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Post by iw5000 on Jun 24, 2015 14:21:30 GMT -5
I really think this DLC's shelflife is considerably less than the Crota DLC. Just going by my friend's list too, few are playing this. I do think Bungie underestimated how much fun people had with the raid stuff. And while I haven't done the lv 34/35 PoE, ...from what I saw with the easier versions, it's just not going to replace a raid. PoE isn't the same fun as a Raid. And expecting ToE to replace things like VoG and Crota? I don't know. People who signed up to play Destiny, I don't think they are here because of the PvP. I disagree. Most people I know thought that the Crota raid wasn't fun at all. It was just a bunch of cheeses to learn. Meanwhile, PoE is lots of fun, not just a bunch of cheesing, and changes every week. I just wish they'd change the 35 the same way they change the 32 and 34 every week (they could leave Skolas at the end, that's fine). Really? Everyone I played with on here (myself, hebT, hebG, mal, Witty, beav, post, aroc, plus at least another eight or nine people I could list if you want names, 20+ people in all.....we all had a great time that first two months. And then when hard mode came out in late Jan 15, still had a fun time figuring out the different ways to take out Crota. Yes, hard mode did get a bit cheesy. It was frustrating at times, but it was still fun. Especially being swordholder (which I never really got much of a chance of doing) and such, it really wasn't until March or so that I saw people truly getting burned out and saying they were done with it. And that's what? Four months in? I really don't know what game you played there. We are about a month into the Prison of Elders and at least from my limited anecdotal evidence of my friends list...PoE is already close to the four month burnout mark of Crota. Just my observation. I could very easily be totally misreading it, as my playtime has been spotty and when I have been on, I've seen very few if any of the 25 plus people I used to see. edit. Just checked the Xbox thread. Yeah, it was well into March, and groups of six were still easily being formed, people still playing Crota (as well as VoG), no problem with numbers. That's a good four months of playing. So I'm not really getting where this view is coming from that people thought Crota wasn't fun.
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2015 14:31:30 GMT -5
To be fair to Luke Smith: we only read the text version and did not get to observe his demeanor or tone when doing the interview. He might be merely trying to be cute when dodging the interviewer's persistent emotes questions but the kidding attitude was lost in translation.
Anyway, the damage is done. We will see how Deej can repair it.
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hebbnh
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Post by hebbnh on Jun 24, 2015 14:32:38 GMT -5
I only partially buy that. If you had a group of 5 for raids and now have to split it into a group of 3 and of 2 then really that isn't any more difficult to get together than the 5 man raid. Whether you got 5 for raid or 2 for PoE you're 1 man short. If you were willing to LFG for raids why not for PoE? I really don't think there is any argument to be made for PoE being somehow less accessible than raids other than the lack of saved checkpoints. It's far more accessible. I will still grant you the social aspect, though. It's certainly cool getting 6 of your friends together for the same activity, especially one where you can all actually stay together unlike Crucible where you'll get split up by deaths and spawns if nothing else. But, I for one applaud PoE being 3 man for a change because a whole lot of other players have been the ones on the outside looking in because they couldn't get 5 other friends together for raids. I'm not saying I don't want any more 6 man raids. But it is nice to have some end game content that is designed for 3... really really nice! Eh, with our group I think we maybe LFG'd 4 times total (a couple went really well, one was horrible), and I think Witty took care of all that. Otherwise we just ran with 5 in VoG or with however many we had for Crota since 3 was enough to handle that. Personally I don't have that much interest in LFGing for anything (at least not yet), so THebb and I have been 2-manning PoE when we're short. That works well enough for level 32, and I haven't been that concerned with 34 as I don't really need the EL that much and the weapon cores don't get me anything other than a weapon that's undoubtedly worse than what I already have. So rather than try to LFG for something I don't care about all that much anyway, I just skip it for the week, which is fine with me. I wasn't saying PoE was less accessible, as it's much easier to get a group of 3 than a group of 6, but I do think it is less fun than the raids and I can definitely see the potential for some groups to run into the situation I described. It hasn't really been a problem for our group per se as guys have been all over the map as far as availability goes, but I can see how it could possibly be an issue sooner or later. We've run with Beav, Mal, Witty, Post, and Kakashi all at one time or another, but we haven't really seen what happens when it's only me, THebb, IW5K, and Mal on at the same time and we all want to do PoE on 34, for example. Sombebody has to get left out there, or two people have to rerun stuff they've already done out of the kindness of their hearts, assuming time permits which is a big assumption, to get the last person in on the action. 6 man raids and 3 man PoE/ToO each present their own differing issues from a grouping standpoint, really.
