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Post by shatt3r on Feb 28, 2012 21:15:33 GMT -5
Not to be taken too seriously, just a retarded idea that randomly sprung to my head.
I think practically everyone agrees overkill is prollly the weakest T2 perk in game. Most suggestions so far have it revolving around nerfing MPs/Akimbo MPs/making them primaries and the recently implemented suggestion that dual attachments be allowed on the 2nd primary.
I believe my suggestion will be more effective than anyone else's in making overkill one of the best perks... It will move poor Mr Overkill from obsecurity into stardom..... Since it allows me to have 2 attchments on my second primary, I only humbly suggest it allow me to take a secondary and allow me 2 attachments!!!
Now with dual attachments you can have akimbo FMG9s with E-mags!!! Longer sustained fire power and more ammo!!! imagine the number of people who'll flock to overkill to get this "wonderful" set up. Assassin be damned!
And it wouldn't be overpowered! no! after all IW clearly doesn't think MPs are overpowered secondaries, therefore choosing a secondary with 2 attachments should not even be considerded a buff from its current form where i can choose a second primary with 2 attachments.
IW should pay me many monies.
Sorry if anyone else has suggested this before.
Seriously though I'm glad they're nerfing akimbo MPs moar. I just wished they'd get the damn programming right. FMG9s are now only as intended for the previous patch.
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Post by shaktazuki on Feb 28, 2012 21:27:28 GMT -5
I would like to see 3 attachments per primary myself. I would love an ACR w/ RDS, x-mags, and suppressor.
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Post by Marvel4 on Feb 28, 2012 21:30:45 GMT -5
Yes, best solution would be a combination of Bling and Overkill.
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Post by ragnarok on Feb 28, 2012 21:59:04 GMT -5
So... This means you can have 2 attachments and still pick another proficiency?
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Post by shaktazuki on Feb 28, 2012 22:06:47 GMT -5
That's how I would envision it, yeah.
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Post by megaman3k on Feb 28, 2012 22:16:37 GMT -5
Serious suggestion? Or is it a joke? I don't know!
Overkill - Enemies killed while you have this perk cannot drop to Final Stand or Dead Man's Hand.
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Post by ragnarok on Feb 28, 2012 22:36:49 GMT -5
Enemies killed while you have this perk cannot drop to Final Stand or Dead Man's Hand. I think that belongs to manual-action shotguns... That's another point that I liked about BO shotguns.
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Post by Megaqwerty on Feb 28, 2012 22:48:22 GMT -5
I would like to see 3 attachments per primary myself. I would love an ACR w/ RDS, x-mags, and suppressor. Overkill should allow you have two primaries, both with all non-conflicting attachments possible (ex. LMG with sight, suppressor, grip, HBS, rapid fire, and extended mags), and proficiencies that aren't attachments. Oooh, baby.
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Post by shaktazuki on Feb 28, 2012 23:31:27 GMT -5
Awwww yeah, boi!
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Post by ragnarok on Feb 28, 2012 23:52:13 GMT -5
I'm fine with Overkill. I look at it as a tactical loitering perk for those who don't want to move away from their tactical loitering spots (to pick up blue bags). I run Specialist even with tactical loitering classes and Snipers so I pretty much get everything...
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Usagi
True Bro
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Post by Usagi on Feb 29, 2012 0:09:35 GMT -5
It's not even possible to have a secondary as your second primary when using Overkill. That would defeat the whole point of picking it over Assassin or Hardline.
With your suggestions, the magnum handguns wouldn't be able to take advantage of this perk because they only have 2 attachments that cant be used at the same time (Akimbo and TacKnife). Not like anyone even uses any of the handguns anyway.
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mrite
True Bro
Posts: 239
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Post by mrite on Feb 29, 2012 1:24:21 GMT -5
why not just give us all the proficiencies on both weapons?
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Post by shaktazuki on Feb 29, 2012 1:28:30 GMT -5
Because that's Specialist.
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Post by llednik on Feb 29, 2012 1:30:16 GMT -5
I would love an extra attachment on my primaries, as in a possible total of 3 attachments with the attachment prof. Hello rapid fire/extended mags/silenced p90/pp90/mp7.
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Post by shatt3r on Feb 29, 2012 3:17:14 GMT -5
It's not even possible to have a secondary as your second primary when using Overkill. That would defeat the whole point of picking it over Assassin or Hardline. With your suggestions, the magnum handguns wouldn't be able to take advantage of this perk because they only have 2 attachments that cant be used at the same time (Akimbo and TacKnife). Not like anyone even uses any of the handguns anyway. You are missing the point dear sir, The slightly amusing point is: prior to recent nerfs akimbo fmgs are so OP, allowing people to use it with extended mags would probably make overkill instantly a popular Tier 2 perk. Not because my suggestion is insanely awesome, but because the akimo e-mags FMG would be so desirable. I can already imagine legions of akimbo FMG9 users with extended mags. many of the games (esp the tighter maps) will just degenerate into Akimbo/e-mags FMG9 fests very rapidly I reckon. TLDR: it's a joke. no need to over analyze, hence the hyperbole in the way i wrote it.
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Post by Kay-Oh! on Feb 29, 2012 7:33:32 GMT -5
I still think simply moving Overkill to Tier 3 (being a green perk instead) is the best way to buff its use.
