The Halo 5 File Browser went Live: Listing My Bookmarks
Apr 26, 2016 11:32:43 GMT -5
wittyscorpion likes this
Post by eLantern on Apr 26, 2016 11:32:43 GMT -5
MY BOOKMARKS
Arena Originals:
- Small -
Hangar by Solo XIII - Theme: Part of an expansive, sprawling UNSC base. Designed for 2v2 gameplay. Slayer and Strongholds are the ideal modes, but Neutral Flag, Assault, and Oddball (team) work.
Excalibur by T0astman - Theme: A planetary laser cannon is embedded into the side of an icy mountain range (think tiny version of Star Wars' Starkiller Base). Designed as a 2v2 map, but supports up to 4v4. The supported modes are Slayer, CTF, and Strongholds.
Departed v1 by The Slammerss - Theme: Orbital Space Station. Designed as a 2v2 map. Slayer is the supported mode.
Old Salt by Sikamikanico - Theme: Pirate Bay with a dock and fort. Designed for 2v2 gameplay, but supports up to 3v3. Supported modes are Slayer, CTF, Strongholds, and Oddball.
Illadris by xdemption - Theme: A LOTR Elvish palace. Designed for 2v2 gameplay. Slayer is the primary mode, but it supports Strongholds too.
Still Alive by Erk (XxxMentalxxX) - Theme: Portal (the game). Designed as a 2v2 map, but supports up to 4v4. The ideal mode is Slayer, but CTF, Strongholds, and Breakout are supported.
- Mid -
Sanctum by The Slammers - Theme: Covenant. Designed for 4v4 gameplay. Supported modes are Strongholds and Slayer.
Missionary by Chronmeister - Theme: An old stone Missionary. Designed as a 4v4 map. Supported modes are Slayer, Strongholds, and Oddball.
Furnace by Whos Blaze - Theme: An old factory district with victorian architecture. Designed around 4v4 gameplay. Supported modes are Slayer and Strongholds.
Gilded Sanctum by i LoTuS i - Theme: A gold infused water treatment facility built by the first settlers of New Japan on planet Reach. Designed for 4v4 gameplay, but supports 2v2 - 6v6. Supported modes are Slayer, Strongholds, and Oddball.
Series 7 by Eshkii (Auggie Burr) - Theme: No specific theme, just supposedly a Halo 3 influenced design. Designed for 4v4 gameplay, but supports 2v2 - 6v6. Supported modes are Slayer and Strongholds.
Conformity by OkayCobra - Theme: An ancient Forerunner formation created to monitor Halo installation's allignments. Designed as a 4v4 map, but supports 2v2 - 6v6. The ideal mode is SWAT (Slayer), but also general Slayer and Strongholds work.
Meteora by Anarchy Kane - Theme: A mysterious Forerunner structure that's located on a meteor fragment that's floating above a Halo ring. Designed for 4v4 - 6v6 gameplay. The ideal mode is Strongholds, but it supports Slayer, CTF, and Breakout.
- Big -
Ancestor by D4rkDeath - Theme: Halo 3 and Halo:Combat Evolved Control Room architecture from the campaign missions. Designed for 5v5 - 8v8 game-play. Supported modes are Slayer, CTF, and Strongholds. In BTB matchmaking.
Unearthed by ArturBloodshot - Theme: an abandoned open-pit mine with a giant digger. Designed for 6v6 - 8v8 game-play. Best mode is Slayer, but does support CTF, Assault, and Strongholds. Previously was in BTB matchmaking.
Esturary by IKYLEIZBEASTLY - Theme: Tidal-reef discovered by Sangheili. Designed for up to 16 players, but may play best with 12. Only current supported mode is Slayer. Previously was in BTB matchmaking.
Scavenger by CommanderColson Theme: A sci-fi junk or scrap yard. Designed for 6v6 - 8v8 game-play. Supported modes are Slayer and Strongholds. In BTB matchmaking.
