wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 20, 2015 12:15:51 GMT -5
kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731
Why the story was broken
What the original story was like 1) Main plot line: "Saving Resputin", turns out he is this Exo as in one of the most famous concept art we saw: 2) The guide: Osiris 3) Crow, what Cayde would be like in the wild: This guy was reused as queen's brother (which sucks IMHO)
The "story" behind the original story
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 20, 2015 12:22:14 GMT -5
As a long time fan of Bungie Studios and the Halo series, I am truly saddened by what happened and what could have been. The two most renowned and prominent artists that defined the Halo, Composer Marty o'donnell and and story teller John Staten, are casualties of Bungie transitioning from an agile, focused, and creative studio to a hulk sized AAA, where money always trumps creativity.
Growing pains? Maybe. One thing I can say almost for certain though, no matter how original story sucked at the "supercut" time, it would have been way better than the vanilla story, and most likely better than TTK.
I guess we will never know.
|
|
bradman
True Bro
token old guy
Posts: 1,178
|
Post by bradman on Oct 20, 2015 16:17:22 GMT -5
The more problematic thing going forward is the yearly treadmill they've committed themselves to, and the coming reliance on micro-transactions to plug any financial shortfalls.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 20, 2015 16:24:32 GMT -5
The more problematic thing going forward is the yearly treadmill they've committed themselves to, and the coming reliance on micro-transactions to plug any financial shortfalls. Well, I know for sure that I'll continue putting my money in, keep fostering the idea that "story does not really matter", like what CoD have been. I am glad that 343 Industries are still trying hard to build a fictional world story/character wise for Halo. With MSFT's money behind it, I think that they should succeed in the long run despite sub-par delivery on Halo 4 and disaster on MCC. Halo 5 is the first test of my belief and confidence about them on this matter.
|
|
markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
|
Post by markopolo on Oct 20, 2015 16:34:40 GMT -5
It is what it was...
Personally, I've never given a shit about how shitty the story line was... So long as those mistakes don't repeat itself.
Revisionist history and story telling about what was what has never interested me, especially about a video game.
So long as Destiny doesn't go p2w, I'll be happy.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 20, 2015 16:40:17 GMT -5
It is what it was... Personally, I've never given a shit about how shitty the story line was... So long as those mistakes don't repeat itself. Revisionist history and story telling about what was what has never interested me, especially about a video game. So long as Destiny doesn't go p2w, I'll be happy. For the first 3 run-through of original Halo, I could care less about the story. As a matter of fact, I don't even know why I am shooting aliens, just feel happy I can. But that story grows on me over time. I am now somebody who would pay real money to just buy Halo novels, when I need some light reading material Good games don't need strong story lines, but great stories and characters make the games so much stronger. Sadly Bungie has decided otherwise.
|
|
bradman
True Bro
token old guy
Posts: 1,178
|
Post by bradman on Oct 20, 2015 16:40:35 GMT -5
The more problematic thing going forward is the yearly treadmill they've committed themselves to, and the coming reliance on micro-transactions to plug any financial shortfalls. Well, I know for sure that I'll continue putting my money in, keep fostering the idea that "story does not really matter", like what CoD have been. I am glad that 343 Industries are still trying hard to build a fictional world story/character wise for Halo. With MSFT's money behind it, I think that they should succeed in the long run despite sub-par delivery on Halo 4 and disaster on MCC. Halo 5 is the first test of my belief and confidence about them on this matter. You're more confident than I am, re:343 Industries. Thought they screwed the pooch with 4 and evidently MCC was a turd.