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Post by iw5000 on Jun 24, 2015 14:41:12 GMT -5
It's probably not a big deal either way, 3 or 6.
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mannon
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Post by mannon on Jun 24, 2015 15:14:42 GMT -5
I still don't see how 3 man grouping is in any way worse than 6 from a purely grouping aspect. If you're short 1 then you're short 1 either way. If you've got a full 6 then you've got two full 3's. Now if 5 were the full group then you really are leaving 2 peeps out. But considering you can 2 man the easier PoE stuff same as you could 3 to 5 man normal difficulty raids it just seems like six of one and half a dozen of the other.
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Post by iw5000 on Jun 24, 2015 16:19:19 GMT -5
I still don't see how 3 man grouping is in any way worse than 6 from a purely grouping aspect. If you're short 1 then you're short 1 either way. If you've got a full 6 then you've got two full 3's. Now if 5 were the full group then you really are leaving 2 peeps out. But considering you can 2 man the easier PoE stuff same as you could 3 to 5 man normal difficulty raids it just seems like six of one and half a dozen of the other. I don't think Heb or anyone else was saying that. Heb said it was more fun up above. And I would agree with that. Playing a raid with six people is fun. As well as how it used to be playing CoD with a group of six people (or even nine). The more the merrier.
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wings
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Post by wings on Jun 24, 2015 17:33:49 GMT -5
This is funny: Spoilered because I can't be bothered to shrink it.
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wittyscorpion
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Post by wittyscorpion on Jun 24, 2015 21:44:29 GMT -5
To be fair to Luke Smith: we only read the text version and did not get to observe his demeanor or tone when doing the interview. He might be merely trying to be cute when dodging the interviewer's persistent emotes questions but the kidding attitude was lost in translation. Anyway, the damage is done. We will see how Deej can repair it. The damage control started with "part 1" of this week's weekly update: www.bungie.net/7_Bungie-Weekly-Update--06242015/en/News/News?aid=13090The gist: 1) Luke Smith said he was being sarcastic (which I kinda believe him as I suspected earlier in the quote above) 2) Luke Smith apologized 3) The extras in the collector's edition can now be purchased through a separate package that cost $20 4) Year 1 "VIPs" will get some digital exclusives as "thank you" gift This is not all. Part 2 will come out tomorrow.
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hebbnh
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Post by hebbnh on Jun 24, 2015 22:37:29 GMT -5
So now we get the privilege of paying the same amount for 3 shaders, 3 class items, and 3 emotes as we did before for an entire DLC, and Bungie's calling that "making things right"? That's a Foxtroting joke if I've ever heard one. Making it "right" would be giving that stuff to day 1 players for free, especially after that interview. Making it "ok" would be charging maybe $5 for that stuff like they probably should have in the first place. As far as I'm concerned, any goodwill Luke/Bungie might have generated with his apology went right back out the window the second they decided $20 was a fair price for 9 Foxtroting cosmetic items. Did nobody learn anything from the Oblivion horse armor fiasco 8 or however many years ago? Because this is that on super duper mega steroids.
At least the year 1 exclusive stuff looks nice, though it's probably only a matter of time before we see that pop up on the marketplace for $20 as well. Hey, maybe they'll even offer the elusive faction shaders as a $20 download too! Revenant shaders for everybody!
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Post by iw5000 on Jun 25, 2015 6:28:04 GMT -5
Kind of a basic rule of thumb there. As a game sees fewer and fewer people playing ( new franchise sales declining, lapsed players, etc..)... the companies tend to get more aggressive in trying to milk money out of those still left.
