Dumien
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Post by Dumien on Nov 4, 2013 8:15:54 GMT -5
Selling stuff on Ebay/Amazon is trivially easy if you have an established positive reputation. My folks and I used to run an Ebay store back when I was in high school. The problem arises when you are beginning, because most shoppers will just scroll right by you if you have no rep rating.
Pretty much the best beginner tips I can give you are....
1. Selling on ebay is more difficult for newbies but easier for established sellers. Priority sellers and top rated sellers are given top billing and pretty symbols to set them apart. Amazon sellers are given a percentage to go off of. 2. Give Free Shipping on amazon. On amazon/ebay searches they always prioritize free shipping. Your best best is to sell mid and offer free shipping. Also note that you offer bundle shipping. 3. Amazon provides you with pictures. Use those. Don't use your own...people get suspicious. 4. Amazon is best buddies with UPS...which is a good thing for buyers and a bad thing for sellers that aren't the amazon store themselves. 5. Sell on amazon if you are thinking short term. Sell on Ebay if you are thinking long term.
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Deleted
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Post by Deleted on Nov 22, 2013 22:01:30 GMT -5
> Learned I could buy 60 cards for a buck at a nearby comic shop > Bought 3 packs with some loose change > 25 white-mana creatures, 19 white-mana creatures > The rest of the cards were literally all land cards from each colours except green mana > Doesn't matter have decks
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tiesieman
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mental lagger
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Post by tiesieman on Nov 27, 2013 16:09:01 GMT -5
ditch your neckbeard friends
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Deleted
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Post by Deleted on Nov 27, 2013 18:01:12 GMT -5
You turns basically boil down to: -Draw a card -Play a land card (If you have one) -Play a creature (If you have enough land cards active for that turn to summon it) -Attack -Pray to god you can get more stuff out there to throw at your opponent, maybe get some buff in there as well, and that getting land blocked/creature blocked isn't a thing -Hope to god your deck isn't crap.
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Deleted
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Post by Deleted on Nov 27, 2013 18:49:55 GMT -5
Honestly I just wanted to show off my new avatar.
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Deleted
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Post by Deleted on Dec 5, 2013 18:03:37 GMT -5
Oh god; being land blocked as the green faction is the worst possible thing.
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Post by LeGitBeeSting on Dec 5, 2013 18:28:34 GMT -5
Oh god; being land blocked as the green faction is the worst possible thing. In what?
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Deleted
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Post by Deleted on Dec 6, 2013 15:24:08 GMT -5
Oh god; being land blocked as the green faction is the worst possible thing. In what? In a deck focused on heavy-hitting creatures. Also here's Day9 and Grant Imahara from Mythbusters smacking each other around in MTG.
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Post by aidsaidsaids on Dec 7, 2013 4:11:43 GMT -5
Oh god; being land blocked as the green faction is the worst possible thing. It's punishment from the MtG gods for not drafting blue like a man.
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Deleted
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Post by Deleted on Dec 7, 2013 10:52:26 GMT -5
"I don't like playing as blue deck... Here's what blue really is. Have you ever been in computer science class, and there's a kid who sits in the front row every day. He shows up an hour early. There's another class in session when he shows up- he goes to the front of that one so he can be at the front of your class- and all he does is think of exceptions. The teacher will say '...and now we're going to explore this algorithm that will sort a list of integers.' and the kids says 'What if it's a list of lists?'- that ****ing kid plays blue.
If you play blue, you're the sort of person who gets excited, because you feel like you're breaking the rules even though you're totally not breaking the ruuules. Aww, I totally drew some more cards! Oh, did you play a creature? Counter-spell! Did you buff your other creature? Return it to your hand! I guess the buff goes into the graveyard, doesn't it? Hmmm I didn't even remove anything, but things are dying and I love being blue!
I... like... the- the guy who plays blue is like the guy who winds up playing Mediterranean and Baltic in Monopoly. It's not a good play, but you just keep happening to hit it when you pass GO. He's like 'Give me your GO money', and after a while he actually bankrupts you- the slumlord. That guy, that is what it's like to play blue."
