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Post by linkinito on Jun 16, 2012 18:20:40 GMT -5
The Dragunov has recieved a nice buff on the recent patch on PS3. Nearly all horizontal viewkick has been removed, making it much more enjoyable to play with the Dragunov. That's a real nice buff.
(Comparison between new Dragunov and RSASS inside)
Tried it for some rounds in Face-off, and was quite surprised as I was regularly taking down some snipers with more powerful guns like the MSR, Barrett, or L118A. It would be great to find the new viewkick/centerspeed numbers for it.
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Post by LeGitBeeSting on Jun 16, 2012 18:30:11 GMT -5
This almost makes me want to dust awf my XBOX.
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mmacola
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Post by mmacola on Jun 16, 2012 19:45:53 GMT -5
Isn't it 1hk to the neck?
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Post by Marvel4 on Jun 16, 2012 19:59:06 GMT -5
No, the Dragunov and RSASS have only a 1.1 multiplier to the neck and upper torso. Which is weird, because it does nothing. With the same damage as the other sniper rifles they would be like the M21 with Stopping Power.
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mmacola
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Post by mmacola on Jun 16, 2012 20:46:08 GMT -5
No, the Dragunov and RSASS have only a 1.1 multiplier to the neck and upper torso. Which is weird, because it does nothing. With the same damage as the other sniper rifles they would be like the M21 with Stopping Power. It does something; Hollow Points =P
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Post by LeGitBeeSting on Jun 16, 2012 20:52:33 GMT -5
It does something; Hollow Points =P IW, master of stealth advantages. Reminds me of how when the PSG-1 first came out it had a useless 1.1 tummy multiplier. Further proof that the BLOPS was designed for Stawping Power. My guess is the team who did the BLAWPz gunm balance had absolutely no communication with the team that did perk balance. Would also Xplain FAMAS/AUG 35 Max damage would actually be balanced.
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probaddie
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Post by probaddie on Jun 16, 2012 20:56:49 GMT -5
It does something; Hollow Points =P IW, master of stealth advantages. Reminds me of how when the PSG-1 first came out it had a useless 1.1 tummy multiplier. Further proof that the BLOPS was designed for Stawping Power. My guess is the team who did the BLAWPz gunm balance had absolutely no communication with the team that did perk balance. Would also Xplain FAMAS/AUG 35 Max damage would actually be balanced. And this is why two-year development cycles are poo.
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Post by Disgruntled Jigglypuff on Jun 17, 2012 0:08:45 GMT -5
Now all we need is to get a 1.5 neck and chest multiplier for the Dragunov and RSASS.
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Post by Marvel4 on Jun 17, 2012 0:26:27 GMT -5
Better just give them the same damage as the other sniper rifles, so they can at least kill in one shot to the head when silenced.
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Robospy
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Post by Robospy on Jun 17, 2012 0:50:01 GMT -5
The removal of the horizontal recoil makes controlling it much easier, especially when it comes to close range where you can spam the trigger and just push down to stay on target. And also most importantly, you don't have to crouch or prone to actually kill anything.
My favourite setup after the buff:
Dragunov ACOG + Silencer Desert Eagle
C4 Radar
SoH QD Marksman
And specialist with Scavenger : 2 kills Assassin : 4 kills Blind Eye : 6 kills
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Post by bigal093 on Jun 17, 2012 1:02:15 GMT -5
So it looks like, as i suspected, the buff turned out to actually help the gun a lot, contrary to many people's belief on this board. It sounds like instead of making it a unique weapon like some wanted, they made it an RSASS clone, with less capacity, but a far more predictable recoil pattern and more movement speed. also worth noting the RSASS does get the 1HK to the neck and the dragunov does not. This seems like a really solid job by IW because it brings it up to par with the RSASS but doesn not outclass it to the point where it won't be used. it becomes a situation where for a certain type of class, i may prefer the RSASS but for another, i may prefer the Dragunov. can't wait till this hits xbox.
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banana
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Post by banana on Jun 17, 2012 10:33:41 GMT -5
Kind of sounds like dragunov acog+silencer is somewhat equal to mk14 red dot focus/kick
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Post by -3055- on Jun 17, 2012 11:01:26 GMT -5
With a horrible amount of recoil, compared to the mk14.
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danoski666
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Post by danoski666 on Jun 17, 2012 11:02:57 GMT -5
...and a shitty reticule.
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banana
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Post by banana on Jun 17, 2012 13:03:58 GMT -5
And unlimited range plus no fire cap
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danoski666
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Post by danoski666 on Jun 17, 2012 13:05:42 GMT -5
...which you can't use effectively because of the recoil?
