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Post by imrlybord7 on Nov 9, 2015 23:36:05 GMT -5
Afterburner is extremely powerful. I can't play without it, but if things about the Search meta (which I won't play until I'm level 55) force me to thrust less then I guess I'd take it off.
Gung-Ho makes your bullets start coming out immediately when you go from sprint to ADS. Fast Hands makes your bullets start coming out almost immediately when you go from sprint to ADS. If you are already running Gung-Ho then I doubt Fast Hands has any benefit if you just run it to land first shot. If you are already running Fast Hands then the benefit you'll receive from Gung-Ho is very small, but not nothing.
Blast Suppressor seems to make thrusting silent or near-silent. No idea if Awareness interacts with it.
Awareness makes enemy footsteps very, VERY loud. Don't know how Dead Silence interacts with it.
Tracker is probably OP. When I took it off I missed it immediately. Fucking stupid Perk, no idea why something like this is in the game.
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Post by UrbaneVirtuoso on Nov 10, 2015 0:12:40 GMT -5
Tracker is such a shotgun's best friend in a Free For All, it's rather criminal. Hell, couldn't imagine in S&D. Anyway, have some questions tossed your way:
How well does Sixth Sense work? Never got around to gauge it's accuracy. That, and how does Ante Up calculate your boost? Percentage or set-based?
Finally, I am hearing the radar indications for thrust jumping aren't as pronounced as was AW. Would you still recommend Blast Suppressor, regardless?
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Post by imrlybord7 on Nov 10, 2015 0:22:32 GMT -5
Blast Suppressor is a must against soundwhores. Otherwise I'd say it doesn't really do anything.
Ante Up spawns you with 75 points (pretty sure that's the amount). It's terrible. Hardline is Seraph's Combat Focus Ability.
Sixth Sense is totally accurate but has very limited range. Compared to Awareness it's terrible, but if DS users are silent against Awareness users then Sixth Sense could be pretty nice.
I definitely need to test Hard Wired's effect on Tracker. I've been running Tracker a lot and it seems like every once in a while a guy is borderline immune to it, so I'm assuming it's a solid counter. But for real fuck whoever put Tracker in the game.
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Post by y260 on Nov 10, 2015 4:53:46 GMT -5
I'd say sixth sense is pretty valuable. I assume you guys know, but it reads out depth of players as well. i.e. if a player is above or below you, the indicators shift to the outside of the minimap. Actually making a video right now explaining the mechanics lol
one thing I am am interested in is the effect hardwired has on resisting sixth sense. in the menus it doesn't say hardwired completely blocks sixth sense from working.
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qupie
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Post by qupie on Nov 10, 2015 4:58:29 GMT -5
I can hear the enemy footsteps really well, but have a hard time placing its direction. Anybody has these problems as well? I might have to switch some settings up or something, but in ghosts I had a way easier time pin pointing footsteps. Might be (in)experience though. What in game sound mix are you using? I set mine to "headset".
(or the fact that I switched from x360 to PS4)
I think ante up can be quite useful. I am just running around killing stuff, and rarely get over a 5 killstreak that way. Therefore ante up with uav and care package is nice to learn the maps and several killstreaks imho. After that I can see limited use indeed.
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Will
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Post by Will on Nov 10, 2015 5:30:07 GMT -5
one thing I am am interested in is the effect hardwired has on resisting sixth sense. in the menus it doesn't say hardwired completely blocks sixth sense from working. It makes the red bars very faded, and greatly lowers the ping sound effect. It fades them so much that they no longer catch your peripheral vision, drawing your attention to the minimap like the perk normally does. I only notice the faded bars if I am looking directly at the minimap. So Hardwired will prove to be very effective against casuals, I think. But against players with any sort of skill, nah. We'll get trained to look at the minimap when we hear that faded ping sound.
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Post by GodMars on Nov 10, 2015 7:37:37 GMT -5
I can hear the enemy footsteps really well, but have a hard time placing its direction. Anybody has these problems as well? I might have to switch some settings up or something, but in ghosts I had a way easier time pin pointing footsteps. Might be (in)experience though. What in game sound mix are you using? I set mine to "headset". (or the fact that I switched from x360 to PS4) I think ante up can be quite useful. I am just running around killing stuff, and rarely get over a 5 killstreak that way. Therefore ante up with uav and care package is nice to learn the maps and several killstreaks imho. After that I can see limited use indeed. What is your headphone/headset setup?
