wittyscorpion
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Post by wittyscorpion on Nov 12, 2016 12:27:00 GMT -5
As title says , need tips on moving around the map more effectively. 1) Any hidden gems of move combos to maintain momentum, say Bunny hop? 2) Tips on using Grappling Hook? Dumien please share your secrets 3) how to be more effective on combining moving and shooting? Any other tips are also very welcome!
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Will
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Post by Will on Nov 12, 2016 14:39:17 GMT -5
Grappling hook tip is do not use your double jump before the hook - always save it, to be used towards the end of the grapple. If you time it just right, it can launch you over 40 kph.
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Post by trizzydizzy on Nov 12, 2016 17:19:34 GMT -5
Use bumper jumper evolved if on console. Never have to take your thumb off the right stick to slide and jump. I find it's just best to not rely on double jump except to correct mistakes. You lose too much speed using it. If you need to hold momentum, but are going to hit the ground, don't hold a direction to bounce off it. Keeps much more momentum. I hear crouching before is even better, but not coordinated to confirm. Can't confirm, but it seems like sliding before jumping is faster than just sprinting then jumping. Frothy Omen - Air Strafing
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mannon
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Post by mannon on Nov 14, 2016 11:35:11 GMT -5
I'm still struggling a little bit relearning the parkour. I like the slide, especially the way that it's more dynamic and less jittery than the CoD slide. I'm still far too rusty to bunny hop. heh Think I may need to do some rebinding too. I've already rebound several things as usual, since I don't use WASD, but I also wound up rebinding tactical to a different mouse button so I could bind sprint to the middle... not that I intend to use it for sprinting. I'm autosprinting, of course. But it's too much of a pain to hit shift while crouching to change zoom levels. I'm not really sure why they tied it to sprint other than I guess it is mutually exclusive. You can't sprint while ADS and you can't change zoom while not. Still, it would have been nice to have separate binds and just have them both set to the same key by default. I might have preferred something else.
I'm also feeling a little bit overwhelmed when I jump into a titan and have four different things I can activate which I need to keep track of. I'm sure that I'll get used to it.
I'm very sad custom titan loadouts are gone. Customizing my loadouts has been a favorite passtime of mine since W@W and I usually spend a stupid amount of time dabbling at it. Plus all the meta theorycrafting around it is something I can do offline. It just won't be the same. Oh well, I'm sure it'll still be fun.
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mannon
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Post by mannon on Nov 14, 2016 11:37:51 GMT -5
Or use claw grip. Really these days if you play any FPS on console I recommend either a bumper jumper config, claw grip, or a controller with paddles or something. You don't want to have to ever take your thumb off the right stick for anything. For me it especially just makes games a lot more fun to never lose that control, too.
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qupie
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Post by qupie on Nov 14, 2016 12:14:38 GMT -5
I find it so so hard to not hold "w" (left stick forward for me) that is really hard to let loose. I am trying but struggling hard. Also, I use bumper jumper but my melee is still on the right stick, so the bunny hopping is kind of hard. I am not sure I am willing to learn to switch melee with crouch though, as it will totally screw with me in destiny....
Damn I think I need a scuff
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mannon
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Post by mannon on Nov 14, 2016 12:24:28 GMT -5
You use melee on right stick in Destiny? ewww... heh I mean, I guess it works for you. I always just had it on the shoulder. I didn't think I'd like it due to CoD, but it turns out I MUCH preferred it there as I use it a lot more in Destiny and if it's on the stick it screws with my aim. (Of course the downside was when I first started playing Advanced Warfare every time an enemy popped up right around a corner I kept dropping a grenade at my feet instead of smacking them in the face, which usually meant I was dead. I did get a couple of post mortem's though. heh
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Dumien
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Post by Dumien on Nov 14, 2016 22:32:26 GMT -5
2) Tips on using Grappling Hook? Dumien please share your secrets I am definitely on the amped wall train currently... but sure. When you grapple you want to ever-so-slightly lead ya moving target and always aim at the top of any object you want to launch over. Alot of times you don't need to stay connected the whole distance of a grapple. Get good at releasing the grapple as soon as you get enough forward momentum. You can also do some silly attack on titan type stuff if you get comfortable with it. xboxdvr.com/gamer/Post%20IXI%20Mortem/video/23145650xboxdvr.com/gamer/Post%20IXI%20Mortem/video/23145622
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qupie
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Post by qupie on Nov 15, 2016 3:08:06 GMT -5
You use melee on right stick in Destiny? ewww... heh I mean, I guess it works for you. I always just had it on the shoulder. I didn't think I'd like it due to CoD, but it turns out I MUCH preferred it there as I use it a lot more in Destiny and if it's on the stick it screws with my aim. (Of course the downside was when I first started playing Advanced Warfare every time an enemy popped up right around a corner I kept dropping a grenade at my feet instead of smacking them in the face, which usually meant I was dead. I did get a couple of post mortem's though. heh It is the only setup available for bumper jumper. Easier jumps > anything imho.