- Day[9]
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Deleted
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Post by Deleted on Dec 7, 2013 11:07:35 GMT -5
Quoted from this, BTW-
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Post by jaedrik on Dec 7, 2013 11:24:15 GMT -5
yea blu sux ducks
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Dumien
True Bro
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Post by Dumien on Dec 7, 2013 18:42:30 GMT -5
Bahaha. I just won my first FNM playing Budget Hexproof Selesnya. Take that monoblue/black and your super expensive cards. I don't need no freakin' voice of resurgence up in here! '
WutRuGonaDue
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Post by Deleted on Dec 8, 2013 12:54:14 GMT -5
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
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Post by Dumien on Dec 16, 2013 4:14:28 GMT -5
So this is the deck I've been winning with. I've shelled out about 70$ for the deck in its current form. It can handle Mono-blue "alright" and in game 2-3 just piles on the massacre... I side in all the last breaths, the skylashers, and the charms. Skylashers stop everything outside of mutavault and frogging their own monster with that removal spell (most decks only run one). Last Breaths eat master of waves and tidebinder. Charms eat Thasa and chump block tidebinders.
Esper Control is the tricky match-up but I seem to fair fine against that. Game 1 they are teched to face mono-blue and thus they have alot of creature hate. Luckily Most of my creatures are Hate-proof and the creature that aren;t are good at dodging wraths. Game 2-3 I side in trollhides to give my creatures some extra resilience against wrath.
Against Boros I race them with my lifegain.
against anything that relies on removal I win outside of a horrible horrible hand.
That said the deck runs consistently because of all the ramp I run that the rest of the decks outside of Grull Midrange run. Speaking of Grull Midrange... Without further ado...here is the deck.
Creatures:
4 Elvish Mystic 1/1 G (can tap for green mana) 4 Sylvan Carytid 0/3 1G (Hexproof, can tap for any color mana) 3 Fleecemane Lion 3/3 GW (can turn monstrous for 3GW. When monstrous is hexproof, indestructable, and 4/4) 3 Mistcutter Hydra X/X XG (Pro-Blue, Haste) 4 Boon Satyr 4/2 1GG (Enchantment creature. Flash. Bestow for 3GG. Bestowed (enchanted) creature gets 4/2 and when it dies Boon Satyr hits the field) 4 Witchstalker 1GG (Hexproof. When opponent activates a Black or Blue spell during your turn Witchstalker gets a 1/1 counter) 1 Nylea, God of the Hunt 6/6 3G(enchantment creature. Indestructable. All creatures get trample. When green devoation is<5 Nylea is not a creature)
Spells:
4 Advent of the Wurm 1GGW (Instant. Put a 5/5 green token with trample on the field)
Enchantments:
4 Unflinching Courage 1GW (enchanted creature gets +2/2 trample and lifelink 4 Etherial Armor W (enchanted creature gets first strike and 1/1 for every enchantment on your side) 2 Alpha Authority 1G (enchanted creature gets hexproof and can only be blocked by one creature)
Plainswalkers:
1 Ajani, Caller of the Pride 1WW 4 Loyalty (+1 put a 1/1 counter on target creature. -3 target creature gets doublestrike/flying, -8 put X 2/2 white cat tokens on field where X is your Life total
Land
3 Selesnya Guildgate (comes in tapped. Can tap for Green or White) 3 Temple Garden (comes in tapped unless you choose to take 2 damage. Can tap for Green or White. Looking for another of these) 9 Forest 6 Plains 1 Rouge's Passage (taps for colorless mana. Tap it and 4 mana to make target creature unblockable this turn)
Sideboard:
4 Skylasher 4 Last Breath 3 Selesnya Charm 2 Troll Hide 2 Glare of Heresy
So the deck wins in hilarious ways. Pretty much the concept behind running a hexproof deck, for those who aren't aware, is that normally putting enchantments all on one creature is a bad idea. One removal card and all your hard work is for nothing...boom there goes your creature and all its enchantments. Having a hexproof creature lets you put all your eggs in one basket and be happy...
I'm running 8 Hexproof Monsters. 4 Carytids and 4 Witchstalkers. The Witchstalkers get big really fast. In addition the Fleecemane lions can get hexproof when you hit 5 mana. Against blue the mistcutter hydras become pseudo-hexproof. The Main reason the hydras are there are to put the excess mana to use because I run alot of ramp.
