wings
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Post by wings on Dec 22, 2016 3:24:46 GMT -5
I didn't even think about the player total shown on the leaderboards. You're probably on to something there. That said, didn't Ghosts lack some stats too? It's been so long, I honestly forgot. That game lacked a lot of basic shit that was patched in later. That's Activision's doing. From my understanding, the last game published by Activision to have stats that show player count is COD Ghosts. Destiny's having issues with matchmaking times for me having regularly experienced queue times of around 4 minutes to form a lobby. And there is no in-game information on how populated each playlist is. It's a silly omission because I will know if only about 12 people in the whole world is playing a specific game mode if it takes so long to form a lobby for said playlist. Yet, according to Guardian.gg, the game has half of the world playing it at any one time with more people playing PvP now than Battlefield does at launch. Yeah, okay.
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Gamma
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Post by Gamma on Dec 22, 2016 7:09:56 GMT -5
If they make the older games backwards compatible on X1, would we play alongside the 360 crowd?
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markopolo
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Post by markopolo on Dec 22, 2016 10:03:59 GMT -5
I don't say all the above as someone doing shitty at this. I'm probably putting up a 1.50 to 2.00 KD average per night playing, and i have put in the time to play this game, now well into my 2nd Prestige. So i say all the above, as someone who has put in extensive time on the game. This game doesn't suck like Advanced Warfare, but with that, it's just tired. It' dated. It's jumped the Shark.You can't get anything in this game just playing, without spending extra money, so why bother with it all? Agreed with everything; it's very much why I quit playing CoD.... except I have never said this before, but Call of Duty is dead. This game is over. CoD will not be dead until someone else comes along to kill it. It will stay a stale, bloated corpse on lifesupport but it won't die until another franchise comes along and actually kills it and fills the void. Whatever that will be.
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bradman
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Post by bradman on Dec 22, 2016 11:30:10 GMT -5
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Post by illram on Dec 22, 2016 11:49:44 GMT -5
Steam says there are about 2,900 people playing IW right now. 300 more than MW3, and almost half of the BO3 player count...
In the past, if I remember correctly PC was usually around 10 times less than one console. So that means ~ 30,000 on Xbox or PS4, compared to almost 60,000 on BO3 right now. If that's true that's pretty terrible. (Remember when MW2 on Xbox had like 400,000 people? Those were the days...)
Sounds about right though, I have been back on BO3 the past few nights and getting a full lobby in almost any game mode is easier.
I'm not sure about the leaderboard conspiracy theory, I mean every leaderboard has always had a way inflated number of entries beyond the real player count to the point where I did not find it useful to gauge player numbers. You would see people ranked in the millions but you never had that many people playing at once. This game did poorly but I imagine you would still have entries with 7 or 8 digits...
What would really be hilarious is (a) when released the leaderboard is some stupidly simple thing like we had in MW3, which would just be a cruel joke; or (b) we get some sort of COD Elite re-do and have some paywall features for more in depth or "on the go" stats and tracking, so Activision can bend us over and fuck us just a little bit more.
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PSIII
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Post by PSIII on Dec 22, 2016 12:23:22 GMT -5
I didn't even think about the player total shown on the leaderboards. You're probably on to something there. That said, didn't Ghosts lack some stats too? It's been so long, I honestly forgot. That game lacked a lot of basic shit that was patched in later. That's Activision's doing. From my understanding, the last game published by Activision to have stats that show player count is COD Ghosts. Destiny's having issues with matchmaking times for me having regularly experienced queue times of around 4 minutes to form a lobby. And there is no in-game information on how populated each playlist is. It's a silly omission because I will know if only about 12 people in the whole world is playing a specific game mode if it takes so long to form a lobby for said playlist. Yet, according to Guardian.gg, the game has half of the world playing it at any one time with more people playing PvP now than Battlefield does at launch. Yeah, okay. I'm not talking about the playercount that used to be shown. I'm talking about the actual leaderboards. You'd be able to see the number of accounts that have been on the on game when you view All. Obviously, way less than previous games. They're waiting until Christmas, so more accounts will be recorded, as iw5000 said.
