toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 6, 2012 20:24:37 GMT -5
unless you clip an edge, you don't get out. those stupid little drones are murder too! once you launch/call them in you better avoid all enemies at close-medium ranges. especially roadways/cars/etc. otherwise about the time you think you're safe one will come down on an enemy & take you out too LoL!!!
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Post by pooneega on Nov 6, 2012 23:06:49 GMT -5
Toys (or anybody else testing right now for that matter) if you had to rate these shotguns with MW3 and BlOps 1, how do they stack up? I'm liking what I'm hearing about tighter ADS spread but that small pellet count still leaves a lot to be reckoned once the lag monster comes out to play.
Riot shield questions: - Looks from the enemy perspective/what does the riot shield cover in the different stances/movements - Is knife- or shield-canceling still in the game? - Lunge range? - Switch times for different secondaries (if possible can you test switches to akimbo weapons)? - Equipment recovery times? - Movement speed?
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Post by citrus on Nov 6, 2012 23:14:31 GMT -5
TAC. 45 looks pretty good.
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Robospy
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Look at that lovely cock
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Post by Robospy on Nov 7, 2012 1:10:50 GMT -5
I added the hip spread values to the first tab of my shotgun spreadsheet on the assumption that the spread is 8. These guns are abysmal from the hip. 425 sounds like the RoF between bursts.. It's the overall rate of fire. Den lists RPM for burst weapons in the same way. (If the fire rate is indeed 720 RPM, then the overall RPM should be 400. 60/ ((3*60/720 + 0.2)) * 3 = 400. The S556 has the standard 0.2s burst delay ala M16 from other games, whereas the M8's is shorter. The Chicom QCB has no burst delay.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
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Post by arcanine2009 on Nov 7, 2012 1:25:48 GMT -5
I added the hip spread values to the first tab of my shotgun spreadsheet on the assumption that the spread is 8. These guns are abysmal from the hip. It's the overall rate of fire. Den lists RPM for burst weapons in the same way. (If the fire rate is indeed 720 RPM, then the overall RPM should be 400. 60/ ((3*60/720 + 0.2)) * 3 = 400. The S556 has the standard 0.2s burst delay ala M16 from other games, whereas the M8's is shorter. The Chicom QCB has no burst delay. But the RoF for both guns within the bursts, are around 720rpm, right?
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 2:04:13 GMT -5
updated first post with look mechanics.
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Post by LeGitBeeSting on Nov 7, 2012 2:14:04 GMT -5
Hey toys/deeds, what mobility do shotguns get when ADS? The same as SMGees?
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 2:20:06 GMT -5
idk ive been doing a 12 hour marathon on look mechanics to find out why the game is "dull" compared to other COD's (well black ops 1 withstanding. it was dull controls also)
the answer is that the overall acceleration curves remains the same, but now there's a few extra in between options and the deadzone is just completely fucked up.
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 2:24:17 GMT -5
^^^ i'm with arcanine2009 in the 2hk pistol > pisshot in practice. by the time you and targets are moving AND we factor in some good old console network routing i'd rather be shooting an unquestionably accurate pistol instead of shooting a shotgun that can't absolutely 1 pop kill something. especially once it's empty and i get to shoot someone else in short order. doesnt apply to MW2 akimbo rangers. guns up on those bad boys.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 7, 2012 2:30:47 GMT -5
Will you update the google drive spreadsheet for sniper rifles?
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 2:49:47 GMT -5
i wasn't kidding 12+ hours to pin down the look mechanics. i was going to bed. <3 just because it's you i guess ill go do the sniper rifles brb.
(damn this use to be a lot easier years ago when i just streamed all this stuff and you guys noted everything for me. am i lazy or what?)
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Post by Disgruntled Jigglypuff on Nov 7, 2012 3:35:28 GMT -5
So the SRs in this game kill to the upper arm, but not forearm?
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 3:50:01 GMT -5
All but the first one. Doesn't mean it wont change later, but I dont miss. That DSR doesn't settle well for me at all, and i dont miss. like it has an extra long transition. makes since. it's a flippin beast. Ladies and gentlemen, boys and girls, everyone that played W@W like I did. The return of the Iron Sight Bolt Action Sniper Rifle is here! His name is the Ballista, and unlike W@W, she one hit kills to the bicept AND she's been inserted into a game with a distinct lack of 2 hit kill competition. <---- is so happy he could cry! *edited because someone's picky tonight that i was wrong
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 7, 2012 4:04:29 GMT -5
FIrst you called a Ballista he, then a she. Also, according to your updated spread sheet, its the DSR that OSOKs to the stomach/crotch area, not the ballista. Strange that those 3 sniper rifles OSOK to the forearm now. Treyarch and IW officially hate that sniper rifle brand now.