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mannon
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Post by mannon on Nov 15, 2016 9:34:50 GMT -5
Oh I see. I hadn't noticed since I actually just use default with claw grip rather than bumper jumper setups. Though you can rebind individual buttons now can't you? At least on PS4. Not sure about XB. It's kind of a pain and I don't know if it will change the prompts or what if you do it.
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qupie
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Post by qupie on Nov 16, 2016 4:44:09 GMT -5
Yeah it doesn't change the prompts and you cant set it up per game or something. So that would be pretty annoying, as I (and my SO) use the PS4 for netflix and stuff as well...
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mannon
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Post by mannon on Nov 16, 2016 8:14:57 GMT -5
Well that sucks. Oh well. I don't see why games don't just let you map your controls as you like on console. There are a couple of games that do, but very few. It's not like it's really difficult to implement or complicated for gamers...
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qupie
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Post by qupie on Nov 16, 2016 8:16:23 GMT -5
Yeah it makes zero sense. At all.
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Will
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Post by Will on Nov 16, 2016 9:19:25 GMT -5
TBH I just use "Button kicker". I gave Evolved an honest effort for about 2 hours, but I just could not retrain my twitch reflexes. I still top the scoreboard in every match I play, and feel like a parkour champion playing against COD-pylons, so there is also very little incentive for me to raise my ceiling. Moving my thumb to hit A isn't that big of a deal, and besides, I use grapple so often to launch myself to speed that even if I did use Evolved, I would have to press A frequently anyways.
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mannon
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Post by mannon on Nov 16, 2016 9:51:25 GMT -5
I pretty much just use claw grip and stick to default on most games. heh I dunno. For whatever reason it wasn't that hard to get used to back when I was playing MW3 and I just stuck with it. Prolly helps that my hands are fairly big and the FPS freeks help too. The thumbsticks just fit my hands better with the freeks and it gives me more room.
They should consider modifying controller designs in general. I think that having to choose between pressing face buttons or using the thumbstick is actually bad design and it a holdover from tacking the thumbsticks onto controllers originally designed without them. I understand why it is the way it is, but we should really be evolving past it.
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Will
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Post by Will on Nov 16, 2016 11:47:15 GMT -5
Yeah paddles on the back should be the standard, not restricted to a $180 "elite" controller.
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qupie
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Post by qupie on Nov 17, 2016 3:22:55 GMT -5
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mannon
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Post by mannon on Nov 17, 2016 9:33:00 GMT -5
hmm... I've always loved my Razer mice. Having said that I've not had good experiences with either of the Razer Xbox 360 controllers. The first one developed an issue where it would just slowly pull your aim down on the right stick rather than centering in the dead zone about half the time. It was still somewhat usable, but generally made playing FPS games very frustrating. I missed the boat on being able to return it because I waited so long so I just got the Sabertooth when it came out. Overall I was more impressed with the quality, but it developed a problem where the A button stopped working. It wasn't insurmountable since it has little programmable trigger activated buttons on the bottom so I just used those instead, but still, no bueno. I hope Razer has improved the quality of their controllers.
Personally I think I would find these both overkill. I've gotten so used to claw grip I don't feel like I need extra buttons. Extra shoulder buttons are maybe cool, though. I don't particularly like having to push the sticks in for most things. I'm mostly okay with using it for sprint on the left stick. I'm used to that and the left stick is more forgiving on that front as well. I don't like having to push in the right stick almost ever, though. It messes with my aim, so I pretty much don't want anything mapped to it that I'd want to activate while I'm also trying to aim. Melee kinda sorta works, (at least in CoD), but I prefer to be able to aim while doing that as well.