We all watched Activision do it with CoD. While they did care about things like # of players, total sales, it's always been a bottom line sort of thing. How much money did the game franchise yield during the year. If the Black Ops game sold 20 million and made $1.20 billion for Actvision,...they wanted more next time. MW3 sold 30 million and made them $1.8 billion. Activision needed more next time. Now? BO2 sold around 28 million, Ghosts dropped to about 21 million, and AW ...who knows. It might be anywhere from 15 to 19 million. Activision has $600 million less dollars in their pocket, so now they need to find a way to get that money out of those still playing. Which is now partially explained by the very aggressive DLC tactics Activision/SH is using now.. They are asking more out of a smaller player base.
I'm going to guess the same issue is going on with Destiny. They originally sold 12-13 million Destiny games over say nine months. That's what? $720 million in revenues. They lost some of those players, but kept some in the fold, probably selling 6 million expansion packs units (another $240 million) Attrition and lapsed players has probably brought that down to well under a million with all four consoles. Activision is in a bind now. They have no 'new game' coming out this fall, to get back all those 13 million people who bought Destiny last fall, winter and spring. They can't do what they did with CoD. The Taken King is not a new game. It's a real predicament for Bungie/Activision. So their solution seems to be to give the house away in trying to lure lapsed players back as well as new players.....AND....milk the players still left, those they know are addicted, and have a vested interested in having to continue to play. And you do. You spent a year 'building' your own personified guardian. Any addicted/active player will take the mindset that the thought of losing that character is not an option. You pay whatever Bungie tells you to pay.
In a perfect world Bungie sells another new game in September. Gets 10 million buyers and makes $600 million, and then gets half of them to go for $40 two-DLC pack, making another $400 million. Win/Win!, A billion in the pocket of Activision.
But they can't do that. Not with this game, They need to find a way to get $600 million another way. So Activision 'tries' to milk every penny out of those active, because they can. Get some of them (400,000) to fork over the $80 for the overpriced shit. There's $32 million. Get the rest to overpay a little for the TK DLC, there's $24 million. That's pays the monthly Bungie bills for a while ($20 mil a month to run Bungie?) Then give away tons of free shit, hoping to lure back a few million on the TK DLC. Maybe get 2 to 3 million units there? $120 million? ...All in all, $176 million isn't $600 million, but it pays Bungie's costs and keeps Activision happy, at least until Destiny 2 comes out in the fall of 2016.
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mannon
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Post by mannon on Jun 25, 2015 7:55:12 GMT -5
Eh... I don't lose my characters if I don't buy in. I just hold off until Destiny 2. Bungie has said we should be able to keep our characters across versions.
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Post by iw5000 on Jun 25, 2015 8:49:36 GMT -5
Eh... I don't lose my characters if I don't buy in. I just hold off until Destiny 2. Bungie has said we should be able to keep our characters across versions. I meant 'lose', in a sense of falling behind. Same difference.
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hebbnh
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Post by hebbnh on Jun 25, 2015 8:53:05 GMT -5
That's the only positive, that those items are optional and don't really affect the game all that much. They'd be great to have, don't get me wrong, but not for $20 -- that's lunacy. $5 and I'd probably be all over it. All they did was go from the blatant rip off $80 collector's edition to the very slightly less blatant rip off $20 exclusive item pack. All I know is they're going to have to tread very carefully this year, or there's not going to be anyone left by the time Destiny 2 comes out, much less the "10 year" lifespan Bungie was hoping for. And that's coming from someone who's been all in on Destiny since the beginning and has given Bungie the benefit of the doubt on almost everything. This whole thing just does not sit well at all for me.
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Post by iw5000 on Jun 25, 2015 8:55:25 GMT -5
That's the only positive, that those items are optional and don't really affect the game all that much. They'd be great to have, don't get me wrong, but not for $20 -- that's lunacy. $5 and I'd probably be all over it. All they did was go from the blatant rip off $80 collector's edition to the very slightly less blatant rip off $20 exclusive item pack. All I know is they're going to have to tread very carefully this year, or there's not going to be anyone left by the time Destiny 2 comes out, much less the "10 year" lifespan Bungie was hoping for. And that's coming from someone who's been all in on Destiny since the beginning and has given Bungie the benefit of the doubt on almost everything. This whole thing just does not sit well at all for me. It's still an interesting business thing going on regardless. How Actvision is doing this new business model with Destiny, rather than the CoD way. It does feel like they are banking pretty hard on the addiction factor of it's player base. It should work. I would say I am very likely to bite. I would say I have been addicted at times. I will add this to the above. It's a nice feeling to break away from that too. To get out of that 'rut' where you feel like you have to run 'x' number of NF's, weeklies, and other things, following the Bungie Tuesday reset schedule. Very liberating to be like 'fvck it', and just not get sucked into that. I'm amazed at how much more free time I have lol.
