|
Post by Marvel4 on Feb 9, 2013 20:15:51 GMT -5
Black Ops: pastebin.com/XvdqPdPfBlack Ops II: pastebin.com/tbQBjQnDDifferences
| Black Ops | Black Ops II | small_flesh | 24 | 32 | small_water | 0 | 72 | medium_asphalt | 12 | 8 | medium_bark | 28 | 24 | medium_brick | 20 | 13 | medium_concrete | 12 | 9 | medium_flesh | 34 | 64 | medium_metal | 20 | 16 | medium_plaster | 20 | 16 | medium_rock | 12 | 8 | medium_water | 0 | 72 | medium_wood | 16 | 8 | large_flesh | 40 | 112 | large_water | 0 | 72 |
|
|
42
True Bro
Bingo Bango Bongo
Posts: 1,588
|
Post by 42 on Feb 9, 2013 20:17:48 GMT -5
Any word on what these numbers mean?
|
|
|
Post by Marvel4 on Feb 9, 2013 20:53:36 GMT -5
Sorry, I don't know much about it, except that a higher number is better.
|
|
|
Post by ecomni on Feb 9, 2013 20:53:42 GMT -5
If these are percentages, does this mean large bullets get an increase in damage when shooting through people?
|
|
|
Post by wjang on Feb 9, 2013 21:10:48 GMT -5
Everyone knows blood soaked bullets kill you faster
|
|
|
Post by KingVaroon on Feb 9, 2013 22:06:50 GMT -5
From now on I am only gonna shoot through my own team mates to get that damage boast.
|
|
Robospy
True Bro
Look at that lovely cock
Posts: 723
|
Post by Robospy on Feb 9, 2013 22:10:06 GMT -5
Didn't we get these values from the BO2 beta decrypted files also, might be a good idea to check back to that thread and see if any of the numbers changed and line them up next to current values if so.
|
|
|
Post by Marvel4 on Feb 9, 2013 22:14:15 GMT -5
They are the same, except for water.
|
|
|
Post by ecomni on Feb 9, 2013 23:06:12 GMT -5
Surface Type | Large | Medium | Small | flesh | 112 | 64 | 32 | ceramic | 72 | 72 | 72 | cloth | 72 | 72 | 72 | cushion | 72 | 72 | 72 | foliage | 72 | 72 | 72 | fruit | 72 | 72 | 72 | glass | 72 | 72 | 72 | ice | 72 | 72 | 72 | paper | 72 | 72 | 72 | rubber | 72 | 72 | 72 | snow | 72 | 72 | 72 | water | 72 | 72 | 72 | gravel | 32 | 32 | 32 | plastic | 32 | 32 | 32 | bark | 28 | 24 | 20 | brick | 20 | 13 | 6 | carpet | 20 | 20 | 20 | metal | 20 | 16 | 12 | plaster | 20 | 16 | 12 | wood | 16 | 8 | 12 | asphalt | 12 | 8 | 6 | concrete | 12 | 9 | 6 | rock | 12 | 8 | 6 | dirt | 0 | 0 | 0 | grass | 0 | 0 | 0 | mud | 0 | 0 | 0 | painted metal | 0 | 0 | 0 | sand | 0 | 0 | 0 |
|
|
Tyzerra
True Bro
Stay sharp.
Posts: 10,989
|
Post by Tyzerra on Feb 10, 2013 5:06:40 GMT -5
Sorry, I don't know much about it, except that a higher number is better. - Higher number = bullets retain high damage when penetrating?
- Higher number = material is thicker, so harder to penetrate?
Which would you suppose to be true, Marvel?
|
|
|
Post by Marvel4 on Feb 10, 2013 5:18:20 GMT -5
The first one.
|
|
Robospy
True Bro
Look at that lovely cock
Posts: 723
|
Post by Robospy on Feb 10, 2013 6:06:49 GMT -5
Sorry, I don't know much about it, except that a higher number is better. - Higher number = bullets retain high damage when penetrating?
- Higher number = material is thicker, so harder to penetrate?
Which would you suppose to be true, Marvel? Did you really think it was easier to penetrate concrete than bark?
|
|
|
Post by wjang on Feb 10, 2013 15:31:44 GMT -5
I just had to test the flesh thingy. Using the LSAT which gives a nice discreet 40-33 damage drop off, I went on carrier with three controllers in split screen. The LSAT without fmj will kill in 3 shots at 116 units, but if you stick his teammate in front of him at 114 units, it takes 4 shots to kill the guy behind at 116 units, which was originally a 3 shot kill. I think this means it's not 112% damage.
|
|
mmacola
True Bro
the brazilian guy
Posts: 1,995
|
Post by mmacola on Feb 10, 2013 16:58:09 GMT -5
It will not increase damage. It is a series of multiplications, and the result is capped at 95% of the initial damage. Higher numbers means that it will do more damage since it is a bigger number. If a number is zero, it means nothing will go through, since anything times zero is zero
|
|
Tyzerra
True Bro
Stay sharp.
