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Post by dgcool on Nov 11, 2019 16:00:30 GMT -5
Hello! Do any of you know if Idle Sway (I mean when your gun bounces around while holding ADS) affects your actual recoil or recoil pattern once you actually start firing? As you know there are a lot of attachments so I just want to make sure I can make an informed decision here, thanks.
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exaltedvanguard
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Post by exaltedvanguard on Nov 11, 2019 16:25:24 GMT -5
Unless it changed for this title, idle sway turns off during firing. That's the way it's always worked in previous CoDs (including the most recent title BO4.
This could usually be seen the easiest on semi-auto rifles or snipers, where frame by frame will show no sway for a brief period after recoil resets from a shot.
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probaddie
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Post by probaddie on Nov 11, 2019 16:26:19 GMT -5
With the caveat that I haven't touched MW and therefore don't know if anything has changed since the last CoD I played: yes, idle sway is always in effect as long as you're ADS.
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probaddie
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Post by probaddie on Nov 11, 2019 16:28:45 GMT -5
Unless it changed for this title, idle sway turns off during firing. That's the way it's always worked in previous CoDs (including the most recent title BO4. This could usually be seen the easiest on semi-auto rifles or snipers, where frame by frame will show no sway for a brief period after recoil resets from a shot. Hmm... I think maybe you're seeing recoil whose impact on aim is far greater than the slow movement of idle sway. I'm almost certain that if you fired a weapon with high zoom and a large idle sway amplitude you'd see the pattern had continued throughout. (But I'd be happy to be proven wrong.)
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Post by dgcool on Nov 11, 2019 16:31:19 GMT -5
So I *should* lower idle sway if I want more precision when firing?
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probaddie
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Post by probaddie on Nov 11, 2019 16:42:24 GMT -5
So I *should* lower idle sway if I want more precision when firing? Strictly speaking, yes. Practically speaking, the more recoil the weapon has the more that will impact accuracy and overshadow the effect of idle sway. (Unless exaltedvanguard is right and I just completely missed something.)
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exaltedvanguard
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Post by exaltedvanguard on Nov 11, 2019 20:34:28 GMT -5
~2:30.
As far as whether you should try to reduce sway or not is totally up to you and your play style.
I personally like sway reduction on snipers but otherwise completely ignore it. But then again I generally don't engage in long range fights unless I have the upper hand anyway. I generally run SMGs and prefer to disengage from long fights to reposition and attack from closer distances.
So sway doesn't mean much to begin with due to my play style and add to that the fact I generally have above-average aim and it's a stat that I completely ignore.
As general advice, use attachments to compensate for your weaknesses. If you struggle with recoil control, use recoil reduction. If you struggle with positioning, get movement speed. If you struggle getting your first shot on target, sway might be a good choice.
If your a well rounded player with no specific weakness, then use attachments to accentuate strengths to complement your play style. I like to rush/flank, so I run a ton of ADS reduction, sounds suppression, and movement speed.
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Post by dgcool on Nov 11, 2019 22:03:39 GMT -5
Thanks, I'll keep that in mind!
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Post by kylet357 on Nov 12, 2019 2:20:49 GMT -5
Idle Sway will affect your first shot accuracy at most, which isn't that important if you're using some random full-auto gun with a magazine size of 20 or more, or even on the low recoil semi-auto rifles. Guns in MW that have heavy recoil and/or slow fire rates like the Marksman Rifles, Sniper Rifles, FAMAS, and FAL (it just got its recoil and ADS speed buffed tonight so this might be inaccurate) will see better performances with less sway because you want your first shot to connect with these guns or you'll suffer a heavy TTK penalty or just get outright killed when your enemy can simply spray 30 bullets in your general direction and get a kill with their full-auto AR, SMG, or LMG.
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banana
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Post by banana on Apr 16, 2020 4:15:11 GMT -5
Don’t worry about reducing idle sway, even on snipers. Ads speed and focus are musts on snipers, even if you aren’t quickscoping
Run commando Foregrip on every AR.
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qupie
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Post by qupie on Apr 21, 2020 4:46:41 GMT -5
Don’t worry about reducing idle sway, even on snipers. Ads speed and focus are musts on snipers, even if you aren’t quickscoping Run commando Foregrip on every AR. I am not sure about the idle sway in warzone. I really like the HDR attachment that reduces the sway by a LOT. It lets me use focus instead of state of mind (or whatever it is called). I think some weapons do better with ranger like the AK. It has almost no side to side recoil. The effects on recoil are very different from different sources though, but in general, I think most people agree that recoil stabilization is a smaller effect than recoil control.
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banana
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Post by banana on Sept 1, 2021 16:50:09 GMT -5
Don’t worry about reducing idle sway, even on snipers. Ads speed and focus are musts on snipers, even if you aren’t quickscoping Run commando Foregrip on every AR. I am not sure about the idle sway in warzone. I really like the HDR attachment that reduces the sway by a LOT. It lets me use focus instead of state of mind (or whatever it is called). I think some weapons do better with ranger like the AK. It has almost no side to side recoil. The effects on recoil are very different from different sources though, but in general, I think most people agree that recoil stabilization is a smaller effect than recoil control. Commando also affects visual recoil and how centered your view is:
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exaltedvanguard
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Post by exaltedvanguard on Sept 21, 2021 8:22:36 GMT -5
Idle sway is active while shooting. Because of this, it will affect pattern consistency.
Commando grip increases pattern consistency because it reduces idle sway.
Also, the change in dot position is caused by the model being farther out in front of the camera.
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