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Post by hard1ine on Apr 30, 2015 18:56:14 GMT -5
Still waiting on the Dogebull buff. Sledgehammer will pull a Sledgehammer and just lower the recoil, thinking that matters on a shotgun.
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Post by -3055- on May 1, 2015 9:39:24 GMT -5
just put a silencer on the bulldog, that lowers recoil by 50%
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Post by LeGitBeeSting on May 1, 2015 9:45:55 GMT -5
just put a silencer on the bulldog, that lowers recoil by 50% Hot tip there Driftor.
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Post by dunsparceflinch on May 1, 2015 9:47:20 GMT -5
i'd suggest that if it weren't for the new headshot multipliers. Btw, u don't like the fact that they gave the pytaek the 35-35-33 damage, they should have just given the loophole the regular pytaek damage. Nothing is stopping them from making its head shot multiplier 1.1x. Oh wait, logic. Never mind. I have my doubts that you can fire the EPM3 at a RoF exceeds 600 RPM while maintaining an acceptable degree of accuracy. But I'm just a Jigglypuff. What do I know? So what should the exterminator and lower damage variants be? I assume the exterminator should get its old 2.0 headshot multiplier while the (-1 damage) should be 50-50-33 and the -2 damage should be 50-49-33. Also, did you mean for the mk14 to be 50-50-49 as well, because if so it would have a 2hk range nearly double of the epm3.
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asasa
True Bro
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Post by asasa on May 1, 2015 16:45:29 GMT -5
I didnt play ghosts but the SVU is the only gun that comes to my mind that remotly comes close to that. Would definitly be interesting but hard to use. If my gun here were an assault rifle, it would be able to use quick draw and have potential to overpowered in CQC. The numbers I wrote there would give it the same one hit kill zone as the MORS up to 800 inches. Disagree. High recoil semi autos with high fire caps make sense to me. M14 from Black Ops 1 being the best example of a balanced semi auto I can imagine. The MW3 approach or whichever shit game it was after BO1 with the 3 marksman rifles - every single one of those was garbage because of the low firerate caps. If it fires at 240RPM, it may as well be full auto at 240RPM. Again, I don't like high recoil, high fire cap because it makes it hard to balance the weapon. The MW3 Mk14 was potentially overpowered, but wasn't in practice purely because most players (myself included) aren't skilled enough to properly exploit it. The problem with high fire cap semi autos is that the developer lacks direct control of the rate of fire. If the gun is powerful at a low fire rate, it risks being too powerful when fired quickly. If it is powerful only when fired quickly and too weak when fired slowly, it risks being useless for most players. You're referring to Ghosts and the problem there wasn't the low fire caps per se but rather that the guns were too weak for the fire caps that they had. Either damage or fire cap needed to be raised for those weapons to be viable. Ultimately, both styles of semi auto can be justified and coexist, even in the same game, but the damage of the weapon should be inversely proportional to its fire cap. But the M14 wasn't weak or overly powerful at either firerate. That's a 2-3HK with 1HK headshots (IIRC), and about 550RPM cap. It could have used a small buff, even. Ghosts marksman rifles weren't weak. The M14 one was absolutely awesome - except that the firerate cap was so low that it was almost in the unusable tier. And slow firerate semi auto is the worst thing possible. If you press it even a millisecond too fast, you now miss one shot... when you're already firing like 3 per second. So, they should be full auto, or have a cap so high that players wont suffer from ignored shots. In this case, you can just give it lots of recoil.
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Post by Disgruntled Jigglypuff on May 1, 2015 22:00:51 GMT -5
Nothing is stopping them from making its head shot multiplier 1.1x. Oh wait, logic. Never mind. I have my doubts that you can fire the EPM3 at a RoF exceeds 600 RPM while maintaining an acceptable degree of accuracy. But I'm just a Jigglypuff. What do I know? So what should the exterminator and lower damage variants be? I assume the exterminator should get its old 2.0 headshot multiplier while the (-1 damage) should be 50-50-33 and the -2 damage should be 50-49-33. Also, did you mean for the mk14 to be 50-50-49 as well, because if so it would have a 2hk range nearly double of the epm3. Make the m14 50-49-49. fpsdreddWell excuse me for being a console peasant. More importantly, how the fuck could you even see anything?