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wings
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Post by wings on Dec 22, 2016 15:15:33 GMT -5
That's Activision's doing. From my understanding, the last game published by Activision to have stats that show player count is COD Ghosts. Destiny's having issues with matchmaking times for me having regularly experienced queue times of around 4 minutes to form a lobby. And there is no in-game information on how populated each playlist is. It's a silly omission because I will know if only about 12 people in the whole world is playing a specific game mode if it takes so long to form a lobby for said playlist. Yet, according to Guardian.gg, the game has half of the world playing it at any one time with more people playing PvP now than Battlefield does at launch. Yeah, okay. I'm not talking about the playercount that used to be shown. I'm talking about the actual leaderboards. You'd be able to see the number of accounts that have been on the on game when you view All. Obviously, way less than previous games. They're waiting until Christmas, so more accounts will be recorded, as iw5000 said. I kinda rushed that post. My point in using the player count exclusion as an example is that Activision will always play around with statistics to make their game look more popular than it is. No doubt one of their white collar chiefs will give an interview after Christmas to comment on the leaderboards.
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haoz
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Post by haoz on Dec 23, 2016 0:25:31 GMT -5
(iw5000)
Maybe Infinity Ward wanted to launch a new space franchise for CoD, but looks like their plans may not pan out. Sales are definitely worse than BO3, but there are a lot of causal factors beyond the quality of the game itself such as BF1, too many other FPS releases, bad year for game sales overall, I don't buy the conspiracy theories that they're hiding the leaderboards because no one is playing the game. You can still get a sense of that just by looking at MWR leaderboards. Simplest explanation is that things fell behind schedule, and they ran out of time. Hence beta in October, hence no combat record, hence matchmaking bugs, hence other issues. I don't know why they ran out of time with three years; maybe ATVI told them to implement jetpacks and specialists when they didn't intend to. Maybe they don't have enough people working on multiplayer. Who knows. My appraisal of the game is that if you liked BO3, IW is a fine second iteration of that game, but most seem to disagree with me. - no leaderboards (nor combat record): who knows why. looks bad for them for sure - Impersonal and boring: it's back to standard CoD characters after a year of playing as 9 individuals. Characters are generic sci-fi designs, just like how older characters were generic military designs. The models are detailed enough for me. - Maps are varied... mostly three lane, some more interesting in layout. Some aesthetically bland, but others pretty good. Colors toned down relative to BO3. I'm not sure why people seem to reflexively dismiss the maps when they're so varied. - The game is slower than BO3. Hit detection is better. - More fighting in space? What? This is the first CoD in space other than Ghosts briefly. - I don't think of it as pay to win because the variants are balanced The rest is just you tired of jetpack CoD. I can handle jetpacks. I'm tired of specialists though. I think the game is a nice technical achievement. BO3 crashed on me, would kick me offline, and became a stuttering mess later on. This game loads quickly and runs smoothly. Just on technical merits, this game is more enjoyable than BO3, especially since I've had my fill of BO3. Overall, the fact that a new full-price, CoD can be released every year and still be the best selling game year after year is a remarkable feat. One day it'll come to an end, and ATVI need think about how to put off that day. Maybe going back to boots on the ground is the right answer. Definitely stop blatantly copying from other FPSes (supers mainly).
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haoz
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Post by haoz on Dec 23, 2016 0:29:18 GMT -5
Wow. I think the real surprise is BO3 at #5. Above Watch Dogs, above GOW4, above TF2. Is this made up? Or are in-game transcations included.
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Post by iw5000 on Dec 24, 2016 10:39:15 GMT -5
I hear what you are saying,
but....
I don't think it's a conspiracy theory to say that Activision is deliberately hiding the leaderboards.