|
|
markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
|
Post by markopolo on Oct 20, 2015 16:44:51 GMT -5
It is what it was... Personally, I've never given a shit about how shitty the story line was... So long as those mistakes don't repeat itself. Revisionist history and story telling about what was what has never interested me, especially about a video game. So long as Destiny doesn't go p2w, I'll be happy. For the first 3 run-through of original Halo, I could care less about the story. As a matter of fact, I don't even know why I am shooting aliens, just feel happy I can. But that story grows on me over time. I am now somebody who would pay real money to just buy Halo novels, when I need some light reading material Good games don't need strong story lines, but great stories and characters make the games so much stronger. Sadly Bungie has decided otherwise. That's not what I said/meant Bungie fucked up. Everyone knows that. So instead of spending time focusing on what was ir who was going to do what in the storyline, let's let it go, be more proactive, and make sure those same fuckups don't happen again going forward into y2/3+
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 20, 2015 16:49:07 GMT -5
Well, I know for sure that I'll continue putting my money in, keep fostering the idea that "story does not really matter", like what CoD have been. I am glad that 343 Industries are still trying hard to build a fictional world story/character wise for Halo. With MSFT's money behind it, I think that they should succeed in the long run despite sub-par delivery on Halo 4 and disaster on MCC. Halo 5 is the first test of my belief and confidence about them on this matter. You're more confident than I am, re:343 Industries. Thought they screwed the pooch with 4 and evidently MCC was a turd. The jury is still out on that. From software development point of view, Halo 4 is a poorly managed project. 343 Industries was new to the franchise, and the pressure to carry the legacy Bungie left behind was too great. Not to mention that they were not given much time by MSFT to even do hiring right. Halo MCC is an even bigger disaster. 343 Industry's role in the disaster however, is "scapegoat". I am pretty sure MSFT was the real culprit, trying to force the game release because they were desperately behind on console sales, and don't really care that much about the quality. The entire project is a classic "perfect storm" case study of how software projects can go wrong, all the signs are there. 343 Industries did not even do much development, they were herding "cats" from several other studios to try to deliver something overly ambitious (universal interface across 4 games from different console gnerations), nonetheless, they had to take the fall for their boss. Halo 5 has the signs of MSFT and 343i trying to do everything right because they simply can't afford to fail again: long development cycle, early beta, gamers hired as full time employees to help development starting at the early stage, etc. I can't say that they knock the ball out of the park until I get my hands on the game, but so far things look very promising. Also, from what I can see how 343i employees behave in interviews and reveals, they are now much more confident than Halo 4 time about what they can do with the franchise. In contrast, during Halo 4 days their insecurity were showing all over. MSFT and 343 Industries have committed to Halo for long term, at least 10 years. Seems to me that their focus for Halo 5 is to regain trust from the community rather than making money, and that kind of humility is usually a strong precursor for a good game. We will see soon enough...
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 20, 2015 16:52:44 GMT -5
For the first 3 run-through of original Halo, I could care less about the story. As a matter of fact, I don't even know why I am shooting aliens, just feel happy I can. But that story grows on me over time. I am now somebody who would pay real money to just buy Halo novels, when I need some light reading material Good games don't need strong story lines, but great stories and characters make the games so much stronger. Sadly Bungie has decided otherwise. That's not what I said/meant Bungie Foxtroted up. Everyone knows that. So instead of spending time focusing on what was ir who was going to do what in the storyline, let's let it go, be more proactive, and make sure those same Foxtrotups don't happen again going forward into y2/3+ That's the thing, wings and I don't believe that Bungie even care about delivering strong stories any more. They probably won't screw up as badly as Y1 vanilla, but the potential of having great stories backed up by great characters has gone, pretty much with the departure of John Staten. That's where my profound sadness is coming from after reading this story. As I said earlier, it is sad to see that my favorite studio going from creative-first to profit-driven. Does TTK have a much better story? Yes. Is it unforgettable and worth discussing on its own merit? Absolutely not.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Oct 22, 2015 3:02:01 GMT -5
It is what it was... Personally, I've never given a shit about how shitty the story line was... So long as those mistakes don't repeat itself. Revisionist history and story telling about what was what has never interested me, especially about a video game. The story was incredibly vague partly because Bungie bit off more than they can chew. Why go through all the hassle in making your own game engine to create a decent game if the story for it is going to be non-existent? Just get a license to use someone else's. As a result of this, the game was released too late so we get players bitching over current and last gen issues, and we have running jokes about the story. The reason why people cite story issues is because a number of Destiny players have played Halo. Halo is often cited as one the few PvP centric shooters that have a decent story. The others are Gears of War and Mass Effect. The latter I have no idea how PvP centric it is but the first instalment was highly praised for its story, and all of these are Xbox exclusive (subsequent instalments of Mass Effect were multi-platform). On top of that, you have at least two references to Dark Souls in Destiny (Traverse the bridge, Praise the Sun!), so RPG players will probably poke fun at Destiny's story because RPGs' stories are usually amazing from what I've seen. So long as Destiny doesn't go p2w, I'll be happy. The PvP element is already pay to win because of the big nerf to ability cooldowns on year 1 armour. If two players of equal skill go against each other, one using year 1 gear and the other using year 2 gear, the one using year 2 gear will win with everything else being equal. This is the very same argument that was used to justify Thorn's nerf.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 22, 2015 3:49:49 GMT -5
So long as Destiny doesn't go p2w, I'll be happy. The PvP element is already pay to win because of the big nerf to ability cooldowns on year 1 armour. If two players of equal skill go against each other, one using year 1 gear and the other using year 2 gear, the one using year 2 gear will win with everything else being equal. This is the very same argument that was used to justify Thorn's nerf.