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 4:29:16 GMT -5
why are you trusting what i said? im tired lover girl <3 go by whats on the spreadsheet. and just for you so you wont ponder it i shot it again and it's exactly like the spreadsheet. 2hk crotch, 2hk stomache 2hk forearm 1 hit kill arm
im tired. like every year, i claim no accuracy. just general info for people so they can hit it pretty hard when they get in the game & not waste time leveling crap.
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Post by beavernator on Nov 7, 2012 4:44:43 GMT -5
Sweet. Don't forget to add the HAMR in there under LMGs. I heard that the fire rate on this thing slows down the longer you hold the trigger. Also now that most weapons only get a 33% magazine size boost with extended mags, what will become of the ext. mag attachment on the 100-round LMGs? Will they keep their 50% bonus from MW3 or have something weird like 135 rounds in the mag?
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 7, 2012 4:52:28 GMT -5
The beginnings of weapon data: Sweet. Don't forget to add the HAMR in there under LMGs. I heard that the fire rate on this thing slows down the longer you hold the trigger. Also now that most weapons only get a 33% magazine size boost with extended mags, what will become of the ext. mag attachment on the 100-round LMGs? Will they keep their 50% bonus from MW3 or have something weird like 135 rounds in the mag? Don't forget the Skorpion EVO III as well! That gun hasn't been updated for some reason either.
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Post by imrlybord7 on Nov 7, 2012 4:59:22 GMT -5
Can we see long range damages? I'd love to know if any ARs (or even SMGs) kill in one bullet at long range in Hardcore.
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 5:01:39 GMT -5
Sweet. Don't forget to add the HAMR in there under LMGs. I heard that the fire rate on this thing slows down the longer you hold the trigger. Also now that most weapons only get a 33% magazine size boost with extended mags, what will become of the ext. mag attachment on the 100-round LMGs? Will they keep their 50% bonus from MW3 or have something weird like 135 rounds in the mag? ill look 2morrow. no comment on the rate of fire. it needs to be PC players that do that. here's the thing. the game generally runs fast enough on console (in general) to display the game engine's maximum possible rate of fire (1200rpm). the issue is that for reasons unknown to me odd things can happen to the frame rate. for example, in blackops. if you hold a trigger down in any black loading menu the FPS goes from pegged at 60fps to 20-22fps. even going back to cod4-6 there are tons of weapons you can hack with infinite ammo clips. hold the trigger down. run around maps & spin circles and the FPS stays at 60. then you run into some guns that shoot relatively slowly and as soon as they start shooting that 60 turns to 54 or 52. and on ps3 sub 50fps. Until the game is hackable to enable the FPS counter, on console i CAN tell you if the rate of fire changes (i was a very good drummer, i dont need to "test" it. i know...). what i can't tell you is if the GUN slows down, or if the SYSTEM is slowing down. IME the L82 does it sometimes in MW2. i think it's a coding issue with the visuals. something takes up juuust a bit too much resources & tanks the FPS rate up and down and its downhill from there.
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Post by Mr Zenday on Nov 7, 2012 7:09:40 GMT -5
According to Toys's data, it seems to be 3 Assault riffles with the same TTK at short range:
MTAR, Type25 and the AN-94 ! They kill in 0.28 second at CQB range.
Does any bro can confirm this ? And what about Scar's complete data ?
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Tyzerra
True Bro
Stay sharp.
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Post by Tyzerra on Nov 7, 2012 9:02:47 GMT -5
According to Toys's data, it seems to be 3 Assault riffles with the same TTK at short range: MTAR, Type25 and the AN-94 ! They kill in 0.28 second at CQB range. Just wanted to point out that the AN-94 shoots it's first 2 rounds at a higher ROF, then slows down. Accurate players who get those first 2 shots on-target are gonna have a quicker TTK, plus they'll be rewarded with quick kills for good accuracy. Also, whoever's in charge of the spreadsheet: the M8A1 is a 4-round burst, not 3.
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Post by aidsaidsaids on Nov 7, 2012 9:32:33 GMT -5
Something I haven't seen anywhere yet (please link me if this has been done already) is testing of the Select Fire attachment. What, if any, differences are there in damage, RoF, range, etc between firing modes.