I don't buy it's just a 'bug' or technical issue. A video game providing a leaderboard is not some new 2017 programing technique that just came out from the design labs of California. It's a decade plus add programming tool that literally every single CoD has utilized with zero problems or glitches. Are we supposed to believe that suddenly the developers couldn't handle it this year? That seems preposterous. It's just a leaderboard. Compile, sort, update. This was done without a hitch back in 2007 (and probably earlier with other games)
Additionally, there is sort of proof it is deliberate. Activision is on the record the past few years is changing what forms of sales data is released. For years, the company dropped 24 hr, 7 day and monthly totals on the business media like it was nobody's business. Information for everyone and in the news all the time! As long as records were being broken though, that's the key. As soon as things peaked, the tide turned, Activision soon started twisting data. Using wholesale sales, shipped units and other misleading business markers to confuse the general public. Then a few years ago with Advanced Warfare (i t ink), the actual player population online at that time was suddenly dropped. Was this a coincidence that this dropping of it, coincided with the huge sales drop of AW? I think not. Now we have this, the dropping of the leaderboards. Leaderboards aren't necessary for the enjoyment of the game itself, but they can provide some level of maintenance fun week to week in tracking how you do. Keep interest up. Leaderboards also quickly show how big a player base is too. Find a friend on your friends list with 10 min online time played.....he'll quickly be a nice indicator by his rank, how many people have played the Multiplayer. THIS is what Activision doesn't want you to see.
Remember this. We should all remember this. What sells video games is a lot based on momentum and word of mouth. These FPS's are social games. Friends hear other friends are getting it, they buy it too. People hear it's the 'hottest game in the world', they start to question why they don't have it. Yes, if the game sucks, sure, it will kill sales ultimately. But CoD games never traditionally 'suck', in terms of failing to load or not working. They are what they are, mostly unchanged clones of the prior year's game, polished and presented very well, with updated graphics. So with that, they game NEEDS that 'buzz' in sales and momentum to keep the player base up. A social game NEEDS to have the video game player world base to think that everyone is playing, and they NEED to be on it too.
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Post by iw5000 on Dec 24, 2016 11:02:59 GMT -5
As far as that chart up there, you have to take those numbers with a grain of salt. CoD IW just might have been the biggest seller in November, but what was it up against? BF1 came out the month before. Everyone who was going to buy BattleField, already got it. So it's quite possible CoD didn't have much in competition. Being the tallest guy in a room full of midgets, isn't the best claim to make
CoD peaked with MW3 and BlackOps 2..reaching around 29/30 million people buying the game. The game can still sell well these days, but it can also still be troubling if the sales are plummeting below say ten million.
10 - Black Ops - 28 million 11 - MW3 - 30 million 12 - Black Ops 2 - 26 million 13 - Ghosts - 20 million 14 - Advanced Warfare - 15 million 15 - Black Ops 3 - 18 to 20 million 16 - Infinite Warfare - ......estimated final sales by next summer will probably be around 9 to 12 million.
As can be seen...even selling say 12 million units, the game will still EASILY be a monthly leader for the month it comes out. But comparing to prior years, looking at the trend, it's a complete free fall. You can see why Activision is panicked.
Or look at it this way. The game has lost twenty million players in three or four years. Where did all those people go? (rhetorical question)
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bradman
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Post by bradman on Dec 24, 2016 13:43:03 GMT -5
They're playing the many more shooters in the marketplace now or have left the console space entirely.
A larger trend is everything gets less sales and worse ratings these days; TV, movies, music, books, everything. ESPN and the NFL are gripping hard right now.
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bradman
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Post by bradman on Dec 24, 2016 17:14:17 GMT -5
Player counts on many AAA PC titles are bad, and Steam has to practically give games away.
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Deleted
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Post by Deleted on Dec 24, 2016 22:58:48 GMT -5
I had to look this one up. Crossfire is a CS 1.6 clone- a CS clone out-profiting CS.
