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Post by lazer on Dec 14, 2011 4:25:16 GMT -5
Akimbo is the worst thing ever implemented in a CoD game. At least the should make the reload animation more realistic like reloading one gun after another.
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Post by dshunter on Dec 14, 2011 5:02:15 GMT -5
Bros… There is ALWAYS „the best gun”, there is always a gun that is overused. The problem is not that one weapon surpasses its peers, it's that a secondary machine pistol blasts the crap out of shotguns and SMGs, which are primary weapons designed to rule at close quarters. I don't care terribly if the FMG9s are better than the MP9, the Skorpion or the Glock; I just want to be at an advantage when I get into close range with my shotgun against a sniper. Not the case with the back pocket wonderguns.
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wwaa
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Post by wwaa on Dec 14, 2011 6:03:08 GMT -5
Does anyone have hard tech data about FMG patch? I used it yesterday in priv match and recoil huge if not bursting.
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Post by brutalonslaught on Dec 14, 2011 6:04:43 GMT -5
If you are getting killed by dual FMGs in a one on one with a Striker it's almost certainly lag or lag compensation. Or you're terrible.
Because the guns kill so quick, any lag issues and you're already screwed. They'd kill you with dual MP9s.
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Post by dshunter on Dec 14, 2011 6:43:03 GMT -5
If you are getting killed by dual FMGs in a one on one with a Striker it's almost certainly lag or lag compensation. Or you're terrible. Because the guns kill so quick, any lag issues and you're already screwed. They'd kill you with dual MP9s. Yup, my complaint is indeed about Akimbo MPs in general, not the FMG9 alone. And pointing out the Striker, which is the top-of-the-line shotgun, is not really fair. Think about a SPAS versus FMG9s (or Akimbo MP9s, doesn't matter). Get caught at mid-range, you're dead before you can even react. Miss just slightly at close range, get a hitmarker, and you die. It's just not properly balanced.
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wwaa
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Post by wwaa on Dec 14, 2011 6:47:32 GMT -5
> Miss just slightly at close range, get a hitmarker, and you die. It's just not properly balanced.
MK14 : Miss just slightly at close range, get a hitmarker, and you die.
Generally speaking: Miss just slightly at close range, get a hitmarker, and you die.
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slowriot
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Post by slowriot on Dec 14, 2011 6:49:00 GMT -5
they will never change anything. if they do, i may use the attachments proficiency on my mk14, and not focus.
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Post by brutalonslaught on Dec 14, 2011 8:22:05 GMT -5
The other shotguns need a buff for sure but that doesnt mean the dual MPs need a nerf. In an ideal world:
Shotguns - 1 pull of trigger, requires a degree of skill and accuracy but should be 1HK within a certain range. Dual MPs - Trigger mash, requires no skill but luck needed to combat randomness of spread.
Everyone carrying around Dual FMGs isn't carrying a launcher so your killstreaks should be raping them? They have Blind Eye on? Great, so it takes them twice as long to reload and switch to their secondary. Can't get your killstreaks? Try meeting the FMG user on your terms, i.e at a medium range.
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Post by cashmoves on Dec 14, 2011 8:39:11 GMT -5
sooooo does any one know exactly what the nerf was? was it increased reticle area? drop rapid fire?
im still going to use them on my steady aim class but ill probably bump down to silenced mp9 on marksman class. the mp9 isn't a spray rape fest capable of taking out 4 guys instantly like the fmg9. and I don't win cqc situations where I clearly start firing after the enemy, but it a solid little gun. its almost identical to the mp in mw2... I can't remember the name of it but im sure your bros know what im talking about.
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Evan950
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Post by Evan950 on Dec 14, 2011 9:55:01 GMT -5
im afraid they didnt even change the Types Dmg, which was my problem with it, and im sure it was alot of other peoples problems with it, not the hipfire was too accurate (although it was) im afraid i cant keep playing if the type holds its superiority over other rifles, its so frustrating getting outplayed by a noob with a cheap gun, forcing myself to use a cheap gun just to have the upper hand (cause im better than they are) its kind of the reason i quit MW2, i hated running around with an UMP and Scar, knowing no other guns held up to how powerful those two were, or the MP40 in WaW. i think they increased type 95's recoil, proof?
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Post by drakealdan on Dec 14, 2011 9:56:19 GMT -5
Hipspread was increased. It's harder to get kills at medium range, even with Steady Aim.
Personally I'm relatively happy with the nerf. I can't run around and use it as a primary.
It still dominates up close though, but with the nerf, you have to play more cautiously.
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Post by brutalonslaught on Dec 14, 2011 11:06:51 GMT -5
Just unlocked them this prestige.
Don't see any difference at all. They still cut through anyone within 5m but struggle at short/mid distances.
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Post by Megaqwerty on Dec 14, 2011 11:12:32 GMT -5
Bros… There is ALWAYS „the best gun”, there is always a gun that is overused. What was the best gun in MW2?