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Oct 22, 2015 4:12:13 GMT -5
The PvP element is already pay to win because of the big nerf to ability cooldowns on year 1 armour. If two players of equal skill go against each other, one using year 1 gear and the other using year 2 gear, the one using year 2 gear will win with everything else being equal. This is the very same argument that was used to justify Thorn's nerf. Lost for words as there's no rebuttal incoming I guess?
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 22, 2015 6:00:01 GMT -5
Sure, I will bite. As if I have nothing better to do.
1. This is hardly pay to win, as it is simply a total revamp of allot of things in game. Things have changed between years, but year two doesn't simply have better gear. To the contrary, it has worse gear overall. To directly contradict your statement, year one players can easily wear new blue armor, which can have the same intellect and discipline values as legendaries have now.
2. Year 1 guns are overall better than year 2 guns. And as an year one only player, you will have a constant flow of old weapons to min/max as well. So in some way, they actually have a small advantage!
3. If you don't think your own statement sounds like a huge exaggeration. You should question yourself if you are actually having fun playing this game, or should simply move on. Because it starts to sound like hating for the sole reason to be able to hate.
Or here are the top google results on pay to win:
Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.
Not true for destiny. Unless you think the gear between year one and two is largely unbalanced (it actually is, but the year one gear is actually better...)
In some multiplayer free-to-play games, players who are willing to pay for special items or downloadable content may be able to gain a significant advantage over those playing for free. Critics of such games call them "pay-to-win" (p2w) games. A common suggestion for avoiding pay-to-win is that payments should only be used to broaden the experience without affecting gameplay.
Depends or your definition of significant. But I am going to state that the max 5 seconds of cooldown between blue and purple gear is not significant in this context.
Anyhow, I am not going further into this discussion, as it is an extremely useless one. Common sense dictates that shaving a few seconds of a cooldown between two versions of a game, which was largely revamped, is an unfortunate consequence at best. Certainly not pay to win.
p.s. I do think that not being able to do nightfalls, weekly, IB and ToO is a mistake and kinda unfair (although no big deal imho, it is a game with a "yearly subscription", like was announced from the start). But calling it pay to win is as far fetched as far fetched can get.
|
|
markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
|
Post by markopolo on Oct 22, 2015 6:51:06 GMT -5
Yea, you're reaching there wings... That's hardly p2w
|
|
hebbnh
True Bro
Cacodemon expert
Posts: 2,688
|
Post by hebbnh on Oct 22, 2015 8:50:32 GMT -5
Hmmmm. Yeah, there's no way Destiny fits any traditional p2w criteria I've ever heard of. On top of that, calling Destiny PvP p2w means pretty much and game that releases DLC that happens to contain new weapons or gear that potentially might be better than what was around in the vanilla game is technically p2w. I mean, is Halo 5 p2w now because you can get bonus REQ packs if you preorder certain editions? That's quite a stretch.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 22, 2015 11:41:29 GMT -5
I also disagree that Destiny is P2W. It is an investment game, players who "invest" will have better stuff, with "time investment" >> "money investment". As a matter of fact, I don't quite understand why players who did not buy into Y2 still bother to play PvP. Talking about P2W, the ultimate option is coming out soon to XONE (next week, same day as Halo 5) - The $150 Elite Controller: www.gameinformer.com/b/features/archive/2015/10/22/is-the-xbox-one-elite-wireless-controller-worth-its-premium-price-we-weigh-in.aspx?www.polygon.com/2015/10/22/9591974/xbox-one-elite-controller-interviewDestiny / Halo / BLOPS3 are gonna to dominate my play time for the next 6 - 12 months, and they all have sophisticated movements that can benefit from the ability to press more controls simultaneously. My plan is to wait for a month or so to make sure that the controller lives up to its hype, then pick it up. Come up with a custom control scheme that best fits me, then commit it to muscle memory. I think that my "skill" will significantly improve from that
|
|
|
Post by Pegasus Actual on Oct 22, 2015 12:41:31 GMT -5
Witty, XIM4 has been out for over a year, so a Microsoft branded scuf is hardly the 'ultimate' in pay2win.
