sleep
True Bro
Posts: 10,189
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Post by sleep on Jan 9, 2009 5:28:31 GMT -5
When you're struck by a bullet or some damage, in addition to the red mark indicating the direction, your screen is given a kick which seems to throw off your aim. Is the amount of kick to your view always directly proportional to the amount of damage received or is there some variable that controls it, making it different for specific guns or types of damage?
In other words, will taking 40 damage cause the same amount of kick to your screen no matter what the source, or do some guns or explosions cause more or less? Would be kind of interesting if some guns or types of guns mess up your opponents aim more than others...
Thanks
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Post by dynamiterabbit on Jan 9, 2009 15:56:23 GMT -5
hmm, interesting question I'd like to know as well
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Jan 9, 2009 16:55:32 GMT -5
Three ranges of damage causing three different levels of "shock": More than 10 More than 50 More than 90
So, if you get peppered by an SMG, you'll get a wussy tap.
If you catch a rifle round with Stopping Power behind it, you will be knocked slightly harder.
If a Sniper hits you in the leg or you just evade a grenade, not only will your aim be jolted a bit, but you'll also have that "really hurt" effect going on.
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Post by Protolisk on Jan 9, 2009 23:44:46 GMT -5
Ahh dam that would of been a really cool feautre if there where more levels around 20-50.
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