Jurassic World by D4rkDeath - Theme: Jurassic World (the movie). Designed for 6v6 - 8v8 game-play. Supported modes are Slayer, CTF, and Strongholds.
Port Authority by Mockknizzle008 - Theme: Sea side Port. Designed for 6v6 - 8v8 gameplay. Supported mode is Slayer. In BTB matchmaking.
Traffic Jam by Imarollingstone and Stunt Artist - Theme: Inner-urban city. Designed for 6v6 - 8v8 game-play. Supported modes are Slayer, CTF, Assault, and Strongholds. In BTB matchmaking.
Echoes by The Grim Dealer - Theme: A canyon-styled Halo:CE map. Designed for 8v8 gameplay. Supported modes are Slayer, CTF, Strongholds, and Assault modes. In BTB matchmaking.
Eagle Square by SHIFTY TIME - Theme: An inverse symmetrical urban setting. Designed for up to 16 players. Supported modes are Slayer, CTF, Assault, and perhaps Strongholds. In BTB matchmaking.
Battle of Installation 00 by Agent Zero85 - Theme: The Ark from Halo Wars 2. Designed for up to 16 players. Supported modes are Slayer, CTF, and Strongholds.
Arena Remakes and various levels of Re-Imaginings:
- Small -
Duel by Trey928 2 - A remake of the Halo Custom Edition map with the same name. Designed for 1v1 Slayer game-play.
Circle Pit by Trey928 2 - A remake of the Halo Custom Edition map TLMP Circle Pit. Designed for 1v1 Slayer game-play.
Vestige by KingNothing2005 - A remake of a Halo Reach's Firefight map called Installation 04. Recommended as a small FFA Slayer map.
- Mid -
Twice Forsaken v4 by SecretSchnitzel - Inspired by Halo CE 1.5's Imminent map, but re-imagined. Designed for 4-8 players (2v2 - 4v4). The best mode is Slayer, but Strongholds is supported.
Downrush by Whats a CEsar - A remake of Halo CE 1.5's Downrush map. Designed for 2v2 game-play, but supports up to 4v4. Supported modes are Slayer, CTF, and Strongholds.
The Pit by Foge - A remake of Halo 3's The Pit map based on the original concept art by Bungie. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, and Strongholds.
The Pit v1.5 - A remake/re-imagining of Halo 3's The Pit map. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, and Strongholds.
Guardian by JoeDannyMan - A remake of Halo 3's Guardian map. Designed for 4v4 slayer game-play, but supports 2-8 players. No other modes appear to be supported.
Guardian by TENEDOR xFII12x - A remake of Halo 3's Guardian map. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, Strongholds, Assault, and Oddball. The map was suffering from some frame rate performance issues.
Narrows by Getting Ghost - A remake of Halo 3's Narrows map. Designed for 8 players (4v4), but supports 2-10 players. Supported modes are Slayer, CTF, and Strongholds. Map may contain some spawn balancing issues.
Contract by no god anywhere - A remake of Halo 3's Construct map. Designed for up to 8 players (4v4), but supports 2-8 players. Supported modes are Slayer and Strongholds.
High Citadel by no god anywhere - A remake of Halo 3's Citadel map. Designed for 8 players (4v4), but supports 2-10 players. The two primary modes are Slayer and CTF, but Strongholds is also supported.
MLG Zealot v1 by Mynx - A remake of Halo Reach's Zealot map. Designed for 2-8 players. Supported modes are Slayer, CTF, and Strongholds.
Recaged by Cyberwolff - A blended remake of Halo Reach's The Cage and Uncaged maps. Designed for up to 8 players (4v4). Supported modes are Slayer and Strongholds.
Boardwalk 1.1 by JoeDannyMan - A remake of Halo Reach's Boardwalk map. I'm pretty sure it was designed to support 4v4 slayer game-play. Additional supported modes are unknown.
