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Post by kylet357 on Jun 1, 2015 21:42:50 GMT -5
I'm still surprised they haven't reduced the gung-ho penalty on all shotguns in general. Are they afraid of making shotguns decent? They have reduced the spread on the rest of the shotguns. For the ohm and s12 it's a minor penalty while for the tac-19 there is a way around the penalty. The odd man out is the bulldog, where there is no good way around it nor is it a minor penalty. What I meant is they shouldn't have a penalty at all.
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Post by dunsparceflinch on Jun 1, 2015 21:49:40 GMT -5
Then gung-ho would become a crutch perk for shotguns. The current way, it's still a very useful perk on non-bulldog shotguns, with the tac-19 being the most interesting because it makes you do a ads lightly, fire, sprint mechanic which adds a layer of skill.
it's not like shotguns are the only guns that get penalties with gung ho. Every gun that isn't akimbo gets the ads penalty, which is more significant on non-shotguns.
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Post by kylet357 on Jun 1, 2015 22:24:28 GMT -5
Then gung-ho would become a crutch perk for shotguns. The current way, it's still a very useful perk on non-bulldog shotguns, with the tac-19 being the most interesting because it makes you do a ads lightly, fire, sprint mechanic which adds a layer of skill. it's not like shotguns are the only guns that get penalties with gung ho. Every gun that isn't akimbo gets the ads penalty, which is more significant on non-shotguns. The point of Gung-Ho is that you can hipfire and sprint at the same time, and the ADS penalty is probably to balance out a lack of Sprint-Out time. This perk is useless on all shotguns besides the S-12. Face it, shotguns in this game are horrible. Even with these tiny, cramped as fuck maps, they're shit even compared to MW3 shotguns. Then this one perk comes along that could make them somewhat useful, and they say "Well, we wouldn't want shotguns to be good now" and make it absolutely shit for them.
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Post by ChloeB42 (Alexcalibur42) on Jun 2, 2015 0:14:13 GMT -5
Then gung-ho would become a crutch perk for shotguns. The current way, it's still a very useful perk on non-bulldog shotguns, with the tac-19 being the most interesting because it makes you do a ads lightly, fire, sprint mechanic which adds a layer of skill. it's not like shotguns are the only guns that get penalties with gung ho. Every gun that isn't akimbo gets the ads penalty, which is more significant on non-shotguns. What's one more crutch at this point?
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Post by dunsparceflinch on Jun 2, 2015 6:38:38 GMT -5
Except it's fine on the ohm (especially with rapid fire) and the tac-19 has a workaround.
Suggesting that the ohm needs a buff is laughable because the thing can use rapid fire.
Suggesting that the tac-19 needs a buff is understandable, but the tac-19 is much more usable in aw than the slow firing hitmarker machines were in mw3.
On shotguns, the only crutch perk is blast suppressor. Hell, depending on the game mode, blast suppressor isn't that much of a crutch perk.
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Post by kylet357 on Jun 2, 2015 12:58:20 GMT -5
The Ohm overall sucks compared to the Ameli and especially to the Pytaek. The shotgun mode's only saving grace is the large magazine. It's otherwise a shit S-12. The Tac-19 does suck compared to the MW3 shotguns because it has a lot less range, hipfire bloom is a thing on shotguns (for whatever fucking reason), and these are the weakest shotguns we've had in the series since MW2.
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Post by dunsparceflinch on Jun 2, 2015 13:18:45 GMT -5
The Ohm overall sucks compared to the Ameli and especially to the Pytaek. The shotgun mode's only saving grace is the large magazine. It's otherwise a shit S-12. The Tac-19 does suck compared to the MW3 shotguns because it has a lot less range, hipfire bloom is a thing on shotguns (for whatever Foxtroting reason), and these are the weakest shotguns we've had in the series since MW2. Ohm has rapid fire, making it just as good as an s12. The tac-19 is more consistent close range compared to the mw3 shotguns, fires 33% faster, and has a higher minimum damage.
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Post by ChloeB42 (Alexcalibur42) on Jun 2, 2015 13:47:41 GMT -5
The Ohm overall sucks compared to the Ameli and especially to the Pytaek. The shotgun mode's only saving grace is the large magazine. It's otherwise a shit S-12. The Tac-19 does suck compared to the MW3 shotguns because it has a lot less range, hipfire bloom is a thing on shotguns (for whatever Foxtroting reason), and these are the weakest shotguns we've had in the series since MW2. Ohm has rapid fire, making it just as good as an s12. The tac-19 is more consistent close range compared to the mw3 shotguns, fires 33% faster, and has a higher minimum damage. The Tac-19 is the antithesis of consistent. Raw damage means nothing on a shotgun if the spread is atrocious, which it is. The Stakeout was more consistent, at least it had great hipfire and even better ADS.
