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Post by TheHawkNY on Jun 25, 2015 15:33:31 GMT -5
As for why people still do the Weekly Heroics - aside from the fact that they're fun and give coins - they give good XP, 10 Vanguard Marks, 400 reputation (500 with NF bonus), some engrams, and you'll generally see a lot of engrams drop during the strike itself. There's matchmaking, so you can do it when no one else is on, and they only take 10-20 minutes. They'll also generally drop the "complete a NF or Weekly Heroic" bounty once per week, and the "strike without dying" bounty comes up fairly often, so that's an additional bonus for completion.
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Post by TheHawkNY on Jun 25, 2015 15:52:02 GMT -5
I disagree. Most people I know thought that the Crota raid wasn't fun at all. It was just a bunch of cheeses to learn. Meanwhile, PoE is lots of fun, not just a bunch of cheesing, and changes every week. I just wish they'd change the 35 the same way they change the 32 and 34 every week (they could leave Skolas at the end, that's fine). Really? Everyone I played with on here (myself, hebT, hebG, mal, Witty, beav, post, aroc, plus at least another eight or nine people I could list if you want names, 20+ people in all.....we all had a great time that first two months. And then when hard mode came out in late Jan 15, still had a fun time figuring out the different ways to take out Crota. Yes, hard mode did get a bit cheesy. It was frustrating at times, but it was still fun. Especially being swordholder (which I never really got much of a chance of doing) and such, it really wasn't until March or so that I saw people truly getting burned out and saying they were done with it. And that's what? Four months in? I really don't know what game you played there. We are about a month into the Prison of Elders and at least from my limited anecdotal evidence of my friends list...PoE is already close to the four month burnout mark of Crota. Just my observation. I could very easily be totally misreading it, as my playtime has been spotty and when I have been on, I've seen very few if any of the 25 plus people I used to see. edit. Just checked the Xbox thread. Yeah, it was well into March, and groups of six were still easily being formed, people still playing Crota (as well as VoG), no problem with numbers. That's a good four months of playing. So I'm not really getting where this view is coming from that people thought Crota wasn't fun. From what I've experienced, I'd guess 95% of full raid parties cheese the Abyss and the Bridge. So there's a situation where most of the players are doing absolutely nothing. Then you run through some thralls, kill the Deathsinger, and then there's the pathetic excuse for a boss fight, where once again, only one person is really playing. I'm really baffled as to this whole sentiment that PoE isn't fun, but Crota was. PoE you go in and kill enemies. No cheesing, no deaths due to the boss glitching out, just having fun shooting a bunch of enemies. And with regard to rewards, they are guaranteed, change every week, and you can even save the rewards so you can do it one week and still get the rewards the next if you don't feel like doing it that week. Seems like a pretty good deal to me.
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mannon
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Post by mannon on Jun 25, 2015 16:07:19 GMT -5
Personally I love PoE and I think it fills a niche Destiny needed. It's main sin is not being a raid, which Bungie has a mixed record with... so I think we're probably a lot better off with PoE than some rushed, lackluster new raid. Sucks to not have a new raid, but then if it was basically CE with Fallen would that be something we'd really want to play all that much?
Hopefully TK has a really good raid worthy of VoG. We'll see. I'm still quite skeptical of TK, though. I didn't realize how disappointed I was with the first two DLC's until the prospect of finally paying for the third came up and now I'm really hard pressed to justify it... I want to, but... we'll see.
For my money PoE may not be as epic as a raid, but in some ways it's actually better. I've gotten to play VoG a total of 1.5 times. (Second time we started at gorgon checkpoint so didn't even do the whole thing.) It just doesn't happen. 6 people is way too many. I have really only one friend I'm comfortable enough with to pester directly and a couple other people I'm familiar enough with to join them if they invite me. Yet I've managed to play PoE several times now, even with my brother.
As much as I'd like to have a fancy new raid PoE needed to be there more.
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Post by iw5000 on Jun 25, 2015 16:13:52 GMT -5
Hawk
you are now discussing mechanics. I was discussing your point where you said it wasn't fun.
Crota was fun. I had fun. Yeah, there was some cheesing going on later. Yeah, certain sections were easy. And some sections were frustrating (Hard Crota glitches), but none the less, I recall every time I played people having fun. I don't think I am wrong here? If so, I'm sure Witty, Mal, Beav, Heb, Heb and some others will show up and correct me.