All this pay2win talk is distracting from the point that everyone needs to keep in their head though. Crucible stinks. You can't pay2win because there are no winners.
Disagree all you want Hebb, but if it's so great I want you to at least sound like you're having fun once while playing. Just like a "hey what a satisfying kill I just had" sprinkled in for every ten complaints. I'm never gonna buy what you're selling if I'm just hearing an infinite complaints to plaudits ratio.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 22, 2015 12:57:45 GMT -5
Witty, XIM4 has been out for over a year, so a Microsoft branded scuf is hardly the 'ultimate' in pay2win. All this pay2win talk is distracting from the point that everyone needs to keep in their head though. Crucible stinks. You can't pay2win because there are no winners. Disagree all you want Hebb, but if it's so great I want you to at least sound like you're having fun once while playing. Just like a "hey what a satisfying kill I just had" sprinkled in for every ten complaints. I'm never gonna buy what you're selling if I'm just hearing an infinite complaints to plaudits ratio. HebbNH is not the bragging type. If he is not complaining, then I have huge sympathy for the enemy team, because he must be in beast mode Crucible can be quite fun if you bother to put in the time to 1) match the range of weapons to the map sightlines; 2) finding and using the "god roll" weapons to destroy opponents; 3) customizing your subclass/armors to the perfection; Also, ToO is in the league of its own. If you can find a good team to play together, it can be quite competitive and rewarding (Sadly I can't). And most importantly: If I am having fun with a PvP experience, almost all the bros here can if care enough. But I guess that 30FPS alone is a bad enough reason for you to abandon the entire experience...
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 22, 2015 13:09:57 GMT -5
ToO is really great if you ask me. The only thing which ever gave me such an adrenaline boost in games was getting a MOAB in MW3. And even that got stale after the first 10 or so.
But then again, I am a player who actually likes having the tactical choise of when to use your super etc. For players who only get annoyed by supers, destiny PvP must stink. I don't care if I get killed by a super, because it is part of the game, and his super is gone for a while. I am not a great fan of Mtashed, but this video is somethink allot of player can learn from IMHO. Especially from 4:40.
|
|
|
Post by Pegasus Actual on Oct 22, 2015 13:17:37 GMT -5
He doesn't need to brag, he just needs to sound like he's having fun.
30 fps is bad.
Shoving random crucible requirements into various quests kind of leads to negative impressions. Oh hey you want this weapon, well, go into crucible and use this highly ineffective piece of garbage against people who seem like they're mostly there to farm you for KD while you do it lol.
But even if you get around those issues I think I really hate the way it's balanced. The supers are way too powerful, they're a no-skill "I win" button against anyone using a normal weapon at the time. The motion tracker almost ruins the game just by itself though. Especially Rumble. My last two time-sink online FPSes, Titanfall, and Battlefield Hardline have both sadly lacked a free-for-all mode. But the motion tracker guarantees that you're going to be facing the very worst types of campers. I could be wrong but it also seems that the jump accuracy penalty is pretty huge in this game, so you're better off treating it like you're doing a grounded-modifier Nightfall rather than trying to go high mobility, shotgun cheese excepted of course.
The Mayhem playlists kind of end up being the somewhat fun game mode since everyone pretty much always has a power weapon, it kind of turns into a less campy, low TTK shooter.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 22, 2015 13:26:58 GMT -5
I don't agree supers are too strong. They are a no-skill I win button. But using that button at the right time and place is what separates the men from the boys. Comparable like Titan fall, getting your titan is very strong, but use it wrong or at the wrong time, and you just lost your titan for a few minutes. I have to agree though that titanfall was the superior PvP game. And some COD's maybe as well back in the day. But I don't agree that crucible is bad, especially for a game which is focused on PvE in general. I have played hardline for a while, but I never really got used to that kind of game. edit: I also think the 30 fps is greatly exaggerated. What is the real problem with it? at least they don't try and balance weapons with 650 vs 550 RPM or something. They know the limits of their engine. I simply love the fact that I can still enjoy myself in both PvE and PvP without switching games/mechanics/etc. imho that is worth the slightly less fun multiplayer. (and I am not going to pack for XBL to play underpopulated titanfall on my 360 anymore, as I don't know another PvP game I would play over destiny ATM) I would love to play more without radar though, but that might be my inner sound whore talking
|
|
hebbnh
True Bro
Cacodemon expert
Posts: 2,688
|
Post by hebbnh on Oct 22, 2015 14:22:15 GMT -5
@pegasus: I get what you're saying, but Witty is right. If I'm not complaining, I must be in the middle of 10.0+ K/D game or something where literally everything is going my way. Also, don't mistake my complaining for me not having fun. I complain at bowling every time I don't throw a strike. I complain in basketball every time I miss a shot. I complain in Crucible every time I die -- and this was the same for CoD, Halo, Battlefield, all of which I really enjoyed at one time or another. I complain because I expect to do better than I'm doing, even if I'm doing relatively well. Just the way I'm wired, I guess. If I wasn't having fun, though, I wouldn't be doing it in the first place.
