malgato
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Farm ammo, then everyone wipe.
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Post by malgato on Sept 29, 2017 16:48:43 GMT -5
Forbes wants me to drop my adblock,. so it can suck my Cabals Secondly, all the reddit info I've seen contradicts that. Like I said, I got a 297 exotic from a 285 warlock... something that article says shouldn't have happened. I mean, sure. Maybe. But I still like warlocks and I'm still going to do it this way For example: www.reddit.com/r/DestinyTheGame/comments/6ytybz/power_leveling_guide/... which has close to 8k more upvotes than the other one says to do it my way. But I'll play more of my alt and see how it goes Actually, not really. It does say that, but then at the bottom of the post (in an edit) it links directly to one of the ones I shared above that specifically says you DO NOT benefit from having two of the same class.
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malgato
True Bro
Farm ammo, then everyone wipe.
Posts: 1,195
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Post by malgato on Sept 29, 2017 16:54:41 GMT -5
After posting all of that, it occurs to me that I might come off as argumentative or antagonistic. That's not my intent. I'm just trying to let you, Brad, and others know that it is not a good use of time to start more than one of any class. I made this mistake myself and cannot get back the 15+ hours I wasted on that endeavor. I have since deleted my second warlock and now have one of each class. The leveling for new classes is pretty quick and easy, so don't let that thought deter you. Having high level weapons available as soon as you hit 20 makes a big difference. You should be able to get to over 270 LL very quickly.
Hope this helps!
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qupie
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Post by qupie on Oct 1, 2017 8:24:06 GMT -5
Thing is. It takes literally 2 hours to go from a fresh lvl 20 alt, power level ~ 170 (~290 guns and ~100 crappy armor) to a power level 280 alt (~290 guns and ~275 armor). From there on out you will grow pretty steady with all the powerfull gear rewards. Even excluding the thing above (nerfed powerfull gear on alt) it would be worth the time, easily. Having such high guns on your low character just drops crazy amounts of blue gear up to 265-270, and then you turn in all those planetary coins you have absolutely no use for when you only have 1 character, and you will be showered with legendary gear (which you can mod). If you alternate doing the exotic quests (level up 2nd character armor till it is about equal with the weapons, then do the exotic quests) you will make jumps or around 10 light level each time you do the mida quest). Now if your goal is to get to 305 one week earlier? Creating 3 of the same dudes might be worth it. If that is your optimal goal. Think is, getting to 305 is cosmetic at best, from 280 any content is feasible, maybe you need 300 for the prestige stuff, but getting to 300 is not really super different in having different characters or the same characters. Having duplicate characters helps get that last piece of armor, just a little bit earlier. That is it. Also if you want to collect gear for complete sets cosmetically, most of the incentive to have duplicate armor has gone as well, because you can simply save the raid/planets/trials/crucible/vanguard tokens and only decrypt engrams on the character you would like that armor set on. So tldr; even IF the above is not true, I still feel that creating different characters is easily worth it. Drawback? maybe a 2 hour grind after you hit lvl 20 on your alt (if you saved your planetary coins it will be even less). And getting to 305 might be a little bit harder, but you will reach 300+ in around the same time. Positives? You will have a whole new set of abilities to play with. In the long run, easily worth the time investment (if you even can call it that, those few hours of public events farming with your new subclasses was a blast for me personally). Now, do what you want, I am not trying to tell you what to do, but we are at a message board discussing all of this after all, so all I can do is present my arguments . If you enjoy having 3 warlocks, go for it! Especially if you already made them, that is fair and all. But if somebody is going to create a 2nd character with all this knowledge, I strongly advice multiple characters, both for progression and fun. The alt grind is gone, even though one can not infuse into different classes anymore. Why? because blues drop crazy high and they drop a gosh darn golly gee whiz lot. And you can just farm planetary tokens before hand and get your hands on legendary gear once your blues are reaching 265. That right there really is the sole reason why having 3 separate characters is no big deal at all.
109 hours played, three 305 characters. www.wastedondestiny.com/search/mrqupie42 hours on titan (my first character) 36 on hunter (my 2nd character) 30 on my warlock (my 3rd character) Funny thing: My warlock got to 305 the first, and titan last.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Oct 2, 2017 8:41:48 GMT -5
No offense taken malgatoUltimately, like every decision in Destiny, it comes down to what I enjoy and I'll stick with warlocks. Went from 285/6 on friday to 295/6 (with mods) this sunday double dipping faction, crucible, and flashpoint rewards. And thanks to TheHawkNY for carrying bradman and I through a nightfall
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malgato
True Bro
Farm ammo, then everyone wipe.
