PSIII
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Post by PSIII on Oct 16, 2016 18:13:00 GMT -5
After playing the beta more and playing several games of Domination, I can safely say I hate this game. It's literally the worst parts of Ghosts, AW and BO3 combined. Tried playing domination to get a feel for how much I'll enjoy the game and it's straight up broken on half the maps. Precinct has A and C nearly in eye shot of each other, a slight corner and a car or two in the way. Frontier is just a straight up clusterFoxtrot with everyone spawning everywhere, the B flag in frontier reminded me of the B flag in Radiation from Black Ops 1, minus the two ladders and the door you could open to get to it. Meaning it's death funnel where people just camp behind cover and melt anyone who comes around the corner. The hit detection is like Ghosts, which I personally hated, and the animations and onscreen notifications are terrible slower than the hit detection. I can't tell you how many times I cooked a grenade and then as I went around the corner to throw it died before it even left my hand. Or the number of times I'd die and never even see or hear a single gunshot being fired. The spawns are terrible, they can't decide if they want to constantly flip, or never flip. Frost is was the only decent map for domination (Throwback is okay, but not good) and you could have your entire team pretty much on top of the enemy spawn and it not flip, meanwhile you have your team spread out between B and your flag and the enemy flips back and forth. Maybe if the game goes on sale for 75% off and includes MW remaster I'll pick it up, but other than that, this game is dead to me. I only played TDM. Spawns are not much of an issue there so far. A few spawn deaths when then team was getting bowled over, but the maps are too big and complicated I guess. That bad in Dom? I wonder what it'll be like in FFA. I have no idea how some guys are playing like they've been at it for months, 20-30 kills, nine or less deaths. My average kill streak is three. I've gotten they Warden a couple times, but engagements are such a coin toss. My bests have been only like 19-5 and 28-13.
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Post by lustindarkness on Oct 16, 2016 21:13:59 GMT -5
Made it to lvl 30, some cool stuff opens up as it goes, still have no idea what the Mission Team is about, seems you unlock prototype guns for completing Team missions. But nothing mentioned in this thread is as game breaking as this: Extended Mag description says "Each clip holds more ammo."
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PSIII
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Post by PSIII on Oct 16, 2016 22:26:20 GMT -5
That pump action shotgun so sucks with the Speaker Amp, listed with "Extends stopping power range". Don't know what the hell that translates to in this game, but I saw no improvement. I got a good test kill where someone was lying prone not knowing shit and I snuck up on him. Just a little over ten meters or so. Shot accurate enough. Three hits to kill. The only time you hey one shots are up close. By default, the shitty semi is better because you can at least spam. Use the robot rig, whatever the hell it is for the speed ability.
They have to be kidding with these aesthetics. Even worse than the gun camos, head/uniforms are mostly color palette changes. Some are small mods to the part, but can you actual see them in the battlefield?
Those who said they didn't want Ghosts 2, that game sounds like it would be a Godsend now.
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Post by GodMars on Oct 16, 2016 22:32:16 GMT -5
Extended Mag description says "Each clip holds more ammo." WaW2 confirmed
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Post by LeGitBeeSting on Oct 16, 2016 22:42:36 GMT -5
Shotguns were clearly balanced around FTL/Exo.
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Post by Disgruntled Jigglypuff on Oct 16, 2016 23:41:03 GMT -5
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Post by LeGitBeeSting on Oct 16, 2016 23:58:03 GMT -5
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PSIII
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Post by PSIII on Oct 17, 2016 2:54:18 GMT -5
The fully auto is literally the same as the semi. Maybe a little shittier.
Got to level 30. Add it stands, the only positive I can think of is the sniping. The Widowmaker might be better than the Longbow, it doesn't force you to scope out involuntarily.
Let's give a round of applause for the fact that supply drops are in the beta. The fact that you get the useless taunts, cards, and other useless bullshit are in the damn beta. Shit that doesn't matter because it'll all be gone soon. They put these randomized boxes in the godamn, stupid beta. Coming to the realization of that blows my mind.
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Post by noyoucannot on Oct 17, 2016 3:16:03 GMT -5
The fully auto is literally the same as the semi. Maybe a little shittier. Got to level 30. Add it stands, the only positive I can think of is the sniping. The Widowmaker might be better than the Longbow, it doesn't force you to scope out involuntarily. Let's give a round of applause for the fact that supply drops are in the beta. The fact that you get the useless taunts, cards, and other useless bullshit are in the gosh darn golly gee whiz beta. Shit that doesn't matter because it'll all be gone soon. They put these randomized boxes in the gogosh darn golly gee whiz, stupid beta. Coming to the realization of that blows my mind. The pump action and full auto both suck, but the semi-auto one is at least OK IMO. It's usable, especially on frontier. I find its got a pretty harsh max range though so it's use is definitely limited. Played Gun Game a bit today, theres a different pump action shotgun in there, Rack-9 I think, that seemed better then the Banshee. I actually got some 1 shot kills which is something that seemed near impossible with the Banshee.