Powerhouse by SmoknBrlz64 - A remake of Halo Reach's Powerhouse map. I'm pretty sure it was designed to support 4v4 slayer game-play. Additional supported modes are unknown.
Chimera by Pwn Jones - A remake/re-imagining of Halo 5's Pegasus map with an industrial vibe. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, Strongholds, and Assault.
- Big -
Dispelled by TimeDipper - Inspiration for this map was driven from Halo Combat Evolved (PC)'s Timberland map. Designed for 16 players (8v8). The primary modes are CTF, Assault, and Slayer, but Strongholds is also supported. In BTB matchmaking.
Station 7 by Foxy Papa Smurf - A remake of Halo 2's Terminal map. Designed for up to 16 players (8v8), but may play best with less. The supported modes are Slayer and Strongholds.
Confinement by D3LTA V - A remake of Halo 2's Containment. Designed for 16 players (8v8). The supported modes are Slayer, CTF, and Strongholds.
Hypertension by SmoknBrlz64 and l SoliderSide I - A remake of Halo 2's Coagulation map. Designed for up to 16 players (8v8). The best supported modes are Slayer and CTF, but Assault and Strongholds are also supported.
Ascend by SARIZON - A remake of Halo 2 Vista's Uplift map. I suspect it supports up to 16 players (8v8). The only two modes I'm aware being supported are Slayer and Strongholds. I don't know if CTF or Assault are supported.
Risen by D3LTA V - A heavily remixed re-imagining of Halo 2 Vista's Uplift map. Designed for up to 16 players (8v8). Supported modes are Slayer, Strongholds, Assault and CTF. In BTB matchmaking.
Altar by WyvernZu - A re-imagined version of Halo 3's Sandtrap map. Designed for up to 16 players (8v8). The best supported mode is Slayer, but it should also work with CTF and Strongholds. In BTB matchmaking.
Avalanche by NOKYARD - A remake/re-imagined version of Halo 3's Avalanche map. Designed for up to 16 players (8v8). Supported modes are Slayer, CTF, Strongholds, Assault, Oddball, and Flag of the Hill (incomplete custom mode).
Viking by no god anywhere - A remake/re-imagined version of Halo 3's Valhalla and Halo 4's Ragnarok. Designed for up to 16 players (8v8) it also plays well with down to 8 (4v4). The primary modes are Slayer, CTF, and Assault, but Strongholds is also supported. In BTB Matchmaking.
Icelands v2.1 by RDHood - An icy remake of Halo Reach's Highlands map. I suspect it supports up to 16 players (8v8) and outside of Slayer I'm not sure what other modes work.
Fracture by Squally DaBeanz - Inspiration for this map was driven from Halo Reach's Breakpoint map. Designed for up to 16 players (8v8). The best supported modes are CTF and Assault, but Slayer and Strongholds are supported. In BTB matchmaking.
Alternatives:
Infusion by WyvernZu - It's Classic Doom within Halo. It'll play between 4 - 8 players in a FFA mode. It requires the custom DOOM Classic - FFA game-type. Objective: Score kills to win the match.
Canals by Aozolai - It's Gears of War's Execution on Canals within Halo. Designed for 4v4 Breakout Slayer. It requires the custom Gears of War Execution game-type. Objective: Eliminate the opposing team's members.
Siege of Mahi Point by Yeti (Guy Mandude66) - A World War themed Halo gamemode based on the historic Siege of Mahi Point. It requires the custom Domination 2.6 gametype. Objective: Holding the majority of the territories to score points and win the match.
Mini-Games:
PAC-MAN SMC by SexyMasterChief - Requires the custom PAC-MAN INFECTION game-type. Plays up to 16 players. Objective: The Pac-Men must avoid getting splattered by the Ghosts.
Bomberman by KingNothing2005 - Requires the custom Bomberman Deluxe v2 game-type. It's a 4 player last man standing FFA game that's very much based on Nintendo's Bomberman game.