Posts: 1,195
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Post by malgato on Oct 2, 2017 9:40:48 GMT -5
Give Titan a try - double pulse grenades are pretty fun. You probably should try it soon before they get nerfed into oblivion...
(For the record - Warlocks are #1)
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 2, 2017 9:43:20 GMT -5
Give Titan a try - double pulse grenades are pretty fun. You probably should try it soon before they get nerfed into oblivion... (For the record - Warlocks are #1) Since brad plays a perma titan, it sorta fits that I don't. Really, all we need a perma hunter, and we can pretty much take over the Vanguard Leadership
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Post by TheHawkNY on Oct 2, 2017 10:42:37 GMT -5
Give Titan a try - double pulse grenades are pretty fun. You probably should try it soon before they get nerfed into oblivion... (For the record - Warlocks are #1) I'm a Warlock main, but I'll tell you, Nightstalker + Orpheus Rig? Dear LORD.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 2, 2017 10:44:56 GMT -5
Give Titan a try - double pulse grenades are pretty fun. You probably should try it soon before they get nerfed into oblivion... (For the record - Warlocks are #1) I'm a Warlock main, but I'll tell you, Nightstalker + Orpheus Rig? Dear LORD. Yea... that's gonna get nerfed as hard, if not harder, than the Devourlocks out there. ORigStalkers, Devourlocks, and the MIDA.... which will get kicked in the Caballs harder?
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Post by TheHawkNY on Oct 2, 2017 10:45:17 GMT -5
Thing is. It takes literally 2 hours to go from a fresh lvl 20 alt, power level ~ 170 (~290 guns and ~100 crappy armor) to a power level 280 alt (~290 guns and ~275 armor). From there on out you will grow pretty steady with all the powerfull gear rewards. Even excluding the thing above (nerfed powerfull gear on alt) it would be worth the time, easily. Having such high guns on your low character just drops crazy amounts of blue gear up to 265-270, and then you turn in all those planetary coins you have absolutely no use for when you only have 1 character, and you will be showered with legendary gear (which you can mod). If you alternate doing the exotic quests (level up 2nd character armor till it is about equal with the weapons, then do the exotic quests) you will make jumps or around 10 light level each time you do the mida quest). Now if your goal is to get to 305 one week earlier? Creating 3 of the same dudes might be worth it. If that is your optimal goal. Think is, getting to 305 is cosmetic at best, from 280 any content is feasible, maybe you need 300 for the prestige stuff, but getting to 300 is not really super different in having different characters or the same characters. Having duplicate characters helps get that last piece of armor, just a little bit earlier. That is it. Also if you want to collect gear for complete sets cosmetically, most of the incentive to have duplicate armor has gone as well, because you can simply save the raid/planets/trials/crucible/vanguard tokens and only decrypt engrams on the character you would like that armor set on. So tldr; even IF the above is not true, I still feel that creating different characters is easily worth it. Drawback? maybe a 2 hour grind after you hit lvl 20 on your alt (if you saved your planetary coins it will be even less). And getting to 305 might be a little bit harder, but you will reach 300+ in around the same time. Positives? You will have a whole new set of abilities to play with. In the long run, easily worth the time investment (if you even can call it that, those few hours of public events farming with your new subclasses was a blast for me personally). Now, do what you want, I am not trying to tell you what to do, but we are at a message board discussing all of this after all, so all I can do is present my arguments . If you enjoy having 3 warlocks, go for it! Especially if you already made them, that is fair and all. But if somebody is going to create a 2nd character with all this knowledge, I strongly advice multiple characters, both for progression and fun. The alt grind is gone, even though one can not infuse into different classes anymore. Why? because blues drop crazy high and they drop a gosh darn golly gee whiz lot. And you can just farm planetary tokens before hand and get your hands on legendary gear once your blues are reaching 265. That right there really is the sole reason why having 3 separate characters is no big deal at all.
109 hours played, three 305 characters. www.wastedondestiny.com/search/mrqupie42 hours on titan (my first character) 36 on hunter (my 2nd character) 30 on my warlock (my 3rd character) Funny thing: My warlock got to 305 the first, and titan last. www.wastedondestiny.com/search/mrqupie,thehawkny You fuc king casual.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Oct 2, 2017 10:54:04 GMT -5
Damn... That is a lot of Destiny.
I hope the mida doesn't get nerfed. It is fine as is. High cal need a small nerf in PvP, and that is it. Mida is not even really the meta imho, the 450 RPM auto rifles are, it is just that mida fits really well with them.