As for the weights on the one controller... heh I think I'd just take them all out. I really don't need a controller to have weight to be comfortable in my hands, in fact I actually liked how light the PS3 controllers are. As far as I'm concerned the lighter it is the easier it is to hold in different positions without inducing strain from using it for long periods of time. Part of that has to be grip style too. I hold controllers securly in both hands. Generally I use those wings for control and curl just a couple fingers around for stability but I leave my thumb, index, and middle fingers free for controls. I dunno, weight just isn't an issue for me.
I think I'd have to see some testimonials from other claw grip users or have a hands on experience before I'd get either of these for myself... although I'm sure they would be even more enticing for someone without my own peculiarities. ;3
Of course for TF2 I'm playing on PC anyway, though I may get it for PS4 later as well to play with my brother.
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mannon
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Post by mannon on Nov 26, 2016 11:45:03 GMT -5
I feel like I still have not seen the grappling hook used to its full potential. Not that I'm very good with it. I'm still struggling with the too many damn buttons thing. heh I probably just need to play more, though. But it does seem like it's actually pretty versatile, especially if you're smart about using quick cancels so that it has a shorter cooldown. It's definitely for the best that it's mutually exclusive with stim, though part of me wonders just what you might be able to pull off with both stim and a grapple. heh
Personally I'm still struggling at chaining wall runs. It seems like most of the things I want to chain with in exteriors are too far apart most of the time. I think that's probably just a factor of speed, though. The faster you go the more things you can chain since you can cover those distances. Map knowledge is probably my biggest handicap there since every time I wall run I can really only plan a chain based on what I see in front of me, and most of the time I just run out of things to chain on. That and trying to focus on things to extend my wallrun chain is still distracting me from reacting to threats quickly enough. heh But hopefully once I'm more practiced and have learned the maps I'll be able to chain wall runs without having to really think about it so much.
Personally I wish they would let you wallrun for longer distances. Falling off walls or not being able to make it to the next chain makes it more tedious to learn and practice. I'd prefer if rather than just dropping you off the wall that you'd start to slow down first, but could still wall run for a good long ways. That way if you're parkour was a bit weak you could still make the jumps and try to practice, you'd just be slow until you got better at it.
So far I think my favorite use of the grapple is just the fact that it makes getting into the escape shuttle so much easier. heh I've always had a problem with trying to get to it at the end of a match unless I had my titan. It got a lot easier once I learned the maps and improved my parkour in the first game, so hopefully that holds true in this one too.
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wittyscorpion
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Post by wittyscorpion on Nov 26, 2016 12:23:11 GMT -5
I am also struggling on parkour big time. Every time I watch frothyomen, I can't help but envying how he flows through the map with ease. His YouTube channels have some parkour specific instructional videos that are of solid quality. However, several of the "pro" moves (namely slide hopping and air strafing) need the right feel and therefore require lots of practice.
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Post by trizzydizzy on Nov 26, 2016 13:56:51 GMT -5
I originally defended the grappling, but the more I use it, the less I see it can do that Stim doesn't already do better.
Stim is definitely the better retreat. Theyre both crutches (or corrections) for poor map traversal, but one gives you damage reduction and starts regeneration.
You mention the evacuation ship. Grapple has its merit as a point and shoot, but it's slow with a predictable trajectory. I prefer to just run off the highest ledge with Stim doing the same thing but faster, a less predictable trajectory, health regen, and damage reduction.
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mannon
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Post by mannon on Nov 26, 2016 15:57:19 GMT -5
Oh I definitely am not arguing that grapple is equal to stim in terms of utility or usefulness. Maaayyyybe if stim only gave you speed. With the regen buff as well stim is pretty damn solid for all around utility and probably only matched by the phase thing. Cloak has been buffed a bit since the first game, and is definitely still useful, but I think stim and the phase thing are probably both a tier above it.
I feel like grapple has some utility to it, though. It definitely can be a crutch and that's probably how most people use it. But I feel like a real grapple master would actually be able to pull off some cool maneuvers you can't do without it. That's not to say they will be able to get to places you can't get to without it. I don't think there are any places you can't get to with parkour alone, and that's exactly how the maps should be. There probably are a couple grapple only routes, just as I'm sure there are some stim only routes, though.
