banana
True Banana
Zoro > Law
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Post by banana on Jan 26, 2016 19:53:34 GMT -5
Right now the Sheiva's TTK is .233 and .219 with Rapid Fire. The problem is that the way easier to use, automatic firing Man-O-War's ttk is .232 and .218 with Rapid Fire. The MOW's TTK is .001 faster for both scenarios. I would buff the Sheiva to 280 rpm, that way its base TTK (.214) would be faster than the way easier to use MOW. The problem is would the Drakon also need a buff? Its RoF is 277.
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asasa
True Bro
fuck
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Post by asasa on Jan 26, 2016 21:56:37 GMT -5
600. Give recoil profile of m14.
Then I'd buy this game.
Balancing on TTK is massively flawed.
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banana
True Banana
Zoro > Law
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Post by banana on Jan 26, 2016 22:35:15 GMT -5
600 is crazy op. Anyway I would go with 300 now
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Post by UrbaneVirtuoso on Jan 26, 2016 23:00:52 GMT -5
1200.
Nao.
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Deleted
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Post by Deleted on Jan 27, 2016 0:16:55 GMT -5
I'm not sure. Let's consult the necrosages at The Price is Right.
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Post by dunsparceflinch on Jan 27, 2016 0:17:40 GMT -5
300, but give it an anti-grip (7.5% more kick) and make high caliber reduce the fire cap to 270ish.
Then reduce the recoil on the Man-O-War a little (5% less kick).
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Post by TheHawkNY on Jan 27, 2016 9:08:30 GMT -5
Or, you know, they could just add another semi-auto, with a higher fire rate and more recoil. That would be a much better solution.
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Post by Pope Leo VII on Jan 27, 2016 10:45:14 GMT -5
Sheiva has been one hitting me like crazy the past week or so.
A buff is the last thing this gun needs.
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JustABitAgroed
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Post by JustABitAgroed on Jan 27, 2016 12:51:16 GMT -5
Sheiva has been one hitting me like crazy the past week or so. A buff is the last thing this gun needs. Long Barrel + High Cal is the only thing that makes it good in certain situations. Other than that it's fairly underpowered compared to the burst ARs and even the Man-o'-War like banana pointed out. In order to balance it out better they need to nerf Long Barrel for it specifically and buff the RoF slightly to be a little closer to the Gorgon.
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haoz
True Bro
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Post by haoz on Jan 28, 2016 0:33:39 GMT -5
Or, you know, they could just add another semi-auto, with a higher fire rate and more recoil. That would be a much better solution. It's called the man-o-war. or gorgon.
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Deleted
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Post by Deleted on Jan 28, 2016 6:35:34 GMT -5
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Jan 28, 2016 8:31:01 GMT -5
2 + 5i
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Post by TheHawkNY on Jan 28, 2016 9:03:48 GMT -5
I'm familiar with those. My point was that they don't need to modify existing weapons when there's plenty of room to add new weapons with unique niches. When you ask for less, you get less.
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asasa
True Bro
fuck
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Post by asasa on Jan 28, 2016 9:41:14 GMT -5
600 is crazy op. Anyway I would go with 300 now Yeah, look at MW2,MW3, BO1, BO2, AW. Those Damn overpowered semi autos. I forgot how no one used anything but them and the frequency of calls for nerfs. Do people forget this quick?
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PSIII
True Bro
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Post by PSIII on Jan 28, 2016 13:39:44 GMT -5
If only they would always be as good as the MW2 FAL or MW3 MK14.
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banana
True Banana
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Post by banana on Jan 28, 2016 18:12:59 GMT -5
600 is crazy op. Anyway I would go with 300 now Yeah, look at MW2,MW3, BO1, BO2, AW. Those gosh darn golly gee whiz overpowered semi autos. I forgot how no one used anything but them and the frequency of calls for nerfs. Do people forget this quick? BO3 has a higher ttk than all of those games. The AW semi auto wasn't a 3 shot kill and the fal was op in bo2
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asasa
True Bro
fuck
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Post by asasa on Jan 29, 2016 9:35:12 GMT -5
Oh yeah,I forgot about AW. Remember how many times they were buffed and still total ass?