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wings
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Post by wings on Oct 17, 2016 6:09:04 GMT -5
Where to begin with this one. Shotguns absolutely suck, at least the first two. The semi can be best described as a semi-auto version of the MW3 AA-12. All I have to say about it. It does one-shot though. Good luck getting close enough. Oh yeah, sound right now is shit. Can't hear any enemy footsteps. You can blame developers for catering to the vocal crybabies with those two points. Same thing happens with Bungie in Destiny so it's not just a COD thing.
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banana
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Post by banana on Oct 17, 2016 8:32:45 GMT -5
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Post by lustindarkness on Oct 17, 2016 8:33:17 GMT -5
So far I have tried all of the weapons, except the shotguns and the Widow maker.
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Post by flatulentmonkeys on Oct 17, 2016 12:02:58 GMT -5
It's gotta be the hit detection then.
I've played the beta a ton and have played all previous COD games a ton as well. And the TTK in IW is super low. For whatever the reason, it's nearly impossible to get a 2 or 3 piece if an enemy is shooting at you. When my shot is "on", I can turn on someone in this Beta, but those have been few and far between.
I grade IW so far a melt factor 9.
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Post by UrbaneVirtuoso on Oct 17, 2016 12:23:45 GMT -5
Tweet said it only ends kill games TDM and FFA But if you mean that people will avoid obj for nukes. Idk. Having to have the specific gun and scavenger is pretty limiting. The first point is a decent start, but you will get people wanting a slice of that prestige cake.
Worse yet, good luck having players jump on Dom flags when multiple Nukes are on the line.
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Post by lustindarkness on Oct 17, 2016 12:32:27 GMT -5
So, I'm still thinking about this and looking forward to get home and play some more tonight, so it can't be that bad of a game I guess.
A few things that need work in my opinion so far: 1) Strong lag compensation with such a good hit detection may be the problem with getting melted but unable to kill opponents. 2) Lobby/matchmaking. 3) Maps mostly suck. 4) CQC insta kill quickscoping is back but shotguns suck? 5) Stupid robot dog needs to go.
I still have not played in a group, so someone/anyone join/invite if you see me online, lets see if it works.
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pachiderm
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Chewing some serious leaves
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Post by pachiderm on Oct 17, 2016 16:58:16 GMT -5
1) Strong lag compensation with such a good hit detection may be the problem with getting melted but unable to kill opponents. Literally damage spikes. People are getting improper time-to-death because of damage spikes. The game is registering multiple hits at once and it feels like you're getting melted. On the flip side it might seem like it takes forever to kill people because your shots aren't registering when they're supposed to. The game is playing catch up the whole time. This tends to be indicative of a high latency environment, but whether that's poor networking or the return of an unreasonably high artificial latency won't be determined until someone like ovenbakedmuffin takes the stupid amount of time required to find out.
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banana
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Post by banana on Oct 17, 2016 19:51:34 GMT -5
if its actually noticable then its either good old fashion lag or the servers themselves shitting the bed. they might not have reserved enough to handle the beta properly. Assuming their servers are going to be in decent condition for the real game, does that mean IW's hit detection is top tier?
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Post by LeGitBeeSting on Oct 17, 2016 19:53:13 GMT -5
So can anyone else comment on state of footsteps? BLOPS2 or AW tier?
Also buff shotguns.
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banana
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Post by banana on Oct 17, 2016 19:57:04 GMT -5
One negative about infinite warfare is that they'll probably balance according to what the community thinks rather than average kd. That means shotguns won't be buffed significantly if at all.
AW did the same thing. They told us the top 5 kd guns yet nerf the 4th best (steed) and a gun not even on the list (speakeasy). They didn't touch the others. I'm glad they told us the top 5 kd guns though.
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haoz
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Post by haoz on Oct 17, 2016 20:48:44 GMT -5
So can anyone else comment on state of footsteps? BLOPS2 or AW tier? Also buff shotguns. Closer to BO3 tier without awareness. The boost noise is noticeable as well.
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Post by Disgruntled Jigglypuff on Oct 17, 2016 21:19:18 GMT -5
To this day I await an M1216 buff. Buff M1216!
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Post by Pegasus Actual on Oct 17, 2016 21:38:49 GMT -5
I finally booted up Gun Game. The random guns thing is something I wanted in previous versions. The set loadouts made it super stale. I'm actually enjoying this somewhat. Though first game I was very confused and didn't realize that I needed to use my throwing knife to finish the game. That and not knowing any the weapons means unfortunate situations where I don't realize I have a burst gun or whatever.