Speaking of Ramp...the main reason to run the ramp is to make big plays by bestowing Boon Satyr onto things and then going off. Unflinching Courage lets me lifegain and trample. Nylea lets me trample. Etherial Armor pumps my creatures (best card to have multiples of in your hand) and gives girst strike. Ajani gives double strike and flying (If I get another Ajani I might remove an Advent for him). My deck's biggest personal tech is the pair of Alpha Authorities. They solve two major problems. First, because I have alot of ramp I am going to be hitting Advent and giant Mistcutters before most decks can even get off the ground. I want to run this stuff, but I also run alot of enchantments...and I don't like my creatures dying prematurely. Alpha synergizes perfectly with Advent of the Wurm in that turn 3 I can advent of the Wurm on my opponent's End Phase and during my turn I can immediately enchant it with alpha to make it hexproof (in addition to the trample it has natively). So turn 4 I'm sitting with a hexproof 5/5 trample that can attack. From there I can throw all the enchantments I want on the wurm no problem.
Also I should mention there is something hilarious I've pulled off with Ajani...check this out.
Turn 1 Play Forest/Temple Garden. Play Elvish Mystic Turn 2 PLay Plains/Temple garden. Play Sylvan Carytid. Turn 3 Play Plains/Temple Garden/Guildgate. Summon Boon Saytr on Opponent's End phase Turn 4 Play Plaints/Temple garden. Enchant Boon with 2 Etherial Armor (10/8 because boon himself counts as an enchantment). Summon Ajani. Give Boon Flying Double Strike. Attack for 20.
Ta-Dah. This is why I want more Ajanis.
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Deleted
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Post by Deleted on Dec 22, 2013 22:58:53 GMT -5
It really feels like Dumien's one of the few patricians of the MTG scene on this forum and we're all scrabbling to not make nooby mistakes in this game.
Also the black deck has been giving me a lot of trouble lately. Last night in MTG's single-player (the video game) I tried to take on this one lady with a black deck. After a dozen tries I just couldn't beat her, and it's been pretty infuriating. Normally she starts out with 1/1 skeletons that can come back from the dead at the cost of 1 mana. THOSE guys are annoying. She has a spell that can eviscerate any one creature, and eventually she just stacks up a bunch of small black creatures and picks me apart bit by bit. Before I know it there's 3 debuffs on the table, 3 other craetures, and I've pretty much lost. I've tried playing white, blue, and red decks against her- nothing seems to work. Black OP.
Also, has cross-classing more than 3 colours of mana ever been viable?
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Post by volgon on Dec 23, 2013 6:11:14 GMT -5
It really feels like Dumien's one of the few patricians of the MTG scene on this forum and we're all scrabbling to not make nooby mistakes in this game. Also the black deck has been giving me a lot of trouble lately. Last night in MTG's single-player (the video game) I tried to take on this one lady with a black deck. After a dozen tries I just couldn't beat her, and it's been pretty infuriating. Normally she starts out with 1/1 skeletons that can come back from the dead at the cost of 1 mana. THOSE guys are annoying. She has a spell that can eviscerate any one creature, and eventually she just stacks up a bunch of small black creatures and picks me apart bit by bit. Before I know it there's 3 debuffs on the table, 3 other craetures, and I've pretty much lost. I've tried playing white, blue, and red decks against her- nothing seems to work. Black OP. Also, has cross-classing more than 3 colours of mana ever been viable? I prefer Black and the EDH (100 card singleton) format instead of the 60 card format, so I can't really give much advice. If anyone wants to check out the EDH deck I'm tweaking right now, I can throw up a decklist, though. Tri-color decks work in the paper game because the mana bases don't consist of only basics and Terramorphic Expanses. Tri-color is actually very popular in the paper game. There are cards like original duals (very expensive, count as two types of basic lands aka Swamp Forest, Plains Mountain etc), shocklands (count as two types of basic lands, but enter the battlefield tapped and deal 2 damage to you) or fetches (play it to fetch a basic land type and put into play, but not tapped). There are tons of other lands in the game that can tap for two different colors as well, but none of them are in DotP. I find that even playing a dual colored deck in DotP is a frustrating experience.