I think what made it fun, was that it never was to intense. On a technical level, VoG was more epic. Crota wasn't that. Crota was a bit relaxed, silly, good time slightly lighter version of raiding imho. You never got any situations like the VoG Hard, where maybe you hammer at it with a weak group for a while, and then quit frustrated. Crota always went down, you always left in a good mood. Challenging, hard, even solable (which turned out to be a side bonus) And like I said before, people were playing Crota well into March and having fun. That's like four months. Do you really see people still engaged with PoE in September? I don't.
Regarding PoE not being fun. I don't recall anyone saying it. Did i? (who knows, I say to much on here) I don't recall saying it wasn't fun. The little I have done with it, I just said it was overly easy and not a lot of the team building elements of VoG and Crota. But any opinions of mine with PoE are limited and need an * as i have not done Skolas yet. But with what I have seen so far, and just my opinion here, I think Crota was more fun because different people could have different roles. That element of teamwork was fun. And while I haven't done Skolas yet, the little of the PoE I have done, ...that level of Raid like teamwork, isn't quite there to the same degree. Again though, I haven't done Skolas yet.
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Post by iw5000 on Jun 25, 2015 16:16:35 GMT -5
Personally I love PoE and I think it fills a niche Destiny needed. It's main sin is not being a raid, which Bungie has a mixed record with... so I think we're probably a lot better off with PoE than some rushed, lackluster new raid. Sucks to not have a new raid, but then if it was basically CE with Fallen would that be something we'd really want to play all that much? Hopefully TK has a really good raid worthy of VoG. We'll see. I'm still quite skeptical of TK, though. I didn't realize how disappointed I was with the first two DLC's until the prospect of finally paying for the third came up and now I'm really hard pressed to justify it... I want to, but... we'll see. For my money PoE may not be as epic as a raid, but in some ways it's actually better. I've gotten to play VoG a total of 1.5 times. (Second time we started at gorgon checkpoint so didn't even do the whole thing.) It just doesn't happen. 6 people is way too many. I have really only one friend I'm comfortable enough with to pester directly and a couple other people I'm familiar enough with to join them if they invite me. Yet I've managed to play PoE several times now, even with my brother. As much as I'd like to have a fancy new raid PoE needed to be there more. So you've done the VoG 1.5x, and havent' gone all the way through. Have you done Crota at all?
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markopolo
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Post by markopolo on Jun 25, 2015 16:44:08 GMT -5
So... If I understand this correctly
- 40 for TTK - 20 for the cool shit
I can dig that. But to show a total mei culpa, Bungie needs to do more. One of these two things:
1) xur sells heavy weapon exotic engrams, or 2) xur just flat out sells Gjallarhorn
If this is done, all is forgiven and I'll get the expansion guaranteed No doubt
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Post by TheHawkNY on Jun 25, 2015 16:59:20 GMT -5
Hawk you are now discussing mechanics. I was discussing your point where you said it wasn't fun. Crota was fun. I had fun. Yeah, there was some cheesing going on later. Yeah, certain sections were easy. And some sections were frustrating (Hard Crota glitches), but none the less, I recall every time I played people having fun. I don't think I am wrong here? If so, I'm sure Witty, Mal, Beav, Heb, Heb and some others will show up and correct me. I think what made it fun, was that it never was to intense. On a technical level, VoG was more epic. Crota wasn't that. Crota was a bit relaxed, silly, good time slightly lighter version of raiding imho. You never got any situations like the VoG Hard, where maybe you hammer at it with a weak group for a while, and then quit frustrated. Crota always went down, you always left in a good mood. Challenging, hard, even solable (which turned out to be a side bonus) And like I said before, people were playing Crota well into March and having fun. That's like four months. Do you really see people still engaged with PoE in September? I don't. Regarding PoE not being fun. I don't recall anyone saying it. Did i? (who knows, I say to much on here) I don't recall saying it wasn't fun. The little I have done with it, I just said it was overly easy and not a lot of the team building elements of VoG and Crota. But any opinions of mine with PoE are limited and need an * as i have not done Skolas yet. But with what I have seen so far, and just my opinion here, I think Crota was more fun because different people could have different roles. That element of teamwork was fun. And while I haven't done Skolas yet, the little of the PoE I have done, ...that level of Raid like teamwork, isn't quite there to the same degree. Again though, I haven't done Skolas yet. It's hard to separate the mechanics from having fun when the majority of the time spent in Crota is doing nothing at all. If people are less engaged with PoE than they were with Crota, I think that speaks less to a comparison of the two, and more to the additional months of mostly the same content, and seasonality (playing less overall during the summer).