Rainbow Sniping by TurbTastic - Requires the custom Rainbow Sniping game-type. A Red vs Blue sniping mini-game that'll work for 1v1 - 5v5. Objective: Snipe the color coded barrels off in the distance to destroy the same matching color block on your opponent's side.
Red Rover by Darth Human - Requires the custom Red Rover game-type. It's a 7v7 or 8v8 game-mode, but there's also a map version for 4v4 - Red Rover 4v4. Objective: Drive through the opposing team to score points while the other team attempts to prevent your passing; rounds will allow both teams equal opportunities to score points.
Mongoose Sumo by TurbTastic - Requires either the custom FFA Sumo - FIXED or Team Sumo game-types. It supports up to 16 players in a variety of team sizes. Objective: Flip opponents over or push them off the shrinking platform and survive.
The Ring by ThisIsNotTheNSA - Requires the custom Last Goose Standing game-type. It's a multi-team-based vehicular elimination map (Mongoose) with the teams consisting of only two players (plays up to 8 teams of 2). Objective: Be the last team remaining.
UG Wipeout by Unsorted Guy - Use the FFA gametype and extend the time limit. Mimics the TV Show Wipeout. Objective: Try to reach the end of the course.
Vehicles Fiesta by DylanDan2001 - Requires the custom FFA Vehicle Fiesta game-type. It's a FFA game that meant for 13 or less players. Use random vehicles within the battle grounds to kill your opponents.
Installation 04B by xXBarthXx - It's a mini-game based on the Warthog run within the final campaign mission on Halo 3. Use with the Warthog Run game mode.
Trench Wars v2 by iRampantAI - A strongholds mode with the capture points located in trenches between two facing bases.
Race:
Puzzle:
Hide and Seek Survival:
Don't Breath by leviatan094 - Requires the custom .::DON'T BREATHE::. infection game-type. It's a hide-and-seek survival game-type that based on the movie Don't Breathe.
Grifball:
WIP - Work-In-Progress
Arena Originals:
- Small -
Hangar by Solo XIII - Theme: Part of an expansive, sprawling UNSC base. Designed for 2v2 gameplay. Slayer and Strongholds are the ideal modes, but Neutral Flag, Assault, and Oddball (team) work.
Excalibur by T0astman - Theme: A planetary laser cannon is embedded into the side of an icy mountain range (think tiny version of Star Wars' Starkiller Base). Designed as a 2v2 map, but supports up to 4v4. The supported modes are Slayer, CTF, and Strongholds.
Departed v1 by The Slammerss - Theme: Orbital Space Station. Designed as a 2v2 map. Slayer is the supported mode.
Old Salt by Sikamikanico - Theme: Pirate Bay with a dock and fort. Designed for 2v2 gameplay, but supports up to 3v3. Supported modes are Slayer, CTF, Strongholds, and Oddball.
Illadris by xdemption - Theme: A LOTR Elvish palace. Designed for 2v2 gameplay. Slayer is the primary mode, but it supports Strongholds too.
Still Alive by Erk (XxxMentalxxX) - Theme: Portal (the game). Designed as a 2v2 map, but supports up to 4v4. The ideal mode is Slayer, but CTF, Strongholds, and Breakout are supported.
- Mid -
Sanctum by The Slammers - Theme: Covenant. Designed for 4v4 gameplay. Supported modes are Strongholds and Slayer.
Missionary by Chronmeister - Theme: An old stone Missionary. Designed as a 4v4 map. Supported modes are Slayer, Strongholds, and Oddball.
Furnace by Whos Blaze - Theme: An old factory district with victorian architecture. Designed around 4v4 gameplay. Supported modes are Slayer and Strongholds.
Gilded Sanctum by i LoTuS i - Theme: A gold infused water treatment facility built by the first settlers of New Japan on planet Reach. Designed for 4v4 gameplay, but supports 2v2 - 6v6. Supported modes are Slayer, Strongholds, and Oddball.