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Post by aidsaidsaids on Dec 23, 2013 12:38:37 GMT -5
In the paper game Five Color Control and Five Color Cascade were both viable in Standard during Alara block (~3 years ago). One of the top tier combo decks in legacy (The Epic Storm) plays all five colors, and so did the Reanimate deck before they banned it. Multicolor in general are the rule rather than the exception in all constructed formats, since you have much more to work with mana wise than basics. The only quasi-competitive archetype I can think of off the top of my head that's monocolor is legacy Elves (mono green). Pretty much everything else plays at least a few cards of a second color. Maybe when Ravnica rotates out of Standard there will be mono x devotion decks.
EDH has monocolor decks depending on your general, of course. There are some good enough to justify sacrificing additional colors (skittles in black, for example).
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Post by volgon on Dec 23, 2013 16:05:17 GMT -5
In the paper game Five Color Control and Five Color Cascade were both viable in Standard during Alara block (~3 years ago). One of the top tier combo decks in legacy (The Epic Storm) plays all five colors, and so did the Reanimate deck before they banned it. Multicolor in general are the rule rather than the exception in all constructed formats, since you have much more to work with mana wise than basics. The only quasi-competitive archetype I can think of off the top of my head that's monocolor is legacy Elves (mono green). Pretty much everything else plays at least a few cards of a second color. Maybe when Ravnica rotates out of Standard there will be mono x devotion decks. EDH has monocolor decks depending on your general, of course. There are some good enough to justify sacrificing additional colors (skittles in black, for example). Mono is fairly popular right now in Standard, with Black and Blue being major players in the scene. I think with Theros and the Devotion mechanic, Wizards was trying to bring some power back to mono decks. That could change in the next Theros block with the first of the dual colored minor gods coming out (though they still haven't announced what Devotion-esque mechanic will work for them).
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Post by aidsaidsaids on Dec 24, 2013 1:30:06 GMT -5
In the paper game Five Color Control and Five Color Cascade were both viable in Standard during Alara block (~3 years ago). One of the top tier combo decks in legacy (The Epic Storm) plays all five colors, and so did the Reanimate deck before they banned it. Multicolor in general are the rule rather than the exception in all constructed formats, since you have much more to work with mana wise than basics. The only quasi-competitive archetype I can think of off the top of my head that's monocolor is legacy Elves (mono green). Pretty much everything else plays at least a few cards of a second color. Maybe when Ravnica rotates out of Standard there will be mono x devotion decks. EDH has monocolor decks depending on your general, of course. There are some good enough to justify sacrificing additional colors (skittles in black, for example). Mono is fairly popular right now in Standard, with Black and Blue being major players in the scene. I think with Theros and the Devotion mechanic, Wizards was trying to bring some power back to mono decks. That could change in the next Theros block with the first of the dual colored minor gods coming out (though they still haven't announced what Devotion-esque mechanic will work for them). Both of those decks still play the 2 color guys from Ravnica, though.
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Deleted
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Post by Deleted on Dec 28, 2013 13:06:27 GMT -5
I got a Deck Builder's Toolkit for Christmas and found an interesting pamphlet that shows 11 strong builds:
LIFE GAIN Getting a constant stream of HP alone won't win you matches, but spells and creatures that back up this idea can work if you have a long-term strategy.
COUNTERBURN Save your mana, be patient, and wait for your opponent to throw down some spells before smacking them off the table. Spells that let you draw extra cards can help you out here as well.
SLIVERS Slivers can buff every other Sliver creature out there to become cumulatively grow stronger as more of them enter the field.
SACRIFICE Instead of just throwing your weaker creatures at the enemy as a one-turn distraction, you can make a deck that focuses on killing off your useless creatures for some sort of advantage. Throwing in creatures that can rise from the dead are also pretty helpful.
LIBRARY DEPLETION Only blue decks can pull this kind of stuff off. They'll try to outlast the opponent, force them to discard all their cards so that they'll have nothing but their anger left. You can also force opponents to draw so many cards that they'll have no choice but to discard some cards in their hand until they have seven.
