Deleted
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Post by Deleted on Dec 6, 2012 4:32:29 GMT -5
Does anyone of you guys know what exactly Select Fire does to the gun? I mean does it change recoil damage or other things? Also I heard the EO Tech sight maes it much more accurate can anyone confirm this? Thx
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Post by Ishbane on Dec 6, 2012 4:47:28 GMT -5
Select Fire from auto to burst always increases centerspeed, does not increase damage or RoF on AN.
EOTech reduces visual kick.
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Post by reiyu on Dec 6, 2012 7:34:49 GMT -5
i think it increases RoF, since AN-94's first 2 shots are faster, and SF only does 2 shots per trigger.
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Post by -3055- on Dec 6, 2012 8:59:04 GMT -5
It doesn't increase rate of fire, it just reduces the amount of time you're forced to wait before being able to fire another 2-round burst.
In this scenario, after the first shot, the AN-94 has an rpm of 600. Meaning the time between shots you'll have to wait is 0.1 second. With select fire, I'm pretty sure it reduces that to no wait between a second shot. I tested this multiple times in a private match, and it felt very much like the Chicom, but 2-round instead of 3-round.
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kalar
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Post by kalar on Dec 6, 2012 17:49:34 GMT -5
So how does the theoretical maximum RPM of the AN-94 SF compare with stock?
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Amirror
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Post by Amirror on Dec 6, 2012 20:34:01 GMT -5
Select Fire is definitely worth it for the AN-94. Much lower recoil and fast 2-round bursts with moderate damage.
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asasa
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Post by asasa on Dec 6, 2012 22:29:39 GMT -5
So how does the theoretical maximum RPM of the AN-94 SF compare with stock? I think I remember reading it was 720RPM... unless that was the maximum theoretical firerate when in full auto mode.
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Post by I Am Hollywood5 on Dec 7, 2012 0:29:20 GMT -5
So how does the theoretical maximum RPM of the AN-94 SF compare with stock? I think I remember reading it was 720RPM... unless that was the maximum theoretical firerate when in full auto mode. 600 rpm auto. 900 rpm burst. 750 rpm maximum average RoF. The burst delay is identical to the normal firetime of every shot from the AN-94 that isnt the 1st shot. If you time it perfectly, your 1st and 2nd bullets are 900 rpm, 2nd + 3rd are 600 rpm, 3rd + 4th are 900 rpm... and so on, you keep alternating, with an average of 750. But that's if you time every burst literally perfectly. Realistically you'll get around 700-720 rpm because of oversampling and basic human error
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Post by Megaqwerty on Dec 7, 2012 13:30:00 GMT -5
720 RPM theoretical. Practical with a macro.
Thought I saw a post that SF on full autos introduces a burst delay. Truth or hogwash? Because any delay, however small (even M8 small), is pretty detrimental to the function of the attachment.
A centerspeed buff would be interesting, however. Wish we could put variable zooms on our ARs.
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Robospy
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Post by Robospy on Dec 7, 2012 15:16:00 GMT -5
720 RPM theoretical. Practical with a macro. Thought I saw a post that SF on full autos introduces a burst delay. Truth or hogwash? Because any delay, however small (even M8 small), is pretty detrimental to the function of the attachment. A centerspeed buff would be interesting, however. Wish we could put variable zooms on our ARs. I doubt it, try a Type 25, or Scorpion with Select Fire and burst fire, because the RoF is so high you don't risk overshooting the next burst much so by spamming the trigger it basically fires the same speed as automatic
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Post by Megaqwerty on Dec 7, 2012 16:02:22 GMT -5
...but if you're firing at the same speed as full auto, what's the point? If the weapon receives a centerspeed boost, why not just use a grip instead? (For weapons without gimmicks unlke the AN.)
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Robospy
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Post by Robospy on Dec 7, 2012 20:17:49 GMT -5
From my experience Select Fire has a more notable recoil reduction than the Grip. What you lose in having to spam the trigger is gained in being more accurate than Grip. (Note: this is all opinion, as nobody has shot at a wall to see if Select Fire helps more than grip)
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Post by mw2baller on Dec 7, 2012 22:42:35 GMT -5
What's the point of SF when you can just manually pulse fire it?
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Post by ronaldmcdonald on Dec 7, 2012 23:48:22 GMT -5
^^^uhh because you can't manually increase centerspeed?