Of particular interest:
SWAT M8A1 FAL SMR CHICOM
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Nov 7, 2012 10:09:14 GMT -5
Sweet. Don't forget to add the HAMR in there under LMGs. I heard that the fire rate on this thing slows down the longer you hold the trigger. Also now that most weapons only get a 33% magazine size boost with extended mags, what will become of the ext. mag attachment on the 100-round LMGs? Will they keep their 50% bonus from MW3 or have something weird like 135 rounds in the mag? So... that means no Big Ammo? Not buying it.
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tiesieman
True Bro
mental lagger
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Post by tiesieman on Nov 7, 2012 11:04:44 GMT -5
I think I saw a 200/200 lmg somewhere
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Post by Mr Zenday on Nov 7, 2012 12:05:09 GMT -5
According to Toys's data, it seems to be 3 Assault riffles with the same TTK at short range: MTAR, Type25 and the AN-94 ! They kill in 0.28 second at CQB range. Just wanted to point out that the AN-94 shoots it's first 2 rounds at a higher ROF, then slows down. Accurate players who get those first 2 shots on-target are gonna have a quicker TTK, plus they'll be rewarded with quick kills for good accuracy. Also, whoever's in charge of the spreadsheet: the M8A1 is a 4-round burst, not 3. True, i forgot about that special point about AN-94. So, it's a weapon that will be considered for his strenght: passing below the 0.28 s TTK for full-auto ARs. Even if AN-94 recoil stats were reworked since Beta footages, i think it will be a force to be reckoned with. No need using select fire attachment on this weapon excepted if there's no delay time between bursts like the Chicom CQB. NOTE: maybe the Sig550 in full auto mode via Select Fire will enter the secret circle of 3 bullets kill auto weapons with a decent TTK (0.28). Because it seems too bad in burst mode CQB. The bursts are 3 bullets bursts and it's a 3 bullets kill weapon...a la Mw3 M16. Do you see the problem ?
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Post by LeGitBeeSting on Nov 7, 2012 12:24:33 GMT -5
doesnt apply to MW2 akimbo rangers. guns up on those bad boys. Thats because the Ranger was a 1 pellet kill w/ SP.
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Nov 7, 2012 12:40:59 GMT -5
I thought SP didn't do jack. Or did it?
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Brick2urface
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Putting the "laughter" back in "slaughter"
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Post by Brick2urface on Nov 7, 2012 12:53:02 GMT -5
I thought SP didn't do jack. Or did it? It took them from a 2-3 pellet kill to a 1-2 pellet kill. The rangers only became a 3 pellet kill with stopping power for like the last 6 inches of its range. They could shoot 24 of those pellets faster than any man could pull that trigger. Truely a shotgun legend.
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Post by blues27xx on Nov 7, 2012 13:19:45 GMT -5
I just noticed the KSG in Brick's avatar.
lol.
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2012 13:30:38 GMT -5
like anything else the an-94's 2 shot will be sink or swim. if you hit, it's awesome. if you miss, its that much longer you're not hitting someone! MP is still offline. Sabo is not included in the offline playlist: TDM FFA Dom Demo KC Hardpoint (Neutral capture, respawns) HQ (Neutral capture, team holding no respawns) CTF S&D Oh, you can lock teams down into sets of different pre-made classes now. so imbalanced forces is now possible in console COD. that's interesting (Use to love me pistol & shottie defenders VS attackers in Infiltration) since MP is down im doing a little bit of the SP campaign. They've changed it so you pick loadouts in between missions. It would seem that previous 3Arch weapons are making returns in SP. M16, AK47, Galil, SPAS-12, olympia, RPD, M60, Barrett, Drag, M1911, Browning HP, Makarov, AK74u, MP5, Uzi. All shown right off the bat. They did it a little bit in BO-1 (I remember the ppsh inclusion), but I think that's smart on their part to leave work already done in. It'll just make for more encompassing single player & zombies. who knows... knowing activision's love of doo-dooty map packs & money they might bring a few old dogs out to play eventually... Oh and Single Player uses the MP configuration screen/type for weapons, but without so many limits. And there are interesting things! For instance you can throw out your pistol and load an FAL+Selective fire+ACOG and an AK47+selective fire. You have an "access kit" that goes in your equipment slot tho. Kinda lame you gotta choose to give that up later. I like the FAL's return because on a personal level. Toys gotsa a CETME if they would only bring back the Lee-Enfield... Toys gots one of doze too
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