|
Post by leucitanious on Dec 23, 2008 4:39:40 GMT -5
Myself and others of the CoD community have noticed some deviation from the charts statistics to the effects of weapons in game. It seems weapons such as the 'MP40' which the chart states do a base damage of 40 do 50. Here's a video for 'proof' and here's a thread where people complain about the charts: www.cod4central.com/forums/call-of-duty-5-world-at-war/you-know-all-the-weapon-tables-well/msg166820/#msg166820 (most of the people on that thread are wrong in there statements, not taking into account hit multipliers etc ... but yeah) Sorry if you were already aware. Thanks.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Dec 23, 2008 5:28:47 GMT -5
This is old, old... old oldy-old news.
The numbers are correct for PC. There is an image of the known differences on consoles, the MP40 and the Bolt-Action Rifles so far are the only things. Any future-discovered differences will be added.
The majority of comments are useless - I've given up actually looking for feedback. I had all kinds of wrong info that took months before I changed them on my COD4 stuff, never had a bunch of guys get knotted knickers about it like they have for WaW. Just some guy said "hey, that's not right" - I looked it up and fixed it.
I guess it is because I'm pretty popular... ON THE INTERNET (ah ha ha hah oh man... the internet...).
|
|
|
Post by Exude on Dec 23, 2008 7:05:34 GMT -5
I'm only a guest so I couldn't create my own thread - sorry about posting my query in this one but this is the one that seemed most relative to my question.
Why are hip accuracies not included in your chart?
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Dec 23, 2008 8:50:43 GMT -5
Nice seque from one "inaccuracy" to another there, guy.
-Hip Spread is as clear as the crosshair in front of you. -The image is already really wide, I don't want to add to it. -I have not thought of a way to not make it a cluttered mess like it was on the COD4 image.
Here are the raw numbers, anyway. Same thing as COD4, spread radius measured in degrees, most guns of the same class have identical spread rates. Except for the Sniper Scopes, I didn't see any discrepancies with attachments.
Standing Crouched Prone Accurate (Min) - Inaccurate (Max)
PISTOLS 3-6 2.5-5 2-4
357 2-4 1.5-3 1-2
SVT40 G43 GARAND CARBINE 3-7 2.5-6 2-5
STG 44 4-7 3.5-6 3-5
BOLT-ACTION RIFLES 3-7 2.5-6 2-5
ALL SIX SNIPER SCOPES 10-15 9.5-14 9-13
SMG 2-5 1.75-4.5 1.5-4
TYPE99 BAR DP28 FG42 3-7 2.5-6 2-5
MG42 BROWNING 4-10 3.5-8 3-6
TRENCH 4 Hip, 5.5 ADS (4.5 ADS with Grip)
DOUBLE 5 Hip, 5.5 ADS
SAWOFF 7 Hip, 5.5 ADS
|
|
Tapap
True Bro
Posts: 10,158
|
Post by Tapap on Dec 23, 2008 8:51:58 GMT -5
re:den, well didnt u pull them from the files on the game itself? so the pc version should b 100%. i got a 360 so if u need some1 2 do random weapon test let me know
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Dec 23, 2008 9:12:50 GMT -5
Instead of actively testing every little thing, just let the game take its course.
A difference observable through regular play would be prevalent enough to add to the differences, such as the MP40's damage.
Differences in the little details that would only be found out by those who are deliberately looking for them wouldn't really matter for the majority who just play the game.
Once and if something else different from the charts comes up for the consoles, then that's something to thoroughly test.
|
|
|
Post by leucitanious on Dec 24, 2008 12:45:12 GMT -5
This is old, old... old oldy- old news. The numbers are correct for PC. There is an image of the known differences on consoles, the MP40 and the Bolt-Action Rifles so far are the only things. Any future-discovered differences will be added. . Alright than thanks for clearin that up for me, guess I shoulda checked the xanga again before posting.
|
|
|
Post by Mattaru on Dec 25, 2008 3:12:23 GMT -5
I've noticed on the 360 version frag grenades can one shot you with a direct impact.
So either they do 30+ direct impact DMG, or maybe there is a headshot multiplier for direct impact?
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Dec 25, 2008 3:28:17 GMT -5
Projectiles do not have location multipliers. Even though this is just one guest (he isn't even a bro!), direct Impact damage is something to check out. Easy testing, too.
Miniscule Health (30) Peg a guy with every throwable object you've got. Record which grenades did and which did not kill by impact.