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Post by LeGitBeeSting on Nov 10, 2015 8:33:14 GMT -5
Blast Suppressor is a must against soundwhores. Competes with DS and Awareness so not really.
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qupie
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Post by qupie on Nov 10, 2015 8:38:13 GMT -5
I can hear the enemy footsteps really well, but have a hard time placing its direction. Anybody has these problems as well? I might have to switch some settings up or something, but in ghosts I had a way easier time pin pointing footsteps. Might be (in)experience though. What in game sound mix are you using? I set mine to "headset". (or the fact that I switched from x360 to PS4) I think ante up can be quite useful. I am just running around killing stuff, and rarely get over a 5 killstreak that way. Therefore ante up with uav and care package is nice to learn the maps and several killstreaks imho. After that I can see limited use indeed. What is your headphone/headset setup? I use my Marantz receiver with Dolby headphone functionality. These three devices are connected with eachother: PS4Primary output port: Digital out (optical) Audio format (priority) Bitstream (Dolby) In game: Headphones setting Marantz SR5600Dolby headphones: 2 (this means a medium sized room, you can also pick 1 and 3) AKG 612 ProI could soundwhore in ghosts really easy! And I can still hear people very very well. Just the position they are comming from is hard to distinguish. Is that something you have been experiencing as well? Should I be using different settings?
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Post by GodMars on Nov 10, 2015 8:51:20 GMT -5
Nice setup.
I don't believe the "Headset" sound mix is for people using higher-quality simulated surround sound cans.
Positionally, I'm not having any issues, but YMMV. Those are good headphones, though, so I don't think it's your hardware.
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Will
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Post by Will on Nov 10, 2015 9:23:46 GMT -5
I prefer the "Treyarch Mix" over the "Headphones" setting for soundwhoring with my Astros. Pretty sure both are just stereo output though
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qupie
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Post by qupie on Nov 10, 2015 9:43:49 GMT -5
Oh wait... You might to totally right. Maybe the headphones settings make the game put out 2 channels only... even though my receiver still "thinks" it gets 6 channels of audio, 4 of those might be empty. I have seen something similar before! That might be a possibility! Didn't think of that! Very good point.
I am going to try Treyarch mix, supercrunch and high boost in the future.
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Post by roadwarrior on Nov 10, 2015 10:41:09 GMT -5
I'm finding hardwired to be the most valuable second perk in HC S&D but I have to get in the first shot so I need fast hands also, not tripping mines at bomb sites confuses the hell out of the enemy. Not being seen as easily by people with tracker is also very nice.
You can still hear people running DS when you have awareness, but it is MUCH more quiet, makes it sound like AW regular foot steps which were much more muffled than the are in this game. Using TB stealth 500's...
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banana
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Post by banana on Nov 10, 2015 11:08:17 GMT -5
Oh wait... You might to totally right. Maybe the headphones settings make the game put out 2 channels only... even though my receiver still "thinks" it gets 6 channels of audio, 4 of those might be empty. I have seen something similar before! That might be a possibility! Didn't think of that! Very good point. I am going to try Treyarch mix, supercrunch and high boost in the future. Try high boost, that's the frequency footsteps are on
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qupie
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Post by qupie on Nov 10, 2015 11:19:19 GMT -5
Yeah that is what I am going to use first! The AKG's are already quite light on bass though, so I might switch back to something else just to get a little more "fun" factor. But I am going to try it at least, to see how the sound whoring improves with it!
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Post by imrlybord7 on Nov 10, 2015 12:48:18 GMT -5
Blast Suppressor is a must against soundwhores. Competes with DS and Awareness so not really. I don't care about soundwhoring against soundwhores. I just care about them not knowing where I am.
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Post by -3055- on Nov 10, 2015 14:57:20 GMT -5
6th sense > tracker in S&D. You have awareness to sense mobile enemies, so tracker is redundant. Corner campers, however...
6th sense has 8 indicators. Close and far for top, left, bot, and right. They make an audible noise when they find someone, too, which is a nice touch.
Dead silence is quiet, but in 1v1 S&D situations you're still very audible to an awareness user.