Actually, I'd guess 75% or more of my PvP time has come after the HoW expansion, because I really didn't like Destiny PvP at first -- well, that and the rewards were complete shit pre-HoW. The longer I've played, the more I've enjoyed PvP, probably because I've gotten used to the "OP" supers, always-on radar, and whatnot. Stuff I really disliked at first coming from CoD, now I like a lot. There's actually quite a bit of depth to the Super system, with counterplay, timing, and whatnot (outside of Sunbreakers, at least. That shit is OP as Foxtrot). I find the always-on radar actually prevents tactical loitering, rather than encourage it. On most maps when you see a blip on the radar, you have a really good idea of where the enemy is. If they're tactical loitering, they're going to eat a 'nade pretty quickly and then die in one or two follow-up shots unless I screw up. There really isn't any way to corner camp in Destiny like you could in CoD, because tactical loitering just isn't very effective when people know almost exactly where you are before an engagement.
Just for you though, I'm going to start going nuts every time I crack a skull with a sniper headshot, snag a double kill, or do basically anything better than win a 1v1 gunfight. That should keep the joy:complain ratio where it needs to be, hopefully!
|
|
|
Post by Pegasus Actual on Oct 22, 2015 16:14:46 GMT -5
Please do hebb. Try to come up with cool catchphrases too. I dunno, like "That encounter was like the NLCS, and THAT guy was the Cubs" malgato malgato malgatoIt's a good quality of life thing for the other people in chat. Super being ok because everyone gets them? Not a great argument. That pretty much works for any reasonably symmetric multiplayer game. Sure there's some depth and counterplay to it. But I just don't think it's good. As for your experience not changing between PVE and PVP I don't think that's a good thing either. COD and Battlefield both have single player unlock systems in place in addition to their multiplayer unlocks and they have key differences where appropriate for single-player vs PVP. I think that's a much better approach. In practice in Destiny you mostly use different guns in PVP than you would in PVE, and you use different perks and subclasses. It's not really some masterclass of perfect balance across disparate modes, it's more like you have to figure out what perks and weapons are meant for which mode. And then it's kind of a pain to switch between the two due to the lack of simple loadout support. The issue with 60fps vs 30fps is that it limits responsiveness and fluidity of aiming. Granted I'm a cheater and use a XIM so it's more of an issue there. That also leads to them heaping assloads of aim assist into the game. Even so far as to make aim assist more of an intrinsic game mechanic by having specific sights, weapons, and perks that give you more autoaim. I don't hate the aim assist system at all for PVE. It's actually pretty fun even with a mouse (where aim assist often kills the feel and messes up your shots), but I don't think that system has any place in PVP. Really though, the worst part of the PVP is they force it on you for things that should be doable in PVE. Really? I have to beat 25 people to death in Crucible per exotic sword? I have to use a series of awful hand cannons and put myself at a massive disadvantage in order to unlock this other gun? Why pull that shit on people that don't want to play PVP. It kind of ruins the game for real PVP players too, when you see your teammate running around with a sword hilt going 1-15. The achievement and challenge stuff plagues other multiplayer games sure, but I don't think COD or Battlefield have anything on Destiny in that department. Any PVE-only player would have to be kind of insane to not load up the daily crucible playlist to get his 15 marks (at least until you buy all your 280 armor pieces). If it wasn't for that design decision I wouldn't still be beating this dead horse.
|
|
malgato
True Bro
Farm ammo, then everyone wipe.
Posts: 1,195
|
Post by malgato on Oct 22, 2015 17:21:56 GMT -5
Please do hebb. Try to come up with cool catchphrases too. I dunno, like "That encounter was like the NLCS, and THAT guy was the Cubs" malgato malgato malgatoIts a good quality of life thing for the other people in chat. That would not result in good quality of life for the others in party chat.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Oct 23, 2015 5:05:30 GMT -5
Forcing players to go into crucible is a bad idea, I agree. It will only result in hate. I don't mind personally though. I think one or two quests force you to crucible is fine though. Like it was in year one.