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asasa
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Post by asasa on Dec 14, 2011 11:26:54 GMT -5
UMP Silenced
? Cold Blooded Ninja
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Post by pooneega on Dec 14, 2011 11:32:58 GMT -5
Bros… There is ALWAYS „the best gun”, there is always a gun that is overused. What was the best gun in MW2? The FAM16 by a slight margin... not a gun for the inaccurate but you will win if you are accurate. It's the nature of the gun. After that I would argue the SCAR. You win at all ranges with it since the gun is so accurate and hits you so hard (and the fire rate is juuuust fast enough to beat other guns with random recoil that might make you miss a bullet or two - Silenced TAR I'm looking at you) However, these are all opinionated arguments. No gun really is 'the best' in MW2 because every gun is viable. I was able to get 2500 kills with: all ARs, all SMGs, all shotguns (besides the AA12... didn't use it off of principle), 3 of the LMGs, 3 of the machine pistols, and 2 of the handguns and maintain above a 2+ KD. When I was doing this 'gun grind' I was using a single weapon exclusively and not resorting to anything else. Admittedly, the DEagle was very hard but somehow I got through it . Not to get sidetracked from the OP-sidetracking argument, the Type 95 is definitely the best gun in the game. You beat anything at all ranges except EXTREME long range (which barely exists in this game) and extreme close range with those dammed FMG9's. My KD with that gun is way better than my KD's with any other guns. It's cheap and should be nerfed. NOW to get back to the OP kinda... I'm REALLY sick of people running around small maps with Steady Aim+ FMG9's and MP9's. They need to Model 1887 nerf em to hell. Make the hipspread as big as it was for akimbo SMG's in BlOps.
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Post by bedlam36 on Dec 14, 2011 11:36:07 GMT -5
2000+ RPM secondaries just have no place in this game. It's absurd firepower. I didn't mind the akimbo primaries from MW2.
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wwaa
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Post by wwaa on Dec 14, 2011 12:15:55 GMT -5
Bros… There is ALWAYS „the best gun”, there is always a gun that is overused. What was the best gun in MW2? primaries: RPD + Grip + Stopping Power in support role, UMP45 + Silencer + Stopping Power - assault. secondaries: G18 Akimbo or Raffica. SPAS12 no need to use anything else.
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Post by Ishbane on Dec 14, 2011 12:27:13 GMT -5
What was the best gun in MW2? primaries: RPD + Grip + Stopping Power in support role, UMP45 + Silencer + Stopping Power - assault. secondaries: G18 Akimbo or Raffica. SPAS12 no need to use anything else. Lolno. Vector+supp USP+supp OMA CB Ninja Always went "brrrrrrrt" *dead* at all ranges. Essentially the MP7 of MW2.
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saiyaniam
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Post by saiyaniam on Dec 14, 2011 14:01:28 GMT -5
Sorry I'm going off topic aswell.
But the scar in MW2 is the best overall gun. It's full auto, kills in to hits at most ranges, very accurate, and has the best iron sights in the game. The only down side is a small clip, but extended mags fixes that.
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Post by daftpunk on Dec 14, 2011 14:42:19 GMT -5
Sorry your all wrong the best gun in MW2 was the TAR...
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Post by Megaqwerty on Dec 14, 2011 14:52:09 GMT -5
The debate in these few posts establishes my point pretty well: MW2 had pretty good weapon balance, much more so than the two most recent CoDs.
Sure there are weapons that are absolutely outclassed (ex. Uzi), but even they were mostly viable weapons as the overall tier discrepancy was not terribly large. Compare the difference between the Scar and the F2000 to the difference between the Black Ops' Famas and Uzi.
Also, the correct answer was the TAR-21.
Back on-topic, I miss akimbo primaries, even if they sucked compared to the G18s.
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Post by reganmil on Dec 14, 2011 16:22:33 GMT -5
The debate in these few posts establishes my point pretty well: MW2 had pretty good weapon balance, much more so than the two most recent CoDs. Also, the correct answer was the TAR-21. Nice move... and agreed. The responses you received were varied which proved your point nicely. However, and in putting the kimbo MPs topic aside, if you asked the same question for MW3 the result would probably not be that different. I guess we'd see something like... T-95 is best... no, MP7 is best... no no, MK14 is best. (you can go ahead and throw a mixed bag of AR's in the mix too) One could easily make arguments for each: - The TTK on the T95 is absurd. - The MP7 is like an AR with built-in Lightweight + SMG benefits (flavors of stalker and steady aim). - The MK14 makes your balls scream and give your eyes boners. ....and so on and son. Sure, it can be frustrating as hell when any of these guns are in good hands, and it's easy to draw these conclusions when you're getting pwned. But IMO, they're all good baby. Should I dare to ask... which is the "best gun" in MW3?