As for BO2... I really doubt that bit don't remember it too well.
The BO1 M14 is the epitome of what a semi auto should be. Highest skill cap weapon that isn't a bolt action sniper. It should be "OP" in a good enough players control. Low fire cap basically makes the skill cap that of any automatic rifle.
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Post by bmac39 on Jan 29, 2016 16:04:11 GMT -5
bruh BO2 FAL was fucking insanely good
SMR was aight but still cool, better as a marksman rifle imo
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Post by youngstuna on Jan 29, 2016 16:53:32 GMT -5
Sheiva is extremely dangerous in a skilled defensive players hands. It does not need to be buffed, it would be way OP. You are more likely to get two consecutive hits with the Sheiva as opposed to three with the MoW, especially at longer ranges.
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Post by Disgruntled Jigglypuff on Jan 31, 2016 3:22:00 GMT -5
The sheiva is a steaming pile of shit
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Deleted
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Post by Deleted on Jan 31, 2016 4:57:31 GMT -5
Just make the Sheiva a SMR with higher kick and ~375 RPM.
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Post by UrbaneVirtuoso on Jan 31, 2016 10:53:17 GMT -5
The Sheiva could frankly use anything at this point, what with the Drakon shitting on it so hard.
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Post by dunsparceflinch on Jan 31, 2016 11:57:46 GMT -5
Or, you know, they could just add another semi-auto, with a higher fire rate and more recoil. That would be a much better solution. What about a semi-auto with a higher fire rate but less damage and range. Something like 350-375RPM, a 56 damage range of 600u, a 49 damage range of 1100u, and a 35 damage range past 1100u. High Caliber would be 1.8x for headshots. Long Barrel would be made to only increase range by 25%. It would fill the "FAL" niche that BO3 lacks (Shieva is clearly filling more of an SMR niche). It would have the advantage of TTK within its 2HK range having a TTK of 160-171ms and its 3HK would be reasonably punishing by being 320-342ms TTK. It would have similar accuracy to the Shieva.
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Post by LeGitBeeSting on Jan 31, 2016 12:28:30 GMT -5
69
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Jan 31, 2016 16:26:55 GMT -5
Or, you know, they could just add another semi-auto, with a higher fire rate and more recoil. That would be a much better solution. What about a semi-auto with a higher fire rate but less damage and range. Something like 350-375RPM, a 56 damage range of 600u, a 49 damage range of 1100u, and a 35 damage range past 1100u. High Caliber would be 1.8x for headshots. Long Barrel would be made to only increase range by 25%. It would fill the "FAL" niche that BO3 lacks (Shieva is clearly filling more of an SMR niche). It would have the advantage of TTK within its 2HK range having a TTK of 160-171ms and its 3HK would be reasonably punishing by being 320-342ms TTK. It would have similar accuracy to the Shieva. Even with the movement being far more toned down than AW I still don't think having a semi-auto that's a 3 shot would work, especially with that low of a RoF. Something closer to 514 would be suitable I suppose, but at that point the problem becomes that it's too good at close range while still lacking at longer ranges versus the other ARs. Which was a similar problem that the FAL had to some degree, even in a game with no 3D movement.