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PSIII
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Post by PSIII on Oct 17, 2016 21:51:10 GMT -5
Got both the second tier variant of the auto shotgun and the range attachment for it, to stack the range buff effect. Still don't know if there's any difference. Still doesn't help at range. Still a minimum of three hits (usually ends up being more and you die), but the biggest problem is the fire rate. Shoots too slow.
Does anyone know/feel if the range attachments on any of the guns do any sort of effect?
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PSIII
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Post by PSIII on Oct 18, 2016 0:47:09 GMT -5
Taking a closer look at these variants. Check this out. The Epic version of the auto shotgun has a perk called Lifelink which reads, "Infinite ammo. Inflicts self damage when fired." Yeah, that's what it says. And the pump action has Shockwave."Damage inflcted causes hearing loss." On a pump action where you're supposed to get one-shots. The Erad submachine gun (which is shit) has a master key as one of the bonuses. Why? A shittier shotgun taking space that could be used for something good. While the common variant of that gun has Sharpshooter, the range buff perk. Such a poorly drawn up system. The only Epic from the Prototype Lab that looks good is the Mauler. Doubles damage (really?) with a slower fire rate, and a range buff. Given the fact that you can equip the Rifled Barrel and Hollow Point, sounds like it'll tear through guys at mid and long range.
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Post by Pegasus Actual on Oct 18, 2016 7:21:44 GMT -5
Made it to lvl 30, some cool stuff opens up as it goes, still have no idea what the Mission Team is about, seems you unlock prototype guns for completing Team missions. Yeah, that confused me for a while. The biggest problem is the Mission Teams screen isn't available when you're searching for games, and it's completely separate from the part where you can see the rewards... so I was wondering how the hell I get the unlock when I already had that level on my character. And the missions don't make a lot of sense either. When I switched to the other team I noticed when the guy said that I had unlocked extra missions, which made it sound like I could do them simultaneously but turns out whatever one you have on your search screen is the one you get, and you pick by using your bumpers. The last gun for the first faction is actually something I'd really want, SMG w/ extra ammo plus you get health back on kills? Hello Free-For-All gun. That's one thing I like over BO3. All random cryptojunk is just awful. At least here you have a roadmap on how to earn whatever OP bullshit you want. Though since they all seem to be pre-determined perks there's no Destiny style quest for a god-roll. That's probably a good thing but it's going to make opening up crypotboxes very unexciting. After finally paying a bit of attention to the UI and customization and all that shit, I guess I don't hate it. It's crazy how much convergence there is in FPS-land these days though. They have the same health bar that Titanfall just added for part 2. Most of these games now have the knee slide mechanic. The gun perks in IW seem to draw very heavily from Destiny in both UI and function. I saw there's some kind of black hole grenade in IW, which sounds an awful lot like the gravity star from TF2. Obviously there's the rigs stuff which is just a retool of the specialists in BO3 which also borrowed heavily from Destiny. There's little videos when you unlock Rigs in this game that are uncannily like the R6: Siege operator intro videos. The minimap also shows callouts for where you're at right under it, Siege has something similar next to the compass (because Siege is no minimap master race, I think I've seen that feature elsewhere before but Siege is fresh in my mind). The footsteps are way too quiet. The cracky ice noises on the snow map completely mask them. I'd say they were only useful in Gun Game out of the modes on display this weekend. Occasionally they'll help, but with teammate footsteps being just as loud, people spawning fucking everywhere at all times, and the general increase in combat noises in 6v6 compared to 6 player FFA, I don't think I'd ever consider dead silence in a team game. Maybe Search. But there's no Search on display here innit? And apparently Tracker counters Dead Silence according to its description. I don't know how true that is, it also says it counter cloak, but that just means you can see cloaked players' footsteps. So maybe they just mean you can see Dead Silence footsteps, in which case whoopedy shit. The perks seemed generally underwhelming. Spending 2 points to get your second tactical seems kind of insane. I probably should have just thrown Ghost on all my classes. I don't think I've ever played a COD where my opponents would have this many UAVs up at all times. Lots of awful unbalanced matches solo queuing. The most fun/competitive matches I seemed to have was Dom on Throwback. Holding down B from either building with the Repeater variant of that one LMG (free insta-reload on a headshot kill? And I have 80 rounds to get one headshot kill? I literally didn't reload once in the 4-5 rounds I was using it) with a tripmine watching my back. And that's the other thing I noticed, the game was a bit better to play once I stopped trying to play it as a high-mobility shooter. Movement was effectively countered in BO3 as well by posting up on the headglitches and all that, but this game seems more so. Locking down that room in the middle of Precinct seems particularly egregious. Always ass-hat snipers in there. I don't like this game for snipers at all. Maybe I'll feel it more if they let us play Search next weekend. Oh that's another thing straight from Destiny... man does the sniper glare thing look a LOT like it does in Destiny. I mean Battlefield does it too but... this is straight out of Destiny. It's like they don't just want to unify COD multi going forward, they want it to fit right in with their other FPS mega-franchise. I'm backing off my 'definite no' on purchasing this, and going back to a 'maybe'. There might be a FFA game I could enjoy here and that's really all I'd need. I still kind of want to get in on MWR while the getting's good. And the timing of it essentially makes it a PS4 Pro launch title. And there is precious little else to break in the new hardware. Sure I'll have Titanfall 2 but that's going to be outshined by the PC version, whereas for COD I can't justify getting it on PC.
