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Post by n3r0s on Dec 5, 2012 10:29:16 GMT -5
In Blops1 some ARs were very strong but in MW3 SMGs were kings of the hill. I wonder how the balance is in Blops2.
Haven't unlocked them all yet but FAL seems very, very strong. I tried M27 for the first time yesterday and that one gave me GALIL feelings. Very accurate and with low recoil. Seems like ARs have much better wall impact than SMGs. I noticed I won most fights on the cruiser. Many kills through the walls. I loved that in Blops1.
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markopolo
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Post by markopolo on Dec 5, 2012 10:40:40 GMT -5
IMHO....
the addition of the the select fire attachment has sorta leveled out the playing field, in the sense that the FAL can be made to shoot quicker.
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Post by -3055- on Dec 5, 2012 10:59:04 GMT -5
You can actually fire faster without select fire. It's just that it's harder to shoot faster more consistently. So in the long run, yes, select fire full auto will allow most people to shoot faster in most scenarios. Not only that, the FAL loses all of it's recoil when it's full auto. So the trade off is tremendous; there's no other way to use FAL but with full auto. And it's much less mentally and digitally straining to hold down the fire button than to constantly mash it.
inb4 modded controller.
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Post by n3r0s on Dec 5, 2012 11:01:01 GMT -5
I haven't tried SF on FAL yet but I have a pretty fast trigger finger since I have used many manual shooter from the W@W (Gewehr, Carbine etc.) and everything after that.
However the trigging in itself can make the aiming less precise. At least with the motion control. So even if SF isn't superfast I guess in will make the gun a lot more userfriendly.
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Post by n3r0s on Dec 5, 2012 11:02:31 GMT -5
Wut?? Is it lower recoil with auto?
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Post by -3055- on Dec 5, 2012 11:13:29 GMT -5
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GoHarvard
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Post by GoHarvard on Dec 5, 2012 13:43:38 GMT -5
In Blops1 some ARs were very strong but in MW3 SMGs were kings of the hill. I wonder how the balance is in Blops2. SMG's were kings of the hill? TTK numbers are great in a perfect world where every bullet lands because there's no recoil or latency whatsoever. In that sense SMG's on paper looked great. Out in the field it was a different story. From over 90k kills worth of TDM experience on MW3....the most productive players I played with and against used AR's primarily. I saw more ridiculous KDR's with ACR's, Type95's, MK14's, G36c's than MP7's or PP901's. IMO BO2 is way more SMG friendly than MW3 or BO1. - Small Maps with so many ways to zig zag through areas to avoid long range encounters. - Crazy respawn system partly because of the small maps. In TDM you have to backtrack almost after every kill. - Heavier aim assist + snap/magnetic aiming. - Weird hit detection. Never been killed so many times by those 'wanted bullets' around corners. - Ridiculously effective hip fire allowing noobs to ignore that left trigger in most cases.
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wittyscorpion
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Post by wittyscorpion on Dec 5, 2012 14:12:07 GMT -5
Just as an FYI: ARs have been discussed at lengths in various threads, see weapon section of denkirson.proboards.com/index.cgi?board=general&action=display&thread=5413 for links. The gist: 1) The consensus at this forum is that the following are considered the "Big 4" of ARs. I also listed attachments to consider that are particularly useful for each (besides the commonly considered attachments for AR like QD, Stock, etc): a) FAL SF is a great attachment to consider, which will convert FAL into full auto. This is the first time in CoD's history that a 2SK full auto weapon is offered. b) SCAR-H Forgrip attachment does wonders on this weapon c) M8A1 SF to convert it into full auto, laser to make it into a CQC power house (3HK from a 4 round burst) d) AN-94 first 2 rounds are much faster than average, so burst firing is even more rewarding when using this weapon. 2) Perk wise Toughness is great to have when using AR. It virtually eliminates Flinch to level the playing field against faster-RoF-and-hip-friendly SMGs. 3) (this is from my experience only) I highly recommend using a pistol for secondary, like Tac-45 or B23R. For CQC they are very powerful in BO2 (some players consider them OP), so switch to them when moving through tight areas.
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arcanine2009
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Post by arcanine2009 on Dec 5, 2012 14:22:37 GMT -5
I'm honestly not feeling most of the ARs in this class(AR class in general really).
Half are weak at range, and both semi autos make the SVU-AS sniper rifle pointless to use(except ironically I main the SVU-AS sniper rifle, so I refuse to use them). WHY, why did Treyarch have to make most of the auto ARs a 5 hit kill at range? MTAR's 3 hit kill range already is laughable comparable to MW3 ARs... The fact that this game is more cqc, hinders ARs even more IMO.
I'm really missing MW3 ARs. Those were perfect IMO.
