Post by iw5000 on Feb 12, 2015 9:28:02 GMT -5
I inadvertently found myself doing an experiment last night, on my 2nd night of CoD AW this week.
Tuesday Night - I had my stats recorded this night, solely because it was my first night playing this week. I could see my results on the refreshed weekly leaderboards. I played 17 games of TDM here, all solo. I did play some Dom, but those are on another leaderboard, and not important for now. My TDM playing was very successful. A 2.17 KD. All solo. Didn't care about winning, as it was TDM. I was pumped, as I am not good at this game.
Wednesday Night - Feeling good about Tuesday, I jumped on to play. I played one game solo and went 12-5. A new friend then invited me into his squad, as well as his XBL party. I joined. It was the two of us for the next 15 games. I struggled the first game and noticed I was a 3-bar. Not a huge deal, but I did continue to check this off and on the next 14 games, I stayed locked and loaded on a 3-bar every single one of the other games. No variance. He stayed a 4-bar. At some point, I thought about saying something, but he was playing well. New friend, no worries, didn't want to wreck his mojo. But I did start taking notes as this went on. Videoing. I must have done well over forty "Xbox record that" commands. When done, I went back to the weekly leaderboards. My weekly KD total was now down to 1.71. I then calculated out my two night totals.
Tuesday - 17 games. 460 encounters (27.1) 315-145 - 2.17 KD - 68.48% successful encounter ratio
Wednesd - 14 games. 319 encounters (22.8) 177-142 - 1.24 KD - 53.92% successful encounter ratio
Note 1 - Other than my party/group situation, all other factors were the same. Same position in room, same gun, same drink (cream soda), same lack of other people online at home, etc...All factors controlled. My encounters dropped in the second night, but I do think that was just due to getting more conservative over the night, as I was losing 1v1's quite a bit.
Note 2 - I am only using KD, because it's the only tool/stat I have, to try and gauge my performance between evenings.
What frustrated me very quickly Wednesday evening was what I call this 'jerking'/sudden/abrupt/etc.. type of motion deaths. Where I engage an opponent and shit moves around fast, and then the screen jerks slightly to me dying very quickly. That's the best I can describe it. I did have well over fifty 'Xbox Record that' moments, but rather than bore people with dozens of them, I have this video showing one very good example. A very typical example is below. This example, is what I was seeing ALL night long Wednesday. The video is less than a minute.
....And before someone starts up...YES, I know kill-cams aren't true representations of what is going on in the game. I get that. I am not using this video to proclaim I 'should have' killed that guy. I died. Obviously, I didn't kill him. My puzzlement after looking at this video, and dozens of other ones (I spent an hour on this), is this. Just how far off what I saw when playing...versus what the kill-cam showed the other guy seeing. In the video, I ball-parked the time difference at 1.3 seconds. That's a 1,300 millisecond difference. WTF? The reality going by time stamps, even though I thought I put 1 to 5 bullets on this guy...reality is I never even fired on him on his time line. Which is I why (I guess?) I had the abrupt, quick death.
I saw this all night long, as I sat on this very constant 3-bar connection. He was on a 4-bar*. Constant. Even though we swapped lobbies like ten times or so. What is frustrating, is I started to wonder, just how many of my unsuccessful encounters I got into, was I really just destined to die as the time stamps had me 1,300 milliseconds behind my opponents. I'm seeing one game, they see another. Like the video example. I rushed that person thinking I had him dead to rights. Reality? After adjusting for time stamps in the code? I was doomed as soon as I initiated. I never had him in my sights. Time stamps had me well behind, and the opponent had ALREADY turned around and had me for an easy kill. Shooting me in the face, as I came into the doorway with my gun down.
Making a big assumption here on Tuesday's performance staying for Wednesday... I did the math: 319 encounters x Tuesday's success rate = 216 kills. Compared that to real kill total of 177. That's a difference of 39 kills. Can I say, that my constant 1,300 time disadvantage cost me 39 encounters during the night? Can I say that just having a 3-bar is 'capable' of disrupting one's performance by around 25%? If that is even sort of true, what in God's name happens when you fluctuate on a 2-bar or 1-bar? Just how bad does this get? 3,000 milliseconds?
