Post by exaltedvanguard on Nov 9, 2018 22:40:31 GMT -5
Looks like this game brought back several of us oldies, eh?
Regarding soft-stats vs hard stats. I only use hard stats because I'm theory crafting around a perfect player. This is obviously not reality, which is why I give my reasonings and general conclusions rather than just stating what gun is best.
Then players can decide on their own what they're capable of, what weapon best matches their strengths (or weaknesses), what weapon matches their playstyle best, and factor in all the intangible soft-stats that go along with all this. My analyses are simply intended to provide a baseline.
And with that said, I have nothing constructive left to add to the AR comparisons at this time. People can draw whatever conclusions they want.
I did some brief testing optics and quick-draw 2 today, simply because I haven't seen much information on them. My primary curiosity was quickdraw 2's statement that says that, in addition to even faster ADS, it grants extra peripheral vision. I wasn't sure exactly how this would function on zoom-sights - if it would cause some sort of bizarre fish-eye effect. I tested this on the Maddox, but I have no reason to believe there's any difference on the swordfish or koshka(?). And for transparency this was simply me taking screenshots (Xbox) and eyeballing things, but it's a pretty clear result.
First off, these are the optic zooms, according to the in-game descriptions:
Iron sights match the zoom of the reflex sight, so that makes them 1.35x.
Interestingly, the ELO sight is actally slightly more zoomed out. It's very subtle and not mentioned in the description, but it certainly explains why so many players prefer the ELO sight over red-dot despite them being identical at first glance. I'd spitball the number 1.25x. It's not huge, but it's enough to make a difference in close quarters, and it gives you a distinct reason to equip this sight even on a gun that already has good irons. I can't believe this isn't directly mentioned in the description...
QD2's interaction with zoom sights is very simple. It simply negates the zoom and overwrites it with it's own. Regardless of whether you're running a holosight or an ELO sight, your zoom/FOV will be the same when using QD2. The QD2 zoom is even more zoomed out than the ELO sight. It is just barely more zoomed in than hipfire. I'm guesstimating 1.1x.
Also, to clarify the caveat in its description, QD2 overrides the zoom on the base level of dual zoom, and has no effect when you zoom in. In other words dual-zoom is now 1.1x/3x instead of 1.5x/3x.
QD2 is a double-edged sword. The faster ADS is 100% a good thing, obviously, but the wider FOV is situational. It can certainly help when you're up-close and personal, allowing you to track targets in the periphery better. However there is a significant drawback when engaging both mid and long range targets. I say again, because this is a significant consideration: QD2 can potentially have a negative effect on your midrange engagements, which is presumably the bread and butter of the rifles capable of equipping this attachment. Since you are barely zooming in, it can make placing your shots on target significantly more difficult since your target is smaller. QD2 can potentially make landing shots on someone behind cover or at range more difficult. It's up to the individual player to decide whether the ADS and close-range benefits make this trade-off worth it. You can partially offset this with a dual-zoom scope, but it's far less than ideal in practice. The 3x is generally too zoomed for midrange and is only suitable for long range, so there's still a big glaring flaw at midrange. Additionally, the delay of zooming in or out (or doing it ahead of time) goes directly against the main reason to use QD - to ADS quickly and start firing as fast as possible. Slow calculated gameplay that can manage zoom levels really has no need for QD2 in the first place, since it's, you know, slow and calculated gameplay. Not to mention that the dual-zoom optic is large and still quite view-obstructing.