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mannon
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Post by mannon on Jun 25, 2015 17:51:22 GMT -5
No my first time through VoG I was there from beginning to end. The bros even let us sneak around the Gorgon Maze a bit before showing us the exit. (I was actually coming up on the exit in my explorations, but it was actually much more time consuming once Marko and I were both exploring because each of our mistakes kept wiping us so double the wipes.) We also were allowed to poke at the platforms without spoilers at first. I got nothing but shards, energy, shader, and arm band for the whole raid. ;3
Second time I popped in at Gorgon's checkpoint and finished with the bros after having a far rougher time on Atheon because we only had two VoG vets. Although my weapons were MUCH better. Also that time I got Corrective Measure and Hawkmoon, so YAY!
Those are the only two times I have been inside VoG other than the HoW story mission which doesn't count.
The most I've done on CE is I've made it about 9 lamps or so just messing around. I've literally never been inside it with a group there to actually do it, just poking at the Thrall and grabbing the 1 chest with Marko... which never gave me anything but shards and energy even before they nerfed it... which I now really have no use for unless I ever manage to actually run CE and assuming I pull anything useful out of it. (Maybe raid boots or weapons... don't see much need for any of the other armor, though.)
PoE I've done several times now on 28 and 32 and I'm looking forward to giving 34 a shot when I get a chance. (I've been too busy.)
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wings
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Post by wings on Jun 26, 2015 3:45:43 GMT -5
Yeah but if a lot of players don't have Strange Coins, why did Bungie decide getting rid of Strange Coins from the public event package? Or did Bungie do something stupid then? I only seem to get Motes of Light the last time I did them. But when I do the Weekly Heroic I am sure I've had plenty of people in my fireteam who are just doing the Weekly Heroic because it's something to do. You'd probably only need to hold 80 Strange Coins tops to cover for a good Xursday, which hasn't happened for a long while now. Eventually, even the people with not so many Strange Coins are going to depopulate the Weekly Heroic playlist so I think more can be done to make Strange Coins useful there. Developers don't always make rational decisions. Hindsight is 20/20. Yeah but I'm just a tad surprised (perhaps I shouldn't be?) that Bungie doesn't look carefully at the economy system of the game throughout the game's life cycle, despite playing a huge role in the game with all the currencies we have. If they manage the economy more, they could extract more game time in certain areas. I mean for PoE I do the level 34 and I do not get the rewards for 32 as that is separate, so Bungie wants me to spend time playing their game by making that separate. But then there's no incentive for 'advanced players' to play the Weekly Heroic currently, a direct contradiction with how PoE maximises players' time spent on the game. That way matchmaking should mean fewer players are going a player or two down because the game cannot find anyone to join. Last week or the week before I joined a Weekly Heroic so late that I did not get the Strange Coins but I could not re-run the Weekly Heroic to get the Strange Coins as the game believes I got them. At least in the Crucible when this happens I can play a full game immediate after if the game doesn't scatter the players, although it's a tad annoying in the Iron Banner because you can take a death from a Super or a Heavy and there's too little time to get a kill to get the Marks and Rep/Medallion.
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qupie
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Post by qupie on Jun 26, 2015 4:35:28 GMT -5
Im in between.
Crota is actually great fun if you don't cheese it. Hard mode was just a tad dry.