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Post by TheHawkNY on Oct 2, 2017 11:03:27 GMT -5
I'm a Warlock main, but I'll tell you, Nightstalker + Orpheus Rig? Dear LORD. Yea... that's gonna get nerfed as hard, if not harder, than the Devourlocks out there. ORigStalkers, Devourlocks, and the MIDA.... which will get kicked in the Caballs harder? Honestly, they need to do buffs, not nerfs. The biggest problem is how weak some of the subclasses are, not that some of them are too strong. Devour isn't all that big of an issue, because it requires constant kills, which isn't possible in most of the high level content. It might go unnoticed were Dawnblade not so awful. The MIDA...I don't know how they can look at data and conclude that it's not broken. The meta is very clearly Scout + Sidearm/SMG/AR. Increased movement speed, high-cal, radar while ADS, 100 aim assist - you could remove two of those and it would still be the top PvP weapon in the game. Meanwhile, Pulse Rifles are worthless for every activity.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 2, 2017 11:20:58 GMT -5
What gave me encouragement was the quip the Sandbox designer said in TWB...
"We are aware of MIDA Multi-Tool’s popularity and are looking at it very closely. It is popular, but according to our data, there are options out there that match or exceed its effectiveness in all activities. Have you found one?"
That does give me encouragement that they won't because there are options that just haven't been publicized.
Devourlocks, however: f$$ked
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Post by TheHawkNY on Oct 2, 2017 12:10:55 GMT -5
What gave me encouragement was the quip the Sandbox designer said in TWB... "We are aware of MIDA Multi-Tool’s popularity and are looking at it very closely. It is popular, but according to our data, there are options out there that match or exceed its effectiveness in all activities. Have you found one?" That does give me encouragement that they won't because there are options that just haven't been publicized. Devourlocks, however: f$$ked My guess is that they're doing the stupid thing that devs do and just looking at raw K/D. Because the MIDA is so frequently used, regardless of skill level, it drives the average towards a 1.0 K/D. Also, when so many gunfights are MIDA vs. MIDA, you're obviously going to see the K/D close to 1.0. According to Destiny Trials Report, the MIDA is 26% of all kills this weekend, the next highest long-range weapon is Nameless Midnight with 2%, less than the raid rocket launcher has. So yeah, I'd expect the Antiope-D to have a higher K/D, but that's because the players using it are likely more skilled than average.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 2, 2017 12:18:13 GMT -5
What gave me encouragement was the quip the Sandbox designer said in TWB... "We are aware of MIDA Multi-Tool’s popularity and are looking at it very closely. It is popular, but according to our data, there are options out there that match or exceed its effectiveness in all activities. Have you found one?" That does give me encouragement that they won't because there are options that just haven't been publicized. Devourlocks, however: f$$ked My guess is that they're doing the stupid thing that devs do and just looking at raw K/D. Because the MIDA is so frequently used, regardless of skill level, it drives the average towards a 1.0 K/D. Also, when so many gunfights are MIDA vs. MIDA, you're obviously going to see the K/D close to 1.0. According to Destiny Trials Report, the MIDA is 26% of all kills this weekend, the next highest long-range weapon is Nameless Midnight with 2%, less than the raid rocket launcher has. So yeah, I'd expect the Antiope-D to have a higher K/D, but that's because the players using it are likely more skilled than average. Remember: D2 is all about the common folk. IMHO: Data from Trials will not be taken with as much significance as Crucible/IB data. When I did the Crucible/Faction milestones last night, I deliberately noticed which gun killed me. MIDA was used very infrequently. Lots of Scathelocks, lots of AR's, a few Riskrunners (especially in Supremecy) but not as many MIDAs as I was expecting. I expect them to look at the data from the quickplay lists and value that more and say that MIDA is just fine. Trials will always do what Trials will do, and when Glavil, Brad, Hazard, and I did Trials, yes... everyone used the MIDA. But in quickplay, where us scrubs are... not as much as I thought there'd be
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Post by TheHawkNY on Oct 2, 2017 12:24:11 GMT -5
My guess is that they're doing the stupid thing that devs do and just looking at raw K/D. Because the MIDA is so frequently used, regardless of skill level, it drives the average towards a 1.0 K/D. Also, when so many gunfights are MIDA vs. MIDA, you're obviously going to see the K/D close to 1.0. According to Destiny Trials Report, the MIDA is 26% of all kills this weekend, the next highest long-range weapon is Nameless Midnight with 2%, less than the raid rocket launcher has. So yeah, I'd expect the Antiope-D to have a higher K/D, but that's because the players using it are likely more skilled than average. Remember: D2 is all about the common folk. IMHO: Data from Trials will not be taken with as much significance as Crucible/IB data. When I did the Crucible/Faction milestones last night, I deliberately noticed which gun killed me. MIDA was used very infrequently. Lots of Scathelocks, lots of AR's, a few Riskrunners (especially in Supremecy) but not as many MIDAs as I was expecting. I expect them to look at the data from the quickplay lists and value that more and say that MIDA is just fine. Trials will always do what Trials will do, and when Glavil, Brad, Hazard, and I did Trials, yes... everyone used the MIDA. But in quickplay, where us scrubs are... not as much as I thought there'd be Which is another reason that they shouldn't use that data - not because quickplay is where the scrubs are, but because in quick play it doesn't matter if you win or how well you do. When you really cared about winning, you of course used the MIDA.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Oct 2, 2017 12:26:57 GMT -5
Which is another reason that they shouldn't use that data - not because quickplay is where the scrubs are, but because in quick play it doesn't matter if you win or how well you do. When you really cared about winning, you of course used the MIDA. They don't care about winning; they care about usage and 1v1 battles.
