Tier 6: Annihilate, Angry Magic, The Hunger Tier 8: Vortex Master, Bloom, Embrace the Void 1. I tossed a Vortex Grenade. It landed and the bubble stayed around for 4.75 seconds. I then turned on the Modifier 'Vortex Master' and the bubble lasted for 7.75 seconds. So that was kind of surprisingly good news. If one was doing a Crota solo run ....7.75 seconds can buy you a lot of time to get your lamp/light buff back to 0x (thrall freeze up when a grenade hits). This is an actual significant perk you can see. 2. I tried to test for the Modifier 'Annihilate'. I did not have success with this. I threw countless Vortex grenades on the ground and tried to approximate/see if the diameter of the bubble was larger than without the mod. Very difficult to see if any difference was going on. The diameter looked to be the same, with maybe the height of the bubble being slightly bigger? I'll leave it at this. I visually could not see a material effect going on with this mod. 3. If one doesn't use 'Annihilate', then the next best choice is 'The Hunger'. The mod that increases the length of the energy drain effect. The problem here? The Energy Drain effect is something that happens with only the Melee attack. You do have the option of making this effect happen with your Super or Grenades....but to do so, you then need to turn it on via the Mod 'Embrace the Void'. Any damage that happens with either a Grenade or Super you use, will trigger the energy effect into play. So the problem here? If you turn on 'The Hunger'...then you can't use 'Vortex Mastery'. They are both in the same grouping. So one is left with 'Vortex Mastery', which has tangible benefits, grouped with 'Annhiliate', which has benefits that are somewhat nebulous.
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Post by iw5000 on Jan 22, 2015 10:19:42 GMT -5
I also did some tests here.
Warlock. Lv 32. Sunsinger Subclass.
Tier 6: Radiant Will, Viking Funeral, Sunburst Tier 8: Touch of Flame, Angel of Light, Gift of Sun
When a Warlock Sunsinger uses Radiance, the super will last for 15 seconds. I tested out just how many extra seconds the Radiant Will mod does. Radiant Will allows the super to last an extra +3 seconds. Making Radiance go from 15 to 18 seconds.
I also tested out and swapped in my SunBreakers Exotic Gloves. These gloves have a perk that gives a buff (to duration) to any Solar Grenades a Warlock uses. A regular solar grenade will last 4.75 seconds (just like a Vortex grenade). But unlike the Vortex Mastery perk...Sunbreakers grant an extra + 4.25 seconds of duration (not 3.0) onto the grenade's burn time. That's really significant. Burn time goes from 4.75 seconds to 9.0 seconds.
A typical grenade recharge time is 60 seconds with a 0 discipline stat. If you get 50 Discipline, it's 41 seconds and 100 discipline, it drops to 27 seconds base time (before any other adjustments bring it down further) But during Radiance, one is allowed a grenade every 5 seconds. With Radiant Will extending it to 18 seconds, and Sunbreakers making them burn for 9.0 seconds, that's some serious burn time. I've noticed this before, but never really looked at the numbers before. One can pretty much burn up an entire area for 30 seconds.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Jan 22, 2015 10:22:20 GMT -5
I need to do some glitter farming. Cashed in some items to buy chest armor, emblem I didn't have, and warlock bond from Lord Saladman. Occurs to me that I need a much bigger cache next time. I should buy two of each of the weapons so I can reroll them to perfection.
BTW Is there an easy way to tell which weapons are IB weapons? I'm not sure on some of my gear exactly where it came from, but I might want to play the lottery with it at some point if it is. I guess the only way to know for sure is to equip it and talk to Mr Saladman... I wish they'd give IB gear it's only little icon like the TDB II.
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Post by iw5000 on Jan 22, 2015 10:40:50 GMT -5
I don't there is.
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Post by TheHawkNY on Jan 22, 2015 12:58:38 GMT -5
There isn't, but here's the complete list: Primary Gheleon's Demise - Scout Rifle Silimar's Wrath - Auto Rifle Skorri's Revenge - Pulse Rifle Timur's Lash - Hand Cannon Special Efrideet's Spear - Sniper Rifle Felwinter's Lie - Shotgun Perun's Fire - Fusion Rifle Heavy Jolder's Hammer - Machine Gun Radegast's Fury - Rocket Launcher Source
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Post by iw5000 on Jan 22, 2015 13:04:58 GMT -5
I have the Perun's fire. Hardly ever use it. For PvP, I still feel the Light/Beware is better.
I had the Jolder's Hammer for quite some time and never used it. I think Witty mentioned it being good. I decided to give it another shot. Wow. IMHO, it's one of the best PvP LMG's in the game. It's a slow firing rate LMG that hits like a truck. So with that, it conserves ammo. One heavy drop and you are good to go for quite some time.
Had two others up there and got rid of them later.
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