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Post by Protolisk on Jan 9, 2009 3:44:37 GMT -5
You are my bro, bro. in red just in case
You are my bro, bro. I think it was bold as well.
Anyway, I heard you guys saying that an MG 42 does 5 dmg per bullet against tanks. Does Double tap affect MGs when you mount them because I remeber in the beta mounting them slowed them down to normal speed.
Also is there armor plates on the back of tanks or is it only the sides?
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Den
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Post by Den on Jan 9, 2009 5:14:45 GMT -5
As long as there is a show of browmanship.
The machineguns on the tank hatch and the coaxial machinegun will deliver extra damage. The MG42 + Browning M1919 with a bipod will deliver extra damage. The bipod does not even have to be deployed. The bipod version just straight out will do more damage against tanks.
There are six armor plates on each side of both tanks. The Panzer has four large squares with two small plates on the ends. The T34 has six equally-sized plates in a two-by-three setup.
The front of both tanks have little strips here and there. The rear of both tanks have two plates: The Panzer has a wide bottom plate covering everything from one tread to the other, and a thinner one above it. The T34 has a little "box" and a low-hanging plate that wraps along the bottom and around the box. Both turrets have two surrounding plates on each side and two little things beside the cannon.
The plates only defend against projectiles = Tank Shell, Grenade Launcher, Bazooka. The damage they cut off is minimal. Unless every shot hits a plate (or treads, treads take away some hull damage for themselves), the number of times you need to hit the tank will remain the same, so the plates are relatively ineffective for defending the tank itself.
The plates on the side defend against tread damage, and treads can only be properly damaged by the same projectiles that are so good against the plates. Sticky explosives and grenades will damage the tank even if you get it on the treads or plates.
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Tapap
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Post by Tapap on Jan 9, 2009 6:13:29 GMT -5
from what i tried double tap works on all other mounted mg's but the mg42. the double tap works with it when it is not mounted but not when you are. it still shoots faster that the browning with double tap though
i think
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Den
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Post by Den on Jan 9, 2009 7:26:55 GMT -5
Double Tap affects all of the guns, deployed or not.
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qupie
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Post by qupie on Jan 9, 2009 8:23:36 GMT -5
So the MG42 is better for tankhunting? because they do both 5 damage? And how about tank vs tank battles, If the coax does that much damage, is it better then ordanance traning? Sometimes I lost a tank vs tank battle with ordanance training against someone with the coax, maybe that can be the explaination....
thanx in advance for clearing this up again, I would really like to know something more about tanks and such, because I hate it when our whole team loses because of one tank, and I want to take it out. (now I use s.tompson, 2x satchel and sticky (with fireworks) and it already works wonders)
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Den
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Post by Den on Jan 9, 2009 9:34:23 GMT -5
Just because it does more damage doesn't mean it does a useful amount of damage.
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qupie
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Post by qupie on Jan 9, 2009 14:15:54 GMT -5
Well, with the firetime of the machinegun and 5 damage per bullit the machinegun does 3125 damage per minute... with the 10 x 300 damage of the cannon, that is 6125 damage per minute... (without cooldown that is)
With ordanance training you get around 15 x 300 damage from the cannon, that is only 4500.. (4285 to be percise) that is what I mean... so am i forgettin something? or is this how it is.... that is what I mean...
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Den
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Post by Den on Jan 9, 2009 16:36:41 GMT -5
Both coaxial machineguns have a firetime of 0.096. Both can fire exactly 25 shots before they overheat, a 2.3 second timeframe. The coaxial needs at least half of its heat meter - also 2.3 seconds, cooldown is half of overheat - before it can fire again. After just over two seconds, it has 1.15 seconds of time, allowing thirteen shots.
With the need to cool down, the most the coaxial could get out of a whole minute is about 200 shots.
The 5 damage only comes with shots to the rear of the tank, no plates in the way.
- Both coaxials and the Panzer's MG42 have the same rates of fire, overheat and cooldown. The T34, though, has a slightly lower overheat rate on its hatch machinegun, allowing 29 shots and 15 shots. Little discrepancy, but moot against another tank.
In order to equal the damage of a single tank shell, a "5 damage" machinegun would need to hit the tank 120 times. For the coaxial and hatch machineguns' heat and cool, that's twenty-something seconds. Going by rear shots alone, no plates in the way, three tank shells can eliminate a tank in 12 or 8.2 seconds.
Ordnance Training is a much more efficent Perk against other tanks than Coaxial Machinegun if you are alone in the tank.
- Even with a guy on the hatch gun, don't encourage him to peck at the tank. Considering the certainty that at least one tank shell will strike a plate, the health remaining on the tank before the killing blow will be around 200 health. That could require anywhere between 40 to 100 shots depending on side and armor plates.
The guy on the gun should take out dudes instead of spending five times as long as the reload of a tank shell to make any significant difference.
Something like that.
tl;dr the amount of time it takes for a machinegun to make any differance against a tank, one tank could have destroyed two tanks by itself.
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Tapap
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Post by Tapap on Jan 9, 2009 16:49:47 GMT -5
den there might be a bug with the mg42 deployed and double tap. when in any of the postions you cal tell it has double tap. but when in prone and deployed the rpm is lowered. iv tried it with all other deployed mg's and they work with double tap but not a deployed mg42. check it on the pc and some1 else check it on 360 but these were my results
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Post by Protolisk on Jan 9, 2009 23:42:10 GMT -5
I tested it and an MG42 aiming at the back of a tank takes about 15 secs of continious fire to take out a tank. That was with double tap.
What would be a good idea is get 3 guys on your team to use mg 42 double tap and all mount down then spray the tank for 5 secs.
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