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Post by iw5000 on Dec 26, 2016 9:26:35 GMT -5
Edit: i wasnt really paying attention and in hindsight you were probably talking about brand new games so yeah i guess most shooter franchises are doing poorly conpared to previous years. i think a better general statement is that pretty much every shooter thats come out recently has blown complete ass It would appear that is the case, looking at the trend with other titles. I feel like FPS'ers need an injection of something to make the whole genre feel fresh again. Back in 2007, when I used my broadband (that i had a year or so) to hook up and play my newly bought CoD MW....the game felt fresh. A 'wow' moment of playing Modern Warfare. It felt so fun. I had played games like Quake, UT and some others on my PC and mac, but MW felt different. Hard to explain, but it was a fresh new feeling of excitement. One couldn't put the game down. Now, almost ten years later, this genre is so completely stale. It's sad. This board is discussing a new version (Infinite Warfare) that is pretty much a recopied port of BO3 with almost nothing new. I saw 'almost' nothing new, because the biggest NEW addition to the game is the now openly non-transparent PAY TO WIN features of forcing players to buy CoD pts so as to increase their odds of getting the top tier guns. Yeah, a bunch of pedophiles at Activision who can't find the time to fix the leaderboards, add new gaming features, but can find time to implement the PAY TO WIN CoD pt system. Nice. Even the player base is old and stale, with HOW people play. You still have the same shit-heads running around bragging about their KD ratios in a game no one cares about. Could anything in life be more pathetic than that? Seriously, they are like the 52 year old bro wearing Affliction shirts, who is standing in the corner of the bar hours after it closed, still trying to hit on women. Bro . . the bar is closed, everyone is left . . .GO HOME. That's what those dorks seem like now. Even the rest of the game, with how people play. The game hasn't evolved in forcing people to play better. People still hiding in corners waiting to get kills. Really? Ten years of that shit? It goes on and on. Like i said, this part of the game hasn't evolved either. It's old and stale. I can openly see mold growing all over this. The above is sad. And what is even more sad is the game designers thinking that adding space suits and faster 'exo' movement/jumping will solve the issues. Do they really think the lost player base is that stupid? " Oh, look, it's a shiny spacemen who is flying, wow" That might work on six year olds, but not adults, who are most likely the people running from this genre. Seriously, making wackier movements, jumping, adding that crap onto a gaming architecture that is already dated and laggy (CoD code) is simply not the answer.
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haoz
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Post by haoz on Dec 26, 2016 16:35:06 GMT -5
CoD for many years was the same ground based combat. Now there's continuity in movement system across two sky based combat games. I don't see how that's unreasonable.
I'm not sure if you're diagnosing what's wrong with CoD or rather why you don't like it anymore. The developers have introduced a bunch of new game mechanics, so you can't accuse them of being stale. Rather, a good portion of the fan base has rejected these innovations.
It seems like dedicated fps players don't want their multiplayer experience to change, at least not within a franchise. CoD should cede the wallrunning thrust jumping movement to Titanfall and the supers to destiny. I guess SHGs boost jump is relatively unique, but it's not loved.
I do find it hard to believe that people hate future settings though. We've never coupled far future with standard FPS movement, and I wonder what might have been if IW retained standard movement and no specialist supers.
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PSIII
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Post by PSIII on Dec 26, 2016 16:36:50 GMT -5
They're all the same now. Build half a game and charge for the rest in DLC. Aesthetics can be bought by the idiotic sheep who think it's OK to hand them an extra five bucks for it. They're all starting to be hero/arch type based. Then add a loot/RNG item system so people can make YT videos on them. Developers no longer care. They did ten years ago, but now are as bad as the publishers they work for. All about getting your money as fast and early as possible. Look at all the crap on that Kickstarter bullshit or early access crap on Steam. Look at how Activision makes sure the transactions work before the devs fix all the issues or even adds the stupid stats page or leaderboard.
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haoz
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Post by haoz on Dec 26, 2016 16:41:19 GMT -5
They're all the same now. Build half a game and charge for the rest in DLC. Aesthetics can be bought by the idiotic sheep who think it's OK to hand them an extra five bucks for it. They're all starting to be hero/arch type based. Then add a loot/RNG item system so people can make YT videos on them. Developers no longer care. They did ten years ago, but now are as bad as the publishers they work for. All about getting your money as fast and early as possible. Look at all the crap on that Kickstarter bullshit or early access crap on Steam. Look at how Activision makes sure the transactions work before the devs fix all the issues or even adds the stupid stats page or leaderboard. You've brought up leaderboards numerous times already. It seems in game transactions are everywhere. Maybe battlefield is relatively free of them?