PoE is actually great, but somehow it is not a good substitute for a raid. The biggest part in that is probably that 3 man teams are simply not as fun as 6. The rewards also seem lackluster (although this weeks armour rewards seem to be great)
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Post by iw5000 on Jun 26, 2015 7:34:59 GMT -5
It's hard to separate the mechanics from having fun when the majority of the time spent in Crota is doing nothing at all. If people are less engaged with PoE than they were with Crota, I think that speaks less to a comparison of the two, and more to the additional months of mostly the same content, and seasonality (playing less overall during the summer). Again, the point was whether Crota was fun. That's it. And while a million different people will probably define 'fun' in a million different ways, I personally don't recall anyone I played with having a bad time. Especially the first few months. I'll defer that to all the others and ask them. Were they having a bad time when playing Crota? It wasn't fun? And the "majority" of time doing nothing? Please. Let's not exaggerate for effect. The only section that would maybe qualify as "doing nothing at all" was the Bridge section IF people cheesed it. And if they did, that was at most 10 minutes out a 45min to 60 min run. A bit less or more depending on Hard/Normal and strength of the team. Thrallway, no one sat around. That was a fun section. DeathSinger was always a fun section. And the Crota finale, had people doing stuff. So all in all...again, I have no clue what you are talking about here.
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markopolo
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Post by markopolo on Jun 26, 2015 7:39:53 GMT -5
While I didn't do "nothing" as is literally inactivity, raidibg CE with Hawk, I didn't do nearly as much as PoE
And it looks like Bungie didn't pull the Mei culpa i suggested... Foxtroters
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Post by iw5000 on Jun 26, 2015 8:08:01 GMT -5
While I didn't do "nothing" as is literally inactivity, raidibg CE with Hawk, I didn't do nearly as much as PoE Well, you wouldn't. Not how the first two raids were set up. Both Crota and VoG were set up for people to do very distinct jobs during the raid. You stand and shoot here. You stand there. Etc...It wouldn't be fair now, to dumb down VoG as people doing 'nothing', because they physically didn't move around as much during the oracle section? Or shot 45% fewer bullets than say the PoE? See where this is going? That's absurd. You can't do that type of comparison. Look. I get it. People feel defensive about the PoE. So the natural instinct is to prop it up, by tearing down something else. And the easy target is the Crota raid. Saying it was boring, not fun, etc... Like how Hawk is saying. But speaking as someone who spent months doing it, and was doing it with at least twenty other people (8 of which are on this board), I feel I'm safe in saying I don't recall anyone saying this is 'boring', 'not fun' or anything of the sort, not even one time.
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mannon
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Post by mannon on Jun 26, 2015 8:32:55 GMT -5
Every time someone disagrees with you about something you seem to accuse them of being defensive. Can't we just have different opinions sometimes without being defensive or balljockeys, ect? No malice here, I'm just saying... Defending something doesn't necessarily make one "defensive".
Personally I agree with both sides. I think PoE is pretty damn fun and a great deal more accessible than raids. Rather than checkpoints Bungie gave us 4 different challenges we can do independently, which mostly works... (I'd still like some sort of boss checkpoint, but only if it cannot be transferred.) I think that PoE fills a much needed niche in the game.
By the same token PoE is not remotely a suitable replacement for a raid. 6 man raids done well are pretty much the pinnacle of what Destiny does best despite the challenge of getting a group together for them. They are worth doing, particularly VoG.
The gripping hand is there's no way we would ever have gotten a full raid in HoW. It wasn't happening. Bungie rushed CE and the results were a raid that was in many ways below the standard of quality seen in VoG, even though VoG it-self required many post release tweaks and fixes. If there had ever been a raid planned for HoW it was shelved as Bungie clearly seems to have underestimated the time required to do a full VoG style raid. Fact is I doubt VoG will ever be matched at all in Destiny 1. Bungie had literally years to craft it and test it. It has existed in some form or another through multiple revisions of the game.
PoE is our consolation prize. If Bungie had tried to push out another raid in HoW I believe if would not even have matched CE for quality. Instead we got an arena style activity that while fairly small is actually of pretty decent quality.