RED-GREEN AGGRESSION Slash them quick in the early game with reds, then bring in the bigger green creatures later on in the game for a well-rounded build.
SKIES Decks with a lot of flying creatures can really screw over opponents without reach or any other proper defenses.
TOKENS Some creatures can summon minions (tokens) at certain points in time. If these things get out of hand you could have half a dozen 1/1 guys overrunning the enemy.
RED-WHITE SWARM Red and white are all about small creatures, and with enough mana you can throw down a lot of small creatures in a single turn to overrun your opponent with massive numbers.
MANA RAMP Get mana fast, buff your little guys, and bring out the big creatures whenever you can. If your opponent somehow resists that you bring out even bigger creatures.
BLACK CONTROL F*** that creature in particular... and that one. And THAT one. That one too; I'll even take its health points and add them onto my own. See that monster I put down over there? He'll keep getting stronger as he gets kills.
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Deleted
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Post by Deleted on Jan 1, 2014 0:29:32 GMT -5
Wait, can a pure Red deck be viable in a high-level MTG match? What about pure White? or Green?
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Post by volgon on Jan 1, 2014 4:22:52 GMT -5
Wait, can a pure Red deck be viable in a high-level MTG match? What about pure White? or Green? Mono is very viable, it just depends on the set. Like I said before, mono Blue and Black are both top tier (essentially #1 and 2) in the current Standard meta. They both got some very strong cards in Theros (Gray Merchant of Asphodel/Thassa/Master of Waves) and the inclusion of the devotion mechanic means it's (currently) very profitable to stack devotion to one color. That being said, Red also has a strong deck known as RDW or "Red Deck Wins" which is popular (more so before rotation). It focuses on fast mana via Burning-Tree Emissary and the typical Red cheap aggro/burn. Mono-white isn't seen much right now, but when it is, it usually takes some form of White Weenie deck. Green is similar; it isn't a strong mono color at the moment, but if something comes around allowing it to go super stompy or ramp (the two strongest aspect of Green), you can bet there will be some mono green decks around. White and Green are simply stronger in multicolor decks at the moment, with combinations like Orzhov (B/W), Boros (R/W), Golgari (B/G), Gruul (R/G), Jund (R/G/B) or Esper (W/U/B) being most popular.
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Deleted
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Post by Deleted on Jan 17, 2014 0:19:24 GMT -5
Uh... now that's interesting; of all the big-name video game franchises out there to make a movie out of why Magic the Gathering?It looks like we'll never hear of it until 4 years from now like that Warcraft movie that allegedly was coming out.
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Deleted
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Post by Deleted on Jan 17, 2014 0:24:40 GMT -5
Also I've tried playing around with blue/green. Blue is for air assault and extra cards for early/mid game, green is for a stronger late game with a few pumps thrown in there for good measure. I die too much with this build, so now I'm playing around with red/white. This deck is a well-rounded space shuttle destroyer if you can get a Hearthfire Paladin out before your opponent does anything.
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Deleted
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Post by Deleted on Jan 29, 2014 6:38:26 GMT -5
I've tried Blue/White decks with heavy focus on flying creatures; this deck is hilarious. Blue/Green and Blue/White/Green are fun and all, but just sitting there doing nothing while the opponent's shafting you just feels so not-good. Then you pull out that one card that can sweep all the enemy's stuff off the board, but he has 7 creatures waiting to finish you off as soon as you make a move. White/Black can also be fun; I just don't have enough black cards to make a full 60-card black deck. Also this: magiccardswithgooglyeyes.tumblr.com/archive
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Deleted
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Post by Deleted on Feb 5, 2014 18:49:30 GMT -5
Another thing; just to confuse everyone every dual-colour deck has their own name.
██ IZZET
██ GRUUL
██ BOROS
██ RAKDOS ██ SIMIC
██ AZORIOUS
██ DIMIR
██ SELESNYA
██ GOLGARI
██ ORZOV
Tri-coloured decks are the easiest way to scare noobs, so let's discuss those. ███ CETA (rug)
███ RAKA (America)
███ GRIXIS
███ NAYA
███ JUND
███ DEGA
███ BANT
███ ANA (bug)
███ ESPER
███ NECRA (junk)
Now what about 4-colour decks? We're going to organize these based on the colour they DON'T include to makes things easier on everyone's eyes.