Series 7 by Eshkii (Auggie Burr) - Theme: No specific theme, just supposedly a Halo 3 influenced design. Designed for 4v4 gameplay, but supports 2v2 - 6v6. Supported modes are Slayer and Strongholds.
Conformity by OkayCobra - Theme: An ancient Forerunner formation created to monitor Halo installation's allignments. Designed as a 4v4 map, but supports 2v2 - 6v6. The ideal mode is SWAT (Slayer), but also general Slayer and Strongholds work.
Meteora by Anarchy Kane - Theme: A mysterious Forerunner structure that's located on a meteor fragment that's floating above a Halo ring. Designed for 4v4 - 6v6 gameplay. The ideal mode is Strongholds, but it supports Slayer, CTF, and Breakout.
- Big -
Ancestor by D4rkDeath - Theme: Halo 3 and Halo:Combat Evolved Control Room architecture from the campaign missions. Designed for 5v5 - 8v8 game-play. Supported modes are Slayer, CTF, and Strongholds. In BTB matchmaking.
Unearthed by ArturBloodshot - Theme: an abandoned open-pit mine with a giant digger. Designed for 6v6 - 8v8 game-play. Best mode is Slayer, but does support CTF, Assault, and Strongholds. Previously was in BTB matchmaking.
Esturary by IKYLEIZBEASTLY - Theme: Tidal-reef discovered by Sangheili. Designed for up to 16 players, but may play best with 12. Only current supported mode is Slayer. Previously was in BTB matchmaking.
Scavenger by CommanderColson Theme: A sci-fi junk or scrap yard. Designed for 6v6 - 8v8 game-play. Supported modes are Slayer and Strongholds. In BTB matchmaking.
Jurassic World by D4rkDeath - Theme: Jurassic World (the movie). Designed for 6v6 - 8v8 game-play. Supported modes are Slayer, CTF, and Strongholds.
Port Authority by Mockknizzle008 - Theme: Sea side Port. Designed for 6v6 - 8v8 gameplay. Supported mode is Slayer. In BTB matchmaking.
Traffic Jam by Imarollingstone and Stunt Artist - Theme: Inner-urban city. Designed for 6v6 - 8v8 game-play. Supported modes are Slayer, CTF, Assault, and Strongholds. In BTB matchmaking.
Echoes by The Grim Dealer - Theme: A canyon-styled Halo:CE map. Designed for 8v8 gameplay. Supported modes are Slayer, CTF, Strongholds, and Assault modes. In BTB matchmaking.
Eagle Square by SHIFTY TIME - Theme: An inverse symmetrical urban setting. Designed for up to 16 players. Supported modes are Slayer, CTF, Assault, and perhaps Strongholds. In BTB matchmaking.
Battle of Installation 00 by Agent Zero85 - Theme: The Ark from Halo Wars 2. Designed for up to 16 players. Supported modes are Slayer, CTF, and Strongholds.
Arena Remakes and various levels of Re-Imaginings:
- Small -
Duel by Trey928 2 - A remake of the Halo Custom Edition map with the same name. Designed for 1v1 Slayer game-play.
Circle Pit by Trey928 2 - A remake of the Halo Custom Edition map TLMP Circle Pit. Designed for 1v1 Slayer game-play.
Vestige by KingNothing2005 - A remake of a Halo Reach's Firefight map called Installation 04. Recommended as a small FFA Slayer map.
- Mid -
Twice Forsaken v4 by SecretSchnitzel - Inspired by Halo CE 1.5's Imminent map, but re-imagined. Designed for 4-8 players (2v2 - 4v4). The best mode is Slayer, but Strongholds is supported.
Downrush by Whats a CEsar - A remake of Halo CE 1.5's Downrush map. Designed for 2v2 game-play, but supports up to 4v4. Supported modes are Slayer, CTF, and Strongholds.