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Post by wantonRULE on Dec 5, 2012 14:27:48 GMT -5
Just as an FYI: ARs have been discussed at lengths in various threads, see weapon section of denkirson.proboards.com/index.cgi?board=general&action=display&thread=5413 for links. The gist: 1) The consensus at this forum is that the following are considered the "Big 4" of ARs. I also listed attachments to consider that are particularly useful for each (besides the commonly considered attachments for AR like QD, Stock, etc): a) FAL SF is a great attachment to consider, which will convert FAL into full auto. b) SCAR-H Forgrip attachment does wonders on this weapon c) M8A1 SF to convert it into full auto, laser to make it into a CQC power house (3HK from a 4 round burst) d) AN-94 first 2 rounds are much faster than average, so burst firing is even more rewarding when using this weapon. 2) Perk wise Toughness is great to have when using AR. It virtually eliminates Flinch to level the playing field against faster-RoF-and-hip-friendly SMGs. 3) (this is from my experience only) I highly recommend using a pistol for secondary, like Tac-45 or B23R. For CQC they are very powerful in BO2 (some players consider them OP), so switch to them when moving through tight areas. this. Scar: - stock: to smack around smgs in cqc ads strafing like a champ! - grip: to tame the bucking bronco. wallbang like a stunner with this thing. cover, what cover!? i don't believe in walls with scar brochacho!
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wittyscorpion
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Post by wittyscorpion on Dec 5, 2012 14:33:43 GMT -5
I'm honestly not feeling most of the ARs in this class(AR class in general really). Half are weak at range, and both semi autos make the SVU-AS sniper rifle pointless to use(except ironically I main the SVU-AS sniper rifle, so I refuse to use them). WHY, why did Treyarch have to make most of the auto ARs a 5 hit kill at range? MTAR's 3 hit kill range already is laughable comparable to MW3 ARs... The fact that this game is more cqc, hinders ARs even more IMO. I'm really missing MW3 ARs. Those were perfect IMO. That was my impressions for my prestige 0 run. My perceptions changed dramatically in my prestige 1 run after I started using FAL/SCAR/M8A1/AN-94 + Tac45/B23R + Toughness combo. Now it is my opinion that AR classes are just as strong as SMG classes for slaying. One particular strong suite of AR that can't be easily achieved by SMG is to eliminate head-glitch ers. Can only see their head? No problem, just burst fire over their head area to get your some headshots (need them for your gold/diamond camo run anyway :-) ). They crouch/prone so you can't see them any more? No problem either, just wall banging them. SCAR-H is especially effective: it is 2SK with headshots, and it has high penetration (other ARs also with high penetration: FAL, SMR).
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Robospy
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Post by Robospy on Dec 5, 2012 15:58:46 GMT -5
a) FAL SF is a great attachment to consider, which will convert FAL into full auto. This is the first time in CoD's history that a 2SK full auto weapon is offered.. Umm... M60? As for select fire FAL, despite being slower firing, you get the advantage of being easier to readjust your aim and you can also dropshot people (because it's full auto you can focus on other things than pressing the trigger)
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Post by anthraxx on Dec 5, 2012 16:34:12 GMT -5
This is the first time in CoD's history that a 2SK full auto weapon is offered. Maybe without perks, but in the ol' Stopping Power days there's been plenty of 2HK auto weapons.
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tiesieman
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Post by tiesieman on Dec 5, 2012 16:48:41 GMT -5
M60, skorpion
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wittyscorpion
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Post by wittyscorpion on Dec 5, 2012 17:11:45 GMT -5
Very good points above, so correction:
FAL w/SF is the first time in CoD history that a 2SK "full-auto-AR" is offered :-)
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Post by kirbyderby on Dec 5, 2012 17:18:46 GMT -5
I'm really missing MW3 ARs. Those were perfect IMO. lolCM901
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Post by Megaqwerty on Dec 5, 2012 17:34:23 GMT -5
WHY, why did Treyarch have to make most of the auto ARs a 5 hit kill at range? MTAR and low damage ARs aside, none of the ARs are 5 hit kills at practical ranges. (On the extreme side, the SCAR and the SWAT become 5 hit kills at 3000 and 4000 units, respectively.) And the MTAR has its own advantages.
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Post by aidsaidsaids on Dec 5, 2012 18:17:35 GMT -5
I do wish people would stop acting like the additional "mental strain" inherent in a semiauto is a homogeneous drawback like low damage or RoF are. Different people are working with different resources as far as attention and dexterity are concerned. Some people can mash a button without compromising their ability to do other things, such as crouch (especially on tactical controls or on PC) or aim. For those people, spending a valuable CaC point to effectively make your weapon worse is just silly.
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Post by Megaqwerty on Dec 5, 2012 21:39:50 GMT -5
Aids, I fully agree.
Let us ignore my macro, which is not relevant to this conversation.
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Post by n3r0s on Dec 6, 2012 7:05:17 GMT -5
This is little OT but let's say I unlock all attachments on FAL will prestige lock everything again? The real prestige, not the weapon one.
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Post by aidsaidsaids on Dec 6, 2012 7:34:42 GMT -5
This is little OT but let's say I unlock all attachments on FAL will prestige lock everything again? The real prestige, not the weapon one. No. When you get the FAL again at level 22, it will be the same level (and have the same unlocks, etc) as when you left it.
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Post by n3r0s on Dec 6, 2012 8:17:13 GMT -5
Thank you, that was a big relief.
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