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Post by dunsparceflinch on Feb 1, 2016 9:29:21 GMT -5
What about a semi-auto with a higher fire rate but less damage and range. Something like 350-375RPM, a 56 damage range of 600u, a 49 damage range of 1100u, and a 35 damage range past 1100u. High Caliber would be 1.8x for headshots. Long Barrel would be made to only increase range by 25%. It would fill the "FAL" niche that BO3 lacks (Shieva is clearly filling more of an SMR niche). It would have the advantage of TTK within its 2HK range having a TTK of 160-171ms and its 3HK would be reasonably punishing by being 320-342ms TTK. It would have similar accuracy to the Shieva. Even with the movement being far more toned down than AW I still don't think having a semi-auto that's a 3 shot would work, especially with that low of a RoF. Something closer to 514 would be suitable I suppose, but at that point the problem becomes that it's too good at close range while still lacking at longer ranges versus the other ARs. Which was a similar problem that the FAL had to some degree, even in a game with no 3D movement. It wouldn't be quite the same as the AW issue with semi autos for a few reasons: - headshots are much more viable in BO3 than in AW, so while that 2.9 headshot multi was useless in AW, the ability to get a 2HK with 1 headshot up to 1100 units would prove much more useful. - the options in AW were either a 3-4 HK or a 3HK that had such bad muzzle flash and irons that got in the way even with optical attachments. - the EPM3 couldn't even shoot through water while the mk14 had lowest possible 3HK damage meaning you weren't getting even close to killing them in 3 shots when shooting enemies through AW's thick walls. - AW's had a significantly higher standard for TTK speed (as in the concept of what was an acceptable TTK was a significantly shorter time). The ARX non-hole-puncher for example wasn't considered a good gun in spite of the fact that it's 2 burst TTK was 233ms. The AK12 was considered an alright gun when it was a very accurate gun with a TTK of ~250ms (the HVK has the same TTK but is much less accurate). The Ameli was the standard with a very far, decently accurate 3HK at 200ms. - 600 units of guaranteed 2HK range is much, much better than guaranteed 3HK or a 2HK only if you got a headshot or chest shot up to 600 units (prepatch mk14). The FAL from BO2 only had 600 units of guaranteed 2HK range without a silencer.
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Post by TheHawkNY on Feb 1, 2016 12:30:17 GMT -5
dunsparceflinch You didn't mention the recoil or the irons of your hypothetical weapon.
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Post by dunsparceflinch on Feb 1, 2016 13:33:57 GMT -5
dunsparceflinch You didn't mention the recoil or the irons of your hypothetical weapon. I thought I said low recoil? Irons don't matter.
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asasa
True Bro
fuck
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Post by asasa on Feb 1, 2016 14:38:23 GMT -5
What about a semi-auto with a higher fire rate but less damage and range. Something like 350-375RPM, a 56 damage range of 600u, a 49 damage range of 1100u, and a 35 damage range past 1100u. High Caliber would be 1.8x for headshots. Long Barrel would be made to only increase range by 25%. It would fill the "FAL" niche that BO3 lacks (Shieva is clearly filling more of an SMR niche). It would have the advantage of TTK within its 2HK range having a TTK of 160-171ms and its 3HK would be reasonably punishing by being 320-342ms TTK. It would have similar accuracy to the Shieva. Even with the movement being far more toned down than AW I still don't think having a semi-auto that's a 3 shot would work, especially with that low of a RoF. Something closer to 514 would be suitable I suppose, but at that point the problem becomes that it's too good at close range while still lacking at longer ranges versus the other ARs. Which was a similar problem that the FAL had to some degree, even in a game with no 3D movement. It's not a problem for the m14 as it has a great deal of recoil, but in a single direction.. Meaning, if you intend to mash r2 and win, you won't. If you can handle the recoil, it's still very good up to mid range. If you're godlike, then it's still great at long range. With this recoil profile, not firing fast will fuck you up. Is there no Famas equivalent? If there is, then 600rpm 2hk is fine. If there is not, then increase hip spread of the semi auto. Done. Oh, and no headshot multiplier.
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Post by TheHawkNY on Feb 1, 2016 15:39:27 GMT -5
dunsparceflinch You didn't mention the recoil or the irons of your hypothetical weapon. I thought I said low recoil? Irons don't matter. I'm sorry, I missed where you said it would have similar recoil to the Shieva. The Shieva has no recoil. The gun you described is basically the Gorgon with less range and AR handling. Based upon feedback, they had to nerf the Gorgon handling to the point where it's no longer usable. I don't know why you think irons aren't important, they are. You also don't mention mag size anywhere. Most of all, why do you want the most boring sounding weapon possible? They could do something balanced but far more interesting - the COD4 M14 with massive damage but huge recoil; the WaW M1 Garand with the small mag; or something like the Marksman Rifles from Ghosts where they had more recoil if you changed the sight.
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