The Pit by Foge - A remake of Halo 3's The Pit map based on the original concept art by Bungie. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, and Strongholds.
The Pit v1.5 - A remake/re-imagining of Halo 3's The Pit map. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, and Strongholds.
Guardian by JoeDannyMan - A remake of Halo 3's Guardian map. Designed for 4v4 slayer game-play, but supports 2-8 players. No other modes appear to be supported.
Guardian by TENEDOR xFII12x - A remake of Halo 3's Guardian map. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, Strongholds, Assault, and Oddball. The map was suffering from some frame rate performance issues.
Narrows by Getting Ghost - A remake of Halo 3's Narrows map. Designed for 8 players (4v4), but supports 2-10 players. Supported modes are Slayer, CTF, and Strongholds. Map may contain some spawn balancing issues.
Contract by no god anywhere - A remake of Halo 3's Construct map. Designed for up to 8 players (4v4), but supports 2-8 players. Supported modes are Slayer and Strongholds.
High Citadel by no god anywhere - A remake of Halo 3's Citadel map. Designed for 8 players (4v4), but supports 2-10 players. The two primary modes are Slayer and CTF, but Strongholds is also supported.
MLG Zealot v1 by Mynx - A remake of Halo Reach's Zealot map. Designed for 2-8 players. Supported modes are Slayer, CTF, and Strongholds.
Recaged by Cyberwolff - A blended remake of Halo Reach's The Cage and Uncaged maps. Designed for up to 8 players (4v4). Supported modes are Slayer and Strongholds.
Boardwalk 1.1 by JoeDannyMan - A remake of Halo Reach's Boardwalk map. I'm pretty sure it was designed to support 4v4 slayer game-play. Additional supported modes are unknown.
Powerhouse by SmoknBrlz64 - A remake of Halo Reach's Powerhouse map. I'm pretty sure it was designed to support 4v4 slayer game-play. Additional supported modes are unknown.
Chimera by Pwn Jones - A remake/re-imagining of Halo 5's Pegasus map with an industrial vibe. Designed for up to 8 players (4v4). Supported modes are Slayer, CTF, Strongholds, and Assault.
- Big -
Dispelled by TimeDipper - Inspiration for this map was driven from Halo Combat Evolved (PC)'s Timberland map. Designed for 16 players (8v8). The primary modes are CTF, Assault, and Slayer, but Strongholds is also supported. In BTB matchmaking.
Station 7 by Foxy Papa Smurf - A remake of Halo 2's Terminal map. Designed for up to 16 players (8v8), but may play best with less. The supported modes are Slayer and Strongholds.
Confinement by D3LTA V - A remake of Halo 2's Containment. Designed for 16 players (8v8). The supported modes are Slayer, CTF, and Strongholds.
Hypertension by SmoknBrlz64 and l SoliderSide I - A remake of Halo 2's Coagulation map. Designed for up to 16 players (8v8). The best supported modes are Slayer and CTF, but Assault and Strongholds are also supported.
Ascend by SARIZON - A remake of Halo 2 Vista's Uplift map. I suspect it supports up to 16 players (8v8). The only two modes I'm aware being supported are Slayer and Strongholds. I don't know if CTF or Assault are supported.
Risen by D3LTA V - A heavily remixed re-imagining of Halo 2 Vista's Uplift map. Designed for up to 16 players (8v8). Supported modes are Slayer, Strongholds, Assault and CTF. In BTB matchmaking.
Altar by WyvernZu - A re-imagined version of Halo 3's Sandtrap map. Designed for up to 16 players (8v8). The best supported mode is Slayer, but it should also work with CTF and Strongholds. In BTB matchmaking.
Avalanche by NOKYARD - A remake/re-imagined version of Halo 3's Avalanche map. Designed for up to 16 players (8v8). Supported modes are Slayer, CTF, Strongholds, Assault, Oddball, and Flag of the Hill (incomplete custom mode).