No █ WITCH-MAW NEPHILIM
No █ DUNE-BROOD NEPHILIM
No █ YORE-TILLER NEPHILIM
No █ GLINT-EYE NEPHILIM
No █ INK-TREADER NEPHILIM
Five-colour decks are called "KALEIDOSCOPE" decks and you're bat-s*** crazy if you can pull off a deck like this. Personally I want to call these decks Avatar decks because you can master all the mana types.
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Dumien
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Post by Dumien on Feb 6, 2014 13:37:46 GMT -5
So Gruul and monoblack seem like they are going to be the decks to beat in the coming format.
I got to pilot my friend's gruul midrange in a recent tourney and boy was it fun as hell. ramp ramp ramp followed by smacking opponents down with giant monsters and big planeswalkers.
In one match I was able to use xenagos' ultimate (an experienced player had to read the card because he had never seen it ultied) and in the next match I got out 3 planeswalkers at the same time.
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Post by Deleted on Feb 6, 2014 19:47:22 GMT -5
Whenever I hear 'mana ramp' I keep thinking about Wizards on skateboards and BMX bikes.
In all seriousness I got to try my hand at Gruul again; beforehand I was under the impression that the only way to make Gruul work was to compliment my red cards with the most aggressive green cards I could muster. I went for lots of pumps and team buffs to get going, but then I got my butt kicked several times and went back to Azorious. I just find it hilarious when my opponent gets some big, scary creatures out, and then my ground units/tap spells go "nyah nyah your army can't attack this round" before a flock of seagulls come in to slap my opponent silly.
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Dumien
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Post by Dumien on Feb 7, 2014 2:31:09 GMT -5
Blue is a straight up nasty color in general.
this was mahito makahiro's gruul deck that topped in pro tour theros. All future builds were shaped with his in mind. So the first thing to notice is no instants or sorceries. In fact, they slow the deck down. I'll give you a really general gist of all the moving parts.
First the ramp. Elvish Mystic, Voyaging Satyr, and Sylvan Carytid all set you forward a turn as far as mana goes when they are on the field. In addition he runs a full playset of Nythos Shrine to Nyx, which is pretty much the best card in the format...it is also ramp. So the coal is to put as many green mana symbols on the field as possible. Then you can tap Nyx and two other mana in order to gain mana equal to your current devotion. Burning Tree emissary comes out for free...she alone is two devotion and great at rushing damage. Finally, voyaging Satyr while letting you untap a land...which is generally inferior to carytid (because it lefts you get mana of any color) and elvish (because it only costs one mana) is actually better i nthis deck because it lefts you untap Nythos and intensify your ramp.
Next comes what you are actually ramping up to. The biggest players are actually the planeswalkers. Garruk costs ALOT to get out, but he is goign to fill your hand every turn (because the deck forgoes sorceries and instants) or bring out a big monster every turn. Xenagos is extra ramp if you +1 him and 0ing him lets you bring out a 2/2 haste token. He plays two big key roles. Domri Rade lets you draw every turn and -2ing him lets you fight your giant monsters against your opponents puny monsters that they want to defend.
Finally comes the win conditions. The heavy hitters. Arbor Colossus is just big and can swat down flyers. You can also monstrous it to remove a flier outright. The main reason it is here though is its 3 devotion to green. You have two Nyleas to provide trample across the board and turn your excess mana into 2/2 buffs. Finally, you have the enforcer...Polukranos. His monstrous lets you just eat your opponent's monsters...
Also he uses oozes, which I found to be a good prick for the format in which this deck was popular (creature heavy). Right now control is pretty huge again.
9 Forest 2 Mountain 4 Nykthos, Shrine to Nyx 4 Stomping Ground 4 Temple of Abandon
3 Arbor Colossus 4 Burning-Tree Emissary 4 Elvish Mystic 2 Nylea, God of the Hunt 4 Polukranos, World Eater 3 Scavenging Ooze 4 Sylvan Caryatid 4 Voyaging Satyr
3 Domri Rade 4 Garruk, Caller of Beasts 2 Xenagos, the Reveler
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