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asasa
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Post by asasa on Dec 7, 2012 23:54:54 GMT -5
It's still worthless. And there is a delay between bursts from what I've seen.
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Post by Megaqwerty on Dec 8, 2012 17:42:07 GMT -5
^^^uhh because you can't manually increase centerspeed? Grip.
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Post by ronaldmcdonald on Dec 8, 2012 23:01:40 GMT -5
How much does grip help? does SF increase centerspeed more than grip? thats the point. we don't know. if SF has a greater centerspeed boost as opposed to grip then that delay might be a fair trade off for having a significantly better recoil
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Post by Megaqwerty on Dec 8, 2012 23:56:53 GMT -5
SCAR might be a better burst rifle than the SWAT.
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Post by Megaqwerty on Dec 9, 2012 0:09:01 GMT -5
SWAT is 900 inside the burst, SCAR is presumably 600 (unless it has some Vector shenanigans).
SWAT SF is a moot point as that's an entirely different gun.
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asasa
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Post by asasa on Dec 9, 2012 0:40:59 GMT -5
Both suck, so who cares
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Post by I Am Hollywood5 on Dec 9, 2012 0:59:13 GMT -5
how dare you say that about my SCAR-H!!! The SWAT on the other hand...
Comparing the burst SCAR to the SWAT, the SWAT will obviously kill faster if you land all 3 shots. But if you don't, or you are just out of range, that burst delay is KILLER. I know Marvel measured only a .2 second delay, just like BO1's M16, but for some reason it just feels longer than that. Maybe it's due to the overall faster pace of this game.
And Mousey's tests do indicated just how worthless the grip is in this game. At first I thought it was a good idea to run grip+SF on the SCAR but I soon realized that taking the grip off made literally no difference.
To answer an earlier question - I do believe that switching a full-auto gun to burst does introduce a burst delay of some sort. Maybe BO2 just has that same "jamming" problem that BF3 had at first, but someone needs to try to set up a macro that is perfectly timed to see if the time between bursts is any longer than the standard firetime between each bullet
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Post by Marvel4 on Dec 9, 2012 10:02:27 GMT -5
I know Marvel measured only a .2 second delay, just like BO1's M16, but for some reason it just feels longer than that. That's probably because you can't hold down the trigger anymore to automatically shoot the next burst. You have to time it perfectly.
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Post by wantonRULE on Dec 9, 2012 10:45:46 GMT -5
sooo the scar + grip (no sf) does nothing? cause from my experience it reduced the bucking tremendously.
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Post by wantonRULE on Dec 9, 2012 10:54:34 GMT -5
It does have an effect. Its just not nearly as significant as select fire. that select fire looks tempting. i have this weird thing were i tend to do horrible with full-auto SF to semi-auto...for example, it bothers me that i have to adjust the an-94 to semi-auto that i don't even use it where with the m8 i can do well easily without an psychological trauma...i'm weird.
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tiesieman
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Post by tiesieman on Dec 9, 2012 11:36:50 GMT -5
That's some purty Dx 8 graphics you got there moosey
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Post by Megaqwerty on Dec 9, 2012 15:01:45 GMT -5
I actually got the opposite impression from the plots: that the Grip makes a huge difference on the SCAR's recoil and the SF even more so of one. Those plots look much tighter overall compared to the SCAR base. That's probably because you can't hold down the trigger anymore to automatically shoot the next burst. You have to time it perfectly. Wait, wait, what? The BO M16 was fully automatic? Eh, well, it was probably better that I didn't know.
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Post by Megaqwerty on Dec 9, 2012 15:30:30 GMT -5
More recoil...I think.
M16 ACOG was the best sniper in BO1.
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Post by Disgruntled Jigglypuff on Dec 10, 2012 4:02:54 GMT -5
That's some purty Dx 8 graphics you got there moosey GeForce 520M 4 lyfe At least it presumably doesn't run like shit. no but you could prefire the next burst. That being said, mw2baller made a good point in another topic. Isn;t the SWAT statistically the game gun as the BO m16? Does it retain the same damage drop off?
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Post by I Am Hollywood5 on Dec 10, 2012 11:53:15 GMT -5
it's not statistically identical. The BO1 M16 never took 5 shots to kill. The SWAT does at 333u although you'll never actually engage someone at that range in this game. Drop-off also isn't linear, recoil is different, etc
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