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Post by iw5000 on Jun 26, 2015 8:50:39 GMT -5
Every time someone disagrees with you about something you seem to accuse them of being defensive. Can't we just have different opinions sometimes without being defensive or balljockeys, ect? No malice here, I'm just saying... Defending something doesn't necessarily make one "defensive". So me saying it feels like people are defensive about something, is now equivalent to insulting them? Come on. I respect Hawk's opinion on here, but I personally think he's pushing it a bit to say that most people or any majority of people find the Crota raid boring. Or that a 'majority' of the time was spent doing nothing. Why isn't that offending you? It's not true. Anyways, like is said, I have a hard time believe he really feels that way. As I said, it seems like it's just a comment to prop up the PoE. And if it's not, oh well. Everyone has different opinions. Anyways, as far as I'm concerned, ..like I said...I can't really comment on the PoE to much. I've only done the easier levels, and not Skolas. ...and I never said anything derogatory about it (and if i had, so what?) I had fun, but I just found the lower levels kind of easy. I think that's the jist of my views so far. They are limited. Not saying it was bad, it just wasn't the same excitement when we had six people taking on the VoG or Crota. That gaming just felt a tab bit more epic. Is that the word? It felt like the set pieces were more dramatic, and playing with five is more fun than playing with two.
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mannon
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Post by mannon on Jun 26, 2015 9:37:52 GMT -5
That's not what you said. You directly quoted Marko and said "Look. I get it. People feel defensive about the PoE." Maybe you meant it in a general sense, but it seemed to me to be directed at him specifically. Sorry if I misinterpreted that.
I won't personally comment on CE. I get the impression that the quality is lower than VoG, but I've never made it past the lamps and haven't looked up all the cheese. Really about the only thing I have read about is bits and pieces of the final fight with Crota himself, which does honestly sound kinda dull for 5 of the 6 team members to be relegated to mere rocket jockeys. *shrug* Saying the majority this or the majority that is a bit presumptive, but not really offensive.
No argument that VoG is more epic than PoE. They are just very different things. I'd love a new VoG style raid, but I'm also very glad to have PoE.
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Post by iw5000 on Jun 26, 2015 10:25:58 GMT -5
The people helping the swordbearer in Crota were a bit more than 'rocket jockeys' (and is that a derogatory term on the same level as 'balljockey' lol?) The non-sword carriers had to do more. At least initially when people were still tweaking things and figuring out how to run Crota. Snipe the knight, set bubbles, build up supers, etc...Obviously, over time (3-4 months)...there was a lot of fine tuning with the process. People got to the point where one could do everything solo verse Crota. But that was a process and one is applying a good bit of hindsight to things. Applying what we know 'now', rather than how things were the first few months. Initially, the first few months, it wasn't one guy standing around, five people doing nothing.
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malgato
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Post by malgato on Jun 26, 2015 10:42:58 GMT -5
I enjoyed the Crota raid, especially early on. But that being said, it is far inferior to VoG. And definitely less active and a little boring at times. Sure, everyone *could* run the lamp post section, but we often ended up having one or two people finish the run and kill the ogre while the rest of us wandered the maze. The bridge section was mostly stand around and do very little but snipe while one person ran around on the other side trying not to die. Same for the Crota sword phase - one person was active while the other five stood in one place and sniper or shot rockets. The Deathsinger part of the raid was by far the most team oriented and required most everyone to be helping. It felt the most satisfying to finish cleanly. Crota was often crossing our fingers for no weird glitches or odd AI behaviors (sword bearer hiding, etc.).
VoG was a really well done raid. They set the bar high, and since then have come far short of matching that level.
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mannon
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Post by mannon on Jun 26, 2015 10:56:07 GMT -5
Are the first few months of a raid the only ones valid to this discussion? I guess the raid is arguably slightly obsolete post HoW, although you still have weapon drops unique to it and the armor can be ascended. (I'm assuming equating "rocket jockeys" to "balljockey" is a joke.)
Personally I find the final state of the raids to be quite relevant, especially since most players, (including myself) have still never completed CE. I also see the end result as a reflection on the design in general. If the optimal strategy for an encounter is not particularly fun that to me is a flaw in the encounter and should be tweaked. To that end it sounds to me like what has evolved to be generally considered the optimal strategies for CE are significantly less fun on average than the optimal strategies for VoG.
I don't think that means CE as a whole is a write off. I would still very much like to do it, and I'm sure I would have a blast.
Also PoE28 and 32 are generally much easier than 34, 35 as I understand it. I would definitely reserve judgement. In fact I'm fairly certain you could solo 32, and maybe even 34, if you really wanted to.