NOTES* - at the end of the 14th game Wednesday, it occurred to me to ask him where he lived. He said California.
Tuesday Night - I had my stats recorded this night, solely because it was my first night playing this week. I could see my results on the refreshed weekly leaderboards. I played 17 games of TDM here, all solo. I did play some Dom, but those are on another leaderboard, and not important for now. My TDM playing was very successful. A 2.17 KD. All solo. Didn't care about winning, as it was TDM. I was pumped, as I am not good at this game.
Wednesday Night - Feeling good about Tuesday, I jumped on to play. I played one game solo and went 12-5. A new friend then invited me into his squad, as well as his XBL party. I joined. It was the two of us for the next 15 games. I struggled the first game and noticed I was a 3-bar. Not a huge deal, but I did continue to check this off and on the next 14 games, I stayed locked and loaded on a 3-bar every single one of the other games. No variance. He stayed a 4-bar. At some point, I thought about saying something, but he was playing well. New friend, no worries, didn't want to wreck his mojo. But I did start taking notes as this went on. Videoing. I must have done well over forty "Xbox record that" commands. When done, I went back to the weekly leaderboards. My weekly KD total was now down to 1.71. I then calculated out my two night totals.
Tuesday - 17 games. 460 encounters (27.1) 315-145 - 2.17 KD - 68.48% successful encounter ratio
Wednesd - 14 games. 319 encounters (22.8) 177-142 - 1.24 KD - 53.92% successful encounter ratio
Note 1 - Other than my party/group situation, all other factors were the same. Same position in room, same gun, same drink (cream soda), same lack of other people online at home, etc...All factors controlled. My encounters dropped in the second night, but I do think that was just due to getting more conservative over the night, as I was losing 1v1's quite a bit.
Note 2 - I am only using KD, because it's the only tool/stat I have, to try and gauge my performance between evenings.
What frustrated me very quickly Wednesday evening was what I call this 'jerking'/sudden/abrupt/etc.. type of motion deaths. Where I engage an opponent and shit moves around fast, and then the screen jerks slightly to me dying very quickly. That's the best I can describe it. I did have well over fifty 'Xbox Record that' moments, but rather than bore people with dozens of them, I have this video showing one very good example. A very typical example is below. This example, is what I was seeing ALL night long Wednesday. The video is less than a minute.
....And before someone starts up...YES, I know kill-cams aren't true representations of what is going on in the game. I get that. I am not using this video to proclaim I 'should have' killed that guy. I died. Obviously, I didn't kill him. My puzzlement after looking at this video, and dozens of other ones (I spent an hour on this), is this. Just how far off what I saw when playing...versus what the kill-cam showed the other guy seeing. In the video, I ball-parked the time difference at 1.3 seconds. That's a 1,300 millisecond difference. WTF? The reality going by time stamps, even though I thought I put 1 to 5 bullets on this guy...reality is I never even fired on him on his time line. Which is I why (I guess?) I had the abrupt, quick death.
I saw this all night long, as I sat on this very constant 3-bar connection. He was on a 4-bar*. Constant. Even though we swapped lobbies like ten times or so. What is frustrating, is I started to wonder, just how many of my unsuccessful encounters I got into, was I really just destined to die as the time stamps had me 1,300 milliseconds behind my opponents. I'm seeing one game, they see another. Like the video example. I rushed that person thinking I had him dead to rights. Reality? After adjusting for time stamps in the code? I was doomed as soon as I initiated. I never had him in my sights. Time stamps had me well behind, and the opponent had ALREADY turned around and had me for an easy kill. Shooting me in the face, as I came into the doorway with my gun down.
Making a big assumption here on Tuesday's performance staying for Wednesday... I did the math: 319 encounters x Tuesday's success rate = 216 kills. Compared that to real kill total of 177. That's a difference of 39 kills. Can I say, that my constant 1,300 time disadvantage cost me 39 encounters during the night? Can I say that just having a 3-bar is 'capable' of disrupting one's performance by around 25%? If that is even sort of true, what in God's name happens when you fluctuate on a 2-bar or 1-bar? Just how bad does this get? 3,000 milliseconds?
NOTES* - at the end of the 14th game Wednesday, it occurred to me to ask him where he lived. He said California.