I was not only saying supers are fine because everybody gets one, it gives you some tactical thinking as well, when to use them. Dying in destiny is simply not a great deal. Next to the standard FPS skills, it is also a game of resources control. For players who get frustrated every time they die, especially from supers, destiny is simply not a good game. (this argument is excluding the two new OP supers, as they need (and hopefully will get) a nerf)
Comparing the COD/battlefield PvE content to Destiny, Destiny is a clear winner. I don't mind changing up loadout, I even like it! That is probably the RPG player in me, and we should not forget this is an RPG game after all. I get to gather two loadouts, instead of being done after getting optimal PvE loadout. Switching between them is really easy imho, and part of the game. If you really need a loadout manager for that, DIM extension in chrome is a nice tool.
@ 30 FPS, I can't really notice the difference. Maybe I am just bad, but 30 fps is not as bad as everybody says it is imho. I can see how it is a bad thing with a XIM though. Is there really that much more aim assist in destiny than COD though? I seem to actually be a worse sniper in Destiny...
What I am really bothered with, is the turning speed while sprinting. I am still not used to that shit after 13 months of Destiny. Why use two different ones in two instances which can instantly flow into the other?
Makes the game less fluent imho and makes the transition between other games harder.
|
|
bradman
True Bro
token old guy
Posts: 1,178
|
Post by bradman on Oct 23, 2015 11:58:35 GMT -5
My secret shame: having fun in crucible.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Oct 24, 2015 10:54:33 GMT -5
You're more confident than I am, re:343 Industries. Thought they screwed the pooch with 4 and evidently MCC was a turd. The jury is still out on that. From software development point of view, Halo 4 is a poorly managed project. 343 Industries was new to the franchise, and the pressure to carry the legacy Bungie left behind was too great. Not to mention that they were not given much time by MSFT to even do hiring right. Halo MCC is an even bigger disaster. 343 Industry's role in the disaster however, is "scapegoat". I am pretty sure MSFT was the real culprit, trying to force the game release because they were desperately behind on console sales, and don't really care that much about the quality. The entire project is a classic "perfect storm" case study of how software projects can go wrong, all the signs are there. 343 Industries did not even do much development, they were herding "cats" from several other studios to try to deliver something overly ambitious (universal interface across 4 games from different console gnerations), nonetheless, they had to take the fall for their boss. Halo 5 has the signs of MSFT and 343i trying to do everything right because they simply can't afford to fail again: long development cycle, early beta, gamers hired as full time employees to help development starting at the early stage, etc. I can't say that they knock the ball out of the park until I get my hands on the game, but so far things look very promising. Also, from what I can see how 343i employees behave in interviews and reveals, they are now much more confident than Halo 4 time about what they can do with the franchise. In contrast, during Halo 4 days their insecurity were showing all over. MSFT and 343 Industries have committed to Halo for long term, at least 10 years. Seems to me that their focus for Halo 5 is to regain trust from the community rather than making money, and that kind of humility is usually a strong precursor for a good game. We will see soon enough... At the eve of Halo 5 launch, 343i's studio boss, Bonnie Ross, reflected on the journey they went through when building Halo 5: www.halowaypoint.com/en-us/community/blog-posts/the-halo-5-journeyYou will see how they grow up as a team, and glimpse of what did not go well from Halo 4. 3 days left, and then fans can see whether they have made themselves worthy as makers of Halo...
|
|
wings
True Bro
Posts: 3,776
|
Post by wings on Oct 25, 2015 12:28:10 GMT -5
Or here are the top google results on pay to win: Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying.That's Sunbreakers' Super in a nutshell. Edit: I'm sure blues don't give the same amount of cooldown buffs to abilities. I have tier 5 and tier 3 for Intellect and Discipline on my gear but this is with legendaries and exotics and I will be surprised if blues can do this. If not then I'd say my point of paying to win can count here, just it's very subtle and there are bigger factors that affect pay to win anyway. For the record I play much less PvP on Destiny anyway and I have a few PvP games in the future I'll be playing. Just a shame RNG is stopping me hit 300 as quick as I like so hard mode King's Fall is not really an option. I've decided not not bother with grinding intensely and play something else in the mean time. So there's not much else to do aside from that.
|
|