Disappointed in Infinity Ward. Going the Treyarch route. Look at the HUD. Just like BO3, even with a charging ability. And get ready for them space supply drops. Weapon variants and Activision uses that as an excuse to say hundreds of different weapons.
Only thing I can say is good in my eyes is it's definitely an IW looking game with the movement, camera, and physics. Looks like MW3/Ghosts, so should be relatively easy to jump into.
They purposefully have the players not jumping around much, notice that?
Post by livingonluck on Sept 2, 2016 15:24:12 GMT -5
I think they did get one thing right. It appears that making new variants of weapons will be a crafting thing and you'll get materials out of the supply drop (at least this is what people are saying on the IW Sub). This could possibly be the end of weapon getting Variants through RNG (although crafting materials are a form of RNG).
IMO it's too much of a copy of BO3. Scorestreaks (RC-XD derivative, VSAT, lightning strike look alike), attachments (hi there high caliber), movement system, perks, and specialists. It seems like BO2 and BO3 were so successful saleswise that IW decided to import that formula instead of keeping their own.
Exactly, so gosh darn golly gee whiz stupid. I was hoping they'd improve the Ghosts model (so there won't be 500 different perks and not enough points) by better designing the perks and extending the values to all CaC items (so a primary costs more than a secondary, like it should). I guess Pick 10 is the future of Call of Duty.