Post by wittyscorpion on Jul 22, 2015 14:18:46 GMT -5
Slow news day and this catches my eye: www.playboy.com/articles/destiny-trials-of-osiris-designer-derek-carroll-interviews-maps-balance
The least likely place to publish a video game interview? Achievement unlocked...
Just to preempt any conspiracy theory: no, playboy.com is not a web site I frequently visit for news . This link came from twitter...
And it is confirmed that the 6 maps we have seen are all the maps for ToO for now:
How are the maps selected? Is it random or have we seen all of the possible maps that are going to be in there?
It is not random. I pick them. I’m always interested in seeing what the response is [laughing]. But yes, we have seen all the Trials maps for “House of Wolves” now. There are other ones that are in the elimination playlist that won’t be in Trials. And part of that is we basically just wanted the best of the best and we hand-picked the—I think it’s six maps that are what I consider to be the best and, based on our research, are the best maps for trials.
When you say “best,” what does that mean?
When I say “the best,” I mean the most fair, the most interesting, varied within them. So like, you know, Burning Shrine is what I consider to be the absolute best. But Widow’s Court is very different from that. It plays totally differently but it’s also a very solid map and a fun map for trials. And also we wanted to avoid things like Rusted Lands, which people have played ad infinitum in the other modes. Rusted Lands will show up later someday in Trials perhaps, but not for this initial—we wanted to just have kind of a focused offering for “House of Wolves.”
And honestly, before we launched “House of Wolves” we weren’t sure what a success Trials would be, so we had basically really focused goals. We wanted to make sure that we knew—that we basically could keep everything and have a good handle on what we were doing. Kind of the Destiny approach is that measured, like, here’s what we think, we’re going to be pretty conservative, see how people react to it, and react to that feedback and be able to—unlike in the past like with Halo games, you know, we can put out another update and basically change the game based on the way the community is reacting.
The least likely place to publish a video game interview? Achievement unlocked...
Just to preempt any conspiracy theory: no, playboy.com is not a web site I frequently visit for news . This link came from twitter...
And it is confirmed that the 6 maps we have seen are all the maps for ToO for now:
How are the maps selected? Is it random or have we seen all of the possible maps that are going to be in there?
It is not random. I pick them. I’m always interested in seeing what the response is [laughing]. But yes, we have seen all the Trials maps for “House of Wolves” now. There are other ones that are in the elimination playlist that won’t be in Trials. And part of that is we basically just wanted the best of the best and we hand-picked the—I think it’s six maps that are what I consider to be the best and, based on our research, are the best maps for trials.
When you say “best,” what does that mean?
When I say “the best,” I mean the most fair, the most interesting, varied within them. So like, you know, Burning Shrine is what I consider to be the absolute best. But Widow’s Court is very different from that. It plays totally differently but it’s also a very solid map and a fun map for trials. And also we wanted to avoid things like Rusted Lands, which people have played ad infinitum in the other modes. Rusted Lands will show up later someday in Trials perhaps, but not for this initial—we wanted to just have kind of a focused offering for “House of Wolves.”
And honestly, before we launched “House of Wolves” we weren’t sure what a success Trials would be, so we had basically really focused goals. We wanted to make sure that we knew—that we basically could keep everything and have a good handle on what we were doing. Kind of the Destiny approach is that measured, like, here’s what we think, we’re going to be pretty conservative, see how people react to it, and react to that feedback and be able to—unlike in the past like with Halo games, you know, we can put out another update and basically change the game based on the way the community is reacting.