Hello! Do any of you know if Idle Sway (I mean when your gun bounces around while holding ADS) affects your actual recoil or recoil pattern once you actually start firing? As you know there are a lot of attachments so I just want to make sure I can make an informed decision here, thanks.
Unless it changed for this title, idle sway turns off during firing. That's the way it's always worked in previous CoDs (including the most recent title BO4.
This could usually be seen the easiest on semi-auto rifles or snipers, where frame by frame will show no sway for a brief period after recoil resets from a shot.
Hmm... I think maybe you're seeing recoil whose impact on aim is far greater than the slow movement of idle sway. I'm almost certain that if you fired a weapon with high zoom and a large idle sway amplitude you'd see the pattern had continued throughout. (But I'd be happy to be proven wrong.)
Post by exaltedvanguard on Nov 11, 2019 20:34:28 GMT -5
As far as whether you should try to reduce sway or not is totally up to you and your play style.
I personally like sway reduction on snipers but otherwise completely ignore it. But then again I generally don't engage in long range fights unless I have the upper hand anyway. I generally run SMGs and prefer to disengage from long fights to reposition and attack from closer distances.
So sway doesn't mean much to begin with due to my play style and add to that the fact I generally have above-average aim and it's a stat that I completely ignore.
As general advice, use attachments to compensate for your weaknesses. If you struggle with recoil control, use recoil reduction. If you struggle with positioning, get movement speed. If you struggle getting your first shot on target, sway might be a good choice.
If your a well rounded player with no specific weakness, then use attachments to accentuate strengths to complement your play style. I like to rush/flank, so I run a ton of ADS reduction, sounds suppression, and movement speed.
Idle Sway will affect your first shot accuracy at most, which isn't that important if you're using some random full-auto gun with a magazine size of 20 or more, or even on the low recoil semi-auto rifles. Guns in MW that have heavy recoil and/or slow fire rates like the Marksman Rifles, Sniper Rifles, FAMAS, and FAL (it just got its recoil and ADS speed buffed tonight so this might be inaccurate) will see better performances with less sway because you want your first shot to connect with these guns or you'll suffer a heavy TTK penalty or just get outright killed when your enemy can simply spray 30 bullets in your general direction and get a kill with their full-auto AR, SMG, or LMG.
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Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5