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Post by Falufa on Feb 29, 2012 7:49:54 GMT -5
They should make it possible to use secondaries when using Overkill and make it grant different bonuses for them once you unlock Overkill Pro:
1- MPs get the ability to use Akimbo 2- If Akimbo isn't being used, MPs and handguns can have 2 other attachments at once 3- Launchers spawn with extra ammo and have their explosive damage and/or radius increased
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Post by reader on Feb 29, 2012 10:08:04 GMT -5
Remove over kill, you pick any two weapon in game, both can have prof + attachment, buff handgun's range, ads time,(0.05 sec) movement speed(105% of SMG/Shotgun)
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Dumien
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Post by Dumien on Feb 29, 2012 10:59:07 GMT -5
I agree with Megaqwerty's suggestion. That would be sick. Serious suggestion? Or is it a joke? I don't know! Overkill - Enemies killed while you have this perk cannot drop to Final Stand or Dead Man's Hand. lol this idea kinda has merit...adding to the whole "overkill" idea. I would also add "ends opposing player's support streak when killed" that would give a whole new reason to use overkill.
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Post by reader on Feb 29, 2012 11:13:23 GMT -5
I agree with Megaqwerty's suggestion. That would be sick. Serious suggestion? Or is it a joke? I don't know! Overkill - Enemies killed while you have this perk cannot drop to Final Stand or Dead Man's Hand. lol this idea kinda has merit...adding to the whole "overkill" idea. I would also add "ends opposing player's support streak when killed" that would give a whole new reason to use overkill. Even IW would know that's OP.
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j1000
True Bro
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Post by j1000 on Feb 29, 2012 18:15:33 GMT -5
No, no, no, you've got it all wrong. Overkill needs to let you use ANY two primaries in akimbo mode, with hip spread wide as the grand canyon. Dual LMGs! CHUGGACHUGGACHUGGACHUGGA
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arcanine2009
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Post by arcanine2009 on Feb 29, 2012 18:40:48 GMT -5
Remove over kill, you pick any two weapon in game, both can have prof + attachment, buff handgun's range, ads time,(0.05 sec) movement speed(105% of SMG/Shotgun)
Then handguns would be even used less, since there's no reason to use regular handguns over shotguns, smgs, and any other autos for that matter
I can't believe some people here could actually be serious with their ideas. >__>
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Post by Megaqwerty on Feb 29, 2012 19:41:54 GMT -5
Then handguns would be even used less, since there's no reason to use regular handguns over shotguns, smgs, and any other autos for that matter I can't believe some people here could actually be serious with their ideas. >__> And it clearly wasn't a fully developed concept: he was just putting out an idea. Be nice. That said, it would be very interesting if pistols were balanced to be competitive primary weapons. Can you say OSK Deagles?
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Post by -3055- on Feb 29, 2012 20:05:50 GMT -5
i think pistols should have 2 drop off ranges; the high power ones would have a really short one-hit-kill range (a bit over knife lunge distance) and then do maybe 50 - 30 damage? the low power pistols should have a really short two-hit-kill range then do 40-20
similar to my concept that shotguns should also have two drop off ranges, dealing 75 damage per pellet up to black ops skorpion range. then it would be as is now.
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Post by Marvel4 on Feb 29, 2012 20:14:36 GMT -5
That's not possible, damage drop-off is always linear. I think they should just make them 40-25 and 50-35 like in MW2.
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Post by angrybeast96 on Feb 29, 2012 22:14:17 GMT -5
That's not possible, damage drop-off is always linear. I think they should just make them 40-25 and 50-35 like in MW2. It's not impossible, it would just require a few tweaks to the engine that any programmer can figure out: int bulletDamageAtRange(Gun gun, int distance) { for (int i = 0; i < gun.ranges.count; i++) // ranges is sorted lowest to highest { if (gun.ranges[i] > distance) { return gun.damages[i]; // obviously this would need to be a gradual drop, but if I can write this in 5 minutes, the devs at IW should be able to figure it out in a few hours, right? } } }
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Doc H.
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Post by Doc H. on Mar 4, 2012 8:00:57 GMT -5
They should make it possible to use secondaries when using Overkill and make it grant different bonuses for them once you unlock Overkill Pro: 1- MPs get the ability to use Akimbo2- If Akimbo isn't being used, MPs and handguns can have 2 other attachments at once 3- Launchers spawn with extra ammo and have their explosive damage and/or radius increased You seem to have clever solutions. If you start a religion, let me know.
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Post by 8bitasplode on Mar 4, 2012 13:38:54 GMT -5
That's not possible, damage drop-off is always linear. I think they should just make them 40-25 and 50-35 like in MW2. And then suddenly people would get pissed off at akimbo handgun wielders.
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Post by Marvel4 on Mar 4, 2012 14:05:02 GMT -5
And then suddenly people would get pissed off at akimbo handgun wielders. Why? It wasn't a problem in MW2 or Black Ops. You can't hit anything at longer ranges.
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Post by Megaqwerty on Mar 4, 2012 14:27:09 GMT -5
...hell, the .44 being a three hit kill at range without SP didn't piss anyone off (or it and the Deagle being two shot kills up close for that matter).
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