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Post by Megaqwerty on Jun 2, 2015 18:00:17 GMT -5
Then gung-ho would become a crutch perk for shotguns. Half the perks in the game are crutch perks. No, they don't. The sights not popping up correctly is purely visual and is a glitch. Ohm has rapid fire, making it just as good as an s12. Are you trolling? Okay, you're trolling.
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cat
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Post by cat on Jun 2, 2015 18:09:16 GMT -5
And they keep adding all these zombie cutscenes on PC despite the month DLC delay.
Carrier outro
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Post by dunsparceflinch on Jun 3, 2015 11:59:04 GMT -5
Then gung-ho would become a crutch perk for shotguns. Half the perks in the game are crutch perks. No, they don't. The sights not popping up correctly is purely visual and is a glitch. Ohm has rapid fire, making it just as good as an s12. Are you trolling? Okay, you're trolling. First off, driftor already went over how gung ho adds 100ms to ads time when going straight from sprinting to ads. Second I challenge you to name three crutch perks for shotguns. The only arguable crutch perks for shotguns are lightweight and blast suppressor. And even blast suppressor is arguable if you are playing an objective based mode like domination or ctf. Third of all, go try the ohm shotgun with rapid fire. It wrecks people. It's like having an s12 without having to reload after one or two dudes. And finally, two pellet kills feel more consistent than 3 pellet or 4 pellet kills. Maybe it's because I use the sledgehammer with laser sight, but I find that the spread is small enough to at least be consistent within the 2 pellet kill range. I had simmilar experiences with the Remington. The mw3 shotguns meanwhile were hitmarker machines and because they fired so damn slowly that lack of a ohk was a guaranteed death.
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Post by Megaqwerty on Jun 3, 2015 12:13:05 GMT -5
First off, driftor already went over how gung ho adds 100ms to ads time when going straight from sprinting to ads. News to me. I'll eat crow on this one. Regardless, this is bad game design: perks should not have demerits. I believe the Gungho penalty should be removed for shotguns...and this ADS penalty should also be removed for all guns. ...I, for one, do not welcome this new trend of learning breaking information from Youtube. And secondhand from Youtube. Lightweight. Low Profile. Gungho. Blast Suppressor. Scavenger (Tac and Ohm exempt). The TTK is still terrible despite high damage per shot due to the titanic spread. The reload on the S12 is not a major demerit due to Scavenger enabling all fast reloads. All else equal, yes, more damage is more damage. However, the primary difference between MW3 and AW shotguns are spread and the huge spread of the latter is ultimately what limits their utility (in contrast, most MW3 shotguns had a spread of 3.25 with Steady Aim, an over two fold reduction in area compared to the ADS spread of 5 for the Bulldog and S12. The difference is even higher compared to the Tac). The USAS shits all over every shotgun in this game (and also fired much faster than the Tac). Your bad memories of MW3 shotguns may be tainted by the Model and the KSG, which were legitimately terrible. Post-patch SPAS was also not particularly good.
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Post by dunsparceflinch on Jun 4, 2015 11:12:43 GMT -5
Well, yeah I was comparing the pump action shotguns, hence me saying that the tac 19 fires 33% faster.
I want to be clear That I do think the tac19 needs a buff in the form of a 30% reduction to ads and hipfire spread and a change of the laser sight from 15% to 20%. That way people who want tight hipfire spread can use the sledgehammer w/laser sight for a moving spread of about 4.5 and an ads spread of 3.85. I just find the tac much more preferable in aw then the pumps were in mw3.
As for the perks, low profile depends on the game mode simply because of how often people use threat detection on their uavs in certain game modes such as Dom. Scavenger I'll eat crow on though. It definitely helps the bulldog and s12 for those fast reloads. Blast suppressor depends on the game mode. Gung ho isn't that much of a necessity except on the ohm. It helps, but shotguns aren't unusable with the 150ms sprintout time.
Speaking of the ohm and gung ho, rapid fire spread isn't much of a worry when one is using gung ho as the spread is equal sprinting or not.