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Post by iw5000 on Jun 25, 2015 9:06:24 GMT -5
So now we get the privilege of paying the same amount for 3 shaders, 3 class items, and 3 emotes as we did before for an entire DLC, and Bungie's calling that "making things right"? That's a Foxtroting joke if I've ever heard one. Making it "right" would be giving that stuff to day 1 players for free, especially after that interview. Making it "ok" would be charging maybe $5 for that stuff like they probably should have in the first place. As far as I'm concerned, any goodwill Luke/Bungie might have generated with his apology went right back out the window the second they decided $20 was a fair price for 9 Foxtroting cosmetic items. Did nobody learn anything from the Oblivion horse armor fiasco 8 or however many years ago? Because this is that on super duper mega steroids. At least the year 1 exclusive stuff looks nice, though it's probably only a matter of time before we see that pop up on the marketplace for $20 as well. Hey, maybe they'll even offer the elusive faction shaders as a $20 download too! Revenant shaders for everybody! I didn't really like in the update, this comment... "This week at Bungie, we’re working hard to fix what’s wrong with the Collector’s Editions for The Taken King. You’ve voiced your objections. We agree wholeheartedly" That was insincere. They only 'agree wholeheartedly' because enough people bitched. 'Enough people' being a number that scared Bungie into thinking their DLC projections might tank. But all in all, Bungie doesn't view their original plan as wrong. They still don't view it as wrong. They are going to push the envelope as far as they can, getting as much $$$ as they can, with whatever 'griping' point that is manageable (ie, that doesn't affect sales materially). If they could sell loyal players $200 DLC and feel like they could get away with it, slip it by ...they would without a single thought or hesitation.
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wings
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Post by wings on Jun 25, 2015 9:11:58 GMT -5
I will add this to the above. It's a nice feeling to break away from that too. To get out of that 'rut' where you feel like you have to run 'x' number of NF's, weeklies, and other things, following the Bungie Tuesday reset schedule. Very liberating to be like 'fvck it', and just not get sucked into that. I'm amazed at how much more free time I have lol. Why do people bother with the Weekly Heroic anyway? Eventually you get the Strange Coins by other means and, when you have enough, there's no need to run the Weekly Heroics. Exchanging two Strange Coins for one Mote of Light seems to be expensive if you run the Weekly Heroic just for that. The only way I'd do the Weekly Heroic is if I could exchange Strange Coins with Passage Coins or I'm doing an exotic bounty so I just take the free Strange Coins anyway.
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mannon
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Post by mannon on Jun 25, 2015 9:16:00 GMT -5
I meant 'lose', in a sense of falling behind. Same difference. Not really. Falling behind is more or less irrelevant since each new stage of the game makes it easier to achieve the level cap. We started with a level cap of 30 and now it's 34 but I would argue it's actually considerably easier now to hit the level cap completely from scratch than it was at launch. If I skip a whole stage or 3 it really won't matter much I'll still be able to hit the new level cap or whatever in about the same amount of time either way.
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mannon
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Post by mannon on Jun 25, 2015 9:17:20 GMT -5
I for one don't have hundreds of strange coins banked. If I did I probably wouldn't bother most weeks. Rather hit PoE instead.
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Post by iw5000 on Jun 25, 2015 9:23:11 GMT -5
I will add this to the above. It's a nice feeling to break away from that too. To get out of that 'rut' where you feel like you have to run 'x' number of NF's, weeklies, and other things, following the Bungie Tuesday reset schedule. Very liberating to be like 'fvck it', and just not get sucked into that. I'm amazed at how much more free time I have lol. Why do people bother with the Weekly Heroic anyway? Eventually you get the Strange Coins by other means and, when you have enough, there's no need to run the Weekly Heroics. Exchanging two Strange Coins for one Mote of Light seems to be expensive if you run the Weekly Heroic just for that. The only way I'd do the Weekly Heroic is if I could exchange Strange Coins with Passage Coins or I'm doing an exotic bounty so I just take the free Strange Coins anyway. to answer your question, because most Destiny players don't have a lot of coins? Look at this board. Some guys often talk about not having enough coins to get stuff. I would bet most casual players don't keep more than 20 in their inventory. That is the norm. This board is the outlier.