As for unpredictability a long grapple is definitely highly predictable, but you can also use short grapples to make yourself less predictable by drastically changing direction mid-air.
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Post by lazy on Nov 26, 2016 16:22:57 GMT -5
I love the grapple it makes rodeoing titans easier as well, and who doesn't love grappling another pilot and punching them in the face.
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Will
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Post by Will on Nov 26, 2016 17:03:04 GMT -5
I originally defended the grappling, but the more I use it, the less I see it can do that Stim doesn't already do better. I disagree, mainly because the grapple cooldown is like 100x faster than Stim, so I pretty much get to use it nonstop. The movement is just as fast, if done properly. gfycat.com/RegularSingleAngelfish
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Post by trizzydizzy on Nov 26, 2016 19:50:07 GMT -5
I originally defended the grappling, but the more I use it, the less I see it can do that Stim doesn't already do better. I disagree, mainly because the grapple cooldown is like 100x faster than Stim, so I pretty much get to use it nonstop. The movement is just as fast, if done properly. gfycat.com/RegularSingleAngelfishThat's a good point, I didn't consider the cooldown. Well I'm back to neutral then.
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qupie
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Post by qupie on Nov 28, 2016 6:30:50 GMT -5
I don't know. I feel like grapple rewards bad habits of game play. Most maps are pretty easy to parkour once you get the hang of them, and if you don't have the hang of them yet, using grapple will hamper your learning.
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mannon
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Post by mannon on Nov 28, 2016 8:46:27 GMT -5
In that way it's very much like the smart pistol was in the first game. It can easily be a crutch for new players that will actually prevent them from learning important parts of the game, but in the hands of an expert it has some unique potential that can be exploited.
I started avoiding the grapple because I didn't want to rely on it, but now that I'm gaining levels quickly and learning the maps a bit I've put it back on a couple of classes just for fun. At least until I get the credits to purchase phase shift so I can go to the upside down like all the cool kids. ;3
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qupie
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Post by qupie on Nov 28, 2016 9:32:19 GMT -5
I don't quite agree there though. Using smart pistol let you focus on movement because the aiming was being done for you.
Using grapple will make a part of the game completely different instead, therefore learning you the wrong things.
Don't think that comparison stands. But as long you are having fun with it, go ahead!
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mannon
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Post by mannon on Nov 28, 2016 10:14:42 GMT -5
I wouldn't say it makes part of the game different. It doesn't replace parkour entirely, it merely supplements it. Even a noob will still use wallruns with the grapple, at the very least the cooldown will see to that. I think that new players would largely use it as a crutch to navigate areas they could easily have with parkour alone but lacked the skill or map knowledge to do so. For a more experienced player they aren't going to use it to do things they can do simply with parkour.
It probably is more bad habit forming than the smart pistol, though. With smart pistol you could always focus on your movement and pickup gunmanship later without learning bad habits so much as just not really learning how to shoot. I can see how relying on the grapple could form bad habits, though if you never play without it. Sort of like relying on ledge grabs. Sure it can help you make a jump if you don't quite have the distance or height, but it kills all your momentum and leaves you vulnerable. You're better off wall running below a ledge and double jumping up.
At any rate the grapple is fun. It's definitely more fun than the other tacticals I've used simply because it's fun to use in it's own right, quite separate from what it can actually do for your performance. Even if I get zero additional kills from using grapple it can add a lot of fun to a match. The others I pretty much rate purely on what they do for me, though stim can be fun... more so once you've got your parkour and map knowledge dialed in, though.
Other than just having some fun with grapple I do find it useful in a couple of ways. Getting a quick speed boost when you don't have a wall handy is good. Hopefully as I get better I'll be able to make more use of that. I personally also find it useful when trying to chain wallruns through super wide titan lanes. Some of those jumps are just too far without stim, and even if you're using stim you can't keep it active all the time. I find it also quite useful for getting onto enemy titans. Cloak is still a safer way to get onto titans especially if you have the discrete kit thing. The advantage grapple has in that regard is being able to do it quickly and easily even from a disadvantaged position. Usually you want to come at a titan from an elevated position without grapple, but with grapple it doesn't really matter, just don't come strait at the front, although if you're close enough you may get onto the titan before the pilot can react even from the front. All I know is I pull a lot more batteries when I run grapple and my success rate has gone up.
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