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wings
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Post by wings on Oct 2, 2017 19:29:24 GMT -5
The Pyramidion is the best strike in the game IMO.
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bradman
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token old guy
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Post by bradman on Oct 2, 2017 19:32:13 GMT -5
MIDA+MIDA Mini and a sword is hard to beat in any PvP, feel a bit undergeared with anything else.
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qupie
True Bro
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Post by qupie on Oct 3, 2017 3:23:50 GMT -5
I honestly don't think MIDA is OP.
High caliber rounds are widely available.
Increased movement speed of mida is also partially given to every other gun in its archetype. Combine it with exotic boots and you will get the same speed as mida. Since most of the PvP exotic armors are quite lackluster anyway, it is not a big deal imho. You also get an increase in movement speed on your close range weapon on those, as bonus.
Radar always on is really strong, but more so for scrubs or lone wolves. A decent team doesn't need radar always on. You got sound to work with and callouts.
The stats is what really makes mida great imho, but not OP.
I never use mida anymore, as it removes the option to run the 600RPM SMG, which only exist in the kinetic slot (the 900-600 omolon energy are not even close to the same). The future war cult scout does everything the mida does, except for the radar and slightly lower stats. I am totally fine with that. (and rampage as a bonus!)
I don't even think we are in a scout rifle meta at the moment. Scouts, AR, SMG and side arms are all powerfull and can be used to great effect. Especially on a lot of maps, you don't need a scout. Most streamers I was watching doing carries were using either SMG + auto or auto + side arm.
Mida is a powerful gun, but not OP. Not even close imho. Give the pulses a little bit more love (less recoil) and give hand cannons a little bit more damage (3 headshot kill on middle archetype) and I think we are pretty solid. If anything needs a (slight) nerf, it is the burst side arms. Those things are crazy.
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wings
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Post by wings on Oct 3, 2017 4:05:02 GMT -5
If anything needs a (slight) nerf, it is the burst side arms. Those things are crazy. Can confirm Last Hope is crazy. Unfortunately I think Bungie will assume MIDA's usage will justify the nerf. Look at D1. Bungie nerfed the whole of the high impact auto rifle class because of the Suros Regime, and even then Iron Banner was directing players to pick it by default because of the 20 headshot kills with an auto rifle bounty. It would be nice if Hunters can have some more armour with more base recovery because I find it hard to get as much recovery with Hunters than Warlocks or Titans. I'd even grind Iron Banner for it but I suspect what is on offer will have the same base stats to what I already have.
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qupie
True Bro
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Post by qupie on Oct 3, 2017 4:51:17 GMT -5
Yeah mida usage is simply because it is a top tier weapon, and it is easy to obtain, and it is probably one of the only exotics worth using in the first place in PvP. So why not use it? Doesn't mean it is OP. Hunter boots are bugged, or at least I think it is a bug. The restorative boots don't give any recovery. They give 2 mobility and 1 resilience. Therefor I am stuck at 5/4/5 atm. (although part of that is because I use the exotic helmet which tracks enemies, and I am fine with being forced to use the stats on the exotic) The other part though, the boots, I am a lot less fine with. Restorative armor sets on hunters should be able to get you: 4 recovery standard because of the armor set 4 resilience from all the nodes in the armor (these nodes are set on class, never change with armor type, hunters have 4x resilience, 2x mobility and 2x recovery nodes). 4 mobility standard Add a recovery mod to the boots, and a resilience mod to the helmet so you can take another recovery on an armor node, and you should end up with 4/4/6. Sadly, that is not possible right now, and you will always be stuck with 5 mobility at least (which kinda screws with my strafe aim, because my titan and warlock have 4). Might have to puzzle a little with heavy hunter boots, see if I can switch stuff around to get to 4/4/x, but I am not sure if those are not bugged. It might not be a bug after all, but I hate it (also makes my shiny complete trials outfit kinda meh )
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