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Post by iw5000 on Jan 12, 2013 15:54:29 GMT -5
So Von has absolutely nothing in terms of answers for the dashboard problem, other than to hope more people don't learn how to do it.
?
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danoski666
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Post by danoski666 on Jan 12, 2013 16:02:37 GMT -5
So Von has absolutely nothing in terms of answers for the dashboard problem, other than to hope more people don't learn how to do it. ? Thats Vonder queerhaar, GayTreyarch and FagActivision for you.
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Zero IX
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༼ つ ◕_◕ ༽つ
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Post by Zero IX on Jan 13, 2013 7:35:50 GMT -5
I chuckled inside at "M8 REFLEX FMJ."
And looks like that puts to rest the misguided idea that KDR has anything to do with the skill component.
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Post by RageHulkSmash on Jan 13, 2013 9:08:59 GMT -5
There's a fairly dramatic difference. At launch, if you didn't hear the beep you where dead, now you can duck as soon as you hear the whir and still live. I still hate dolphin diving into the gosh darn golly gee whiz things though. That's my biggest problem. I don't know if it's my PS3 or what, but when I'm at full sprint and hear the betty go off, I'll try to stop drop and roll but it doesn't register dropping half the time so my character just stands there and takes the betty. Or it'll register as a dolphin dive instead. And f uck those minutely de-elevated betties that kill you through crouch.
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Post by palladium on Jan 14, 2013 17:32:54 GMT -5
LOL Vahn is still a bit butthurt over the whole "grip doesn't do anything" argument. Unless I'm mistaken he pretty much just said the person who put that on youtube is wrong because they don't have the back end SPM evaluation and it's really complicated so he can't explain it but there are a bunch of things that go into accuracy.
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Post by palladium on Jan 14, 2013 21:58:33 GMT -5
he actually specifically mentioned that it improves recenter speed. While implying that in some cases it affects other things. Either way, I think Drift0r has a pretty good idea of the difference between view and gun kick. And him confirming what we already thought it did doesn't all of a sudden increase it's effect to be really noticeable and worth using on most of the guns.
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danoski666
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Post by danoski666 on Jan 15, 2013 11:40:47 GMT -5
It propably increases CS by 100. Hence, it is so little that nobody can notice it. Simple.
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Post by iw5000 on Jan 26, 2013 12:03:23 GMT -5
They nerfed the FAL. Interesting.
I also see tons of 'League' updates. Ballparking here, but it seems like half of the 45 'issues & improvements' are related to League. All these fixes, for something that no one is playing. But everyone is playing the regular lobbies, and not a single word or mention of doing something about Dashboarding.
Keep sticking your head in the sand David Vanderdouche.
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42
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Post by 42 on Jan 26, 2013 12:33:36 GMT -5
They nerfed the FAL. Interesting. I also see tons of 'League' updates. Ballparking here, but it seems like half of the 45 'issues & improvements' are related to League. All these fixes, for something that no one is playing. But everyone is playing the regular lobbies, and not a single word or mention of doing something about Dashboarding. Keep sticking your head in the sand David Vanderdouche. I know you're well intentioned and all, IW5000, but can't you see that you're being f ucking ridiculous? Have you ever considered that fixing the dashboarding "problem" isn't as easy as you think, and perhaps it isn't the most important thing on Treyarch's list? Dashboarding doesn't affect most people, it only affects those, like you, who always party up when they play. And just because they don't mention it doesn't mean they aren't working on it. Oh, and stop blaming Vonderhaar for everything, seriously. He's the unofficial community representative, not the head coder. He can affect decisions, but he's only one man. I'm glad for all these bug fixes and balancing changes. Something is better than nothing after all.
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Post by iw5000 on Jan 26, 2013 13:04:34 GMT -5
They nerfed the FAL. Interesting. I also see tons of 'League' updates. Ballparking here, but it seems like half of the 45 'issues & improvements' are related to League. All these fixes, for something that no one is playing. But everyone is playing the regular lobbies, and not a single word or mention of doing something about Dashboarding. Keep sticking your head in the sand David Vanderdouche. I know you're well intentioned and all, IW5000, but can't you see that you're being f ucking ridiculous? Have you ever considered that fixing the dashboarding "problem" isn't as easy as you think, and perhaps it isn't the most important thing on Treyarch's list? Dashboarding doesn't affect most people, it only affects those, like you, who always party up when they play. I think a better way of saying that, is this way. Dashboarding effects everyone, as its' a byproduct of quitting....but seeing how most of the player base openly quits, it has sort of just become 'part of the game' now. Most games are played, to not finish. That's the culture and most people simply play in this manner. You finish a game if you do well, and you quit if you aren't doing well. If you are a person with good stats (ie, KD), you make sure you dashboard to protect those stats. That's how the game is now. And fixing the above is easy. It's not like this just crept up on them. This has been going on since MW1, ...so that's what? Six years and counting? They know it's there, and it's not technology stopping them from resolving it. It's willpower and sales, that keep solutions from coming out. He can man-up and speak up on this. He can also at least comment on it, as I see twitter questions hitting him with this by the dozens every month. He ignores them. That doesn't sound like much of a representative, if you ask me.
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42
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Post by 42 on Jan 26, 2013 13:07:17 GMT -5
You're right. I'm sure if dashboarding had the same effect as quitting, then sales would drastically drop. Oh, and remember unofficial? He's not obligated to say a thing.