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mannon
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Post by mannon on Jun 25, 2015 9:26:35 GMT -5
I bet most people don't run 3 characters and among those that do a lot don't have time to do all the activities on all 3. So yeah, not everybody earns 27 guaranteed coins per week.
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qupie
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Post by qupie on Jun 25, 2015 9:36:04 GMT -5
It is not as if a +$20 collectors editions are something exceptional. Not saying it is good value in any way, but collectors editions are always overpriced.
Edit: not a very smart move though. They should have made them 15 at most imho, as this is a clear investment for the future (restore reputation).
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Post by iw5000 on Jun 25, 2015 9:36:56 GMT -5
I meant 'lose', in a sense of falling behind. Same difference. Not really. Falling behind is more or less irrelevant since each new stage of the game makes it easier to achieve the level cap. We started with a level cap of 30 and now it's 34 but I would argue it's actually considerably easier now to hit the level cap completely from scratch than it was at launch. If I skip a whole stage or 3 it really won't matter much I'll still be able to hit the new level cap or whatever in about the same amount of time either way. No disrespect intended here, but I think many of you misjudge how hard it is to get back into this game if you lapse away. And yes, on a purely technical level, it is easy to 'catch up'. Do the 22 steps in order (22 steps being a hypothetical) to get all that you need, to catch up and be the current base level. But people on this board really don't get it that it can be hard to do. It's easy to break down those 22 steps when you are on this board, getting detailed notes on what exactly to do, and how to do it. Talking to everyone. What everything means and how it works. But not on boards like this? It's hard. I'll tell you right now, if I wasn't on this board reading all the info here,...I would have quit this game a LONG time ago. And keep in mind, this board or somewhere else, a lot of casuals don't like to go do research on how best to play games. It's also difficult to catch back up, on a psychological level. Especially if you were into it all hard core. A lapsed player, a player who fell behind, ...it can feel exhausting to sign in, and then go "I have to do all this, to catch up?" ...it becomes easy for a player to just say 'no thanks'. Just my two cents.
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qupie
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Post by qupie on Jun 25, 2015 9:47:21 GMT -5
I see your point, but I really think there are quite some casual gamers who go to reddit or youtube for some basic advice.
Typing "fast level up past 20 destiny" in google is the only thing you need to do. You get allot of hits which teach you to level reputation and collect marks. And that is really all you need to do.
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mannon
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Post by mannon on Jun 25, 2015 10:08:21 GMT -5
I'm certainly not talking about the psychological part. That's deeply personal and entirely dependent on your point of view. You might see HoW as having to do a whole bunch of new crap just to get back to being at the top. I see it more as just new stuff to do in a game that was getting a bit stale on activities.
The way I see it buying into a future hypothetical stage of the game isn't that much different whether I've been playing regularly or not. If I have been playing I'll have a slight advantage at having some better gear and probably more resources of various types, but I'll still have to earn all the same new stuff. I'll still need the same number of new missions, the same new items or currencies to upgrade my gear to the light/attack caps, ect... So it's basically the same amount of work.
So if I want to ditch for a while and come back at Destiny 2 I don't really see how that's a problem for me. The way I see it that only saves me slogging through year 2... if I decide it will be more of a slog than fun. I'm still undecided on that. If TK excites me then I'll probably come along for year 2, if not then why bother? I can pick it back up at Destiny 2 if that looks cool and I really don't feel like I'll be the worse for it.
Although... it would make it easier to check out permanently if Destiny 2 didn't excite me that much either... which I'm not betting on. Destiny 2 I'm assuming will be a current gen only game with lots of all new stuff and such and hopefully more than 30 FPS... if it's just Destiny 1.7 and still gimped by the old consoles then Bungie can eff off and I won't buy it.
