Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Jan 20, 2015 23:54:59 GMT -5
redacted
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Post by ChloeB42 (Alexcalibur42) on Jan 21, 2015 0:07:50 GMT -5
██████ will ██████ if I ever ██████ again you ██████. ██████
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bradman
True Bro
token old guy
Posts: 1,178
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Post by bradman on Jan 21, 2015 1:22:10 GMT -5
"Advanced Warfare the "best" COD to date"...redact your account.
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DidUknowiPwn
True Bro
No one will dare attempt to take my cookies.
Posts: 57
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Post by DidUknowiPwn on Jan 21, 2015 1:43:21 GMT -5
"Advanced Warfare the "best" COD to date"...redact your account. Oblivious to the quotes on best, also thanks. Your comment helps out this discussion a lot.
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Xeno
Bro
Written By Matt Ward
Posts: 17
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Post by Xeno on Jan 21, 2015 2:01:42 GMT -5
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DidUknowiPwn
True Bro
No one will dare attempt to take my cookies.
Posts: 57
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Post by DidUknowiPwn on Jan 21, 2015 11:53:04 GMT -5
so what about that scr_vlobby_force_selfie shit. i dont want to take forced selfies. Absolutely no clue, the script is threaded but I'm having trouble figuring just figuring out what the hell it does. init_selfiebooth() is threaded the same time vl_main() is started. It also runs the code as level.player rather than running on player entity which should be grabbed from level.players. level.player is used exclusively in SP, it should not be used at all in MP. At this point honestly I have no idea what it is. It spawns the model, sets an anim, links to player position (player_pos = GetEnt("selfie_player_pos","targetname"), wut?) and then finally it goes through the code to "take a selfie". I can't find the hardcoded functions in the exe as I haven't dumped it at runtime yet.
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