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banana
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Post by banana on Jun 5, 2015 10:40:18 GMT -5
Scavenger has fast reloads!?
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Post by dunsparceflinch on Jun 5, 2015 11:19:26 GMT -5
Scavenger is great for fast reloads because the ammo lets you not worry about wasting ammo when double tapping reload.
Btw, I'm seriously amazed you guys haven't tried out rapid fire ohm. It's a murder machine.
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fpsdredd
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Post by fpsdredd on Jun 5, 2015 11:52:30 GMT -5
Scavenger is great for fast reloads because the ammo lets you not worry about wasting ammo when double tapping reload. Btw, I'm seriously amazed you guys haven't tried out rapid fire ohm. It's a murder machine. Poor man's Ameli heavy or Pytaek eradicator
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Post by dunsparceflinch on Jun 5, 2015 12:22:22 GMT -5
More for the shotgun mode than anything else. Rapid fire and quickdraw grip. Nothing beats me close range.
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Will
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Post by Will on Jun 6, 2015 9:51:21 GMT -5
Nothing beats me close range. Melee does.
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Post by kylet357 on Jun 6, 2015 16:03:44 GMT -5
That honestly won't matter that much.
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asasa
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Post by asasa on Jun 6, 2015 19:25:16 GMT -5
Well a knife aims for you and a shotgun doesnt, so it's not quite so clear cut.
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Post by LeGitBeeSting on Jun 6, 2015 19:54:46 GMT -5
unless this shotgun cant ohk in melee range/quote] You just described every non-MW2 shotgun in CoD.
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Post by Megaqwerty on Jun 8, 2015 13:29:53 GMT -5
You just described every non-MW2 shotgun in CoD.
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banana
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Post by banana on Jun 8, 2015 18:19:20 GMT -5
Where's that from lol
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fpsdredd
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Post by fpsdredd on Jun 8, 2015 22:44:36 GMT -5
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Post by kylet357 on Jun 9, 2015 1:53:19 GMT -5
Ah yes, now they're all MP11 Variants with more recoil. Excuse me, I have to go commit suicide.
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Post by dunsparceflinch on Jun 9, 2015 10:37:25 GMT -5
I'm pretty sure he meant less recoil.
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Post by kylet357 on Jun 9, 2015 15:01:49 GMT -5
Ah, yep. Just re-read it. Still fucking stupid, because that makes it better than the MP11 variants.
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Post by dunsparceflinch on Jun 10, 2015 13:27:53 GMT -5
They are buffing the mp11 as well. Hopefully in a different manner.
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Post by Megaqwerty on Jun 10, 2015 14:56:27 GMT -5
They are buffing the mp11 as well. Hopefully in a different manner. Haha, no. You know how these gentlemen operate.
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Post by dunsparceflinch on Jun 11, 2015 0:22:12 GMT -5
I feel like the guy from dumb and dumber saying there's a chance, but they could buff other things about the mp11 such as ammo, hipfire, and range.
Assuming they don't keep them as copies of one another, they probably will just buff the ammo of the mp11 from 32 to 40 or 45.
I really hope that the atlas 45 buff includes an ammo buff to 15 and the mp grach buff ups the damage and ups the ammo to 16.
The MORS buff is probably just gonna be less sway.
Still wish they would did some other stuff:
- change the ARX range to 900-1500 - change ohm lmg damage and range to 46-35-33 at 800-2000 - increase asm1 recoil by 20-30% - increase bal27 recoil by 10% - increase kf5 and sn6 damage to 33-24-19 - decrease sn6 recoil and increase ammo to 40 - increase bulldog ammo to 8 and increase 30 dmg range to 250 - decrease ae4 damage to 34-33-29 and add a 1.1 chest multiplier - increase s12 ammo to 12 - increase mk14 damage to 52-46-34, decrease headshot multiplier to 1.3, remove chest and neck multi, and decrease centerspeed by 200 - increase emp3 damage to 70-50-34, decrease headshot multiplier to 1.3, decrease centerspeed by 300, and make variants 1.5 headshot, 70-50-33, and 70-42-33. - remove ads spread on the rw1, ae4, and epm3 - make the kingpin +1 damage (a 1.5 neck multiplier) and -1 accuracy - add a -1 accuracy variation to the insanity - add an extra +2accuracy variations to the mancy - decrease tac19 hipfire and ads spread by 30% - reduce recoil on the na-45 - reduce ads spread on the bulldog by 20%
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