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banana
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Post by banana on Jun 17, 2012 13:21:00 GMT -5
I knew someone was going to say that but yeah mk14 is better
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danoski666
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Post by danoski666 on Jun 17, 2012 13:22:51 GMT -5
We do agree on something
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arcanine2009
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Post by arcanine2009 on Jun 17, 2012 18:56:01 GMT -5
So it looks like, as i suspected, the buff turned out to actually help the gun a lot, contrary to many people's belief on this board. It sounds like instead of making it a unique weapon like some wanted, they made it an RSASS clone, with less capacity, but a far more predictable recoil pattern and more movement speed. also worth noting the RSASS does get the 1HK to the neck and the dragunov does not. This seems like a really solid job by IW because it brings it up to par with the RSASS but doesn not outclass it to the point where it won't be used. it becomes a situation where for a certain type of class, i may prefer the RSASS but for another, i may prefer the Dragunov. can't wait till this hits xbox. I can see from the vid that it definitely helped, but would have still been so much better if it just functioned like the BO one in terms of power. Wonder what the hell went through the devs minds on not doing that^^^ Did they think it would beat the high powered sniper rifles by giving the drag a osk to the chest, and head and neck with the silencer, when the high powered sniper rifles have the stomach w/out silencer, and the freagin chest w/ silencer over Drag? smh
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wwaa
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Post by wwaa on Jun 18, 2012 3:20:07 GMT -5
Kind of sounds like dragunov acog+silencer is somewhat equal to mk14 red dot focus/kick nothing like that, IMO. SVD is a sniper rifle still [due to: bad centerspeed, slow ads time and no iron sights] and you cannot use it effectively as AR vs competent opponents. MK14 is AR [nice centerspeed, fine ads time and good iron sights] but can be used for long range combat effectively. Experienced MSR/Barrett player in long range will win IMO, but average snipers shall fail Overall MK14 is better than SVD, statistically, but ofc one can enjoy SVD if used properly.
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arcanine2009
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Post by arcanine2009 on Jun 18, 2012 3:52:49 GMT -5
...and a doo-dooty reticule. The reticule is awesome. ****ing loved the Chevron sights. You just line up an body part of the target, with the tip of the arrow. I I was a headshot machine with Dragunov w/ silencer in BO. Too bad we don't have chevron sights in MW3 on Wii version. /: Kind of sounds like dragunov acog+silencer is somewhat equal to mk14 red dot focus/kick nothing like that, IMO. SVD is a sniper rifle still [due to: bad centerspeed, slow ads time and no iron sights] and you cannot use it effectively as AR vs competent opponents. MK14 is AR [nice centerspeed, fine ads time and good iron sights] but can be used for long range combat effectively. Experienced MSR/Barrett player in long range will win IMO, but average snipers shall fail Overall MK14 is better than SVD, statistically, but ofc one can enjoy SVD if used properly. Not to mention better recoil, larger mag size, more versatility with attachments, better for cqc, and OSOK to the head with a silencer.
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mmacola
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Post by mmacola on Jun 18, 2012 12:06:36 GMT -5
...and a doo-dooty reticule. The reticule is awesome. ****ing loved the Chevron sights. You just line up an body part of the target, with the tip of the arrow. I I was a headshot machine with Dragunov w/ silencer in BO. Too bad we don't have chevron sights in MW3 on Wii version. /: nothing like that, IMO. SVD is a sniper rifle still [due to: bad centerspeed, slow ads time and no iron sights] and you cannot use it effectively as AR vs competent opponents. MK14 is AR [nice centerspeed, fine ads time and good iron sights] but can be used for long range combat effectively. Experienced MSR/Barrett player in long range will win IMO, but average snipers shall fail Overall MK14 is better than SVD, statistically, but ofc one can enjoy SVD if used properly. Not to mention better recoil, larger mag size, more versatility with attachments, better for cqc, and OSOK to the head with a silencer.[/quote] If I were to use the SVD, I would take use of its advantages, such as Speed proficiency, Ghillie suit and infinite 2hk (1 hk if unsilenced). Would also spam the doo-doo out of my enemies in close range, thanks to the 1200 rpm. It has some uses, at least.
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arcanine2009
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Post by arcanine2009 on Jun 19, 2012 14:08:31 GMT -5
360 version patch said that the Dragunov got "multiple tweaks," including a reduction in kick. Only one we know is reduction of horizontal recoil. But anything else?
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Post by LeGitBeeSting on Jun 19, 2012 19:19:27 GMT -5
I assume it's just increase in CS + recoil pattern change.
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arcanine2009
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Post by arcanine2009 on Jun 19, 2012 20:28:40 GMT -5
I assume it's just increase in CS + recoil pattern change. So, I'll ask this again.. Is it comparable to the wa2000 in BO?
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mmacola
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Post by mmacola on Jun 19, 2012 20:37:00 GMT -5
Yes, you can compare it. It is worse.
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arcanine2009
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Post by arcanine2009 on Jun 19, 2012 20:44:33 GMT -5
^^how about with kick prof? Any difference?
then if it got a centerspeed increase, it's definitely not +300, as that is the only difference between the dragunov and wa2000. I'm guessing it really is just reduced kick in the horizontal values.
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asasa
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Post by asasa on Jun 19, 2012 21:21:58 GMT -5
I don't believe 300 CS is all that separated them in the first place
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arcanine2009
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Post by arcanine2009 on Jun 19, 2012 21:59:34 GMT -5
I don't believe 300 CS is all that separated them in the first place According to the stats ripped from BO, that's the only mechanical difference between BO WA2000 and Dragunov, in regards to recoil.
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asasa
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Post by asasa on Jun 19, 2012 23:03:20 GMT -5
Really? Wow - that's incredible how sensitive those recoil values are to centerspeed.
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