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Post by iw5000 on Jan 26, 2013 13:14:07 GMT -5
You're right. I'm sure if dashboarding had the same effect as quitting, then sales would drastically drop. Oh, and remember unofficial? He's not obligated to say a thing. Let me ask you this question. If 3A put code into the game that assigned 100 'deaths' to any person who exited a game, and or hit the dashboard button, just how much hate mail would be flying at 3A the next day? Not very much? Or a lot? I would be curious to hear your answer. And before you say, "thats' ridiculous, they can't do that"...yes, they can. They do it now. It's just a number. Code. They add a +1 one to the Loss coding every time it happens. Technologically speaking, it's not any harder to put a +100 onto the 'death' coding at quit end either. It's actually fairly simple. These are easily manipulated numbers.
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42
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Post by 42 on Jan 26, 2013 13:24:37 GMT -5
You're right. I'm sure if dashboarding had the same effect as quitting, then sales would drastically drop. Oh, and remember unofficial? He's not obligated to say a thing. Let me ask you this question. If 3A put code into the game that assigned 100 'deaths' to any person who exited a game, and or hit the dashboard button, just how much hate mail would be flying at 3A the next day? Not very much? Or a lot? I would be curious to hear your answer. And before you say, "thats' ridiculous, they can't do that"...yes, they can. They do it now. It's just a number. Code. They add a +1 one to the Loss coding every time it happens. Technologically speaking, it's not any harder to put a +100 onto the 'death' coding at quit end either. It's actually fairly simple. These are easily manipulated numbers. I know that, it's a simple count integer. Yeah, people would be made but then they would stop doing it if they really cared. I'm not saying nothing shouldn't be done, but complaining about it doesn't help.
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Post by iw5000 on Jan 26, 2013 13:27:02 GMT -5
What people would do.....is start epic levels of hate mail at 3A, about how the game sucks and their KD ratios are now ruined, as they can't delete their bad games anymore. Then they stop playing the game. And then not buy the next one. Maybe not 'everyone'...but all it takes is about 20% of the people to be like 'screw CoD', not show up next November, and we're talking earth shattering panic attacks at the gaming and Activision offices.
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42
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Post by 42 on Jan 26, 2013 13:28:06 GMT -5
Oh, IW5000. 20%? You actually are pretty funny. As in that's a ridiculous statistic.
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Post by lackingdamage on Jan 26, 2013 13:50:33 GMT -5
They nerfed the FAL. Interesting. I also see tons of 'League' updates. Ballparking here, but it seems like half of the 45 'issues & improvements' are related to League. All these fixes, for something that no one is playing. But everyone is playing the regular lobbies, and not a single word or mention of doing something about Dashboarding. Keep sticking your head in the sand David Vanderdouche. To be fair the dashboarding rate is about the same percent as people play league. Simple way of fixing it (in theory) which is before you quit must always send your data to the stat server. Number of ways of fixing it like having a "Had enough button for the team" etc Theater already does not work so asking it to save the stats each min may not work too. Does not fix the real reason behind why people dashboard but that is another problem.
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wwaa
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Post by wwaa on Jan 26, 2013 18:00:46 GMT -5
Lodestar: reduced missile speed and AOE radius. Swarm: drone re-spawn delay increased. ok, Lodestar = "AC130+Reaper for noobs" get nerfed, wow. dat complete bs, SWARM, 100 full auto predators for free, some nerf, wow, dey think faster than IW. unbelivable. I "full auto QUIT" EVERY game Lodestar or SWARM (or VSAT) is called. 3arc must PAY ME to stay, might be in US$ but I'd prefer gold. [/li][li]SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance. [/quote] SMR's problem is LOW ammo and UP recoil (= lack of accuracy), .... they still do not get it but give em time... FAL is a laser, increasing recoil does not make sense, it should be a laser in semi auto mode, same w/ SMR. macro 500 rpm 1. FAL 2. SMR [youtube]http://www.youtube.com/watch?v=Z5blUUcN99U&feature=youtu.be [/youtube] LMG ADS time reduce great news. Waiting for SR ADS buff. Hard Wired: Players with hard wired are now completely unaffected by EMP grenades. Players with Hardwired? Never saw them.
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GoHarvard
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It's not that serious.
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Post by GoHarvard on Jan 26, 2013 19:51:45 GMT -5
Isn't the FAL's increased recoil nerf only for the full-auto mode? That means it still is a 'laser' while in semi-auto. I think it's a fair nerf considering how the FAL + SF seems to be a popular setup for try-hard players.
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wwaa
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Post by wwaa on Jan 26, 2013 19:59:35 GMT -5
oh, ok, FAL SF nerfed, SF attachment nerfed, it is maybe ok, I do not know, but both semi auto AR seem unablanced still in semi auto mode: SMR's recoil is good for smg, not semi auto AR.
ok, whatever, I do not even touch SMR or FAL.
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Post by palladium on Jan 26, 2013 20:05:29 GMT -5
Yea it's only for the full-auto mode. I tried it out earlier and even with full-auto on you can fire it semi auto and it's a laser then just use the full-auto when you're close enough the recoil won't matter.
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Post by iw5000 on Jan 26, 2013 22:16:59 GMT -5
It's still pretty decent with Full auto on SF. Note that noticeable. That said....the increased hip spread...wow, I did notice that a lot today. Very very noticeable. I whiffed on a bunch of hip firing shots i usually was hitting people with
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Amirror
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Post by Amirror on Jan 26, 2013 22:34:48 GMT -5
It's still pretty decent with Full auto on SF. Note that noticeable. That said....the increased hip spread...wow, I did notice that a lot today. Very very noticeable. I whiffed on a bunch of hip firing shots i usually was hitting people with Is the hip-spread on the FAL now the same as the SMR?
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