Viking by no god anywhere - A remake/re-imagined version of Halo 3's Valhalla and Halo 4's Ragnarok. Designed for up to 16 players (8v8) it also plays well with down to 8 (4v4). The primary modes are Slayer, CTF, and Assault, but Strongholds is also supported. In BTB Matchmaking.
Icelands v2.1 by RDHood - An icy remake of Halo Reach's Highlands map. I suspect it supports up to 16 players (8v8) and outside of Slayer I'm not sure what other modes work.
Fracture by Squally DaBeanz - Inspiration for this map was driven from Halo Reach's Breakpoint map. Designed for up to 16 players (8v8). The best supported modes are CTF and Assault, but Slayer and Strongholds are supported. In BTB matchmaking.
Alternatives:
Infusion by WyvernZu - It's Classic Doom within Halo. It'll play between 4 - 8 players in a FFA mode. It requires the custom DOOM Classic - FFA game-type. Objective: Score kills to win the match.
Canals by Aozolai - It's Gears of War's Execution on Canals within Halo. Designed for 4v4 Breakout Slayer. It requires the custom Gears of War Execution game-type. Objective: Eliminate the opposing team's members.
Siege of Mahi Point by Yeti (Guy Mandude66) - A World War themed Halo gamemode based on the historic Siege of Mahi Point. It requires the custom Domination 2.6 gametype. Objective: Holding the majority of the territories to score points and win the match.
Mini-Games:
PAC-MAN SMC by SexyMasterChief - Requires the custom PAC-MAN INFECTION game-type. Plays up to 16 players. Objective: The Pac-Men must avoid getting splattered by the Ghosts.
Bomberman by KingNothing2005 - Requires the custom Bomberman Deluxe v2 game-type. It's a 4 player last man standing FFA game that's very much based on Nintendo's Bomberman game.
Rainbow Sniping by TurbTastic - Requires the custom Rainbow Sniping game-type. A Red vs Blue sniping mini-game that'll work for 1v1 - 5v5. Objective: Snipe the color coded barrels off in the distance to destroy the same matching color block on your opponent's side.
Red Rover by Darth Human - Requires the custom Red Rover game-type. It's a 7v7 or 8v8 game-mode, but there's also a map version for 4v4 - Red Rover 4v4. Objective: Drive through the opposing team to score points while the other team attempts to prevent your passing; rounds will allow both teams equal opportunities to score points.
Mongoose Sumo by TurbTastic - Requires either the custom FFA Sumo - FIXED or Team Sumo game-types. It supports up to 16 players in a variety of team sizes. Objective: Flip opponents over or push them off the shrinking platform and survive.
The Ring by ThisIsNotTheNSA - Requires the custom Last Goose Standing game-type. It's a multi-team-based vehicular elimination map (Mongoose) with the teams consisting of only two players (plays up to 8 teams of 2). Objective: Be the last team remaining.
UG Wipeout by Unsorted Guy - Use the FFA gametype and extend the time limit. Mimics the TV Show Wipeout. Objective: Try to reach the end of the course.
Vehicles Fiesta by DylanDan2001 - Requires the custom FFA Vehicle Fiesta game-type. It's a FFA game that meant for 13 or less players. Use random vehicles within the battle grounds to kill your opponents.
Installation 04B by xXBarthXx - It's a mini-game based on the Warthog run within the final campaign mission on Halo 3. Use with the Warthog Run game mode.
Trench Wars v2 by iRampantAI - A strongholds mode with the capture points located in trenches between two facing bases.
Race:
Puzzle:
Hide and Seek Survival:
Don't Breath by leviatan094 - Requires the custom .::DON'T BREATHE::. infection game-type. It's a hide-and-seek survival game-type that based on the movie Don't Breathe.
Grifball:
WIP - Work-In-Progress