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Post by iw5000 on Jun 26, 2015 11:46:03 GMT -5
It's valid because that's when I played it, and that holds true for the other 8 to 10 people I was referring to. Like Malgato, who just talked about it above. He had fun too. We all played it from it's initial 12/9 release until well into March. What other point of reference is there? We all kind of stopped playing it after that (I did some solo stuff for a month or two after)
If someone picks up the game next month and plays Crota with friends, then their opinion (and time of reference) will valid too.
The final state of the Raid is what you make of it. If you go spend a few hours on this board and YouTube, memorizing every little cheese and trick in the book, your experience is going to be quite different from someone who started playing it back in December. The wealth of material out there now, ...did not exist to the same degree before. So anyone picking up Crota now, your experience may vary. Play it blind with friends, it will be a blast. A ton of fun as you learn the ins & outs of the Raid. Have all available info, cheeses and tricks at your disposal, your experience might feel a little blah. It definitely won't be the same.
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mannon
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Post by mannon on Jun 26, 2015 13:41:20 GMT -5
Of course your opinion from the play of it months ago is valid as is any opinions of it today. And, certainly one can make of it different things, playing it purely for fun or studying and optimizing even to the detriment of that fun. I do believe, however, that to a large extent the blame if optimal strategies prove less fun falls more upon Bungie than us the players. Of course many will try to cheese or otherwise optimize their play. In fact optimizing ones time and efficiency is often part of the enjoyment of playing games. We don't just always play aimlessly, we have goals. And if there is a goal there is a way to do it better in some manner. So there is cheese. It exists because it is allowed to exist, and because there is something to be gained for it. It is arguably less fun to cheese, yet we seek out such things anyway, because we are naturally seeking to play better, safer, faster.
For that matter when I play I am often of two minds. On the one hand I wish to be challenged and have fun and excitement and on the other I want to be efficient and optimize as much as possible. I love to play RPG's and min/max my characters. I love to find synnergistic loadouts and tactics. I love the language of games where you learn the rules and then bend them to your will, providing you with every advantage you can acquire. So, whichever way that I play Destiny I am usually disappointed on the one hand or on the other.
For example I've played the Nexus strike many times lately and each time I waited and someone else dropped down so I did too, and we fought it out down below. It was fun. But even as I enjoyed the fun of it I also knew that part of me would have enjoyed the fun of staying up in the cave and cheesing it. It's not like it's cheating or an exploit. And while the Minotaur challenges you it certainly does not prevent you from using the strategy, and in fact, provides you with ammo. So while it is less exciting a different part of me seeks to optimize. Granted if I did the boring optimal way nearly every time week after week after week... I can see getting quite jaded with the whole thing.
So I don't begrudge either of you your opinions of CE. They are both relevant to your own experiences.
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wings
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Post by wings on Jun 26, 2015 14:20:01 GMT -5
As for why people still do the Weekly Heroics - aside from the fact that they're fun and give coins - they give good XP, 10 Vanguard Marks, 400 reputation (500 with NF bonus), some engrams, and you'll generally see a lot of engrams drop during the strike itself. There's matchmaking, so you can do it when no one else is on, and they only take 10-20 minutes. They'll also generally drop the "complete a NF or Weekly Heroic" bounty once per week, and the "strike without dying" bounty comes up fairly often, so that's an additional bonus for completion. Yeah but you don't get that much for ranking up IMO. And the last time I saw a fireteam member try his/her hardest to be lazy by barely killing anything, well, I got them killed because they cheesing in the safe room on Devils Lair on a Dragon Strike. So I backed into the entrance to the Devil's Lair and forced the Captain to spawn. The person earlier hid in the refinery behind the crate where the two vandals spawn when fighting the Hive and the last person who did that cheesed me off big time. I don't see the engrams that great but then I guess others will.
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wittyscorpion
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Post by wittyscorpion on Jun 27, 2015 11:55:35 GMT -5
Last a few days we had a very good discussion on Raid vs. PoE vs. PvP. As an idea for future content, what about a mix of the 3 (sort of)? As MOBA gain popularity, its influence is getting deeper into FPS: 1) Titanfall is the first FPS (at least on console) that have AI controlled minions in PvP; 2) Halo 5's upcoming new game mode is going one step further, with both AI controlled minions and bosses. It also has base control built in with headquarters that a team can destroy to KO the opposing team when behind (for more info, check out Halo 5 thread); It's not difficult for Destiny do add something similar (like in Destiny v2). Once the game mode is set up, it provides great replayability with small incremental investments (only need to add new maps). Imagine an experience of two teams fighting on 3 objectives simultaneously: capture and hold bases, kill enemy players, and kill bosses. In a mixed PvP / PvE environment, lots of Destiny's infrastructure can be put into greater use: 1) Waves of enemies; 2) Different bosses; 3) More versatile usage of abilities (Super, Grenade, Melee, subclass setup, exotic armor), and synergy from team members; 4) Modifiers; etc. This could be a great solution to Destiny's lack of content problem. What do you guys think?