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fpsdredd
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Post by fpsdredd on May 5, 2015 17:43:23 GMT -5
updated
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Post by kylet357 on May 5, 2015 19:06:33 GMT -5
PS3 has still yet to receive the latest buff
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Post by LeGitBeeSting on May 5, 2015 19:42:28 GMT -5
Good
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Post by kylet357 on May 5, 2015 20:55:33 GMT -5
wow ur so racits aganst asian peepol becuz sonny is asian and u hate ps3 witch meen you hat asian peepol
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Post by Megaqwerty on May 5, 2015 21:45:02 GMT -5
He's Chinese. He hates the Japanese.
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fpsdredd
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Post by fpsdredd on May 5, 2015 22:59:20 GMT -5
Any truth to this? Assume it'll be live on XBox One only for now. If true, can you test the recoil while prone?
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Post by Ironforce92 on May 6, 2015 16:44:35 GMT -5
Lynx with silencer is now one shot to kill. Wait for the ps4 update.
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Post by kylet357 on May 7, 2015 0:04:13 GMT -5
They tweeted this one below first, then deleted it after putting that top one up
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Post by Megaqwerty on May 7, 2015 12:49:09 GMT -5
It'll be the beginning of next month.
Source: the DLC release pattern for the past seven years.
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Post by kylet357 on May 7, 2015 17:53:07 GMT -5
I don't really care for the M1 Irons. I know that it will be out next month. What I do care about is getting left behind on patches simply because I'm on PS3. If they can release the patch for three different consoles on one day, they should be able to do so on PS3 as well.
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Post by Megaqwerty on May 8, 2015 13:32:49 GMT -5
PS3 are third class citizens. You knew this for years. Buy a real console.
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Post by kylet357 on May 8, 2015 18:28:13 GMT -5
PS3 are third class citizens. You knew this for years. Buy a real console. So a PS2? I already have one
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fpsdredd
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Post by fpsdredd on May 8, 2015 23:04:13 GMT -5
Lynx thing was a rumor
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Post by Megaqwerty on May 9, 2015 0:14:33 GMT -5
I can confirm that suppressed head shots do one shot kill... In the firing range. This may be from where the rumor originated.
That said, it's not a major buff as I doubt you acquire too many head shots with the weapon anyway.
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fpsdredd
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Post by fpsdredd on May 21, 2015 16:31:32 GMT -5
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Post by dunsparceflinch on May 21, 2015 19:04:17 GMT -5
They should have just given hardwired both lethal and tactical flinch immunity, but at least they are finally giving Hardwired a buff.
Flak jacket didn't really need that much of a buff.
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Post by Megaqwerty on May 26, 2015 14:13:00 GMT -5
I think Flak Jacket is not compelling in kill modes or some objective modes, but, in objective game types with limited objectives (i.e. Hardpoint and Momentum), it is clearly quite powerful. It's an odd balance that I don't trust Sledgehammer to handle competently.
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fpsdredd
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Post by fpsdredd on May 29, 2015 13:49:52 GMT -5
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Post by LeGitBeeSting on May 29, 2015 14:02:45 GMT -5
Buff the doge Sledgecucks.
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fpsdredd
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Post by fpsdredd on May 29, 2015 16:43:31 GMT -5
Just classify the bulldog as explosive damage affected by danger close imo
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Post by dunsparceflinch on May 31, 2015 10:38:53 GMT -5
I'm still amazed that they haven't reduced the gung ho penalty on the bulldog.
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Post by kylet357 on May 31, 2015 13:07:00 GMT -5
I'm still amazed that they haven't reduced the gung ho penalty on the bulldog. I'm still surprised they haven't reduced the gung-ho penalty on all shotguns in general. Are they afraid of making shotguns decent?
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asasa
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Post by asasa on May 31, 2015 18:57:08 GMT -5
How can you be surprised about that when these idiots haven't even fixed the IMR typo? These guys are disgustingly incompetent for how much they are banking on this series.
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Post by dunsparceflinch on Jun 1, 2015 21:40:50 GMT -5
I'm still amazed that they haven't reduced the gung ho penalty on the bulldog. I'm still surprised they haven't reduced the gung-ho penalty on all shotguns in general. Are they afraid of making shotguns decent? They have reduced the spread on the rest of the shotguns. For the ohm and s12 it's a minor penalty while for the tac-19 there is a way around the penalty. The odd man out is the bulldog, where there is no good way around it nor is it a minor penalty.
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