Posts: 10,989
|
Post by Tyzerra on Feb 10, 2013 19:11:10 GMT -5
Did you really think it was easier to penetrate concrete than bark? Hey! With the amount of times I'm shot through fuc king walls on Black Ops II compared to other CODs I don't know what to believe!
|
|
|
Post by nablavector on Feb 11, 2013 7:37:20 GMT -5
Does anybody knows how the damage reduction work? Is it a absolute decrement or % decrement? For example: if the bullet has 30 damage and goes though a wall, the reduction is -10 or -30%. If it is a absolute decrement the low damage weapons suffer more from penetration.
|
|
|
Post by jipa on Feb 11, 2013 8:24:04 GMT -5
Kind of looks like even having highest caliber still gives you too low % to effectively wallbang anything. If FMJ works the way I think it does (non-fmj damage x2, capped at 95%) its pretty much mandatory to kill anything that isnt already hurt through a wall of any sort.
|
|
|
Post by cashmoves on Feb 11, 2013 9:47:17 GMT -5
Kind of looks like even having highest caliber still gives you too low % to effectively wallbang anything. If FMJ works the way I think it does (non-fmj damage x2, capped at 95%) its pretty much mandatory to kill anything that isnt already hurt through a wall of any sort. id have to agree with this, i just recently got the SVU gold. its a sniper rifle, it has high penetration. it was my experience that it would still take multiple, read 3-5 shots (based off hitmarkers....), to kill someone through walls. that was without fmj. i didnt use fmj enough to draw any conclusions about its effectiveness. but yea, wall banging without fmj just gets frustrating.
|
|
mmacola
True Bro
the brazilian guy
Posts: 1,995
|
Post by mmacola on Feb 11, 2013 14:20:50 GMT -5
It is Initial Damage x Thickness x Surface Multiplier =< 0.95 Initial Damage
How it is calculated though I have no idea. Since changing your angle will change the thickness, the best possible way to shoot through a wall is fully perpendicular to it (90º). This isn't always the case though, thanks to very thin walls (think wooden doors or glass).
But what can be said is: The higher the initial damage, the smaller the thickness and the higher the surface multiplier, the better.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Feb 11, 2013 16:12:56 GMT -5
|
|
|
Post by Marvel4 on Feb 11, 2013 16:40:19 GMT -5
One correction about that. You can always shoot through people, even with rifleBullet set to 0.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Feb 11, 2013 22:12:48 GMT -5
Ah, they finally changed the mechanics?
|
|
|
Post by Marvel4 on Feb 12, 2013 1:52:43 GMT -5
Nope, probaddie and me tested that in CoD4.
|
|
|
Post by Marvel4 on Feb 12, 2013 7:25:09 GMT -5
Since that's not true for CoD4, it's probably a leftover from CoD2.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Feb 12, 2013 21:42:37 GMT -5
So with riflebullet you just prioritize the highest damage multiplier zone? Or something else?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Feb 12, 2013 22:29:57 GMT -5
So with riflebullet you just prioritize the highest damage multiplier zone? Or something else? It still prioritizes the heaviest hitbox. At least fiddling around with it in the asset manager in CoD4, it still "works". It's utterly useless on 95% of weapons (on a couple sniper rifles it could still make an impact) since most of the multipliers are 1x.
|
|
n1gh7
True Bro
Black Market Dealer
Posts: 11,718
|
Post by n1gh7 on Feb 13, 2013 1:17:18 GMT -5
Ah okay. But our assumption that firing through people does not affect damage at all hold true through? (in multiplayer) People still get this one confused when we mention "flesh" in regards to bullet penetration.
|
|
|
Post by bucket415 on Feb 13, 2013 9:07:51 GMT -5
I didnt read through the entire thread in case this has already been said, but wouldn't it only make sense that those numbers represent the % of base damage that each bullet will do after penetrating those objects...? So a FAL at max damage (55), firing through a "medium asphalt" object will do 8% of of 55 = 4.4 damage per bullet.
|
|
|
Post by Marvel4 on Feb 13, 2013 10:41:32 GMT -5
Ah okay. But our assumption that firing through people does not affect damage at all hold true through? (in multiplayer) People still get this one confused when we mention "flesh" in regards to bullet penetration. No, damage is reduced. So it probably does use "flesh".
|
|
mmacola
True Bro
the brazilian guy
Posts: 1,995
|
Post by mmacola on Feb 13, 2013 10:53:04 GMT -5
Think of the players as moving walls. They can have a lot of values assigned to them, like bouncing factors and other kewl stuff, as penetration
|
|