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Post by lustindarkness on Oct 18, 2016 8:38:17 GMT -5
Made it to lvl 30, some cool stuff opens up as it goes, still have no idea what the Mission Team is about, seems you unlock prototype guns for completing Team missions. Yeah, that confused me for a while. The biggest problem is the Mission Teams screen isn't available when you're searching for games, and it's completely separate from the part where you can see the rewards... so I was wondering how the hell I get the unlock when I already had that level on my character. And the missions don't make a lot of sense either. When I switched to the other team I noticed when the guy said that I had unlocked extra missions, which made it sound like I could do them simultaneously but turns out whatever one you have on your search screen is the one you get, and you pick by using your bumpers. The last gun for the first faction is actually something I'd really want, SMG w/ extra ammo plus you get health back on kills? Hello Free-For-All gun. That's one thing I like over BO3. All random cryptojunk is just awful. At least here you have a roadmap on how to earn whatever OP bullshit you want. Though since they all seem to be pre-determined perks there's no Destiny style quest for a god-roll. That's probably a good thing but it's going to make opening up crypotboxes very unexciting. OH! So that is why I could not figure out how I "randomly" completed some missions while the others never did! I was trying to get all three done at the same time. Thanks, and I agree with a lot of the rest you posted bro, other than I am for sure keeping this game. I've had fun and looking forward to next weekend already. And MWR is just icing on the cake.
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Post by Pegasus Actual on Oct 18, 2016 11:52:51 GMT -5
OH! So that is why I could not figure out how I "randomly" completed some missions while the others never did! I was trying to get all three done at the same time. Thanks, and I agree with a lot of the rest you posted bro, other than I am for sure keeping this game. I've had fun and looking forward to next weekend already. And MWR is just icing on the cake. Also the mission you are actually doing keeps going once you get the objective. It will say kill 5 people with an AR for instance, but after that it will keep updating up until like 30 AR kills in the round, at 30 you hit goid level and you get the largest amount of XP for your Mission Team. So some of missions you get that don't seem so bad are actually pretty terrible. If it says get 1 Payload kill with X, that's great and all. But then you realize if you want to hit gold you're going to need to get like 10 kills with the Payload, which you only earn once or twice in a match, and all of a sudden it's total bullshit.
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Post by lustindarkness on Oct 18, 2016 12:21:38 GMT -5
Wow, you really paid attention, I had no idea there was gold levels on the team missions. Interesting stuff, Thanks a lot. I like the idea of different variants for different teams. With variants and traits you can have some interesting Meta:
A class that I used for a few domination matches that I like to believe helped my team win match after match. NV4 Vigilance, paints injured enemies red on the minimap combined with the Phantom rig trait Marked Target where injured enemies are marked for death preventing health regeneration for 5 seconds. Even if I died in a gun fight, chances were higher the enemy to also get killed.
Phantom- Balista- Marked Target NV4 Vigilance- Quick Draw, Extended Mags, Silencer Ghost, Dexterity, Hardline, Hardwire UAV, Counter UAV
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Post by illram on Oct 18, 2016 12:23:20 GMT -5
I'm just watching some game play footage at this point but it looks and sounds a lot like Ghosts to me.
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Post by Pegasus Actual on Oct 18, 2016 12:54:07 GMT -5
Also the Mission Teams thing is very similar to Titanfall 2, where you pick the same kind of thing with the same kind of logo, and it looks like you get unlocks as you rank up with the faction, though there it's purely cosmetics, calling cards etc. But it's the same kind of thing, like you'll pick the Apex Predators in TF2 and Blisk will send you off on all your missions whether you're on the IMC or Militia side. I know at least one guy bounced between Infinity Ward and Respawn in the past couple of years but sheesh.
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