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Post by imrlybord7 on Nov 10, 2015 15:20:42 GMT -5
6th sense > tracker in S&D. You have awareness to sense mobile enemies, so tracker is redundant. Corner campers, however... 6th sense has 8 indicators. Close and far for top, left, bot, and right. They make an audible noise when they find someone, too which is a nice touch. Dead silence is quiet, but in 1v1 S&D situations you're still very audible to an awareness user. Yeah, but if you aren't running Awareness then Tracker would be pretty excellent against DS users.
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Post by roadwarrior on Nov 10, 2015 16:45:15 GMT -5
6th sense > tracker in S&D. You have awareness to sense mobile enemies, so tracker is redundant. Corner campers, however... 6th sense has 8 indicators. Close and far for top, left, bot, and right. They make an audible noise when they find someone, too which is a nice touch. Dead silence is quiet, but in 1v1 S&D situations you're still very audible to an awareness user. Yeah, but if you aren't running Awareness then Tracker would be pretty excellent against DS users. only if they dont have Hardwired though, seriously that perk has so many benefits.
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Post by illram on Nov 23, 2015 14:01:40 GMT -5
So has anyone figured out how much you need to move with ghost?
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JustABitAgroed
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Post by JustABitAgroed on Nov 24, 2015 3:18:34 GMT -5
So has anyone figured out how much you need to move with ghost? Last I heard (which was the beta) you had to be in a full sprint.
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qupie
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Post by qupie on Nov 24, 2015 5:49:20 GMT -5
I think it is way less. Fooled around with ghost and sprinting and sometimes walking both kept me off the radar
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Post by LeGitBeeSting on Nov 24, 2015 8:51:29 GMT -5
So has anyone figured out how much you need to move with ghost? Last I heard (which was the beta) you had to be in a full sprint. Walking lets you stay cloaked I think but you need to move out of a certain radius I think. Walking back and forth won't trigger Spooky Ghost.
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Post by dunsparceflinch on Nov 24, 2015 10:22:43 GMT -5
So has anyone figured out how much you need to move with ghost? Probably something like 95% movement speed.
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qupie
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Post by qupie on Nov 24, 2015 11:38:21 GMT -5
So, I tried soundwhoring allot the last weekend. And I don't get it. I hear footsteps all the way through the level. I played allot of SnD and I could hear footsteps after the last person alive on the other team planted the bomb half way across the map. What I could not hear, was positioning. Like any positioning. I hear allot of loud footsteps, but have no clue whatsoever where they are comming from. My question is, do you guys have the same? but is your map knowledge by knowing which area sounds like that and then you know where they come from? or do you really clearly hear where they are comming from?
I never had this problem on MW3 and ghost on my Xbox 360, and I am starting to think it has something to do with the way PS4 puts data towards my receiver. I can actually position people better with my (2.1!) speakers than my headphones... I am thinking I should just completely disable the Dolby Headphones functionality or something.
p.s. it is completely stupid how some of these footsteps sound in this game. Walking in the dirt? yep that totally sounds like you walk on wood IRL.
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Post by Marvel4 on Nov 24, 2015 11:58:20 GMT -5
My question is, do you guys have the same? No. P.S.
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qupie
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Post by qupie on Nov 24, 2015 12:23:01 GMT -5
Lol, yeah somebody on reddit gave me quite a comparable lecture on a lot. I try but sometimes I forget
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Dumien
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Post by Dumien on Nov 24, 2015 13:04:12 GMT -5
Lol, yeah somebody on reddit gave me quite a comparable lecture on a lot. I try but sometimes I forget Don't sweat it. We understood you didn't we? I'm halfway through completion of my MA in English atm and while that wouldn't fly in formal environment...messing up some grammar or spelling is fine on the internets. I never really understood the mindset of grammar Nazis.
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Post by hard1ine on Nov 28, 2015 20:32:32 GMT -5
Hard Wired is god tier in this game. Tons of people are using Sixth Sense as a crutch and its easy to wreck anyone who's too reliant on it.
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JustABitAgroed
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Post by JustABitAgroed on Dec 4, 2015 20:33:46 GMT -5
So this is how Ghost works apparently. It's about as good as I thought it was going to be. It's nice that there's an actual indicator though. It does work while ADS'd with a SMG with stock which is a huge plus, but that's about the only situation I would ever use it in.
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