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Post by reganmil on Dec 14, 2011 16:31:14 GMT -5
Also lets not forget the prior games you have credited for their balance had their nerfs done too, and I don't think they were applied so quick (1 month after release). I could be wrong on that though. Anyway, my point is I think too many players are too quick to scream this is OP! Argh!!
I've got over 10,000 kills and 2.11 KD with the MPSizzle, and was happy as shit to see it didn't get nerfed. I've only got 1,000 kills w/ the T-Nasty and a 2.04, but I am still breaking her in -- cuz I really like OP weapons actually that $hits funny to me. So if one were to ask me today which I think they should "nerf", I would have to say the MP7 -- that sob is just filthy. I know the T95 is nastier if you camp though... which is another problem in itself.
Anyway, I guess my point is... I think MW3 has good balance. Which is the "best gun" is all about the play style .
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Post by randomguy987 on Dec 14, 2011 16:34:45 GMT -5
Back on-topic, I miss akimbo primaries, even if they sucked compared to the G18s. You might be forgetting about the zero-ttk akimbo MP5Ks, a/k/a the solution to a lobby full of AA-12 whores.
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Post by chizbro on Dec 14, 2011 18:34:55 GMT -5
I think the FMG's are over obviously overpowered they beat all shotguns (w/o damage...which only makes the striker good) and SMG's at close range and are good up to 10m or so. That is stupid.
That said I think the vast majority of frustration with the weapon balance is actually due to the lag compensation. I regularly die from a type 95 and don't even HEAR the shots, never mind distinguish hit markers.
This NEVER happened in MW2. Sure, sometimes you would shoot someone and they would take 3 steps to fall down (SPAS anyone), but you never just dropped dead with no idea where or what happened, even when sniped. This happens all the time, and the biggest culprits are the v.fast ttk guns.
The type 95 fast ttk is balanced by the required accuracy, and the akimbo smg's SHOULD be balanced by incredibly short effective range.
The fact that half the players in this game either camp or stalker about ADS'd on the nearest doorway makes for some frustrating T95 deaths, and the maps which are virtually all CQC all the time make for frustrating MP deaths.
If it had the MW2 lag compensation these would all be so much less annoying, because you would have a sense of taking time to die. It exaggerates gun power.
And you are all wrong, the best gun in MW2 was the silenced FAMAS w/Holo (SoH, SP). one burst kill. any range. silenced. no recoil. Makes the T95 look terrible.
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spry
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Post by spry on Dec 14, 2011 19:08:53 GMT -5
primaries: RPD + Grip + Stopping Power in support role, UMP45 + Silencer + Stopping Power - assault. secondaries: G18 Akimbo or Raffica. SPAS12 no need to use anything else. Lolno. Vector+supp USP+supp OMA CB Ninja Always went "brrrrrrrt" *dead* at all ranges. Essentially the MP7 of MW2. LOL NO---Vector, rapid fire. And I think the PP90M1 a lot more like the Vector than the MP7.
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Post by shatt3r on Dec 14, 2011 22:09:46 GMT -5
so can anyone confirm if the hotfix has been applied to PC? the FMG9 appers to be exactly the same. I don't use shotties and even i agree they need a buff.
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moses
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Post by moses on Dec 14, 2011 23:17:56 GMT -5
I'd just like to chime in on MW2 weapons.
Best automatic with SP: TAR-21 Best automatic without it and for stronger rushing: UMP45 Best non-automatic: FAMAS
Best gun in the game? Any of the above three.
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niteshadex
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Post by niteshadex on Dec 14, 2011 23:33:47 GMT -5
Bros… There is ALWAYS „the best gun”, there is always a gun that is overused. What was the best gun in MW2? Hard to say. MW2 had pretty decent weapon balance, at least vanilla weapons. The Power ARs, Tar, SCAR, FAM16, and ACR (lazur) were all fairly equivalent. Each had strengths and weaknesses. SMGs the clear winner was the UMP, yes it was inferior to other smgs in certain conditions, but its high minimum damage and synergy with CB made it the perfect "stealth gun." The RPD was the king LMG, no contest. Most other LMGs had some glaring flaw, or annoying glitches. Barrett was clearly the best Sniper, but Qwikscopez intervention was more used. Wazoo had a very odd niche for those who knew the stats, and M21 was the "silenced sniper"/anti-sniper. For secondaries, Spas or dual glocks outshined most of the others. Overall I'd say it was a battle for supremacy between top tier ARs. But at least their were more fighting for the spot than previous titles.
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saiyaniam
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Post by saiyaniam on Dec 15, 2011 0:46:33 GMT -5
I don't understand you guy's saying the tar is best, it has nasty recoil. The scar has a much better recoil pattern, also it has the best iron sights in the game. It's only real down side it the clip size, which can be fixed.
And a burst gun is not good at close quarters, so you can't say thats the best.
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