Half Health (50) Peg a guy with all of the grenades that killed him in Miniscule health, record which did / did not.
Post back with the killers in 30 and the killers in 50.
|
|
|
Post by bpmachete on Dec 25, 2008 7:44:51 GMT -5
Sometimes the nade bounces of a wall and hits one, then bounces of and bounces back like a pingpong ball off a surface close to the player, and that kills the player... I will check the hit multipliers if you really want heh...
|
|
Tapap
True Bro
Posts: 10,158
|
Post by Tapap on Dec 25, 2008 17:06:10 GMT -5
Sometimes the nade bounces of a wall and hits one, then bounces of and bounces back like a pingpong ball off a surface close to the player, and that kills the player... I will check the hit multipliers if you really want heh... i did that. guy was in a corner and got a nade behind him and it gave me like 1,000,000 hit indicators then he died
|
|
|
Post by bpmachete on Dec 25, 2008 18:22:25 GMT -5
Where have you been man, there is even a console chart that Den has been gracious enough to make for us. And what's up with the statement that most people are wrong in what statements not taking into account hit multipliers...? What are you even referring to? you are totally lost dude...
|
|
|
Post by bpmachete on Dec 25, 2008 18:29:23 GMT -5
And by the way, they are not even innacuracies, they are called differences.
On the PC they are dead on right between your eyes.
|
|
|
Post by wtfwjd on Jan 2, 2009 6:20:58 GMT -5
I've noticed on the 360 version frag grenades can one shot you with a direct impact. So either they do 30+ direct impact DMG, or maybe there is a headshot multiplier for direct impact? i think maybe: 1. you were hurt and was red screened. 2. the grenade bounced you and another object repeatedly til you died (it happens iv'e seen it too many times)
|
|
|
Post by a huge rooster on Jan 3, 2009 18:20:37 GMT -5
TRENCH 4 Hip, 5.5 ADS (4.5 ADS with Grip) DOUBLE 5 Hip, 5.5 ADS SAWOFF 7 Hip, 5.5 ADS Does that mean the shotguns(except the Saw-off) are less accurate when aiming down the sight? Weird. Also, I don't like how they kinda switched some things around about the shotguns. In CoD4 the M1014 had a higher rate of fire and longer range but lower damage, while the pump shotgun had higher damage but less range. I guess in WaW it would suck to use the whole magazine to kill one guy with the Double-Barreled shotgun, but it still sucks that most situations where one shot from the W1200 would kill the guy, now require 2 or more shots with the Trenchgun. Since I'm talking about shotguns so much, do you find Double Tap on a shotgun useful? I use it on the W1200 and will eventually use it on the Trenchgun and it seems effective. I feel it gives me more of a chance to kill a guy if I miss multiple times. I wonder if it would work on the Double Barrel/M1014 effectively?
|
|
Tapap
True Bro
Posts: 10,158
|
Post by Tapap on Jan 3, 2009 21:08:08 GMT -5
not needed with the double barrel, slight of hand is a real beast with it. but putting tap on the trench gun was the only way i could use it
|
|
|
Post by bpmachete on Jan 4, 2009 11:18:15 GMT -5
We tested the projectiles and there are no hit multipliers, cause the nade hit in face in miniscule health would not kill in one shot and neither would n e other like smoke or tabun.... But we didn't test Chest torso limbs or nuts, so maybe heh
|
|
Tapap
True Bro
Posts: 10,158
|
Post by Tapap on Jan 4, 2009 18:55:24 GMT -5
We tested the projectiles and there are no hit multipliers, cause the nade hit in face in miniscule health would not kill in one shot and neither would n e other like smoke or tabun.... But we didn't test Chest torso limbs or nuts, so maybe heh lol bp i think nutz will have a 3.0x damage on it
|
|
|
Post by bpmachete on Jan 8, 2009 9:45:30 GMT -5
lol yeah... ;D
|
|
|
Post by bpmachete on Jan 8, 2009 9:46:16 GMT -5
we actually did test chest but nothing
|
|
|
Post by Protolisk on Jan 14, 2009 21:13:35 GMT -5
We tested the projectiles and there are no hit multipliers, cause the nade hit in face in miniscule health would not kill in one shot and neither would n e other like smoke or tabun.... But we didn't test Chest torso limbs or nuts, so maybe heh lol bp i think nutz will have a 3.0x damage on it lol probably has that stun grenade effect as well. I know I wouldn't be moving around quickly if someone threw a grenade there.
|
|