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Post by iw5000 on Jun 27, 2015 13:21:15 GMT -5
Anything is possible. I always liked that type of stuff. Like even vehicles. I liked the vehicle stuff in Halo. I also liked in CoD games like WaW with the tanks. Those added a lot of good elements to the game.
hey witty...so i did my Mote of Light roll this morning with Xur. Took like six shots at it, i got one new piece of DLC armor. I got my 73.8% to fall in my favor. Broke down the other five pieces. Fortunately, the DLC new one i got, was a good piece, the Hunter helmet with the 6x golden gun shot. I was happy with that.
I also actually played a while this morning. Unfortunately, no one else was on though, so all solo. i ended up doing three weeklies. I also did three Nightfalls solo, which is the first time in a while. Has something been changed? I was kind of shocked at how quickly i breezed through the Valus Mars map. I think my three times were like 24, 21 and 19 minutes. Perhaps that was because of 365 weapons? Or has a patch been put in? I bring that up, because on my second run, i actually died after the tank. The game didn't end. I respawned back in, to the same spot. I have never seen that before. Weird Anyways, getting done certainly wasn't due to my skills. I haven't played much lately. My winnings? I got a crappy gun, DLC exotic armor (i already had), and some EL. So that was positive.
I then tried to solo the PoE level 32. Unfortunately, i ran out of time and had to quit. It was challenging solo, but mostly because i don't have a pattern. I was just freewheeling it running around. I got through the Cabal and Hive levels in about 25 minutes. I died twice, restart on the Hive. The Hive was moderately challenging, and on the third stage, realized it wasn't going to happen due to time restraints. I think solo lv 32 might take a hour or so with the five (?) levels. I just didn't allocate enough time. So i had to quit on level 3. Oh well.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jun 27, 2015 14:08:47 GMT -5
Great. The one I wanted the most is the Hunter helm and of course it is the one I did not get . I will have to wait until Xur sells it. For Valus strike: 1) it has always been OK to die right the tank because once the tank is taken out it is no longer a restricted zone, and 2) Valus got nerfed significantly so it is now much easier to take out;
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wings
True Bro
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Post by wings on Jul 4, 2015 11:35:50 GMT -5
Anyone else recognise that the Year 1 emblem is in fact the Crucible medal, Mark of the Unbroken, but backwards?
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 10, 2015 13:54:43 GMT -5
Starting at this week's weekly update, Bungie's weekly reveal on TTK has begun. This week is mainly about the redesigned quest:
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hebbnh
True Bro
Cacodemon expert
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Post by hebbnh on Jul 10, 2015 14:43:30 GMT -5
Hmmm, interesting. Based on that it looks like there are some new, subclass-specific quest lines we'll be doing. Pretty slick interface update too. Turning in bounties from that screen instead of having to go back to the tower will be great. I wonder if we'll also be able to pick bounties up from that screen? In any case, things are looking good so far IMO.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jul 10, 2015 14:47:31 GMT -5
Hmmm, interesting. Based on that it looks like there are some new, subclass-specific quest lines we'll be doing. Pretty slick interface update too. Turning in bounties from that screen instead of having to go back to the tower will be great. I wonder if we'll also be able to pick bounties up from that screen? In any case, things are looking good so far IMO. Yeah, my impressions as well. Best of all, this (and the entire 2.0 upgrade) applies to all players, so bros who are doing plan to get TTK right away can benefit from these changes as well.
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markopolo
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Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Jul 11, 2015 9:57:46 GMT -5
Present company excluded...
I know of many people who would certainly not use the word "enjoyed" when articulating their feelings regarding the PVP portion of the Thorn/BJuju bounties (cheaters aside)
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