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wittyscorpion
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Post by wittyscorpion on Jun 25, 2015 11:18:36 GMT -5
I have 2 quick comments: 1) $20 for stuff that a single artist can make short work of: that is definitely prohibitively pricy. The way I look at it is that this is the same kind of pricing scheme as collector's editions (of all kinds of games): stuff that a player would buy knowing that it is a rip off, because he is a big fan. Such things used to be just physical items, it is interesting (and probably disturbing) for this practice to become "digital" as well. 2) mannon: looking from your perspective I don't see why you need to pay $40 for TTK due to your limited play time. While many of us fear to be left out because content like Raid does have a limited time value (when our friends are actively playing it), you have been in a "catch up" mode the whole year and it is not big deal for you. There will be ample opportunities for you to pick TTK up at a deeply discounted price, whether as a standalone DLC, a package with other Year 2 DLCs, or part of Destiny 2 "Collector" edition
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Post by wings on Jun 25, 2015 11:41:56 GMT -5
Why do people bother with the Weekly Heroic anyway? Eventually you get the Strange Coins by other means and, when you have enough, there's no need to run the Weekly Heroics. Exchanging two Strange Coins for one Mote of Light seems to be expensive if you run the Weekly Heroic just for that. The only way I'd do the Weekly Heroic is if I could exchange Strange Coins with Passage Coins or I'm doing an exotic bounty so I just take the free Strange Coins anyway. to answer your question, because most Destiny players don't have a lot of coins? Look at this board. Some guys often talk about not having enough coins to get stuff. I would bet most casual players don't keep more than 20 in their inventory. That is the norm. This board is the outlier. Yeah but if a lot of players don't have Strange Coins, why did Bungie decide getting rid of Strange Coins from the public event package? Or did Bungie do something stupid then? I only seem to get Motes of Light the last time I did them. But when I do the Weekly Heroic I am sure I've had plenty of people in my fireteam who are just doing the Weekly Heroic because it's something to do. You'd probably only need to hold 80 Strange Coins tops to cover for a good Xursday, which hasn't happened for a long while now. Eventually, even the people with not so many Strange Coins are going to depopulate the Weekly Heroic playlist so I think more can be done to make Strange Coins useful there.
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Post by iw5000 on Jun 25, 2015 11:59:29 GMT -5
I'm certainly not talking about the psychological part. That's deeply personal and entirely dependent on your point of view. You might see HoW as having to do a whole bunch of new crap just to get back to being at the top. I see it more as just new stuff to do in a game that was getting a bit stale on activities. The way I see it buying into a future hypothetical stage of the game isn't that much different whether I've been playing regularly or not. If I have been playing I'll have a slight advantage at having some better gear and probably more resources of various types, but I'll still have to earn all the same new stuff. I'll still need the same number of new missions, the same new items or currencies to upgrade my gear to the light/attack caps, ect... So it's basically the same amount of work. So if I want to ditch for a while and come back at Destiny 2 I don't really see how that's a problem for me. The way I see it that only saves me slogging through year 2... if I decide it will be more of a slog than fun. I'm still undecided on that. If TK excites me then I'll probably come along for year 2, if not then why bother? I can pick it back up at Destiny 2 if that looks cool and I really don't feel like I'll be the worse for it. Although... it would make it easier to check out permanently if Destiny 2 didn't excite me that much either... which I'm not betting on. Destiny 2 I'm assuming will be a current gen only game with lots of all new stuff and such and hopefully more than 30 FPS... if it's just Destiny 1.7 and still gimped by the old consoles then Bungie can eff off and I won't buy it. I'm not saying anything from my own personal experience. Listen...I am the guy who ran a new character from a fresh start, to level 32, in just seven days. I know things can be done quickly. I've done it. I've fully leveled up three characters to max, deleted two of them, and then got the two new accounts back to max level. the point I am trying to make is people on this board (the ten of us?) seem to forget just how overwhelming it can be. How easy it is to just say 'enough' and not want to do the same weekly for the 28th time. Just how casual the playing base is and how easy it to lose it. We all saw those stats from months ago over the winter. Five months into the game, how like only 15% of the people had even raided (don't quote me on that). Most players in this game are casual, and are very vunerable to just being overwhelmed and stopping. And note...not saying that to 'bash' Destiny. It ties into the topic, of how the designers of this game have to keep it going, to keep people playing. This game is more vunerable than most of us here think, to losing players. And yes, there are what appears to be thousands and thousands on Reddit and Youtube. But tens of thousands don't make a game. CoD in it's prime (BO2) use to have like 280,000 people online actually playing on a typical weekday night. And that's just Xbox. That's people actually playing, not accumulated views on a video, or total 'reads' on a Reddit post over a week. Look at this board alone. 1,450 views on this thread. Wow, a lot of people. Reality? It's just the same ten people talking.