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Deleted
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Post by Deleted on Dec 26, 2016 17:20:28 GMT -5
I like leaderboards and stats. Telling me my Kill/Death is poop on a stick. My most used weapon isn't in the competitive meta. All my friends play this game more than I do and are better at it. The best players in the world literally have 1.3456936+E15 XP- absolutely legit. Good times.
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Post by illram on Dec 26, 2016 17:57:52 GMT -5
To interrupt the complaining, after a lot of hours spent on IW I am finding the maps have more wall-running routes and movement options than BO3. I am finding more opportunities to surprise players and get on top of crowds in this game than in BO3.
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Post by iw5000 on Dec 26, 2016 21:48:49 GMT -5
To interrupt the complaining, after a lot of hours spent on IW I am finding the maps have more wall-running routes and movement options than BO3. I am finding more opportunities to surprise players and get on top of crowds in this game than in BO3. I said that early on well over a month ago. What you said is definitely true. That doesn't necessarily make for a better game though.
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PSIII
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Post by PSIII on Dec 27, 2016 1:05:25 GMT -5
Yeah, excuse 5000 routes between areas. More like 6000 with the wall running.
Is GW any good? I think I tried it once, but found it impossible because of the team balancing.
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Deleted
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Post by Deleted on Dec 27, 2016 5:51:26 GMT -5
Yeah, excuse 5000 routes between areas. More like 6000 with the wall running. Is GW any good? I think I tried it once, but found it impossible because of the team balancing. I always figured GW existed for new players to feel like their efforts have less agency- thus they're more free to screw up and not be judged if their team loses. if an overload of pathways is a problem for maps then id imagine larger teams make that significantly worse I'd be more worried about the number of people trying to contest the objective in a 9v9- it's like watching fish trying to jump over a waterfall. It wouldn't matter how many lanes you have leading into B dom if all 18 players eventually have to converge onto that one point. For GW TDM I'd argue that not much would change. Is there a huge difference between a 4-lane 8v8 to a 3-lane 6v6?
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wwaa
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Post by wwaa on Jan 7, 2017 16:43:37 GMT -5
"leaderboards - still - in - progress" ?
Jan 7th? What is the definition of SOON ? ? ?
I've just launched IW and I cannot believe it. What a fake!
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Post by illram on Jan 8, 2017 0:46:26 GMT -5
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exxtrooper
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Post by exxtrooper on Jan 8, 2017 14:55:15 GMT -5
Just from reading the last two pages you guys are making it sound like armageddon itself is on the horizon jesus christ.
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banana
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Post by banana on Jan 8, 2017 15:22:15 GMT -5
I really like the gestures they added in the game
The head crush, the L, and the finger gun are sick for SnD kill cams and playing with your team the beginning of the match
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Post by GodMars on Jan 9, 2017 9:02:33 GMT -5
Just from reading the last two pages you guys are making it sound like armageddon itself is on the horizon jesus christ. If you didn't see it coming two games ago, you weren't paying attention. My PSN friend list is largely made up of CoD players, and not a single one of them is playing this game. It's not on the horizon, it's now.
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markopolo
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Post by markopolo on Jan 9, 2017 12:22:51 GMT -5
Just from reading the last two pages you guys are making it sound like armageddon itself is on the horizon jesus christ. If you didn't see it coming two games ago, you weren't paying attention. My PSN friend list is largely made up of CoD players, and not a single one of them is playing this game. It's not on the horizon, it's now. I've been looking, and I've noticed the number of CoD IW players to be creeping up on my friends list
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haoz
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Post by haoz on Jan 9, 2017 12:29:33 GMT -5
I know I'm a fan, but I think the maps in IW are better than BO3's. BO3 maps are the worst in CoD. 3-lane overdose and the most boring locations ever.
Retaliation is probably my favorite.
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