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Post by iw5000 on Jun 25, 2015 12:02:46 GMT -5
to answer your question, because most Destiny players don't have a lot of coins? Look at this board. Some guys often talk about not having enough coins to get stuff. I would bet most casual players don't keep more than 20 in their inventory. That is the norm. This board is the outlier. Yeah but if a lot of players don't have Strange Coins, why did Bungie decide getting rid of Strange Coins from the public event package? Or did Bungie do something stupid then? I only seem to get Motes of Light the last time I did them. But when I do the Weekly Heroic I am sure I've had plenty of people in my fireteam who are just doing the Weekly Heroic because it's something to do. You'd probably only need to hold 80 Strange Coins tops to cover for a good Xursday, which hasn't happened for a long while now. Eventually, even the people with not so many Strange Coins are going to depopulate the Weekly Heroic playlist so I think more can be done to make Strange Coins useful there. Developers don't always make rational decisions. Hindsight is 20/20.
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mannon
True Bro
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Post by mannon on Jun 25, 2015 13:47:57 GMT -5
I was speaking more hypothetical. I don't pretend to know your mind so well.
I suppose Destiny can seem overwhelming to new players. There is a lot to learn. And it can seem like quite a grind doing the same content over and over just for the opportunity at some reward you want.
What I don't agree with is the prospect of quitting the game and picking it up later being somehow inherently overwhelming compared to just keeping on going. I keep weighing the pros and cons of a temporary lapse and unless you're of the mindset that you just have to always be level capped ASAP I don't really see the point in playing unless you're having fun. If anything slogging through year two, (if I decided it's going to be a slog) sounds incredibly overwhelming. We're talking about hours and hours and hours of playing the presumably disappointing TK content and whatever the piddling year 2 DLCs will be and more or less just subsisting until Destiny 2 finally comes out. And for what?
No as far as I see it if I don't want to play TK then I'm saving myself a year of toil and burden for a very small cost of playing catchup when Destiny 2 comes out. A catchup phase that everyone will be going through and probably won't even put me at much of a disadvantage.
So, no... I'm not going to get TK just because I'm afraid to back out. I play Destiny because I enjoy it and if I don't think I'll enjoy TK era Destiny then I won't buy it.
Having said that... I still think I'll probably get it, but I'm highly skeptical that it's worth the money. I think year 2 will be mostly more of the same we had in year 1. My expectations are very low. That is why I'm considering checking out. Because HoW era is IMO probably the best the game has been and it may be the best the game gets until Destiny 2. So it wouldn't be a bad thing to check out when TK releases if that's how I see it.
Also... no I'm not gonna bother getting TK later. I think that's pointless, like buying TDB today would be pointless. The DLC's don't age well, they basically become obsolete. If I don't get TK within a few weeks of it's launch I'll probably not play Destiny until the sequel and I won't need any year 2 DLC for that.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Jun 25, 2015 13:54:30 GMT -5
Let me put it another way. TK is not just a $40 investment, it's a commitment to play year 2 because I'll have spent nearly full game price on it. In fact if I get the emotes it will be $60 and I really would have spent full game price on it. Then on top of that I do believe there will be two new DLC's come out during year 2 and those will be $20 each, but if I'm going to play Year 2 I might as well stick with it if I've already spent the $40 or $60 so I'll buy those too. But I'm also fairly certain the amount of content will be disappointing because, Bungie.
So, am I willing to spend $80 to $100 to keep playing essentially the same game I've been playing all along, but with more rehashed content for another year until Destiny 2 comes out and makes it all mostly irrelevant anyway?
That's the decision I have to make with TK, and what I'm seeing so far looks interesting, but not necessarily like what I want to spend another year doing...
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